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Returning 5 results for 'more some with only advisor from for led'.
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more some with only advisors from for led
more some with only advise from for led
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
with the characters, he avoids battle. After the Battle If Razak is with the characters after the battle, he identifies the ibex as Oka, a storyteller and advisor to Ophelia, leader of a group of
indiscriminately. They’re led by a cruel hunt master called Mick Mangehide. So far, the Vile Hunt has evaded locals’ attempts to capture its members or drive them off.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
council, considered Karametra’s closest advisor and the de facto ruler of the city. Defenders and the Four Towers Karametra includes defense of the home in her domains, and the residents of Setessa
heart of Setessa. Its regiment, led by the hero Anthousa, is dedicated to the defense of the polis and the training of its children. The Leina warriors favor double-edged axes. Ophis Tower. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with a penchant for arcane magic. Long ago, Laeral ruled a kingdom called Stornanter and held the title of Witch-Queen of the North. After that, she led a band of adventurers called the Nine. She met
and advisor, knows the extent of her decline. Despite her diminished abilities, Laeral remains a formidable, clear-headed wizard with plenty of magic at her disposal. A few years ago, Dagult
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
oversees all House Freth ventures in Undermountain, with her brother Drivvin as her advisor. The central oval of the keep (areas 19e through 19k) has 15-foot-high walls and a 30-foot-high domed roof
hand crossbow bolts. 19e. Hall of Spiders This dark hallway crawls with hundreds of harmless spiders. Visitors to the keep are led down the hall to area 19k to meet with Erelal and Drivvin. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
object becomes immobile for 10 minutes, or until the one commanding it leaves the area.
40. Durgeddin’s Quarters Durgeddin led a spartan lifestyle, eschewing rich decorations and treasures in his
. Otherwise, there is nothing dangerous or valuable in the area. 47. Arundil’s Chambers Arundil, the leading mage of Khundrukar and Durgeddin’s trusted advisor, lived in a spacious room close to the great hall






