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Returning 35 results for 'more sword with only are for for local'.
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Monsters
Lost Laboratory of Kwalish
of a Vorpal Sword. Shards of a vorpal sword once broken against the devil replace its claws. A successful DC 12 Intelligence (Arcana) or Wisdom (Perception) check identifies them as such. When the
Vorpal Sword","rollDamageType":"slashing"} slashing damage.) A target is immune to this effect if it is immune to slashing damage, has legendary actions, doesn’t have or need a head, or if you
Backgrounds
Acquisitions Incorporated
Acquisitions Incorporated. At least that’s what the local magistrate said. But before a final ruling could be handed down, Acquisitions Incorporated offered you a job! Don’t know how to
swing a sword? They promised to teach you! Think you have what it takes to sling spells? They’ve got masters who’ll have you throwing fire in no time!
With the promise of untold treasures
Backgrounds
Sword Coast Adventurer's Guide
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a
discussed here are all sufficiently distant from the North and the Sword Coast to justify the use of this background.
Evermeet. The fabled elven islands far to the west are home to elves who have never
Backgrounds
Sword Coast Adventurer's Guide
clothes, and a pouch containing 15 gp
Factions of the Sword Coast
The lack of large, centralized governments in the North and along the Sword Coast is likely directly responsible for the
proliferation of secret societies and conspiracies in those lands. If your background is as an agent for one of the main factions of the North and Sword Coast, here are some possibilities.
The Harpers
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
priest of the Stormbringer. Although the inn’s owner does not know this, the bartender, Backes Dunfield, is a lieutenant of Stormsworn, fully pledged to the subjugation of the Sword Coast by his master
. The rest of the cultists at the Wayside Inn see Backes as their leader however, to be protected and obeyed in any circumstance. The local cultists have received orders to kidnap a local bard, Tarbin
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Kas the Betrayer Kas (KOSS) is a vampire, legendary swordfighter, and ruthless warlord. He once served as the leader of Vecna’s armies and the lich’s most trusted lieutenant, and he wielded a sword
made for him (the Sword of Kas, described in chapter 7) by his liege. But the evil sword convinced Kas to betray Vecna, and now Kas is driven primarily by his hatred for his former lord. Keraptis
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Heckler During the storytelling, after one or two characters or others have told tales, a finely dressed local named Bakaris the Younger lets out an exaggerated yawn. If left to continue, he
Younger as a cowardly cad. He and his father are local annoyances, and they’ll further antagonize the characters later in the adventure. This encounter with Bakaris shouldn’t come to violence, but it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
they’ve seen and heard. Most hope to convince adventurers to investigate and put an end to the current troubles. Important Red Larchers include the following NPCs: Eldras Tantur is the local blacksmith
the proprietor of the Swinging Sword inn (area 2). She hears much from her fellow Red Larchers and shares it. Mangobarl Lorren is the town’s baker (area 8). He is a Zhentarim contact. Marlandro Gaelkur
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Location Overview The dread cultist Ularan Mortus carried his acolytes over the sea in a cursed galleon imbued with the soul of a death knight. South of Neverwinter, the vessel was spotted by a local
Desert. Learning that it longed for its old home, Fheralai kidnapped a local bard, Tarbin Tul, and forced him to regale the ship with songs from its lost homeland. The ruse worked. As long as Tarbin
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Setting the Adventure This adventure takes place in the Western Heartlands of the Sword Coast region in the Forgotten Realms campaign setting. You can set the adventure on a different world if you
Halvachar is a Knight of the Crown. Lord Soth’s forces are marching from Dargaard Keep. Eberron. Dwarves built the fortress in the Mror Holds long ago but abandoned it when a local mine was depleted
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
) includes gods of every stripe, and a number of deities whose spheres of influence overlap and compete, which seems to be just how humans like it. Along the Sword Coast, most human communities have
local politics than those not so favored. In the extreme, worship that is deemed heretical or dangerous is outlawed — for example, in a region where followers of Shar hold authority and power, the worship of her good twin and nemesis Selûne might be against the law.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from Endrith Vallivoe, a local shopkeeper drinking in the Swinging Sword, who bought one of the books from a merchant recently arrived from Womford. Four new graves — simple rock cairns, really — have
