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Returning 35 results for 'mortal some with only archery fury for land'.
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mortal some with only archer fury for land
mortal some with only archfey form for land
mortal some with only archfey fire for land
mortal some with only archers fury for land
Monsters
Icewind Dale: Rime of the Frostmaiden
":"cold"} cold damage.Some humanoids who died from extreme cold but whose spirits languish in the mortal world become coldlight walkers, burning with frigid fury at the meaninglessness of life. Their
frostbitten corpses emit a spectral light so intense that mortal eyes can barely stand to look at them. They typically wear the clothing in which they died.
God-Spawned Horrors. Gods that personify
Monsters
Mythic Odysseys of Theros
to most land-dwelling individuals. While the waves separate most tritons from land-dwellers, occasionally the inhabitants of the surface and the deep come into conflict. In such cases, tritons prove
skilled at sabotaging ocean-going vessels, employing water-based magic, and otherwise whipping up the fury of the sea. Few dare insult tritons in their home environment, but those who do and survive often learn that the tritons' wrath doesn't end at the shore.Cold
Monsters
Mythic Odysseys of Theros
ally, using it to defend their people or enact Thassa’s wishes. While dire threats from the land might bring them to coastal shallows, most masters of waves keep to the ocean’s depths
.
Although many masters of waves resent land-dwellers and strike out at those who trespass upon their waters, most are devoted followers of the sea god. Those who share their faith or who bear earnest
Monsters
Mythic Odysseys of Theros
the leonin prides.
Prides of leonin roam the plains of Oreskos, protecting the land and its creatures from interlopers, both mortal and immortal. As many leonin suffered at the hands of archon tyrants
one another and the land. Only in recent times have some leonin started guardedly looking beyond their homeland and wondering what role they might take in the wider world.
Most leonin hunters are tribal
Monsters
Mythic Odysseys of Theros
collect along the Tartyx River and reclaiming wayward souls that try to slip back to the mortal world. This means lampads are most often spotted in graveyards, crumbling crypts, and tunnels that bore
the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to
Monsters
Mythic Odysseys of Theros
the land while carrying or seeking vital information for their masters.The first anvilwroughts were created by the god of the forge, Purphoros. He gave the secret of breathing life into these metal
messengers, and a few were created to emulate beauty found among the animals of the mortal world. Each exhibits abilities suited to its role, with some behaving like companionable creatures or stoic
Monsters
Icewind Dale: Rime of the Frostmaiden
heart of the diamond.
If Auril is killed in her third and final form, she is dead until the next winter solstice. While she is dead, her mortal worshipers lose their god-granted spells and abilities
against Auril, who retreated to the coldest corner of Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern
Monsters
Strixhaven: A Curriculum of Chaos
the titan doesn’t heal.Daemogoth titans are towering monsters that blight the land around them. A daemogoth grows in power over the course of decades spent feeding on sorrow and draining life from
nature. Eventually that growth turns the daemogoth into a titan.
The titans maintain their lesser cousins’ ability to trade magical power for a mortal’s pain, but they tend to demand
Monsters
Icewind Dale: Rime of the Frostmaiden
, motionless sheets of ice. Umberlee brought Talos and Malar into an alliance against Auril, who retreated to the coldest corner of Toril to escape their fury.
After a world-shaking event known as the
Portraying a deity, even a lesser god such as Auril the Frostmaiden, can be daunting. For roleplaying purposes, the following suggestions might prove helpful:
So long as she has mortal worshipers, Auril
Monsters
Mythic Odysseys of Theros
can make a stomp attack against that creature.Polukranos, called the World Eater, is the mortal manifestation of the eternal ideal of a hydra. In its first incarnation, it fell from Nyx to the mortal
gods, like the legendary hydra Polukranos.
Territorial Terrors. During their early years, hydras feed their rapid growth by terrorizing the land. When they grow large enough, they look for a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
opportunity attacks.White abishais fight with a reckless fury, making them ideally suited for bolstering the ranks of Tiamat’s armies. White abishais fight without fear, becoming whirlwinds of
destruction on the battlefield.
Abishais
Each abishai was once a mortal who somehow won Tiamat’s favor before death and, as a reward, found its soul transformed into a draconic devil to serve at her
Monsters
Icewind Dale: Rime of the Frostmaiden
Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the gods’ meddling, but the
might prove helpful:
So long as she has mortal worshipers, Auril can’t truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortals
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki-rins are celebrated far and wide as harbingers of destiny
pledging service to the creature. They study under its tutelage in its lair and serve as its agents in the world. These followers might travel incognito across the land, seeking news of growing evil and
Monsters
Fizban's Treasury of Dragons
despair are bound up in the nature of topaz dragons, thanks to the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal
plateau.A Topaz Dragon’s Lair
Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their
Monsters
Fizban's Treasury of Dragons
the nature of topaz dragons, thanks to the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and their
Lair
Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their lairs in caves set into sea
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
led them up the Heavenly Peaks in search of a land free from tyranny and darkness. The demon intercepted them at the summit, appearing in a pillar of smoke. Emboldened by the coming dawn, the first
Sangarians prepared to make a last stand. With the power of the Sunweaver, Piruzan banished the relentless demon. She became queen of this new land and ruled for over three hundred years, never forgetting
Backgrounds
Baldur’s Gate: Descent into Avernus
fortunately, maintaining that deception might require you to stay in hiding until you actually are.
