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Returning 35 results for 'most select with only are faint for led'.
Species
Player’s Handbook
Hells and the raging battlefields of Acheron. Horns, spines, tails, golden eyes, and a faint odor of sulfur or smoke are common physical features of such tieflings, most of who trace their ancestry
to devils.
Tiefling Traits
Creature Type: HumanoidSize: Medium (about 4–7 feet tall) or Small (about 3–4 feet tall), chosen when you select this speciesSpeed: 30 feet
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
23. Light Ahead As you peer down the corridor, a faint flickering light becomes visible. The light begins to move through the hallway away from you, sputtering and wavering just at the edge of your
into the north–south corridor. Characters approaching from the north, who might already be familiar with the will-o’-wisp (see area 24), will be led on a zigzag route through the passages toward area 19.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
something the character would put to use in future adventures. You can allow a player to select a boon for his or her character, subject to your approval. Whatever boon a character ends up with
faint motes of light glimmering around his or her head. Also, decide how the boon first appears. Does the boon appear spontaneously and mysteriously? Or does a being of cosmic power manifest to bestow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Torm’s forgiveness. Regional Effects The Terminus Level has been warped by Fazrian’s presence, which creates the following magical effects that end when the planetar dies: A faint breeze bears the scent of
roses mixed with sulfur. Characters who try to track the breeze to its source are led toward Fazrian in area 23b. Warm blood oozes from the walls and drips from the ceiling, starting and stopping for
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
introduction). Though the invasion was the empire’s death knell, its people’s self-importance and unwillingness to collaborate with other species had already led to the empire’s decline. In
Playing an Elf Use the Elf species (see the Player’s Handbook) when creating an elf player character from Lorwyn or Shadowmoor. For the character’s Elven Lineage trait, select one of the lineages from the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
level of the island caves has been submerged in 80 feet of water. The stone causeway that previously led from the shore to the cave entrance now leads to a new set of stone doors built by the sahuagin
between area 19 and the points marked with a † symbol in the corridors on the map, the characters can hear faint chinking, banging, and tapping noises if they stop to listen, and these noises become
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
able to shape-shift at will, the elves retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, curiosity led many of them to explore other planes of existence
spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the other characters? Did you have a home on the Material Plane, or did you travel many planes? What catastrophe or betrayal led to your demise? How do you know Shemeshka was involved in your downfall
choose one of the following options, then select magic items of these rarities from the Dungeon Master’s Guide: Option A: One magic item of legendary rarity Option B: Two very rare magic items Option C
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in this life and keep them separate from the ever-increasing number of other-life memories that are resurfacing. Most elves undergo this experience in their third or fourth century. Elves who led
view. A handful of elves in any generation never experience an other-life memory during trance. It’s hypothesized that these select few might be reincarnations of the original primal elves who sprang
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
-shift at will, the elves retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, curiosity led many of them to explore other planes of existence, including
Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage). Fey Ancestry. You have Advantage on saving throws you make to avoid or end
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rights. It’s not for the faint of heart. Thankfully, your business acumen draws on insight that’s literally out of this world. As an emissary of divine will, you possess the guiding wisdom that every
items to select markets. By showing the world that faith is your business, you can ensure that business is always booming. Relics of Faith d8 Relic
1 Saint’s-thighbone walking stick (50 gp
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. You can select from or roll on the Sharn Watch Races and Sharn Watch Personalities tables to generate a Watch NPC. There is a 75 percent chance the NPC is taking bribes from the Boromar Clan or
forget that the Guardians of the Gate have a civilian branch that handles administrative issues and special customs investigations. Tethyn Olar has led that arm of the Sharn Watch for more than a decade
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
basket of mixed peppers and several pitchers of milk. During each of the event’s three rounds, participants must select one pepper from the basket and eat it. Any participant who eats a pepper each round
, the characters are escorted into the main area of the tent. A crowd applauds from nearby bleachers as you’re led into the broad, open space of the event tent. Before you is a square table bearing a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
obelisk to the west, north, and east. They contain a dozen goblin beds made of bundled rugs and torn fabric. (The beds have nothing of value.)
A detect magic spell reveals a faint aura of divination
successful DC 25 Strength (Athletics) check and causes it to break into myriad pieces on the floor. 28c. East Chamber Goblins. Unless they are led elsewhere, six goblins cower behind broken halves of a stone
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
what they describe as psychic energy. The tiefling sees this energy as faint, bright-green trails that people and animals leave behind as they move, and the energy gives Wheel-of-Fortune premonitions
characters already led Rivibiddel to the Underdark, he might return through the tunnels (and into the Sleeping Giant’s cellar) to inform his rescuers about the passages.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Equipment and lifestyle expenses in Torch are twice their normal cost. Lure of Avarice. Visible coinage, jewelry, and magic items in Torch entice nearby creatures with faint, unintelligible whispers
thieves led by an elusive doppelganger called the Mirrored Man. The group holes up in a wax museum in Lower Maygel. The Severed Hands are a procession of grave robbers who collect hands from the corpses
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zalto have been using rods of the Vonindod (see appendix B) to locate fragments of the construct. One such rod has led a mated pair of fire giants named Okssort and Ildmane to Triboar. Their entourage
faint, lingering magical aura, though the school of magic can’t be ascertained. If the characters obtain the fragment, Alaestra Ulgar (see area T6) and Urlam Stockspool (see area T9) each offers to buy
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
over them. Ekene-Afa pays Wakanga O’tamu to place permanent enchantments on a select few of these items, which she sells at the prices listed in the Magic Shields and Weapons for Sale table. Magic
survived the gauntlet of undead and dinosaur attacks, making it back to Port Nyanzaru in a canoe laden with treasure. There’s no doubt he’s led a life of adventure; his body bears many scars from his
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and responsibility aren’t necessarily commensurate from one legion to another or even between banners in the same legion. A phalanx of foot soldiers led by a captain in one legion might be two hundred
strong, while in another such a force numbers just twenty. One banner might have four warriors mounted on worgs led by a fist, while a fist in another banner of the same legion might lead ten mounted
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sightless eye sockets stare up blankly, and a small silver disk is clutched in one of its skeletal hands. A horizontal crevice between two blocks in the south wall glows with faint daylight, marking a
when a sudden premonition of danger came to her from her god, Procan. She heard whispers in her mind that led her to this place, and her intuition told her that the skeleton found here was the remains
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
can occur only once. If you roll an encounter that has already occurred, reroll on the table or select a different encounter. These encounters are described in the sections that follow the table
here during the trip to Avernus. The ghasts reek of death and decay. When the ghasts are dealt with, a successful DC 10 Wisdom (Perception) check discerns a faint crying coming from a cupboard. Inside is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
players and let them choose. To help the party select a guide, you can give players copies of handouts 2 through 10 in appendix E. These handouts give players a sense of each guide’s personality. You can
although he presents himself as an independent operator, he’s in league with the Flaming Fist. Shago has led many Flaming Fist expeditions into the jungle to clear out undead, despite having a great
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tables below to randomly generate an event to inspire your imagination. The attempt to justify a random result can reveal unforeseen possibilities. To get started, select a world-shaking event category
previously unknown adversary. Select a threat that already poses a danger to the area you’ve chosen, or use the Invading Forces table to determine the aggressor. Invading Forces d8 Invading Force
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the floor.
