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Returning 35 results for 'most some with open arrives for for list'.
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Magic Items
Dungeon Master’s Guide
spell must be on the Wizard spell list, it must be of a level you can cast, and it can’t have Material components costing more than 1,000 GP. Once you decide on the spell, you must expend a spell
, and attacks you.
91–95
A vertical, 10-foot-diameter, two-way portal to another plane of existence opens in an unoccupied space within 30 feet of you and remains open until the end of your
Monsters
The Wild Beyond the Witchlight
” veil. The outermost layers of her dress open to reveal a marionette theatre, and she manipulates her puppets using an arrangement of artificial hands that nestles in the folds of fabric. She
, glibness, locate creature, mass suggestion.
Once a spell from this list has been cast, no member of the coven can cast that shared spell again until the next dawn, when the coven regains all of its shared spells.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Graduation Day Two weeks after the attack, Graduation Day finally arrives. During the graduation ceremony, each character is brought forward and recognized for their deeds with great fanfare. Toward
the end of the ceremony, Mirt closes out with a few words memorializing those that were recently lost and promises to keep Spelljammer Academy open and safe. Each character can choose to remain at the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
also mentioning who’s next, prompting that character’s player to think ahead. Open List You can track Initiative on a list that is visible to the players using any of the following tools: A
your DM screen A virtual tabletop program you’re using or a group text chat Magnets, clothespins, or an accessory designed to represent the Initiative order spatially An open list makes everyone
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fortress. The drowned blades and ascetics enter through any previously open door, or if none are open, they attack the doors that lead into areas 4 and area 21. The drowned assassin arrives from area 14 and climbs onto area 17, trying to enter the fortress through the door in that area.
a wave into a greater threat. Each new wave arrives approximately 30 minutes after the previous wave. In any area where the undead break through a door, the characters must reinforce that door again
Backgrounds
Guildmasters’ Guide to Ravnica
are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Izzet Guild Spells
Spell Level
tend to be loud, flashy, or explosive, even when the effect is unremarkable. For example, when you open the portal of a rope trick spell, the portal might be outlined by harmless, showy
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M1. Monastery Dock The merrenoloth’s ferry departs from and arrives at this metallic dock. As the characters arrive, an elder monk named Lean Meimbaol greets them. A figure dressed as a hooded monk
stands besides the dock, awaiting your arrival. Though he does not lower his cowl, he greets you warmly.
“Congratulations on your finding us! The Monastery of the Distressed Body remains ever open to
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
(see the list below). Step 3. Reference the monsters (open monster entries or bookmark physical books). They all appear in the 2024 Monster Manual or D&D Beyond Basic Rules (available for free on D&D
Beyond). Here’s a list of the stat blocks needed to run the adventure: Bandit Giant Centipede Goblin Warrior Here are the premade characters you may want to use for the adventure: Shiela, Human Rogue
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Open for Business? If the characters intend to fix up and reopen the tavern in Trollskull Alley, they can expect to deal with various guilds without whose support the business is likely to fail
. Meat must come from the Guild of Butchers; ale and wine from the Vintners’, Distillers’, and Brewers’ Guild; and bread and pastries from the Bakers’ Guild. The list goes on. The “Tavern Keeping
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
fallen under Xanathar’s sway. If Xanathar is the main villain, Meloon helps the beholder’s forces defeat the characters. Lords’ Alliance. Open Lord Laeral Silverhand (see appendix B) arrives with
Leaving the Vault As the characters leave the vault, with or without the gold, they are confronted by a hostile force sent by the main villain or villains. If the vault doors were left open, the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Using the Golden Vault If you’re using the Golden Vault as a patron, a golden key is delivered to the characters in whatever manner you deem fit. When the characters use this key to open their music
box, the lid pops open and a soothing voice says the following: “Greetings, operatives. A valuable painting has been stolen from a member of the Cognoscenti Esoterica, an organization with connections
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
turn is starting, consider also mentioning who’s next, prompting that character’s player to think ahead. Open List You can track Initiative on a list that is visible to the players using any of the
