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Returning 26 results for 'more some with only are forest for lines'.
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more some with only are forest for lives
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more some with only are forest for lived
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more some with only are forest for line
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
until their murders are solved
5 A ship with the same name and lines as a vessel lost at sea a hundred years earlier
6 A realm in which a common ritual allows a living individual to trade
places with a dead one
7 An expansive forest in which a cruel noble once hunted the poor for sport
8 A land in which mediums are revered because they maintain the veil between the living and dead
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
warriors cut a swath through field and forest. Salamanders muster at an efreeti’s command, poised to assault an astral fortress. Warfare in a fantasy world is rife with opportunities for adventure. A
larger army by holding a strategic location until reinforcements arrive, killing enemy scouts before they can report, or cutting off supply lines. Information gathering and diplomatic missions can
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Halls of the Hunting Axe These monster-haunted ruins were once a grand and important city in the shield dwarf kingdom of Besilmer. The old city was a small forest of stone roundhouses, interlaced
one turned. All trace of the gigantic building is gone now except the foundations of its thickest, highest walls, which jut like lines of stone teeth from thickets of trees and creeping vines. For
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
its northeast edges looking out over area 2. Neronvain and Chuth brought a dozen elves back from their raids in the Misty Forest as prisoners — 8 commoners, 3 nobles with whom Neronvain converses on
ceiling and onto the statue’s head, then into the basin. The long years have etched thin white lines resembling the tracks of tears across the statue’s face. The goddess Eldath still listens at this
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
its southern side to curve around and approach the back of the manor house from the east.
On the surface where the manor once stood are heaps of fallen stone blocks and the tumbled lines of walls
to soaring stone chimneys. It looks like it was once a truly impressive hall.
The two wings of the manor are fallen stones and forest now. Bits of flagstone floor can be seen amid the bushes and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
its northeast edges looking out over area 2. Neronvain and Chuth brought a dozen elves back from their raids in the Misty Forest as prisoners—8 commoners, 3 nobles with whom Neronvain converses on
ceiling and onto the statue’s head, then into the basin. The long years have etched thin white lines resembling the tracks of tears across the statue’s face. The goddess Eldath still listens at this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tairn, the Silaes Tairn, and the Valaes Tairn. All three lines roam the northern plains of Aerenal, having left the forest long ago, but the Valaes Tairn now reside mostly in Valenar, being the
the footsteps of this ancestor, living as the patron did. In this way, the champion comes to embody their ancestor, allowing the dead to live on. The Tairnadal have three distinct lines: the Draleus
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(a female forest gnome from a world whose name is unknown to her) buries her face in a cushion on the floor to hide her tears. Puff Rivernoggin-Lemonseed (a male lightfoot halfling from what he terms
Westerly (a nonbinary human from the world of Tal’dorei) paces angrily while muttering their lines. All five actors urge the characters to leave Motherhorn before the hag, whom they refer to as Creeping
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Consciously or not, young dragons establishing lairs for the first time often seek to establish them in sites of magical resonance. A dragon might look for a place where multiple ley lines of flowing
frozen tundra, a drifting iceberg in a warm sea, a barren waste in the midst of a verdant forest, or the like.
2 The area is a wild magic zone. Whenever a creature casts a spell of 1st level or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their portalometer, they hear of a site deep in the High Forest not far from the Star Mounds, known as the Moon Glade. The waters of the Moon Glade rest upon an intersection of magical ley lines, tied to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
makeshift crenellations on the roof lines for missile combatants. They also stockpiled weapons and caches of ammunition. Map 6.5: Dellmon RanchView Player Version The Dellmon Family Kerbin Dellmon
stay and fight, and nothing anyone has said has changed his mind. Kerbin’s daughter Dreena sent a message to the elves of the High Forest, but no one knows if or when they might respond. As far as they
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, and toothed plants wait patiently near stagnant drinking pools for their next meal to arrive. The air in Faunel is rich and humid, and the broad, waxy leaves of foliage along the forest floor glisten
residents make their dens near natural landmarks: waterfalls, rock formations, and the gnarled branches of magical trees. Camp Greenbriar A spiked wooden palisade lines the perimeter of Camp Greenbriar, an
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
: Neronvain News that the dragon attacks in the elven forest have ended is gratefully received by all on the council. However, King Melandrach responds with cold fury to news of his son Neronvain’s betrayal
