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Returning 18 results for 'more some with only armed for for local'.
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Monsters
Fizban's Treasury of Dragons
’s knowledge of occult phenomena to track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep
population, but the galeb duhr are causing trouble for local miners.
4
Two Lolth cultist;cultists seek a magical relic that attracts giant spider;giant spiders, but the relic’s resting place has
Monsters
Fizban's Treasury of Dragons
. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find themselves at odds with a sapphire dragon if
of psychic forces has begun to affect the local fauna in strange ways.
Sapphire Dragon Lairs
Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow
Backgrounds
Baldur’s Gate: Descent into Avernus
city. If they do, it is generally as thrill-seeking tourists or enclosed by a retinue of armed guards, not as friends or neighbors. As a result, many patriars are at once acutely attuned to the
nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps.
This combination of worldly savvy and local blindness characterizes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Atenas Swift, the owner of Frozenfar Expeditions in Caer-Konig, tells the characters that Garret showed up with three well-armed companions (a male goliath, a female lightfoot halfling, and a female
tiefling), helped them buy climbing gear and camping supplies, and then headed to the Hook, Line, and Sinker (the local tavern) for drinks, with plans to get a good night’s rest at the Northern Light (the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
destabilize Yartar so they can replace the current waterbaron with their own stooge. Then the new waterbaron can swiftly fix the troubles and thereby win local support. The Black Network is an incidental
characters become involved in the overland caravan, because the Zhentarim think they’re perfect for the job. Any fast caravan guarded by a sizable contingent of armed Zhentarim mercenaries indicates
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Daggerford Built against the side of a low hill on the floodplains of the Delimbiyr, this small, walled town is dominated by the keep of the local duchess, Lady Morwen Daggerford. Counting the town
local militia, or accompanying the town guard on its patrols. Daily rulership is in the hands of the Council of Guilds, composed of the heads of the town’s informal trade groups. These guildmasters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, Anna, says she should personally lead a well-armed group of Krezkites to the east to Vallaki. Baron Krezkov Anna Krezkova (LG female human noble) bids her husband farewell and leaves with two guards
the Old Svalich Road, as normal. If the guards at Vallaki’s gates can be convinced to let them in, Anna and the characters can begin searching for a bridal gown or a dressmaker. Local dressmakers are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
chokes local wildlife, transforming fauna into grotesque Fiends that prey on a wretched populace. Disease runs rampant, but those who succumb to illness or infection don’t stay dead for long. Undead are a
the following effects in and around the gate-town: Demon Ichor. Demon ichor pollutes nearby water sources. Local wildlife that come into direct contact with the unholy gunk acquire demonic attributes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
visit the area near the forest, they find a large construction site full of scaffolding and equipment. Laborers clear stumps and raise the frames of new houses while armed guards keep an eye on the
. Moss Slab. The moss on the slab can be cleared to reveal an inscription that reads “Dae Won-Ha, Warrior for the People” in both Common and Halri (the local language of Yeonido). Characters who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
puts the characters in the role of investigators, perhaps traveling from town to town to crack tough cases that local authorities can’t handle. Such a campaign emphasizes puzzles and problem-solving
. Poorly armed and disorganized subjects of a tyrant revolt. Invaders. A militaristic nation invades its benevolent neighbors. Pawns in a Game. A war rages on for decades, its original cause all but
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
devil’s claws. If removed, the shards lose their magical powers. Local teleportation-field bracelets encircle the devil’s arms and tail. These devices allow the Grand Master to make its claw and
these changes: East Wind is armed with a longsword that is a polymorph blade (see appendix D), granting him the following attack: Polymorph Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Passersby began to call the settlement Wyrm Ford — a name subsequently corrupted, thanks to the thick local accent, into Womford. The village has a dock on the Dessarin River for shipping grain from
shield dwarf knight armed with a greataxe instead of a greatsword), who reports to the marchion of Mirabar. Narbeck has a sending stone that allows him to speak to the marchion directly, ensuring that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
children (noncombatants) of various ethnicities. T1. Market Square and Tower The center of Triboar, where the Long Road meets the Evermoor Way, is a huge open space used as a market by local farmers and
patrols the town, the roads that lead between the outlying ranches, and the eastern half of the Triboar Trail. If needed, Darathra can muster a well-armed militia of fifty in the night, and three hundred by
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
mention that his cantankerous father, Davian Martikov, owns the local winery and vineyard, the Wizard of Wines (chapter 12). There’s bad blood between Urwin and his father (whom Urwin and Danika refer
attic (area N2q). From noon to dusk, the taproom holds 2d4 local patrons (male and female commoners). Between dusk and midnight, 2d8 Vallakians are here. In addition, one or more of the following people
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
your officers, not local law enforcement. Official Access. Your rank in the military force grants you access to places that are off limits to civilians. With your commander’s permission, you can enter
missions pit you against rival combatants during an active engagement, as you influence the war effort. Rival mercenary companies, armed resistance fighters, and monsters drawn to the presence of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
patriars, and started Baldur’s Mouth as a way to empower the city’s poor via what he saw as the greatest weapon of social change: information. In the beginning, he simply paid local lantern bearers
abandoned her. A local vagrant claims to have seen Aurayaun climb up and remove the sign-shield late on the night she went missing, then vanish into an alley with a cloaked figure. Since then, though
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of a closet. Spotting that door requires a successful DC 15 Wisdom (Perception) check. Beliard Beliard is a market-moot for local cattle drovers. It surrounds the intersection of the dusty Dessarin
help solve local problems. Given the village’s proximity to the Evermoors, few villagers have cause to complain about Tamalin’s protection racket. She keeps them safe from orcs, trolls, and other
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
looking for mayhem and combat, while a Dimir player is more interested in intrigue and sabotage. Armed with that understanding, you can better craft an adventure experience aimed at your players. Go
cells keeping prisoners in complete isolation.
The opposite end of the station is a headquarters for a local detachment of arresters. The main level includes two meeting rooms, an office for the