open list makes everyone aware of the order of play. Players know when their characters’ turns are coming up so they can plan their actions in advance. An open list also lets the players know when the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of Dragons to pay off Masked Lords and Zhentarim leaders whose support will be instrumental when the time comes to oust Lady Laeral Silverhand as Open Lord. Manshoon has a long list of powerful
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
the monsters (open monster entries on D&D Beyond, or bookmark physical books). They all appear in the Monster Manual or Eberron: Forge of the Artificer. Here’s a list of the stat blocks needed to run
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Goldwarren The Goldwarren’s main entrance is wide enough for two carriages to drive through side by side; the mine then branches into a labyrinth of tunnels. When the party arrives at the
Goldwarren, read or paraphrase the following description: Golden statues of royals smile down on visitors from atop the impressive, multistory entrance to the Goldwarren. While rubble spills from the open
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
sun rises over Pont-a-Museau as if it were an ordinary city, and not one in which many of the buildings stand empty and abandoned. On those days, people move freely through the open gates, and the
the streets and lock their doors, rats crawl from the sewers in tremendous numbers. Shortly thereafter, the gates slam shut. No doctors come, and no information arrives; the populace is left to die
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
39c on level 6.)
Chest. A stone chest also blackened by soot lies open in the middle of the floor. (The stone chest is empty, its contents looted long ago. It weighs 500 pounds.)
Teleport Trap In
addition to the empty chest, the middle 10-foot square of the room contains a teleport trap (see “Teleport Traps”). A creature teleported by this trap arrives at a location determined by rolling a d20
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
flailing away at the creatures inside with its tentacles, as described above in “Thrashing Tentacles.” Round 2 The octopus’s weight and writing tentacles cause the ship to list 30 degrees to port. At the
attempt to avoid the seawater. In their frenzy, they attack any characters who emerge from below. If Krell is present, he spots the rowboat heading for the ship and attempts to seize it once it arrives
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Citadel, it moves into the open Ethereal Plane and orbits the city. Otherwise, it rises 600 feet off the ground and hovers. A Jewel flies at a rate of 50 feet per round. Plane Shift. The Jewel and
the Jewel is linked to. When a Jewel teleports to its linked land, it appears 600 feet above a site where it can land and hovers there. The location where a Jewel arrives is noted in the “Setting the Adventure” section of each of this book’s adventures.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the wharf’s edge to the main deck. A lantern at the bow casts an eerie green light to signify that the tavern is open for business.
The Low Lantern is quiet during the day, with just a few patrons
, but no meals. At any given time, the staff includes two kenku bartenders and six bouncers (human thugs). The staff operates in three eight-hour shifts, with one group leaving as the next shift arrives.
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Citadel, it moves into the open Ethereal Plane and orbits the city. Otherwise, it rises 600 feet off the ground and hovers. A Jewel flies at a rate of 50 feet per round. Plane Shift. The Jewel and
the Jewel is linked to. When a Jewel teleports to its linked land, it appears 600 feet above a site where it can land and hovers there. The location where a Jewel arrives is noted in the “Setting the Adventure” section of each of this book’s adventures.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
57. Oubliette Any creature that tries to magically transport itself out of the tomb arrives here instead. You arrive in a room half-filled with rotting corpses. Protruding from one wall is a large
resets. Pulling the lever in the left nostril causes the mouth of the devil face to open wide, revealing a gullet filled with impenetrable darkness that pulls in everything in the room. Initiative
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Solution An inventory of the room reveals gemstones in the amounts shown in the Gem Inventory table. The table lists the gems in alphabetical order, but you should list them in any other order when
Sapphire 13 M Once the gems are sorted by type and alphabetized, characters can count into the alphabet by how many of each are in the room to reveal the words “in her palm.” When a character speaks this phrase aloud, the statue’s folded hands open, revealing the previously hidden diamond.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Bakaris Defects A messenger arrives, either seeking Marshal Vendri at the Trade Gate while the characters are present, or seeking the characters at Vendri’s orders. The messenger reports the
