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Returning 31 results for 'most shades with only arrange for for longer'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
appear in shades of green, blue, purple, red, orange, and gold. All grungs secrete a substance that is harmless to them but poisonous to other creatures, and sometimes that substance has a special
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often appear in shades of green, blue, purple, red, orange, and gold. All grungs
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
takes on the shape of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often appear in shades of green, blue, purple, red, orange, and
Species
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race
Species
Van Richten’s Guide to Ravenloft
shades, long hair that regrows if cut, and an irremovable living crown. Along with these marks, hexbloods manifest hag-like traits, such as darkvision and a variety of magical methods to beguile the senses
might come to accept over the course of centuries. Once a hexblood undergoes this irreversible ritual, they emerge as a hag NPC no longer under the control of the hexblood’s player, unless the DM rules otherwise.
Species
Mordenkainen Presents: Monsters of the Multiverse
skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and
Species
Mordenkainen Presents: Monsters of the Multiverse
range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers or glowing red
. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and
Species
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ability scores of your choice increase by 1. Age. Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180
shades of gray. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Skill Versatility. You gain proficiency in two skills of your choice. Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
ability scores of your choice increase by 1. Age. Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180
shades of gray. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Skill Versatility. You gain proficiency in two skills of your choice. Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years. Size. Half-orcs are somewhat larger and bulkier than
conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Menacing. You
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years. Size. Half-orcs are somewhat larger and bulkier than
conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Menacing. You
feats
longer, you can increase the duration of the spell depending on the number of secondary casters contributing to the spell, as detailed in the table below.
Each secondary caster contributing to the spell
of one Cube). You can arrange the Cubes as you like, but each Cube must be contiguous with at least one other Cube.
If the spell’s area of effect can be moved, the safe zone moves with it
longer, you can increase the duration of the spell depending on the number of secondary casters contributing to the spell, as detailed in the table below.
Each secondary caster contributing to the spell
of one Cube). You can arrange the Cubes as you like, but each Cube must be contiguous with at least one other Cube.
If the spell’s area of effect can be moved, the safe zone moves with it
feats
longer, you can increase the duration of the spell depending on the number of secondary casters contributing to the spell, as detailed in the table below.
Each secondary caster contributing to the spell
of one Cube). You can arrange the Cubes as you like, but each Cube must be contiguous with at least one other Cube.
If the spell’s area of effect can be moved, the safe zone moves with it
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
often appear in shades of green, blue, purple, red, orange, and gold. All grungs secrete a substance that is harmless to them but poisonous to other creatures, and sometimes that substance has a special
that depends on the grung’s color, as described below. This effect lasts until the creature is no longer poisoned by the grung. Blue Grung. The poisoned creature must make a loud noise at the start
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
goals are self-serving, not actively malicious. Because the pack originally resided in the nation of Amn, their humanoid forms have dusky brown skin, brown or blue eyes, and varying shades of brown
members of the pack know of the ritual but are never present when Korvala performs it. Nidalia’s geas spell forced Korvala to keep the ritual a secret, and although she’s no longer under the spell’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray. Eerie Token. As a bonus action, you can harmlessly remove a
irreversible ritual, they emerge as a hag NPC no longer under the control of the hexblood’s player, unless the DM rules otherwise.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
recuperate. Those who die are fed to the hydra in area 21. Fenthaza can arrange for captured human characters to be transformed into yuan-ti purebloods so they can roam freely within the temple complex and
racial traits. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
adulthood around age 8. They age noticeably faster than humans, and though few goblins live to old age, the most cautious rarely live longer than 60 years. Alignment. Most of the goblins of Ravnica are
. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Fury of the Small
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, farmhands, guides, or other unskilled laborers. For the most part, those who attend this fair are brutes, bandits, freeholders whose lands can no longer sustain them, or Uthgardt who wish to be among
caravan instead, and the town’s location makes it a key stop for most caravans passing between Waterdeep and Silverymoon. In Yartar, a caravan can arrange for swift repairs, replacements of wagon wheels
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
until they no longer have need of it. An object animated by the animate objects spell also qualifies as this key. Beardless Dwarf Most female dwarves are beardless and thus meet the condition. A male
vault lies deep underground, natural sunlight is difficult to come by. Clever characters can buy twenty steel mirrors (5 gp each) and arrange them in places (and at the proper angles) so that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
by 2. Age. Aasimar mature at the same rate as humans but live a few years longer. Size. Aasimar are built like well-proportioned humans. Your size is Medium. Speed. Your base walking speed is 30 feet
it were dim light. You can’t discern color in darkness, only shades of gray. Celestial Resistance. You have resistance to necrotic damage and radiant damage. Celestial Legacy. You know the light
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Krintaas, are here. Omit the second paragraph from the following boxed text if these NPCs are not present: Some effort has been taken to arrange the contents of this upside-down room, creating a
becomes real permanently. A creature brought into being in this way is under the DM’s control and uses whichever stat block best matches its form. In addition, the damage to the runes causes the crystal disk to burn out, making the chamber no longer functional.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
his presence is no longer felt.
Priest of Corellon
Corellon doesn’t expect much from followers — no complex rituals or frequent ceremonies or even regular prayer. Corellon wants them to enjoy life
with flowers or arrange stones in a way that accentuates the natural beauty of the place. In a shrine dedicated to the worship of several elven deities, an alabaster bowl of water, usually with yellow
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Fortune’s Wheel for the evening. At your discretion, Valek can arrange for the apparatus to be delivered to the characters in the Outlands during part 2 of the adventure. Coin. The participant wins 50 gp
night. Worse yet, the foolhardy dragon has racked up a 100 gp bar tab he can no longer afford. If a character pays off the dragon’s debt, Winter’s Bite thanks the character, calling them a “friend of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
commoner), a middle-aged woman. Visitors unable to secure rooms at Everwyvern House or Northshield House might be forced to bunk here, but they rarely stay longer than a night because they quickly
Triboar forbids cutting any wood from these trees or hunting any creature in the woods. Many of the trees in Gwaeron’s Slumber are trapped in a perpetual autumnal state, with leaves in dazzling shades
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
seats at a table, read: The tea cart from the banquet hall rolls onto the terrace and careens over to your table. Cups, saucers, bowls, utensils, and napkins fly out of the cart’s drawers and arrange
use the unicorn horn to free the owl from its temporal stasis, if they want to do so. Bloodybeak is friendly toward Zybilna and hostile toward all other creatures. When the owl is no longer frozen in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with them so that they can return to Maelstrom safely. If the characters no longer have their conch for some reason, Serissa furnishes them with another one (taken from one of her guests). If the
sending property of the cave to arrange meetings with lesser giants and used the teleport property from time to time to send guests to far-flung destinations. If Serissa is on speaking terms with the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
description below as needed. This room is bare except for two wooden benches, set opposite each other against the longer walls. A handful of lizardfolk stand at attention, ready to move into action
about the planned attack on the sahuagin lair. Further, he offers to arrange an immediate meeting between the characters and the queen, with the purpose of bringing humans into the alliance. On a failed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
shade of green so dark as to appear nearly black. As a green dragon ages, its scales grow larger and lighter, turning shades of forest, emerald, and olive green to help it blend in with its wooded
surroundings. Its wings have a dappled pattern, darker near the leading edges and lighter toward the trailing edges. A green dragon’s legs are longer in relation to its body than with any other dragon






