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Returning 24 results for 'more stand with only about for for load'.
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Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1. Village of Parnast This small village is secretly under the control of the Cult of the Dragon. The cultists load and unload goods here, and some of those goods are sent to Talis’s hunting lodge
hidden in a fog-shrouded ravine: walls stand forty feet high, huge narrow towers loom upward — one of blue ice, one crumbling — and all of it is built to a scale for giants. Wisps of fog hide much of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stand guard near a pair of flame cannons aimed at a natural stone bridge.
Lit Enclosure. Seven-foot-high stone walls form an enclosure that abuts the west wall. Inside are trapped four rust monsters
initiative count load, aim, and fire each of the flame cannons. The hobgoblins discovered these siege engines during their initial exploration of Trobriand’s Graveyard. A flame cannon is a bulky mechanical
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
flee the vessel. If the characters stand their ground, the giff hurl grenades at them before closing to melee range. If captured and interrogated, the giff reveal that they take their orders from
MapView Player Version Shipboard Weapons. The ballista on the forecastle takes 1 action to load, 1 action to aim, and 1 action to fire. A ballista bolt (+6 to hit) deals 16 (3d10) piercing damage on a hit
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
also keep those within from falling to their deaths, and they block the wind. By Day. Three ogres stand guard atop each gate tower (see area 6B). They can shout for reinforcements, which come from
-foot-tall cloud giants—one male and one female—stand behind the portcullis, facing each other within the covered gateway.
The winches that raise and lower the drawbridge and portcullis are located in
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
also keep those within from falling to their deaths, and they block the wind. By Day. Three ogres stand guard atop each gate tower (see area 6B). They can shout for reinforcements, which come from areas
cloud giants — one male and one female — stand behind the portcullis, facing each other within the covered gateway. The winches that raise and lower the drawbridge and portcullis are located in the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1. Village of Parnast This small village is secretly under the control of the Cult of the Dragon. The cultists load and unload goods here, and some of those goods are sent to Talis’s hunting lodge
hidden in a fog-shrouded ravine: walls stand forty feet high, huge narrow towers loom upward—one of blue ice, one crumbling—and all of it is built to a scale for giants. Wisps of fog hide much of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
earlier in this chapter) that stand aside as visitors approach. They attack only if Countess Sansuri commands them to do so or if a fight breaks out in area 10. Opening the door triggers a permanent alarm
sounded, two more cloud giants from area 5 arrive here, assuming nothing delays them. The three giants load and fire the ballistae as needed. Characters who enter this area and aren’t traveling with a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
three canoes. They are traveling from Castle Naerytar to the roadhouse to pick up a load of contraband. The lizardfolk expect no trouble near their camp, so if characters posted a watch, then those
civilization: glass beads, coins, costume jewelry, tiny mirrors, and stamped copper and tin amulets of the sort that can be bought for a few pennies at any trinket shop or souvenir stand. None of it is magical
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
7). Instructor Minexes is a recent addition to the faculty who is enthusiastic about learning and team-building. Earlier in the week, a load of supply crates failed to arrive at a storage area on
overwhelms your senses. Ahead, a knot of sullen students and one faculty member stand on a wide wooden pathway over the reeking muck. Grinning, the orc faculty member carries a satchel brimming with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
140
475
—
560
265
Stone Stand (SS) 390
200
250
80
350
460
165
560
—
300
Shining White (SW) 150
300
110
270
140
160
245
265
300
—
Although the
time to load and aim the ship’s weapons before the creatures get close. A downside of traveling by airship is that the vessel is easily spotted. Characters can’t surprise hostile creatures while
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
traveling from Castle Naerytar to the roadhouse to pick up a load of contraband. The lizardfolk expect no trouble near their camp, so if characters posted a watch, then those characters who are
, coins, costume jewelry, tiny mirrors, and stamped copper and tin amulets of the sort that can be bought for a few pennies at any trinket shop or souvenir stand. None of it is magical. During the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of evil for centuries on end and is worn and weary. A bell tower rises toward the back, and flickering light shines through holes in the shingled roof. The rafters strain feebly against their load
