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Returning 35 results for 'mouth some with only adhere for for lost'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the target becomes petrified, and the giant can adhere the target to its stony body. Greater restoration spells and other magic that can undo petrification have no effect on a petrified creature
themselves become lost in the dream. Other stone giants are banished to the surface as punishment. Regardless of the reason they ended up on the surface, if they don’t take shelter under stone
Monsters
Van Richten’s Guide to Ravenloft
target dies if it can’t survive without the lost head. A creature that doesn’t have or need a head, or has legendary actions, instead takes an extra 27 (6d8);{"diceNotation":"6d8
search of their severed heads or to quench their thirst for revenge.
Wicked knights or commanders in life, dullahans adhere to twisted codes of chivalry or soldiership. These fallen champions consider
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
regains what was lost or leaves Hither without recovering it. The hag keeps stolen goodies in the mouth of a bronze frog statue in her cottage (see area B19). When you and the players are ready to run this
Lost Things in Hither If you used the “Lost Things” adventure hook, check the Story Tracker to see if Bavlorna Blightstraw has anything the characters want to reclaim. When the characters enter
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
of the Lost Caverns of Tsojcanth—the former lair of the archmage Iggwilv, the so-called Witch Queen.
Guided by a series of hard-won clues, your trek through the Yatil Mountains halts at a yawning
cleft in the mountainside. Stalactites and stalagmites growing at the entrance give the cave mouth the impression of fangs waiting to snap together. The opening is forty feet wide, twenty feet high, and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the vulnerable and the defenseless. Many members adhere to a tradition of getting a ritual scar or tattoo after each successful deployment, designed to represent a pivotal moment in that quest. The
innocent.” Ideal. “I was born to save those who cannot save themselves.” Bond. “The Shieldbearers are my family and the Citadel my home.” Flaw. “I cannot stop seeing the faces of those I’ve lost.”
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
the vulnerable and the defenseless. Many members adhere to a tradition of getting a ritual scar or tattoo after each successful deployment, designed to represent a pivotal moment in that quest. The
innocent.” Ideal. “I was born to save those who cannot save themselves.” Bond. “The Shieldbearers are my family and the Citadel my home.” Flaw. “I cannot stop seeing the faces of those I’ve lost.”
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lost Spire of Netheril Buried in the tundra is the spire of a tower that broke away from the Netherese city of Ythryn when it fell from the sky nearly two thousand years ago. The spire shattered into
wizard’s shield guardian not only survived but also dug its way out, creating a tunnel that others can use to reach the spire’s interior. Until recently, the mouth of this tunnel was buried under ice
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Finding the Caverns Adrián Ibarra Lugo A ghastly visage outside the entry
caverns portends the dangers within The entrance to the Lost Caverns lies in the southern region of the Yatil Mountains
characters in the right direction. By conversing with these creatures, the characters can narrow their search. Follow the Bats. Thousands of bats fly out of the Lost Caverns at dusk to hunt and return at
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
human stands in one corner. The largest piece of furniture is a sumptuous divan.
The room is the residence of Qesnef, an oni who lost a bet with Keraptis and as a result must confine himself in these
luxurious surroundings, guarding his treasure, for 1,001 years. A magic mouth spell warns him of the approach of trespassers, so he will disguise himself by using his Change Shape ability to take the
Compendium
- Sources->Dungeons & Dragons->Stranger Things
. It is a strange and dreadful creature with eight heads surrounding a large circular mouth rimmed with jagged teeth. Its maw drips with acid, and its tail ends in a pair of sharp pincers. Tristan asks
stinky trogs. Following the thessalhydra’s trail leads them into a cursed labyrinth, where they meet the Lost Knight. He will help them escape only if they prove themselves worthy by solving his riddles
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
visage to appear on the door, open its mouth, and say, “You shall not pass! Back, I command you!” The face on the door can see and hear whatever’s in front of it, and its open mouth forms a 1-foot-high
, 3-foot-wide hole through the door; as the visage speaks, characters who peer into the mouth can catch a glimpse of an empty room beyond (see “Inside the Prison” below). If the door sees Endelyn
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
go on these quests let themselves become lost in the dream. Other stone giants are banished to the surface as punishment. Regardless of the reason they ended up on the surface, if they don’t take
Constitution saving throw. On a failed save, the target becomes petrified, and the giant can adhere the target to its stony body. Greater restoration spells and other magic that can undo petrification have no
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
March to Nowhere The Labyrinth is aptly named, for even the most resolute of explorers can become lost in its depths, as a number of modrons discovered to their dismay. Separated long ago from their
a wide, smiling mouth. At the column’s head stands a creature that looks like an inverted pyramid held up by six legs. It scuttles like a crab. On each side of its body, an eye is set above a mouth
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
travelers into the chasm’s mouth. After several treacherous miles, the stairway terminates on a broad, flat landing that juts out over the immense black chasm. In the gloom, a lost dwarven city lays in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
around a pool of dried blood. Gnoll Pack A frenzied group of 2d4 gnolls is lost in the maze. The gnolls attack any creatures they see. Minotaurs These bloodthirsty minotaurs are hunting gnolls but
attack any other creatures they happen upon. Treasure. The first time the characters fight the minotaurs, one of them carries 32 ep and 22 cp in a pouch made from a human face with the eyes and mouth
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the Destroyer. Troll Eater. Frost giants mainly turn
target. Hit: 29 (4d10 + 7) bludgeoning damage.
