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Returning 14 results for 'more sling with only arches from for led'.
Other Suggestions:
more spring with only arises from for led
more spring with only arches from for led
more spring with only archfey from for led
more saving with only arcs from for led
more song with only archer from for led
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. In the myth of Rygyra the Slinger, the soldier never missed when she launched stones from her magic sling. Yet, even so, her every shot bounced off the giant minotaur, Raksolcs Ravage-Soul. As the
tactical skill, she has imposed martial discipline on the most unruly of troops and has led squads of giants and minotaurs to glorious victories. Her devotion to Iroas is absolute, and her commitment
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
giants and ogres led by a verbeeg, since verbeeg are much smarter than their brutish cousins. Verbeeg also enjoy the company of mammalian beasts and allow bears, wolves, worgs, and other predators to
. or range 20/60 ft., one target. Hit: 14 (3d6 + 4) piercing damage, or 17 (3d8 + 4) piercing damage if used to make a ranged attack or used with two hands to make a melee attack.
Sling. Ranged
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2
) bludgeoning damage.
Returned Palamnite Even death and the loss of their identities can’t erase the rage that inspires Returned palamnites. These Returned led violent lives, existences filled with such
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cellar This spacious, empty cellar has the following features: Stone pillars and arches support the ceiling. Mismatched stonework on either side of a half-demolished wall indicates that this area was
once two separate chambers. Stone stairs climb to a bricked-up doorway. (The door once led to an alley behind an old tavern.) Secret Door. The secret door to area B3 is easily spotted from this side
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
metal platters, carry-bowls, and tureens. Its ceiling is a magnificent series of vaulted arches that crisscross to hold up a stone block ceiling, pierced in many places by the hanging roots of trees
her. She says, “Those I allowed to went away disappointed. Well, disappointed once the terror wore off, I imagine.” The cults are led by self-styled prophets and are using the Haunted Keeps as their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
about 3 feet tall. Xvarts live in remote hills, forests, and caves. Each tribe is led by a speaker, who is usually the brightest one among them. The speaker serves as the tribe’s ambassador, and often
damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Greedy Thugs. Xvarts have all of their creator’s flaws and few redeeming qualities
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Flask. River is about 5 feet 5 inches and 100 pounds. She wears leather armor and an eye patch. (She lost her right eye in a childhood mishap involving a sling.) River is furtive and uncomfortable in
although he presents himself as an independent operator, he’s in league with the Flaming Fist. Shago has led many Flaming Fist expeditions into the jungle to clear out undead, despite having a great
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
verbeeg’s treasure basket holds 72 sp, 344 cp, a translucent pink moss agate gemstone (10 gp), a healer’s kit, a hunting trap, and a small rabbit-skin bag containing ten silvered sling stones. V6. Frozen
journey through mighty mountains and across a perilous tundra.
A tribal chieftain was laid to rest here in ancient times. The pictographs illustrate how the chieftain led her tribe to settle in Icewind
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
40 PP per night. Aurivyl is willing to barter in exchange for lodging, although the cost is usually steep. Last Academies Colorful peaks, spires, domes, and arches jostle for position and superiority
. Adventurers might evade capture amid the hubbub or be led here by those they’re chasing. Investigation. Adventurers might be hired to investigate a crime perpetrated at one of the shops or investigate a shop’s sabotage at the hands of a competitor.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
glass arches from the tower door to another spire twenty feet away. Nothing else supports the crystal bridge.
The crystal bridges are perfectly sturdy despite their appearance and offer a safe but
the tomb is written in Common and reads as follows: Oh stranger, whom destiny hath led nigh,
Leave us interred in peace to lie.
If thou wouldst deign to grant our request,
Then fate will move
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
eleven pieces of black jasper worth 10 gp each. In the pockets of a cloak hanging in one of the wardrobes are a potion of frost giant strength and ten +2 sling bullets. Third Floor As you step from the
who led the Order of the Stout Half-Pint. Rainbow is a dour and dark creature, despite (or because of) its former master having magically painted the spider in rainbow hues. If the characters find a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
hall has a row of pillars on either side, supporting elegant arches and framing colorful frescoes on the east and west walls. Rubble from the remains of immense stone doors lies to the north. A smaller
. Each is worth 25 GP. G9: Antechamber of Sacred Repose This chamber’s warm humidity is oppressive. Passages that once led out to the west and south are collapsed and impassible. Four beautiful
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
passage led north to the second entrance to the fortress on this level. The sahuagin decided they no longer needed this entrance, so they blocked off the passage by leaning a stone slab up against the
dome, slightly convex, rests on the four edges of the gallery and arches over the arena, so that at its center the dome is about 40 feet above the arena floor. Gallery. The gallery is tiered on three
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
rooftops or extending outward to form massive arches supporting the stonework above.
Horrid Statues. The glass statues that fill Daoine Gloine are the city’s sacrificial victims, forced into intricate
alive. (The medusa uses normal statistics, but its Petrifying Gaze feature transforms petrified victims to glass.) A ceremony is underway as the characters arrive, with phantom victims being led before






