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Returning 25 results for 'more small with only about for for laden'.
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more small with only about for for leader
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
lion 21–24 Stairs chiseled into the side of the mountain that climb 3d20 + 40 feet before ending abruptly 25–27 2d10 stirges 28–30 2d4 aarakocra 31–33 2d6 dwarf soldiers (guards) with 1d6 mules laden
with iron ore 34–36 1 giant eagle 37–38 A small shrine dedicated to a lawful neutral god, perched on a stone outcropping 39–41 2d8 + 1 blood hawks 42–44 1 giant goat 45–47 3d4 kobolds 48–50 1 half
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Fergus’s Grill The elf cook Fergus Deerborn (Medium Commoner), an elegant man in constant motion, runs a small eatery out of the village green. Fergus creates simple yet tasty dishes from donated
mushrooms, berries, lichens, herbs, rabbit, venison, and other forest bounties. Fergus’s food is available to visitors for a small donation, as is the fine elven wine produced by the council-owned winery
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Lower Level (M17-M19) M17. Alchemical Laboratory The air here smells of astringent chemicals. Long wooden tables stretch across the room, laden with vials, beakers, and flasks holding various liquids
from a rudimentary, barely humanoid shape to a small, winged body so lifelike that it almost appears to be a real creature that is merely asleep. A character who makes a successful DC 13 Intelligence
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. There, the rogue finds a small rock that looks like a grinning face, but otherwise you encounter nothing out of the ordinary.” The trick is to focus on a few details that reinforce the desired mood rather
. In another, sunlight streams through the leaves above and flower-laden vines twine up every trunk. Signs of corruption — rotting wood, foul-smelling water, and rocks covered with slimy brown moss — can
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their small stature to their easy demeanor, makes them unlikely candidates for taking up a life of adventure away from home. Yet every generation produces a handful of exceptional individuals who defy
a life of adventure are emboldened by the stories told by their elders — tales of halfling heroes slinking through human cities, plundering dungeons laden with treasure, and being received in the hall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Alley: Autumn The characters’ quest for the Stone of Golorr first leads them to Fenerus Stormcastle, a lamplighter who rents a small house in the Trades Ward (area L1). Apple Cart The characters
enter the alley from either end. Determine their marching order, then read the following text once they reach the alley’s midpoint: A cart laden with apples comes careening toward you from the opposite
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
adventure’s starting town. Conversely, you can forgo the roll and pick a town you like. Bremen and Dougan’s Hole are good choices because they’re small and isolated. The characters can either visit towns one
of that hour. On a successful check, the character finds someone who knows Torrga Icevein’s travel plans and is willing to share that information for a small bribe (at least 5 gp or nonperishable goods
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
laden cart on a steep descent Steer a chariot around a tight turn Pick a lock Disable a trap Securely tie up a prisoner Wriggle free of bonds Play a stringed instrument Craft a small or detailed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
heavily laden cart on a steep descent Steer a chariot around a tight turn Pick a lock Disable a trap Securely tie up a prisoner Wriggle free of bonds Play a stringed instrument Craft a small or detailed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
covered with broken dishware and scattered utensils. If one or more characters confront Gum-Gum, she tries to flee with her hard-won loot. While dragging the heavily laden sack behind her, Gum-Gum
potion of heroism. 8d. Guest Bedroom This vacant bedroom contains two beds, an empty wardrobe, a desk, and a matching chair. An oil lamp sits on one corner of the desk, and another rests on a small
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
war wagon laden with gold, gems, stout armor, and sharp weapons. Given the orcs’ propensity to rely on brute force rather than cunning, they can overcome only severely weakened dwarven strongholds
pull off occasional acts of sabotage or guerrilla activity. Though no dwarven fortresses are currently at risk of succumbing to a duergar onslaught, none of them are immune to the treachery that a small group of gray dwarves can commit.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
crowded shelves laden with forest fungi, jars of pickled grubs, animal skulls, and moldy cookbooks. Sickly-sweet vapors emerge from a cauldron that rests atop the oven.