Mouth of Grolantor Hill giants know the kinds of foods that make them fatter, and they understand that exerting themselves too much tends to make them
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
search of their severed heads or to quench their thirst for revenge.
Wicked knights or commanders in life, dullahans adhere to twisted codes of chivalry or soldiership. These fallen champions consider
skeletons or nightmares.
Headless Hunts Dullahans are known for seeking their lost heads, giving rise to regional legends of headless hunters and endless searches. The Dullahan Legends table suggests
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
we do our part to thin the astral elves’ ranks. You’re obviously not with them. Care to identify yourselves?”
Gargenhale lost his left hand in a sword fight years ago. The hand, which Gargenhale
characters’ ship or, if the Second Wind was lost, on Topolah’s rickety dock. Once Gargenhale is off his ship, one or more characters can try to coax the vampirate captain into joining their cause. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of measuring a character’s devotion to that code. The Honor ability is useful in any campaign that revolves around orders of knights or other warriors who adhere to a formal code. Honor measures not
described in chapter 8, "Running the Game." Any time a character suffers from long-term or indefinite madness, the character’s Sanity is reduced by 1. A greater restoration spell can restore Sanity lost in this way, and a character can increase his or her Sanity through level advancement.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, including multiple images of her namesake lynx. She has also lost one eye from old adventuring misfortunes, replacing it with a glass eye of hazy crystal. Several of her teeth have also been replaced
locked and accessed from inside the back of her mouth, as a container for her most private treasures. Lynx’s Manor Lynx resides in a narrow, multistory house in a fine part of the city. While she claims
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Cackling Chasm Locations The following locations are keyed to map 2.4. Z1. Cave Mouth At the south end of the chasm, humanoid skulls are stacked on either side of a cave mouth that contains icy steps
(Insight) check can ascertain that these gnolls have lost faith in their leader and would be delighted to see Chyzka fall. Cackling Chasm Roster Area Occupants
Z3 4 gnolls
Z5 1 gnoll fang
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is out surveying damaged sections of the city. Merchants and crafters who confront the priestess, claiming to have lost everything in Demogorgon’s attack, are banished to the Braelyn. Locals driven mad
otherwise defiled, the statue opens its mouth and disgorges a swarm of insects (spiders). These spiders crawl down the statue and attack whoever touched or defiled the statue. Once the statue disgorges a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
nursery in the caves, Frulam Mondath, her guards, and Langdedrosa Cyanwrath. Only the hunters still use the huts. All others live in the hatchery cave. The activity and guards around the cave mouth
clothing and bedding, cheap cookware, and wine that’s gone to vinegar. Some of it might be of use to the people of Greenest who lost everything in fires, but it has no value as treasure.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
nursery in the caves, Frulam Mondath, her guards, and Langdedrosa Cyanwrath. Only the hunters still use the huts. All others live in the hatchery cave. The activity and guards around the cave mouth
clothing and bedding, cheap cookware, and wine that’s gone to vinegar. Some of it might be of use to the people of Greenest who lost everything in fires, but it has no value as treasure.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
risk! Advisement: full planar realignment! Highest alert!” The modron continues issuing such dire reports. As it does, wisps of green vapor leak from its mouth, eyes, and seams. Gradually this vapor
such information and succeeds on a DC 18 Charisma (Persuasion) check, the planar incarnate has disadvantage on attack rolls and saving throws until the start of the character’s next turn. Lost Data Once
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mouth.
