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Returning 10 results for 'more swimming with only are from for led'.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
as squads of zealous mind flayer prophets (see appendix A) led by militant enforcers called brain breakers. Brain breakers look like giant brains with stout legs, and they wear steel armor made from
lake similar to the Briny Pool in chapter 8. There, a kraken named Ghaluzesh directs the attacks against the characters. Ghaluzesh is invulnerable while swimming in the waters of the Shallows of Sudden
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
+ 3 days. If you want to spice up the trip, then about halfway through it a group of sahuagin stumble upon Soul of Winter and attempt to board it.
A band of 18 sahuagin, led by a sahuagin priestess
and a sahuagin baron, wait until late at night to slip aboard the ship by swimming alongside and climbing to reach the deck. They try to slay the crew and passengers using stealth, hoping to avoid
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
are friendly Celestial petitioners (detailed in Morte’s Planar Parade). They are led by the largest of their number: the colorfully frilled Sesspech. She introduces herself and eagerly shares the
Ability Check 1 Acrobatic performances 15 Dexterity (Acrobatics) 2 Deimatic displays 16 Charisma (Intimidation) 3 Reptile trivia 14 Intelligence (Nature) 4 Swimming race or weightlifting 17 Strength
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
that once led up to the east is blocked by rubble.
The ruined remnants of a wine cellar fill this chamber. A character who investigates the glass finds it comes from dozens of spiral-shaped wine
creatures without a swimming speed. A green slaad lurks on the stage, drawn to the tunnels by the chaotic magic of the city. If it notices a character, the slaad turns and hisses before using its Hurl
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
day in the garden and eventually led them to the Fountain All Heal (area G9) to quench their thirst. Treasure. Hidden in the fairies’ burrow are a Potion of Clairvoyance and a gold ring (250 gp) set
and swimming in the lake with the giant otters (area G18). If the characters are respectful, the centaurs invite them inside for tea sweetened with honey. The bees are docile unless their hive is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
total. Portal 1: Far Realm Horror A month ago, an encounter with operatives of the Six led Dran Enterprises to try to fight that group using its own dark magic. Sadly, that attempt failed, and this
poisonous snake in the water. The snake surges onto a barge to attack and uses its swimming speed to follow the creature from barge to barge, continuing to attack until it is killed.
2 Fortune
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
room provides. The long-ago collapse caused desperate times for the svirfneblin enclave. The tunnel once led to several other svirfneblin communities from which these svirfneblin acquired mithral, but
for creatures without a swimming speed. Four chuuls lurk here, alert for prey entering from any direction. They know about the secret door in the south wall (see below), but they also know that a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dank lower levels. Particularly problematic inmates end up in the Swimming Hole — a flooded and lightless shaft where prisoners must constantly tread water or risk drowning, while also fending off the
herself. In truth, the waveservants leave the treasures at the bottom of the staircase, where they are fetched within the hour by 2d6 sahuagin led by a sahuagin priestess. The sahuagin make the long trip
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
pacifies prisoners, as any who act out know that they can always be moved from the dry cells to the dank lower levels. Particularly problematic inmates end up in the Swimming Hole — a flooded and lightless
leave the treasures at the bottom of the staircase, where they are fetched within the hour by 2d6 sahuagin led by a sahuagin priestess. The sahuagin make the long trip from the Sea of Swords to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
sealing this chamber portrays a dragon-like fish swimming.
The door is locked but can be opened with thieves’ tools and a successful DC 20 Dexterity check. If the door is opened, read: This ten
kobolds in this place? “Kobolds are heir to dragons. As the mightiest among my people, I have led a brave few to this ancient holy site, where dragons were worshiped long ago.” Yusdrayl knows nothing






