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Returning 18 results for 'mortar poisoned'.
Other Suggestions:
mortal poisoned
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Dungeon Level: General Features Map 6.2 shows the layout of the steading’s lower level. The stonework is ancient but holding up well, patched in places with new mortar or shored up with newly hewn
(one of his pets) Twelve rebel orcs out raiding for food, two armed with heavy crossbows and poisoned bolts Caverns. If the characters are in areas 19 through 21 or area 23, roll a d20. On a roll of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
create a viscous gel that hardens into crystalline mortar, which they can repurpose to restrain attackers. Istarian Drone
Medium Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points
, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages understands the languages
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
create a viscous gel that hardens into crystalline mortar, which they can repurpose to restrain attackers. Istarian Drone
Medium Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points
, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages understands the languages
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Dungeon Level: General Features Map 6.2 shows the layout of the steading’s lower level. The stonework is ancient but holding up well, patched in places with new mortar or shored up with newly hewn
(one of his pets) Twelve rebel orcs out raiding for food, two armed with heavy crossbows and poisoned bolts Caverns. If the characters are in areas 19 through 21 or area 23, roll a d20. On a roll of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
variations in the mortar and stone used to create it, compared to the surrounding floor. Wedging an iron spike or other object under the pressure plate prevents the trap from activating. Stuffing the holes
. Poison Needle Mechanical trap A poisoned needle is hidden within a treasure chest's lock, or in something else that a creature might open. Opening the chest without the proper key causes the needle to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
variations in the mortar and stone used to create it, compared to the surrounding floor. Wedging an iron spike or other object under the pressure plate prevents the trap from activating. Stuffing the holes
. Poison Needle Mechanical trap A poisoned needle is hidden within a treasure chest's lock, or in something else that a creature might open. Opening the chest without the proper key causes the needle to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
metal frame to hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients including salt, powdered iron, and purified water
despotic noble, you learned to smell poisoned pastries a mile off. A shame that your siblings weren’t so talented.
8 As a server in a tavern, you refined the perfect hangover cure but never wrote
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
metal frame to hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients including salt, powdered iron, and purified water
despotic noble, you learned to smell poisoned pastries a mile off. A shame that your siblings weren’t so talented.
8 As a server in a tavern, you refined the perfect hangover cure but never wrote
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water. Arcana
identify plants and safely collect their useful elements. Components. An herbalism kit includes pouches to store herbs, clippers and leather gloves for collecting plants, a mortar and pestle, and several
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water. Arcana
identify plants and safely collect their useful elements. Components. An herbalism kit includes pouches to store herbs, clippers and leather gloves for collecting plants, a mortar and pestle, and several
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Alchemist’s Alcove Spiderwebs and mold cover everything inside this room. A rotting wood table and a set of shelves stand along the far wall. Glass jars, a mortar and pestle, and various other alchemical
in the cavern chosen by the DM. Creatures in the area must make a DC 16 Constitution saving throw. A creature takes 55 (10d10) poison damage and is poisoned for 1 hour on a failed save, or takes half
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Alchemist’s Alcove Spiderwebs and mold cover everything inside this room. A rotting wood table and a set of shelves stand along the far wall. Glass jars, a mortar and pestle, and various other alchemical
in the cavern chosen by the DM. Creatures in the area must make a DC 16 Constitution saving throw. A creature takes 55 (10d10) poison damage and is poisoned for 1 hour on a failed save, or takes half
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
succeeds on a DC 10 Dexterity (Sleight of Hand) check can safely retrieve the three alchemist’s fire flasks, disarming the trap. The crates and casks contain building supplies (nails, mortar, glue
with bugs.
Creatures. Two undead cockatrices lurk beneath the south beds. Each uses the cockatrice stat block with these changes: The creature is undead. It has immunity to the poisoned condition and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
succeeds on a DC 10 Dexterity (Sleight of Hand) check can safely retrieve the three alchemist’s fire flasks, disarming the trap. The crates and casks contain building supplies (nails, mortar, glue
with bugs.
Creatures. Two undead cockatrices lurk beneath the south beds. Each uses the cockatrice stat block with these changes: The creature is undead. It has immunity to the poisoned condition and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Constitution saving throw or become poisoned until they finish a short or long rest. The chest is empty. Chest 2 is locked. It contains worthless rocks. Chest 3 is unlocked and trapped. If its lid is
table with a flat chest on it, locked and full of stones (weighing 200 pounds). If the chest is lifted or moved, a pressure plate underneath it shifts, causing six poisoned arrows to shoot out from the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Constitution saving throw or become poisoned until they finish a short or long rest. The chest is empty. Chest 2 is locked. It contains worthless rocks. Chest 3 is unlocked and trapped. If its lid is
table with a flat chest on it, locked and full of stones (weighing 200 pounds). If the chest is lifted or moved, a pressure plate underneath it shifts, causing six poisoned arrows to shoot out from the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Intelligence (Investigation) check, a character can deduce the presence of the pressure plate from variations in the mortar and stone around it, compared to the surrounding floor. Wedging an iron spike
Constitution saving throw or be poisoned for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save. The kobolds release
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Intelligence (Investigation) check, a character can deduce the presence of the pressure plate from variations in the mortar and stone around it, compared to the surrounding floor. Wedging an iron spike
Constitution saving throw or be poisoned for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save. The kobolds release