rumors about the missing delegation are the town tavern (the Helm at Highsun), the common room of the town inn (the Swinging Sword), or the store (Gaelkur’s). Rumors. An evening of asking questions in and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Character Hooks Appendix A presents two new character backgrounds that players can select with your consent: the anthropologist and the archaeologist. In addition, the Player’s Handbook and the Sword
lost cities you’re anxious to explore. Your request to join the expedition was approved. Charlatan Player’s Handbook After a few successful scams, you’ve gotten into some trouble with local authorities
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
wizard (Sharwyn Hucrele), a paladin of Pelor (Sir Braford), and a ranger (Karakas). Sir Braford was not a local, and he had a magic sword called Shatterspike. Sometimes the goblins offer a different
Rumors Heard in Oakhurst Player characters can discover the following additional information while spending time in the local tavern, or through asking the right questions of the locals. No one knows
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
homeland, a thirst for revenge, or a need to prove yourself might all have been factors. You might have enjoyed formal training in a noble’s army or in a local militia. Perhaps you trained in a war
academy, learning strategy, tactics, and military history. Or you might be self-taught — unpolished but well tested. Did you take up the sword as a way to escape the limits of life on a farm, or are
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. It’s home now to farmers, woodcutters, fur traders, and prospectors drawn by stories of gold and platinum in the foothills of the Sword Mountains. Unfortunately, more than a few ruffians and bandits
have settled here as well, taking advantage of the fact that the area has no local authority to chase them off. A gang known as the Redbrands has been hounding Phandalin, extorting and bullying
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Neverwinter The city of Neverwinter lies on the Sword Coast, west and north from the Dessarin Valley. Once known as the Jewel of the North, Neverwinter was badly damaged when nearby Mount Hotenow
erupted about fifty years ago. The City of Skilled Hands works furiously to rebuild itself as a wealthy trading city known for its clocks and other superbly made local items. Neverwinter’s reconstruction
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and modifies local laws (known as “the Lord’s Decree”), which are then enforced by the Twelve — a squad of a dozen mounted warriors drawn from the militia. Triboar is a market for the horses raised by
nearby ranches. Blacksmiths, harness-makers, and wagonworks also flourish in town. In addition, a number of guides operate out of Triboar. They take merchants and other travelers all over the Sword Coast, typically for stiff fees.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
communities have weekly unity dinners where local news and events are shared; if you’re playing a half-elf, a unity dinner is a good opportunity for you to hear about local events and rumors. Of course
, this is a double-edged sword; should you gain a reputation as a capable adventurer, Khoravar in need may approach you and ask for your assistance. Khoravar speak both Common and Elven, and among
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in a fight. Able-bodied folk in many parts of the Sword Coast and the North learn at least the rudiments of combat as part of a local militia, serving in times of need, while a few go on to become
virtually unknown on the Sword Coast and in the North, as compared to southern nations like Amn and Calimshan.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, most of whom are in the pockets of the Zhentarim. The unofficial leader is Chalaska Muruin (female Damaran human veteran), the terse, cold-eyed “Senior Sword” and master of the gate guards. The
, poisons, and certain magic. Reason to Visit. Thaelond is the local leader among the Zhentarim and a key contact for characters with a connection to that faction. It’s also where two side treks, “The Long Road” and “New Management,” start (see chapter 6).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
excellent wine she makes. Darathra enacts and modifies local laws (known as “The Lord’s Decree”), which are then enforced by “The Twelve,” a dozen mounted veterans drawn from the militia to serve in a tenday
. In addition, a number of guides operate from Triboar. They take merchants and other travelers all over the Sword Coast North (typically for stiff fees). Many of these guides are retired adventurers who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Factions of the Sword Coast The lack of large, centralized governments in the North and along the Sword Coast is likely directly responsible for the proliferation of secret societies and conspiracies
in those lands. If your background is as an agent for one of the main factions of the North and Sword Coast, here are some possibilities. The Harpers. Founded more than a millennium ago, disbanded
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Daggerford Built against the side of a low hill on the floodplains of the Delimbiyr, this small, walled town is dominated by the keep of the local duchess, Lady Morwen Daggerford. Counting the town