A young human girl shackled to
wooden coffer labeled “Mushrooms” (in Elvish) that contains two butterfly saddles and a hummingbrella (see area L5 for descriptions of these mushrooms) In addition, Elkhorn’s shield and +1 longsword can be found inside a small cupboard.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Small humanoids to squeeze through. The wall encircling the garden is 40 feet high and is easily climbed due to the vegetation clinging to it. Concealed Inscription. Characters who search the gate for
traps don’t find any, but they do notice a small bronze plaque embedded in a flagstone at the base of the gate. The plaque bears an inscription in Elvish that provides a hint about unlocking the crown
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
small and solely of fallen branches, are usually not disturbed. Mithral Hall The ancestral home of the Battlehammer clan of shield dwarves is a nigh-impregnable vault beneath the Frost Hills, with
an ancient relic of giantkind. The tooth is nonmagical and small enough to fit in the hand of a human. Suggested Encounter When the tooth is lifted from the hole, the ground trembles as four animated
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
small forest or stand of trees. A singular mountain called Kelvin’s Cairn rises from the heart of Icewind Dale. During the summer, snow from Kelvin’s Cairn flows into three mineral-rich lakes: Maer
. Use the elk statistics to represent the reindeer. The reindeer are nonthreatening. Ten-Towners. The characters chance upon 1d4 + 1 scouts (trappers) from one of the small settlements of Ten-Towns
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
for tenants and expected guests (or a rope chair that is drawn up for guests who are infirm or laden with heavy items). The Swordmaiden This statue appears virtually identical to the Honorable Knight
just a cane). He lives in the small shop, whose many levels, staircases, and landings fill the hollowed-out interior of the head, and which is crammed with oddments sold to Thort by adventurers and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
destroys it. When the globe is destroyed or leaves this cave, another one rises up out of the water to take its place. P2. Plunging Passage The current moves swiftly toward a small, rocky island that
are 180 pp, 1,700 ep, and a tentacle rod. P7. Quipper Pit Stairs rise to a small, damp cave where five loathsome fishfolk stand around a pit, choking and muttering.
The pit is 10 feet wide and 40 feet
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of a much older settlement, sometimes called Old Saltmarsh or the Old Harbor. One sign of this is that the town has a small stretch of wall and a single town gate secured by two or three guards. The
with a small window to allow guards to check in on their charges. A side passage holds six individual cells with higher-quality locks (each requiring a successful DC 25 Dexterity check with thieves
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Chapter 3: The Tenth District
LIVIA PRIMA
The Tenth District is a sprawling place. To be governed effectively, it is broken into six precincts, each the size of a small city. This chapter
stifling heat.
Transit Tunnels Magically charged tracks line the floors of tube-like tunnels that send vehicular constructs to major locations in the Tenth District and beyond. The tunnels open into small
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fortress’s outer wall provides access to a large courtyard, now filled with vegetable gardens and a small orchard of stunted apple trees. Stairs to the east and west lead up to walkways overlooking the yard
. 3. Yard and Cistern A low, unfinished stone wall encloses a broad, sandy yard abutting an open vista of beach and sea. A small tower accessible by an external stair rises against the hermitage’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, including three daggers, a sling, a pouch containing thirteen sling stones, a hand crossbow, and four hand crossbow bolts. Another basket contains three small leather pouches, each containing 2d6 gemstones
” sidebar. Treasure Characters who search the yakfolk’s hut find a basket containing 800 gp in mixed coinage, and a carved lapis lazuli pipe (worth 25 gp) resting atop a small table next to one magic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Evermoors is a vast, unsettled area of fog-shrouded hills, cold bogs, rocky ridges, and small peaks. Adventurers crossing this expanse might spot the occasional castle ruin or crumbled tower — a
, their domes good at supporting the weight of snow and deflecting the cold wind. Most homes are dug out of the rock and include deep cellars laden with preserves. The miners of Fireshear dwell here all
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
small cart laden with books. The jackal-headed figure lets out a joyful gasp when it sees the characters and says, “Ah, you must be the librarians! Scrivenscry has need of your assistance.” The penguin
prison: A maze of cell-lined corridors fills this area.
All the cell doors, which have arcane lock spells cast on them, are made of iron, with small, barred windows set into them at eye level. Many of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Savant. Lazav can use a bonus action to polymorph into a Small or Medium humanoid he has seen. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying
feet of such an opening must succeed on a DC 15 Dexterity saving throw or be knocked prone and pushed up to 20 feet in a straight line away from the opening. Spore-laden fungi release a cloud that
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
laden onto beasts of burden, and fine objects of art stand on display in museums and galleries. Obscene wealth lies secreted away in Orzhov vaults, the Azorius Senate’s payroll is a bureaucratic
stored in a small jar, containing enough paint to apply moodmarks to one creature. The paint is dabbed on the face in spots or markings that often resemble the eyes of insects or spiders. Applying the