From somewhere in the distance, you can hear the faint ringing of hammer on anvil.
The sound of the hammering comes from beyond the east wall, as can be determined with a successful DC
) check to spot. If the characters detected the faint trail that leads there, a successful DC 10 Wisdom (Perception) check locates the door. Beyond is a flight of stone stairs that leads upward. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
popular among select nobles in Waterdeep. The cult is led by Lord Victoro Cassalanter (see appendix B), though the Gralhunds won’t divulge this information willingly. G17. Balcony This large balcony is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
: Anthradusk. The ancient blue dragon created a den (area H10) attached to the temple sanctum (area H15). A tunnel just north of the genie’s tower once led directly to this den, but Anthradusk collapsed part
begins shedding a faint, warm light. The egg grows warm to the touch and cracks open, revealing a faintly pulsing light within. The characters can’t open the egg more, and they don’t have an opportunity
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
who led the Order of the Stout Half-Pint. Rainbow is a dour and dark creature, despite (or because of) its former master having magically painted the spider in rainbow hues. If the characters find a
damage. Necromantic Lens. Hoobur Gran’Shoop has scribed the magic lens atop the lighthouse with faint runes that cause it to radiate necromantic energy. In addition to filling the area with shadow, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(Perception) check can hear a faint crunching sound emanating from the bodies. Creatures. The crunching is a clue that the rift contains two swarms of insects feasting on the dead bodies. When any character
, Patsky might show up to help the characters with useful information at a later date. Ignored or abused, then left to his own devices, the kobold joins up with some other evil gang led by a spellcaster. 10
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
window. Stairs lead to the crypt below. If the characters haven’t encountered the Gloved Hand (area 14) yet, they hear the faint echo of an argument coming from below. 6: Dining Hall Read or paraphrase
characters take dramatic action to gain their attention. Kilea Ondren, the ghost of the tiefling woman who led the Gloved Hand, explains the group’s predicament. (Her subordinates blame each other for
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
blows up from below, bringing with it the scent of dust and a faint trace of rot.
3. Crumbled Courtyard The narrow stairs empty into a small courtyard, apparently the top of what was once a
fist-sized crystalline globe resting on it. The globes in the northern alcoves are cracked and dark, but the globe in the southern alcove glows with a soft blue light. Faint tinkling notes issue from it
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
its aid. Qunbraxel’s grimlocks know to avoid the grick when they come this way on errands. Although the days when this intersection was a bustling market are gone, it resonates with faint psychic
room provides. The long-ago collapse caused desperate times for the svirfneblin enclave. The tunnel once led to several other svirfneblin communities from which these svirfneblin acquired mithral, but
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
View Player Version Ancient Relic Casting detect magic on the altar reveals a faint aura of divination magic originating from underneath it. The slab weighs several tons and is too large to be lifted or
who founded the Elk tribe buried a relic of giantkind under the altar to empower it: a 5-foot-long mithral spear tip weighing 75 pounds. The spear tip is the source of the faint aura of divination
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Iggwilv’s experiments. Eighteen troglodyte warriors live in the warrens. The clan is led by a bloated hezrou servant of Laogzed, a lesser demonic deity of mindless gluttony venerated by these troglodytes
. A character who studies the ceiling and succeeds on a DC 16 Wisdom (Perception) check notices faint ripples in its surface, like that of a pool. Pentacles. A 10-foot-diameter, 20-foot-tall cylinder of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
actively protecting them from harm. Most of the baubles are mere glass, and any inspection of them notes that light shines through them cleanly. A select few baubles are made of crystal, as noted by
alive. (The medusa uses normal statistics, but its Petrifying Gaze feature transforms petrified victims to glass.) A ceremony is underway as the characters arrive, with phantom victims being led before
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
mummy’s chest to find the hidden bag. The mummy is inanimate and doesn’t protest the theft. D21. Zombie Crypt Characters who listen at the door to this room hear faint humanoid moans in the room beyond
battle unfolding in that location. D28. Old Cellar This flooded room was once a cellar, with the collapsed eastern passage marking a staircase that formerly led up to a residence in the city. Hidden