Warrior’s Gate on the east wall is unguarded. Vendri urges the characters to quickly find out what happened. When the characters arrive at the gate, read the following text: The Warrior’s Gate stands open
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion When the characters successfully deliver the key (Prisoner 13’s keystone tattoo), Varrin’s joy and relief crack his usually reserved exterior, and he sends his agents to open the vault and
) 100 gp (150 gp) 12 (18) bloodstones worth 50 gp each The characters can also choose three magic items from the following list, or four items if they successfully negotiated for a bigger reward from
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Conclusion When the characters successfully deliver the key (Prisoner 13’s keystone tattoo), Varrin’s joy and relief crack his usually reserved exterior, and he sends his agents to open the vault and
) 100 gp (150 gp) 12 (18) bloodstones worth 50 gp each The characters can also choose three magic items from the following list, or four items if they successfully negotiated for a bigger reward from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature teleported by this trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport Destination 1–8 The teleport trap in area 1 9–20 The teleport
trap in area 8 36b. Gold-Veined Vault The lead door that once secured this room has been torn open with such force that it’s bent and hanging from a single hinge. This vault was plundered long ago. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
least 25 gp to the cleric’s temple for each casting of the spell. They must also provide a list of questions they want answered. A speak with dead spell can pry some or all of the following
. Dalakhar worked for the Open Lord of Waterdeep. (Here he refers to Lord Dagult Neverember, whom he believes is the rightful Open Lord, not Laeral Silverhand.) The Stone of Golorr is the key to finding a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-foot-tall, 5-foot-long statue of a giant toad sits beside a 10-foot-square, 50-foot-deep open pit in the southeastern part of the room.
Alcove. An empty alcove to the north contains a teleport trap
to open, as does a knock spell or similar magic. The mouth can also be opened by a character using thieves’ tools who succeeds on a DC 20 Dexterity check. Opening the statue’s mouth causes a 50-foot
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
domain has its own traditions, values, and goals—and each has a long list of vendettas and feuds with other princes. Beyond this, anyone who can win the support of enough ships and people can claim a
engaged in piracy on the side. With the end of the Last War they’ve largely returned to the merchant trade, but there are still pirates on the open seas. The Lhazaars value their independence. This is a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the sigil of Candlekeep. One of the two gates stands open far enough to admit visitors during the day, and the other is kept shut. Bedecked in purple vestments, five Avowed priests of Deneir (god of
been annotated by a prominent scholar outside the library. Once granted admission, visitors quickly discover that it’s wise to assemble a “wish list” of works that members of the senior staff are
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
terrestrial realms, or does it want you to open cosmic floodgates and drown the world? Perhaps you were born into a generational cult that venerates the Fathomless and its spawn. Or you might have
that might empower a warlock include krakens, ancient water elementals, godlike hallucinations dreamed into being by kuo-toa, merfolk demigods, and sea hag covens. Expanded Spell List 1st-level
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
include crafters, weaponsmiths, and sled drivers. Sled dogs also sleep in these tents. Many of the camp’s hunters and warriors prefer to sleep under the open sky, protected from the cold by thick fur
scroll of lesser restoration (or some other 1st- or 2nd-level spell from the druid spell list). Map 2.11: reghed tribe camp View Player Version
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, your house, or your nation. It could be about time: The alarm’s been triggered, and you only have six rounds before security arrives. Such things can even be incidental. Did you start a fight in an alley
spread to his clothes.
Combat can feel very mechanical. I move 10 feet. I make an attack roll. I use a reaction. One way for the DM to encourage more cinematic action is to present a list of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
apparent point of entry. Tall, wide windows encompass the bottom level of the tower, absent only upon the gatehouse side. A circle of open stalls rings the tower’s foundation where it meets the rock. Above
. They are likely to know of the characters’ approach long before the party arrives. The knights’ reaction depends on how the party chooses to enter the spire. Peaceful visitors who approach openly are welcome. Those who sneak in or assault the spire meet the full defenses of the keep.