). E5e. Office An old desk and chair stand against the south wall, a wooden holy symbol mounted above them—a sunburst. A ten-foot-long iron rod attached to the north wall stands bare, suggesting a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
built into the weapon’s stand. A swivel base gives each ballista a firing arc of 180 degrees. The slaadi have been trained to load, aim, and fire the ballistae. They defend the deck against all boarders
to poison and psychic damage. Before it can be fired, a ballista must be loaded and aimed. (The ballistae are loaded when the characters first arrive.) It takes one action to load the weapon, one
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Lower City, where stone, slate-roofed houses stand (sometimes unsteadily), and the folk who have long performed the real work of the city reside. Baldur’s Gate depends on trade, and that trade flows
in and out of the Gray Harbor. The hands that load and unload ships, that tally cargo and haul goods, that repair keels and mend sails, all live here. The damp clings heavily in this portion of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stand beyond the wall with open sacks, waiting to catch whatever food the goblins and bugbears toss over the wall. Meanwhile, the remaining six ogres and thirty goblins lurk in the darkness outside the
goblins outside Goldenfields are equipped with helmets. A goblin rarely survives the experience of being hurled through the air in this fashion. The goblins here stand ready to be flung at enemies on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
energy cell cannot be recharged. Figuring out how to fire and reload a laser rifle requires two successful Intelligence checks (one to figure out how to fire it, another to figure out how to load it
5-foot-diameter, crimson, semitranslucent crystal sphere in a low stand. A door in the side of each sphere opens when a creature that has telepathy approaches within 5 feet of it; half the door swings
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pick out impurities. The last two orcs load the ore back into the buckets and shovel the impurities into piles. (Once a week, production stops so that the impurities can be loaded into the buckets and
detected inside the forge, three ogres stand around the northernmost table, where two fire giants are locked in an arm-wrestling contest. The ogres are cheering on the giants and paying close attention
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ground outside the castle and the gate passage to the north. Two double-bunks stand against the walls.
The tower interior serves as the barracks for four bandits. If the gatehouse comes under attack
repair the stables yet, since they have little need for mounts here. K6. Armory Weapon racks along the walls of this armory hold spears. Barrels full of crossbow bolts and arrows stand near the doors
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
eastern wall. Several scrubby bushes stand to the north of a large oval pool at the center of the yard.
If the characters have not already visited area 2, add: Along the north edge of the yard, the wall
-high, slate-tiled ceiling. Here and there, missing ceiling tiles have been covered over with thatch.
A large, rusty metal tub and a broken wooden frame stand near the staircase. The floor shows
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
casino’s boats load and unload passengers at a pair of wooden docks. Two tiefling attendants (commoners) help patrons into and out of the boats. Patrons are expected to abide by the casino’s rules
at you from the far wall. Seven treasure chests rest on low tables positioned against the north and east walls, and two tall wardrobes stand against the south wall.
Standing in the middle of the room
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, its limbs rusted and bent. Dangling from it is the dripping hulk of a ship, hanging some fifty feet above the greasy mud.
During the day, the warehouse bustles with workers who load and unload
gears and controls are heavily rusted and frozen in place. Three skum (see appendix C and the “Skum” sidebar) hidden inside the crane’s shed stand guard over this area. They confront anyone who tries to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to sit level on the sloping track, but they look odd on level ground. A heavy draw rope and harness are hooked to the back of each cart so that a trained dinosaur could pull the heavy load up the
Strength checks because of the steep incline of the tracks. 7. Upper Landing Two kobolds stand guard near some old crates. One keeps an eye on the cart track, while the other watches the stairs to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
, though, non-residents of the district are evicted after sundown. Vanthampur Villa Duke Vanthampur can’t stand the rank gossip that hangs in the air of the Manorborn neighborhood. Thus, her estate lies
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
, non-residents of the district are evicted after sundown. Vanthampur Villa Duke Vanthampur can’t stand the rank gossip that hangs in the air of the Manorborn neighborhood. Thus, her estate lies in






