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Returning 11 results for 'more switch with only are for for less'.
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Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
which one to use when you move; you can switch between the speeds during your move. Whenever you switch, subtract the distance already moved from the new speed. The result determines how much farther
you can move. If the result is 0 or less, you can’t use the new speed during the current move. For example, if you have a Speed of 30 and a Fly Speed of 40, you could fly 10 feet, walk 10 feet, and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, choose which one to use when you move; you can switch between the speeds during your move. Whenever you switch, subtract the distance already moved from the new speed. The result determines how much
farther you can move. If the result is 0 or less, you can’t use the new speed during the current move. For example, if you have a Speed of 30 and a Fly Speed of 40, you could fly 10 feet, walk 10
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
If you have more than one speed, such as your walking speed and a flying speed, you can switch back and forth between your speeds during your move. Whenever you switch, subtract the distance you've
already moved from the new speed. The result determines how much farther you can move. If the result is 0 or less, you can't use the new speed during the current move. For example, if you have a speed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
If you have more than one speed, such as your walking speed and a flying speed, you can switch back and forth between your speeds during your move. Whenever you switch, subtract the distance you’ve
already moved from the new speed. The result determines how much farther you can move. If the result is 0 or less, you can’t use the new speed during the current move. For example, if you have a speed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
least a 10-foot cube of unoccupied space in which to deploy, and it doesn’t open fast enough to slow a fall of less than 60 feet. If it has sufficient time and space to deploy properly, the parachute
contact with the same ground or substance. A switch on one side of the box sets the device to emit either a small dog’s bark or a large dog’s bark. Matchless Pipe. A switch made of flint is built into the bowl of this fine wooden smoking pipe. With a few flicks of the switch, the pipe lights itself.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters until destroyed, but her subordinates are less motivated. If Glaive is defeated, Rack and Crunch flee. Glaive Since the Mournland’s earliest days, Glaive has wielded her namesake weapon in service
only name Glaive has ever known, and fellow blades don’t dare call her anything else. Mournland adventurers, however, refer to the terrifying commander by another name: Kill Switch. Glaive Medium
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a dragon’s lair is more likely to mean a fight to the death, since the dragon will be less keen on fleeing an encounter that goes badly and more determined to hunt down adventurers who flee after
, another group of adventurers is confronting one of the dragon’s echoes on another world. Halfway through the fight, either the dragons or the characters and the other adventurers switch places.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, Nargis took great pride in the city’s success, but the attack on Zenia threatens to expose their lies. Nargis is a stylishly dressed, middle-aged orc with a stout build. They switch between a posh
should make another attack less likely. Nargis then points out where Zenia sits at a corner table. Meeting with Zenia Two Silent Verse guards sit at a table near the stage with Zenia, but they depart to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
offers to aid the characters. However, a character who succeeds on a DC 13 Wisdom (Insight) check intuits that while his offer of help is earnest, Hjoldak knows less than he claims. The jar is sealed
recharged by touching it and expending a spell slot of 1st level or higher. Once the carts have been recharged, a character can pull a track switch and transfer the fixed mine carts onto the main track
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
swing open into area X16. Characters can find the secret door and the switch with a successful DC 15 Wisdom (Perception) check. X18. Audience Chamber Xanathar greets visitors and makes speeches to its
Freth. The mind flayer is getting ready to implant an intellect devourer in Zaibon’s skull, then use him to undermine the drow plot and foment war between the drow houses. (Were Zaibon less useful, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
size of apples into metal crates on a workbench, while a fourth, less threatening robot repairs several wrecked machines.
Three combat robots operate in this area. The robots are indifferent toward
-off switch, a toggle for zooming in and out, and dials to cycle through the ship’s rooms. As an action, a character can adjust the dials to glimpse the contents of another room on this level. Have the






