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Returning 19 results for 'more summary with only are for for long'.
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more summer with only are for for long
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Where’s Skabatha? All of Loomlurch’s denizens are aware of Granny Nightshade’s daily routine, which is as follows: After waking from a long rest, she putters about in her garden (area L5) for 1d3
), the textile mill (area L12), and the workshop (area L4). After the inspection, Granny Nightshade moves to her bedroom (area L16), miniaturizes herself, and takes a long rest inside the dollhouse
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
can move on to the next one. You can often gloss over hours of travel with a quick narrative summary (see the “Travel” section in chapter 2 for more advice). Similarly, if a rest period passes
and return to the action as quickly as possible. Expect players to discuss the events of the game, spend time planning, and engage in long conversations in character. You don’t need to be involved in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
can move on to the next one. You can often gloss over hours of travel with a quick narrative summary. Similarly, if a rest period passes uneventfully, tell the players that and move on. Don’t make the
players to discuss the events of the game, spend time planning, and engage in long conversations in character. You don’t need to be involved in those discussions unless they have questions for you
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
becoming fouled during a long voyage. This ship’s main distinctive feature is the fully grown treant on the aft deck. The treant has a speed of 0 because its roots are woven into the deck; it and the
finishes a long rest, it repairs the ship’s hull, enabling the ship to regain 4d12 hit points, and refreshes the ship’s air envelope (turning deadly air into foul air, or foul air into fresh air). A living
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
if they hope to save Phandalin from certain doom! Summaries of the final four chapters follow. Chapter 5 Summary When the heroes return to Phandalin, they find that more goblins have been wreaking
Underdark. Chapter 6 Summary Armed with knowledge from Ruxithid’s lair, the heroes race against forces allied with the mind flayer fanatics to retrieve three shattered obelisk pieces. One piece lies in
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Adventure Summary The characters are charged with locating Kwalish’s long-lost laboratory and the magical technology that might be found there. As they start their search, they’re first directed to
— the remains of a planar craft whose technology drove the inventor’s early research. But they discover that Kwalish has long since been exiled, and his lab converted into a monastery now dedicated to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fortress, see “Entering the Fort” below. First, however, review the following summary of how to run this scene to maximum effect. Running the Fort In this part of the adventure, the characters must
. As long as the characters still have a path forward, a spectacular failure can be just as memorable as success. The following sections detail the important NPCs and creatures within Fort Knucklebone
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Adventure Summary The adventure is likely to play out as follows. The adventurers are teleported to Port Nyanzaru, the only major settlement in Chult. After exploring the city (chapter 1), they
them. The terror he evokes scars their souls, which he traps in his phylactery, the location of which is one of the multiverse’s greatest secrets.
Not too long ago by human standards, Acererak found
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Silverymoon Long a powerful and influential member of the Lords’ Alliance — and, for its entire existence, the Silver Marches of Luruar — Silverymoon is what many cities aspire to be: a quiet
. I will make no secret of my love for my home in the following summary, but I will endeavor to be as evenhanded as I can in describing it. The Gem of the North is a stunning place of sweeping curves
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
rehearsal is underway; roll on the Motherhorn Tragedies table to determine which play is being rehearsed. Motherhorn Tragedies d8 Summary 1 A Tragedy at Twilight. A bright light appears in the
consternation. 6 A Village No More. A long-brokered peace between a green dragon and a nearby village is shattered when the village idiot steals a handful of coins from the dragon’s hoard. 7 Blightstraw’s Fall
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.”
Lulu’s memory was badly damaged by events she can’t remember, but a summary of those events is presented here for your benefit. Lulu was more than Zariel’s traveling companion. She was the angel’s
things long forgotten. For the remainder of the adventure, Lulu can regain lost memories whenever you wish. Ideally, these memories come back to her one at a time at moments when her friendship with the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fall 10 feet through the floor, landing in area 6. Ned, Bound and Gagged. The man on the floor is Ned Shakeshaft (spy) (see “A Man on the Inside” in the Adventure Summary and the “Snake in the Grass
were never in fashion — nothing of value — and a bundle of documents. These pages are rotted and stained, their meaning lost long ago. 17. Box Room This room appears to have been used for storage. A
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
treatment and protect loved ones held captive. A carrion crawler ridden by several goblins in a row and directed by a lead goblin using a long pole to suspend a lantern just out of reach of its tentacles
, behind, and on both sides of the main group. The ravens can distinguish between individuals from a great height and navigate over long distances. Thus, a raven can fly back to the main body when it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Roslof The players will undoubtedly want to know more about the rewards Madryck is offering. See “Madryck’s Treasure” later in this section for a summary. (If you allow your players to make wish lists
assumes the form of a statuesque woman with long white hair and a small tattoo shaped like a chicken’s foot below one eye. Each character who hears Madryck’s description of Zybilna suddenly recalls a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Locations in Saltmarsh Here is a summary of the notable places in Saltmarsh, as depicted on map 1.1. Map 1.1: Village of Saltmarsh View Player Version 1. City Gate Saltmarsh was built on the ruins
’ tools to pick) and solid doors that lack windows. One cell was long ago warded against both teleportation and divination magic. Spellcasters are kept here, blindfolded and manacled. Occasionally
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the arena floor, held in place by magic. At ground level, the oval arena is 120 feet long and 50 feet across at its widest point. The three masts are 100 feet tall, spaced 40 feet apart, and emit
the cells contain the frozen bodies of prisoners who died when Ythryn crashed or who perished from starvation not long afterward. Infirmary. If the characters spend at least 30 minutes searching the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
with the corresponding damage roll (PHB "Damage Rolls"). Here’s a summary: Attack Type Attack Roll Damage Roll Melee weapon attack Strength mod.* Strength mod. Ranged weapon attack Dexterity mod
animal wouldn’t be able to use its bite attack as long as it held onto the person. Keep in mind that the grappling rule in the Player’s Handbook requires the Attack action, so a creature must take that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
importance of the goal to the body they inhabit means that they are compelled to try to accomplish this goal. Players can share their secret goal with other individual players once they learn it, as long
ritual, it should be clear to them that paying attention to the wedding’s schedule makes it easier to find times when they can more easily reach the vaults. Wedding Itinerary Time Event Summary
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
is meant to work only as long as you have the temporary hit points that the spell grants. When those temporary hit points are gone, the spell is done. Keep in mind that temporary hit points aren’t
total. (guardian of faith) For the spell hail of thorns , does it last for the initial attack or as long as you maintain concentration? Hail of thorns lasts until you hit a creature with a ranged weapon