. He remains hesitant to put elves in the front lines of combat, but no longer acts as a roadblock to negotiations. His pragmatism means that he no longer has any qualms against the adventurers
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
: Neronvain News that the dragon attacks in the elven forest have ended is gratefully received by all on the council. However, King Melandrach responds with cold fury to news of his son Neronvain’s
betrayal. He remains hesitant to put elves in the front lines of combat, but no longer acts as a roadblock to negotiations. His pragmatism means that he no longer has any qualms against the adventurers
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
instead of a longsword, and a handaxe instead of a shortsword. Misty Forest This evergreen forest gets its name from the fog that creeps down from the High Moor and enshrouds it, making navigation
difficult on even the best of days. The forest is patrolled by wood elves, who defend the woods from poachers. Visitors who leave the inhabitants of the Misty Forest alone, and who build their campfires
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the gate. Read or paraphrase the following when the characters approach the gate: A forest of stanchions creates a mile-long path to the great mechanized gate at Automata’s center. Hundreds of
bureaucracy is filled with offices, forms, modron officials, and lengthy queues. It takes 26 (4d12) hours of standing in lines and answering repetitive questions before the characters receive the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Fungal Plague. To protect a primeval forest from the encroachment of hunters and settlers, druids unleash a fungal plague that quickly gets out of hand. Old Enemy. An elusive villain who plagued the
lines. Information-gathering and diplomatic missions can supplement combat-oriented adventures. War Conflicts. Conflicts like these highlight the themes and flavor of a war campaign: Freedom Fighters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
involves battle lines, waving banners, trumpets, and supply trains, but this war of ambush and creeping through the jungle only mystifies and frustrates him. He spends most of his time in his command
stripped of all gear, tied to trees in the forest, and left for the carnivores or the undead. Sufficiently powerful characters might actually win a fight against the entire camp, but even if they do
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wraps around you, drawing you through the portal and into a raging storm. You stand on the deck of a ship that heaves from one side to the other as waves crash over the rails. Crew members pull lines and
the sail can’t be brought down, but its lines are tangled. A successful DC 13 Dexterity (Acrobatics) check is needed to reach the tangled lines, followed by a successful DC 12 Dexterity (Sleight of Hand
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
cinders from the nearby Hellfurnaces. Land of Black Ice. Those who have ventured far north of the Burneal Forest tell of a strange phenomenon. Instead of normal stark-white snow and translucent blue
Wanderers, astronomers Arc of seven stars inside a circle Cuthbert of the Cudgel Arcadia Practical, honest folk Circle at the center of a starburst of lines Ehlonna of the Forests Beastlands Hunters
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
find a +1 longsword, a mithral breastplate, and a Kagonesti forest shroud (see appendix A). R4: Hall of Steeds Mosaics of knights riding armored stallions cover the walls of this room and are limned
hundreds of lines of text. Doors lead from the room to the north and east.
As the characters enter this area, the next scene from the “Visions in Fire” section unfolds. Marble Slabs. The monument
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Three lines symbolizing waves
Sehanine Moonbow CG Dreams, death, travel Grave,* Knowledge, Light Full moon under a moonbow
Shevarash CN Vengeance, loss, hatred War Broken arrow over a
in natural stone amphitheaters or bowl-shaped forest clearings. In keeping with Corellon’s chief commandment for everyone to be free, all who attend are allowed to show their obeisance however they
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
in this ruined building, so they are not visible from outside. Trailing lines from the webs in the lane allow the spiders to sense when prey is moving through the webs, at which point they nimbly
. The axe’s creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood. Whoever carries the axe feels uneasy whenever he or she travels through a forest. Awarding Experience
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
This former general store isn’t a complete ruin yet; portions of its tile roof remain intact. Two giant spiders lurk in the building, hiding behind the walls. Thin, trailing lines from the webs in
object made of wood. The axe’s creator used it for protection in the forest while he cut firewood. U8: Old Smithy Based on its wide chimney and the rotted piles of firewood jumbled outside the walls
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
straw lines the floors of those cells, the hinged doors of which are secured by chains and padlocks. A pair of human women are held in the cell to the south, while a human boy is confined to the north
remember the location of Cragmaw Castle, but he knows it’s up north (in the forest). Treasure. Nosk carries a belt pouch containing 13 sp and some semiprecious stones worth 50 gp. He also has an iron
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
end to end with living frogs. At each end of the balcony, attached to one corner of the cottage just beyond easy reach, is a clothesline draped with patchwork garments. The two lines stretch out over
, hollowed-out tree located deep in the forest of Thither. Skabatha uses it as a lair. Skabatha’s portrait is displayed in a circular room in the heart of Loomlurch, alongside portraits of her three sisters