3
You study the puzzles of mortal natures. You’ve seen followers of evil deities perform
contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
enraged the metallic dragons that had long remained hidden on Krynn. Paladine tasked Sarlamir with going to this flying city, assuaging the dragons’ fury, and convincing the kingpriest to return the
city to the land. Sarlamir agreed. The knight knew his task was daunting, though, and decided to hedge his bets. He took his family’s greatest treasure with him: an ancient dragonlance. Sarlamir and his
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cosmic Horror Settings Cosmic horror frequently takes place in academic or maritime settings, both of which imply access to hidden knowledge, whether literal or metaphorical. When not in mortal
world with slowly vanishing land masses being consumed by an obsidian sea
3 A kingdom of rusting spires ruled by oblivious academics
4 A land possessed by fear of the colossi that move only
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mount Velus Visible from Akros, Mount Velus is an energetically active volcano. The fiery mountain serves as nothing less than Purphoros’s home in the mortal world. While the volcano has only erupted
crack open, admitting a curious anvilwrought creature into the world, or burst wide, unleashing some manifestation of Purphoros’s fury.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
proud defiance of fate is rewarded when they at last complete their mortal journeys; worthy heroes spend their afterlives in Ilysia, the fairest realm of the Underworld, where they finally rest from
gods and mortals, the instincts and impulses that govern mortal behavior, and other aspects of the way things are. Gods and mortals alike are constrained by the threads of destiny. Mortals can do little
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
The Mortal Realm Compared to most worlds of the Material Plane, the mortal realm of Theros is small. The known world is barely two hundred miles across, with unexplored wilderness beyond. And some
the eastern edge of the vast Siren Sea. Eastward from the sea, the land rises up to two ridges of mountains. The lofty peaks of the second ridge form a barrier that few mortals have passed, so only
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Ruinous Sea Pandesmos has no oceans as they’re known on mortal worlds, but it contains an enormous, swirling sea of multicolored energy known as the Ruinous Sea. The Ruinous Sea’s chaotic energy
devours creatures and land alike. At its edges, the Ruinous Sea laps against gritty beaches beneath a steep cliff, gradually eroding the land. Winds shriek from the Ruinous Sea, joining the gales that
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
chromatic.
Breathe, dragons—draw in the life-gift
breathed into you at the dawn of creation.
Breathe, dragons; sing of the outsiders,
war-bringer gods with their mortal adherents;
Teeming, they
mayhem.
Sing of her fury, her vengeance,
lightning and venom, ice, fire, and corrosion,
Five-headed, monstrous, and mighty,
rampaging on a campaign of destruction.
Breathe, dragons; sing of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
others. They are called on to torment mortal souls trapped in the Nine Hells, inflicting their sadistic fury on the horrid lemures in which those souls manifest. Chain Devil
Medium fiend (devil
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
The Ruin of Bakar Tooba Rezaei A Door to the Pharaoh’s Pyramid Long ago, the kingdom of Bakar spanned what is now known as the Desert of Desolation. Though the land was already a desert, the mighty
River Athis flowed through the region, making the land along its banks flourish. Animals, plants, and the citizens of Bakar prospered from its life-giving waters. The pharaohs of Bakar believed that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
returning to the surface, Wyllow grew positively despondent. The relationship soured and turned violent. A volley of spells on both sides resulted in Yinark’s death. After Wyllow’s fury abated, all
used his magic to turn Wyllow’s new friend against her. The heartbroken druid slew Crissann in the woods with the help of several forest creatures and vowed never to let another mortal touch her
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to join the fray were denied, her frustration overtook her, and she launched herself into the Blood War. Accompanied by a mob of mortal followers, she cut a swath through a legion of devils before
a defeat that leads to her removal. For now, though, the devils are fighting with a berserker fury under her charge. Zariel leads their offensives herself, and her unyielding resolve coupled with the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, plants, and the natural world. Nylea’s Favor Nylea chooses champions who will tirelessly defend the natural world, regardless of their mortal ties and associations. She cares more for consistency of
of Nylea’s favor.
2 You healed an injured wolf, which then revealed itself to be Nylea in disguise.
3 You won an archery contest with a truly stunning shot, but afterward chastised
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
goblin raids is a tragedy for some, but the event provides an opportunity for the wilderness to grow up and make the land fertile again, which in turn provides new challenges for those who would
and revitalize the mortal soul, and give breath to all the world. Many of his faithful oppose the expansion of settlements into wild places, and consider excessive consumption of natural resources to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, forming land, sea, and sky. But the dominant element strongly influences the environment, altering those locations’ fundamental qualities. The inhabitants of this inner ring include aarakocra, azers
, and water elementals. These are also the domains of the Elemental Princes of Evil—primordial beings of pure elemental fury. At the outermost extents of the Elemental Planes, the pure elements dissolve
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and his
thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There they split into two distinct cultures
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cursed them and this land.
“With my dying breath, the curse was fulfilled, but my soul was cursed as well. I am doomed to walk these sands until a mortal soul retrieves the implements of my power
in search of mighty heroes, to plead for their aid.
“In my time, I was pharaoh of this realm. It was green and beautiful, blessed by the gods with magical waters that gave life to our land and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the fabric of Nyx, opening the boundary between the realms of gods and mortals. As a result, the hydra Polukranos fell to the mortal world, but Heliod and Nylea joined forces to bind the hydra in the
Nessian Wood. Years later, the hydra broke free of its bonds, and Heliod chose a mortal, Elspeth Tirel, to slay the hydra as his champion—using a spear called Godsend, forged from Purphoros’s sword
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the Frostmaiden, the god of winter’s fury, has cast an evil spell over Icewind Dale. You can bring hope and faith to the people of Ten-Towns or, even better, free them from winter’s cold embrace in the
place farther from the trappings of civilization than Icewind Dale. This is a land without pretense, and the people of Ten-Towns pay you little mind. To them, you’re just another silly old fool






