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Returning 12 results for 'most some with only auril from for level'.
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more some with only aura from for level
Monsters
Icewind Dale: Rime of the Frostmaiden
object.
Spellcasting. The ghost is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14). The ghost has the following wizard spells prepared:
Cantrips (at will): mage hand
, message, prestidigitation, ray of frost
1st level (4 slots): detect magic, thunderwave
2nd level (3 slots): —
3rd level (3 slots): counterspellWithering Touch. Melee Weapon Attack: +6
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Fall of Grimskalle When her final form is reduced to 0 hit points, Auril emits a death-howl that causes the two uppermost floors of Grimskalle (the battlement level and the palace level, as shown on
map 5.2) to crack and begin to collapse. Creatures have 1 minute to escape these levels of the fortress before they are crushed to death by icy rubble. Grimskalle’s entry level (areas G1 through G6) and dungeon level (areas G10 through G23) remain intact and accessible after the collapse.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Chapter 5: Auril’s Abode The fortress of Grimskalle, built by frost giants, now serves as the abode of Auril the Frostmaiden. Auril the Frostmaiden has retreated to a floating island of ice and snow
, whose corpses become part of the island’s frozen decor. Ideally, the characters should be 7th level when they visit the island, although there’s nothing stopping them from exploring it at lower levels
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to kill the characters and anyone else at the Black Cabin. If the party is 6th level or higher, add another coldlight walker to the attacking force. If the characters have a goliath werebear on their
“Sacrifices to Auril”). The ice mephits descend from the darkened sky to provide aerial support, using their fog cloud spells to engulf enemy spellcasters or to obscure the approaching coldlight
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, her roc, to cast a spell that holds the next day’s sun at bay. Otherwise, she resides upstairs (on the palace level). Auril is sometimes attended by frost druids, although no druids are present at
. Although he has sworn fealty to Auril, he isn’t of much use to her and doesn’t have any responsibilities other than to guard the fortress as best he can. If he’s knocked unconscious, revived, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the Test of Preservation in area G19. Each test begins by opening a door marked with the symbol of Auril. When that happens, all the participants in the test are teleported to the location where the
cruelty, such as by refusing to kill the elders, defending them, or doing nothing whatsoever. The Test Ends. After 1 hour, everyone with a symbol of Auril hovering above their head is teleported back
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. Bonus Cantrip When you choose this circle at 2nd level, you learn one
additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know. Natural Recovery Starting at 2nd level, you can regain some of your magical energy by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
for their help, returns any magic items they sacrificed to reach this level (see area 35 on level 22), and allows them to leave his tower by way of the standing gate in area 36 (which he activates for
in the room that the creature can see. Nalkara the Empyrean Nalkara is the neutral evil daughter of Auril, the god of winter, and Thrym, the god of the frost giants. She looks like a strikingly
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the Temples of Anguish. 102. Temple of Shadows Light. This area has no light sources. Bright light from a source other than a spell of 3rd level or higher becomes dim light if it is produced in or
, ability checks, and saving throws until the start of its next turn. Chosen of Auril. The Chosen of Auril is a chaotic evil female human named Hedrun Arnsfirth. Auril is a callous and cold-hearted
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, animated, or raised from the dead.
Special Equipment. Avarice wields a staff of frost with 10 charges (see “Actions” below).
Spellcasting. Avarice is a 10th-level spellcaster. Her spellcasting ability
illusion, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile
2nd level (3 slots): flaming sphere, knock, scorching ray
3rd level (3 slots): counterspell, fireball, fly
4th
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
worst fears, and each character becomes the target of a phantasmal killer spell cast at 8th level (save DC 17). Characters who survive the experience emerge together in the tower’s upper chamber
power to control the weather can undo the everlasting winter that Auril has cast over Icewind Dale (see “Epilogue"). Y24. Tower of Enchantment Ice has engulfed the lower floors of this crumbling tower
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to be of Netherese construction. Were it not for the cracks and holes, the stone would be smooth as glass, shaped by wizardly magic!”
Seven ice mephits created by Auril cling to the ceiling, their
regains one spell slot of 3rd level or lower at the end of that rest. A character can’t gain this benefit again for 24 hours. Treasure. The skeleton is the remains of a Netherese priest. It wears a silver