local militia, or accompanying the town guard on its patrols. Daily rulership is in the hands of the Council of Guilds, composed of the heads of the town’s informal trade groups. These guildmasters
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
payment under the door one gold coin at a time. ADVENTURE LOCATIONS AND ENCOUNTERS
This adventure encourages characters to explore locations marked on the DM’s map of the Sword Coast. When the
Hill Quest. “The local midwife — an acolyte of Chauntea named Adabra Gwynn — lives by herself in a stone windmill on the side of a hill a few miles south of Phandalin. With dragon sightings becoming
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the site of the old town, and is home now to farmers, woodcutters, fur traders, and prospectors drawn by stories of gold and platinum in the foothills of the Sword Mountains. Unfortunately, more than a
few bandits and brigands have settled here as well, taking advantage of the fact that the area has no local lord or authority to chase them off. A gang known as the Redbrands has controlled Phandalin
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
magic, deadly monsters, and cruel local rulers are all perils that you face when you travel in the Forgotten Realms. Even farms and freeholds within a day’s walk of a city can fall prey to monsters, and
no place is safe from the sudden wrath of a dragon. The regional map shows just a tiny part of this vast world, in a region called the Sword Coast. This is a region of adventure, where daring souls
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
homeland, a thirst for revenge, or a need to prove yourself might all have been factors. You might have enjoyed formal training in a noble’s army or in a local militia. Perhaps you trained in a war
academy, learning strategy, tactics, and military history. Or you might be self-taught — unpolished but well tested. Did you take up the sword as a way to escape the limits of life on a farm, or are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
opposed to tapered or pointed) beards and tight braids of hair growing elsewhere than on the chin, a fashion copied by some local humans. They love polished, everbright-treated sheets of metal
collections of unusual and rare gems, to use seals made of gems carved into signet rings, and to be investors in ventures (rather than property) up and down the Sword Coast. They are sophisticated and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fault of Acquisitions Incorporated. At least that’s what the local magistrate said. But before a final ruling could be handed down, Acquisitions Incorporated offered you a job! Don’t know how to swing
a sword? They promised to teach you! Think you have what it takes to sling spells? They’ve got masters who’ll have you throwing fire in no time! With the promise of untold treasures and realms of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Swinging Sword Inn (area 2), thinks the town’s troubles might have a common source. Quarry workers at Mellikho Stoneworks (area 18) say that mysterious figures wearing stone masks watch them when
notes to or arranging brief conversations with cult messengers passing through town. Most of these messengers are human bandits from the local gangs of cult marauders, dressed in unmarked garments
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Amenities You’ll find no city on the Sword Coast or in all the North half as civilized as Waterdeep. It’s not just the law of the land that makes this so, but also the comforts that life here
. With public fountains and wells all about the city, clean water is plentiful. Many buildings have pumps of their own to draw water from the local supply, and some even possess taps that pour out water
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Rumors When the characters interact with NPCs anywhere in Redwood Watch, villagers voice their concerns about recent local events. Roll on the Village Green Rumors table to determine which rumor an
? No one ever found her sword, Leafwarden. It’s probably still in the dragon’s lair.” [True; Leafwarden is in the dragon’s hoard in area L7.] 5 “There’s a strange man in the forest with green skin and
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
those who eat them. These special ingredients have helped make Kaga’s dishes famous all over the Sword Coast—particularly Kaga’s Stumblenoodles, which are the hallmark of the tavern’s children’s menu
. But Kaga hasn’t heard from Arthur for a month and is very worried. A week ago, the tavern hired adventurers to investigate Holrow Homestead, but local authorities found the lifeless bodies of these
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
delegation from Mirabar, or that the delegation hasn’t arrived in the area yet if the adventurers begin with the local troubles. Map 2.1: Red LarchView Player Version 1. Allfaiths Shrine On the west side
visitors. He’s also an ally of the Order of the Gauntlet, occasionally passing messages and sending reports on local events to the order. Lymmura is a sympathetic ear and guide to all. She has been coming






