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Returning 20 results for 'most shields with only arches from for led'.
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most shield with only archer from for led
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most shields with only arises from for led
most shield with only archery from for led
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
hangs in the balance.
To the Council of Maelgoth:
War is coming—that truth I can no longer deny. Here in Solamnia’s eastern reaches, rumors swirl of human-led armies on the march, their ranks
overtures toward healing the old wounds between our order and the Beacon of the East. If we knights are to meet this threat, we need the sharp eyes and strong shields of Kalaman as allies.
To aid
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and 18 Corpses. The corpses of two duergar (one male, one female) lie sprawled in the center of the room.
Arch Gates. Two stone arches are embedded in the walls, one to the north and the other to the
by the invisible stalkers. His companion came looking for him minutes later and met the same fate. Both duergar wear dull gray scale armor. Their iron shields, war picks, and javelins lie nearby
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Ekene-Afa Deals in weapons, shields, traveling gear, rain catchers, saddles, wagons, and canoes Ekene-Afa (LG female Chultan human gladiator) won numerous gladiatorial contests in Port Nyanzaru’s arena
teenage sons named Soshen and Tiryk. Soshen is a city guard, and Tiryk is a popular dinosaur racer. Both were named after Chultan rivers. Ekene-Afa sells nonmagical weapons and shields of every kind
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cellar This spacious, empty cellar has the following features: Stone pillars and arches support the ceiling. Mismatched stonework on either side of a half-demolished wall indicates that this area was
once two separate chambers. Stone stairs climb to a bricked-up doorway. (The door once led to an alley behind an old tavern.) Secret Door. The secret door to area B3 is easily spotted from this side
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
metal platters, carry-bowls, and tureens. Its ceiling is a magnificent series of vaulted arches that crisscross to hold up a stone block ceiling, pierced in many places by the hanging roots of trees
her. She says, “Those I allowed to went away disappointed. Well, disappointed once the terror wore off, I imagine.” The cults are led by self-styled prophets and are using the Haunted Keeps as their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
colorful wicker shields mounted beside trophies of battle. Among them hangs a magic tapestry adorned with a scene of charging warriors. Its image changes after each battle, reflecting any newly fallen
serpent that arches over its snowy peaks, the mountains of Serpent’s Rise are home to several bariaur communities. Jek Thanol, a bearded bariaur wanderer (see Morte’s Planar Parade) with a jeweled eye
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
polearm on another target. In addition, each group of five monks is led by an elder monk. These are cult fanatics that have outfitted their polearms with laser weapons secured from the monastery’s stores of
technology. These weapons are notoriously ineffective against polished metal armor and shields, which reflect their laser bolts: Force Pike. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, such appellations come about because in the distant past, a halfling matriarch or patriarch performed a memorable feat or displayed some amazing skill that led to a name that stuck. Clans with
. For those who subscribe to the idea that Yondalla actively shields her worshipers from harm, this phenomenon is easily explained — she looks out for their homes just as she protects their lives
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Characters who explore the mines come across three rust monsters scrounging for iron ore. The rust monsters, which came up from the Underdark, attack anyone wearing metal armor or carrying metal shields or
his brow and a spiky black gauntlet on one hand. His crown and gauntlet are made of chardalyn. The ceiling of this hall arches to a height of thirty feet. Stone steps lead up to a semicircular dais
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
40 PP per night. Aurivyl is willing to barter in exchange for lodging, although the cost is usually steep. Last Academies Colorful peaks, spires, domes, and arches jostle for position and superiority
. Adventurers might evade capture amid the hubbub or be led here by those they’re chasing. Investigation. Adventurers might be hired to investigate a crime perpetrated at one of the shops or investigate a shop’s sabotage at the hands of a competitor.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
glass arches from the tower door to another spire twenty feet away. Nothing else supports the crystal bridge.
The crystal bridges are perfectly sturdy despite their appearance and offer a safe but
the tomb is written in Common and reads as follows: Oh stranger, whom destiny hath led nigh,
Leave us interred in peace to lie.
If thou wouldst deign to grant our request,
Then fate will move
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, north, and east walls. Each depicts an armed dwarf. The eastern and western ones carry axes and shields. The center statue is armed with two axes. The ceiling rises in a dome almost thirty feet above
object becomes immobile for 10 minutes, or until the one commanding it leaves the area.
40. Durgeddin’s Quarters Durgeddin led a spartan lifestyle, eschewing rich decorations and treasures in his
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
hall has a row of pillars on either side, supporting elegant arches and framing colorful frescoes on the east and west walls. Rubble from the remains of immense stone doors lies to the north. A smaller
. Each is worth 25 GP. G9: Antechamber of Sacred Repose This chamber’s warm humidity is oppressive. Passages that once led out to the west and south are collapsed and impassible. Four beautiful
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
action to raise or lower the drawbridge or the portcullis in area 1. 3: Armory This room is filled with shortswords, crossbows, shields, and maces placed here by the folk who owned the keep before
characters take dramatic action to gain their attention. Kilea Ondren, the ghost of the tiefling woman who led the Gloved Hand, explains the group’s predicament. (Her subordinates blame each other for
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
passage led north to the second entrance to the fortress on this level. The sahuagin decided they no longer needed this entrance, so they blocked off the passage by leaning a stone slab up against the
dome, slightly convex, rests on the four edges of the gallery and arches over the arena, so that at its center the dome is about 40 feet above the arena floor. Gallery. The gallery is tiered on three
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of several small rooms linked by low archways. Brown curtains offer some amount of privacy for the different rooms, and martial displays cover the walls — shields and crossed swords, tattered banners
the Howling Hatred cult. He is virtually catatonic but shuffles from place to place if led. Wulgreda, a hapless female dwarf commoner who was captured while prospecting in the hills near the Sacred
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
rooftops or extending outward to form massive arches supporting the stonework above.
Horrid Statues. The glass statues that fill Daoine Gloine are the city’s sacrificial victims, forced into intricate
alive. (The medusa uses normal statistics, but its Petrifying Gaze feature transforms petrified victims to glass.) A ceremony is underway as the characters arrive, with phantom victims being led before
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
by the War of the Silver Marches, which drew away many of Adbar’s greatest warriors, including its long-ruling king, Harbromm. King Harbromm led his knights into battle against the orc hordes invading
while he arranges for suitable rewards. He commissions jewelers to craft mithral medals (one per character) shaped like shields, and he also drafts a signed letter of recommendation and presents it to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Iggwilv’s experiments. Eighteen troglodyte warriors live in the warrens. The clan is led by a bloated hezrou servant of Laogzed, a lesser demonic deity of mindless gluttony venerated by these troglodytes
reconfigures and opens, revealing three armored automatons. They march forward in unison, drawing weapons and readying shields.
This checkpoint is located on Mechanus, a plane of absolute order. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
kobolds hostile. Four small humanoids are shackled by thick, rusted chains attached to a large iron spike set in the floor. Several broken weapons and sundered shields lie in one corner.
Creatures. Four
kobolds in this place? “Kobolds are heir to dragons. As the mightiest among my people, I have led a brave few to this ancient holy site, where dragons were worshiped long ago.” Yusdrayl knows nothing






