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Returning 19 results for 'more staring with only advisors for for lower'.
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Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
on deck and cling to the rigging, staring at you with unblinking eyes.
The Second Wind and the Last Breath are 250 feet apart at the start of this encounter. The Last Breath, which is badly damaged
man with a barred metal mask covering the lower half of his face. His left hand detaches at the wrist, skitters up his arm to his shoulder, and waves at you with its fingers.
Krux sneers at this sight and keeps one hand on his holstered pistol. “Vampirates,” he hisses.
Here ends chapter 5.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Outer Planes Streamers of noxious gas streaked that crimson dome like dirty clouds. They whirled to form what looked like giant eyes staring down, eyes that were swept away before they could focus
, while those with an element of evil are the Lower Planes. A plane’s alignment is its essence, and a character whose alignment doesn’t match the plane’s alignment experiences a sense of dissonance
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Lower Level Paintings, statues, murals, frescoes, tapestries, and oil lamps meant to impress guests decorate this level. 1. Entryway This pleasant, breezy, tiled courtyard includes a splashing
holding meetings in the bath with trusted advisors and close business associates. Being invited into the household bath is considered an honor in Chultan society, and treating it as anything less than
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Imp Imps are found throughout the Lower Planes, either running errands for their infernal masters, spying on rivals, or misleading and waylaying mortals. An imp will proudly serve an evil master of
spellcasters, acting as advisors, spies, and familiars. An imp urges its master to acts of evil, knowing the mortal’s soul is a prize the imp might ultimately claim. Imps display an unusual loyalty to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
seal off the castle. The gatehouse (area C6) holds the mechanisms that raise and lower the portcullises as well as open and close both sets of doors. Knock spells and similar magic can bypass these
the castle without drawing suspicion. C4. Guard Towers The lower level of each tower contains three cultists at rest. The furnishings on this level include six wooden cots with furs and matching
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. They serve as guides and advisors to the living, and members of the noble lines of Aerenal can exercise the rite of counsel to consult with ancestors in Shae Mordai. The greatest members of the Undying
darkness created by a spell of 3rd level or lower, the spell that created that darkness is dispelled.
Magic Resistance. The councilor has advantage on saving throws against spells and other magical
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters notice that Pins and Needles lurk about at a distance, whispering to each other and staring at the characters. If confronted, the imps make a big deal of revealing a secret. Of course they
might have to deal with consequences and complications. Fortunately for the characters, Maggie cares little for the madcaps and ignores the death, although it might lower the characters in her esteem a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
nearby corner.
Merle, the cook, claims the lower bunk as his. Vordell, the housekeeper, sleeps in the bunk above him. Treasure. Each servant has a footlocker that contains personal effects and earnings
end of this hallway is an empty suit of armor, its vacant helm staring past the cage elevator toward the double door at the opposite end of the hall.
The elevator climbs no higher than this hallway
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, or if the merrow are unable to hurl their harpoons, the merrow crawl up onto the deck and attack with their teeth and claws, pursuing prey into the Morkoth’s lower deck if necessary. Map 11.2: The
back in the ship’s hold, wrapped in magical chains that trap him in stasis. The 28-foot-tall giant appears frozen in time, his eyes open and staring blindly into the sky. He is effectively restrained
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
resembles that of a humanoid. Four ropy, fibrous antennae grow from her forehead, somehow enhancing her disgusting and compelling beauty. Her lower half is a mass of writhing, pulsing tentacles covered with
, in the middle of which is a narrow stone staircase leading down to a roughly hemispherical lower chamber. The walls of the lower area sport murals of animals and fey creatures depicted in fungal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
roofs fell. The roofs that remain intact have vines and roots hanging down from them. The covered tunnels are only 4 feet high and contain a foot of water. Stone Faces. The four stone visages staring
. To get the message in sequence, it should be read from the south end of the concourse to the tyrannosaurus spout while alternating from the left (west) side to the right (east). Face 1 (lower west) has
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Magical light, as well as light created by spells of 8th level or lower, can’t illuminate it. This darkness fills the tunnels south of the doors and can’t be dispelled. To pass through safely, a
paraphernalia. A soft groaning sound emanates from a shadowy, door-sized rectangle along the curved northern wall.
Staircases to the east and west descend to the lower part of the room, where a sunken
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Peering into the water’s depths reveals thin, pale faces staring back, dark monsters swimming past, and glimpses of distant realms. A creature can wade through the water safely, but any creature that
drapes stands in the middle of this room. Lounging on the bed are two creatures, each with the lower body of a lion. One has the head and upper torso of a woman, the other the head and upper torso of a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
following additional information: The elves’ names are Halani (female), Jevin (male), and Vandar (male). Kartha-Kaya’s wives are named Imberu and Nahala, and they serve as his advisors. Yakfolk can perform
the “Mines” section in area 10) and also pauses at the upper level of Ironslag (area 11) and the lower level (area 24). Accounting for all of its stops, it takes the elevator platform 15 minutes to move
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lean against the rail mid-deck, staring toward the coast. Between them at deck level is a roll of canvas or rope.
To fore and aft, below the upper decks, stand vague outlines of doors. You can also
its lower edge about three feet above the deck.
The area is unoccupied. The meat is salt beef; the sacks contain dried beans; the casks contain flour, salt, and ale; and the jars contain honey and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
watch when the characters camp. If you prefer to emphasize the dangerous nature of the adventuring life for lower-level characters, random encounters can be used to create additional tension along the
death. Alongside the road, a lizardfolk is pleading with a male human dressed in black leather. Behind the dark figure, two bugbears stand with their morningstars drawn, staring at the lizardfolk with
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Noisy Investigations. If the characters make a lot of noise here, the wights in area C2 investigate. C2: Lower Mausoleum If the wights described below moved to investigate area C1, omit the last
. Water drips from a pipe into a basin in the southeast corner beneath a detailed image of a staring eye gripped in a withered hand. Five robed cultists are in this room, with one bullying the rest.
A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ascertain the extent of her power and influence. Each of them awaits an audience with the regent. The giant guests gather around mussel-shell tables and a giant coral fountain in the lower part of the
, flanked by her two advisors, Imperator Uthor and Iymrith (see appendix C). Serissa wears the Korolnor Scepter (see “Treasure”) as a pendant, tied to a kelp necklace. Serissa is a storm giant, with the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
arms lashes a hand-tentacle across the face of a shriveled mind flayer with a single, staring eye, drawing blood. Several strange pods line the walls (area X12). A mental message rings out, “You will
effect on itself on a success.
Reactions
Negate Spell (3/Day). Oshundo targets one creature it can perceive within 60 feet of itself that is casting a spell. If the spell is 3rd level or lower, the