Part of the Drought Elder’s body has been shattered, reduced to a mass of broken chitin islands floating between the two halves of its body. Shattered Path. Five-foot-square chunks of chitin
pod are destroyed instantly. Maw. A gap lined with dull mandibles opens into area D5. The tiny mouth-parts twitch occasionally but are harmless. D5: Mandible Walk Massive mandibles extend from the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
hillside ahead of you. The stream tumbles from the cave mouth. There are withered shrubs clumped around the cave, apparently poisoned by this nasty water.
Brian Valeza Sinister shapes lurk near the
): I’ll make sure nothing’s following us.
Jared: OK, Shreeve, as you reach the cave mouth, you hear the shrubs rustling.
Russell: Oh, I should’ve checked to make sure nothing was hiding in the shrubs
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
space collapses, and everything once contained there becomes lost in the Astral Plane. What treasures are hidden in the mouth of the bronze frog? There’s only one way to find out! Development. If
, Skabatha Nightshade (see chapter 4). B3. Fabric Storage Room Scraps of cloth and bundles of yarn are piled throughout this small room.
This is Bavlorna’s fabric storage closet, where she takes lost
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
their bolstering rune here. Bashudu is irate at the betrayal but has lost too much of its vital essence to Naruv’s ritual. Bashudu dies a few minutes after meeting the characters. If the characters
. Bolstering Rune. The rune in the alcove is too faded for characters to determine its original shape. The fuzzy orb hanging from the rune is palm sized and bears a mouth with sharp teeth. If plucked, it animates as a gnawble as described in the “Gnawbles” section earlier in this chapter.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. An unusually large xorn, 10 feet tall and 10 feet wide, sleeps soundly in the middle of the room. While asleep, the creature remains standing, its mouth and eyes closed, its arms hanging limply with
atop the throne, but four have been broken off and lost. The throne was carved by the elves of Illefarn, an ancient kingdom of the North. It disappeared from its capital (located where Waterdeep stands
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Cragmaw Hideout Locations The following locations are keyed to map 1.2. Mike Schley Map 1.2: Cragmaw Hideout View Player Version H1: Cave Mouth The goblins’ trail ends at a cave in a hillside five
miles from the scene of the ambush. A shallow stream flows from the cave mouth, which is screened by dense briar thickets. A narrow, dry path leads into the cave on the right side of the stream.
The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
crocodile with their spears. In the foreground, an old man wearing a frog mask holds a bug up to his open mouth.
Fresco 3. This fresco shows a time when Kubazan helped the Omuans find a missing child in
any character attuned to them disturbingly moist. The bracers turn to dust and are destroyed if they leave the Tomb of the Nine Gods (but see "Lost Treasures"). Kubazan’s Spirit. The spirit of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Haunted Temple of Lolth This temple of the Spider Queen has vaulted, 30-foot-high ceilings draped in cobwebs. Muiral visits the temple to hear the lamentations of three drow priestesses who lost
Lolth!” 3a. Narthex Two 20-foot-tall statues of Lolth guard the mouth of the temple. Each statue is a Huge object that can be climbed with a successful DC 10 Strength (Athletics) check. West Statue
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
feet across and appears to consist of warty flesh slowly falling into its center. Any object or creature entering the vortex is lost within the Far Realm for 2d6 hours before reappearing in the
rune in the alcove is too faded for the characters to determine its original shape. The fuzzy orb hanging from the rune is palm sized and bears a mouth with sharp teeth. If plucked, it animates as a gnawble as described in the “Gnawbles” section earlier in this chapter.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, its mouth agape. Lodged behind this disk is a clay dial etched with eight hieroglyphs. One hieroglyph (a vulture) is visible through a hole that forms the devil’s gaping mouth, but the dial is locked
Nine Gods (but see "Lost Treasures"). I’jin’s Spirit. The spirit of I’jin tries to inhabit any character who touches the horn (see "Spirits of the Nine Trickster Gods"). When I’jin’s spirit manifests






