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Returning 30 results for 'mutual strikes with only all from for leather'.
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Classes
Player’s Handbook
Light property
Tool Proficiencies
Thieves’ Tools
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Leather;Leather Armor, 2 Dagger;Daggers, Shortsword, Shortbow
skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks.
In combat, Rogues prioritize subtle strikes over brute strength. They would rather make
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
blight feeds on warm-blooded prey and takes perverse delight in causing carnage. It strikes with its heavy branches and crushes prey to death with its roots. It can open its gaping, tooth-filled mouth
of blights, but it hates other tree blights and will attack them given the chance. Tree blights also hate treants, and the feeling is mutual. Tree Blight
Huge Plant, Typically Neutral Evil
Armor
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Goblin Psi Brawler Goblin psi brawlers use their psionic talents to heighten their physical might. Their strikes crackle with psychic energy, and while angered, goblin psi brawlers can unleash a
telekinetic thrust strong enough to knock enemies to the ground. Goblin Psi Brawler Small Aberration (Goblinoid), Any Alignment
Armor Class 15 (studded leather armor)
Hit Points 31 (7d6 + 7)
Speed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
surprise, launching itself at them to feed on their memories. If the characters ignore the bodies and continue on their way, the memory web follows stealthily and strikes a few minutes later. When the
responses. Bestiary for Derwyth. One of the corpses clutches a thin leather-bound book—an illustrated bestiary of creatures local to the mountains, which is worth 30 gp. The words “for Derwyth” are neatly
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Proficiencies Thieves’ Tools Armor Training Light armor Starting Equipment Choose A or B: (A) Leather Armor, 2 Daggers, Shortsword, Shortbow, 20 Arrows, Quiver, Thieves’ Tools, Burglar’s Pack, and 8 GP
and disarming traps, and opening locks. In combat, Rogues prioritize subtle strikes over brute strength. They would rather make one precise strike than wear an opponent down with a barrage of blows
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Dead Man’s Message After the characters’ first few days patrolling the city, tragedy strikes. Read or paraphrase the following: An anguished scream erupts from a nearby alley. The sound comes from a
slender human woman clad in the light leather armor of a scout or investigator. Clutched in her arms is the dead body of a human man clad in a tattered gray robe. The man and woman bear a striking
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Martial weapons that have the Finesse or Light property Tool Proficiencies Thieves’ Tools Armor Training Light armor Starting Equipment Choose A or B: (A) Leather Armor, 2 Daggers, Shortsword, Shortbow
them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks. In combat, Rogues prioritize subtle strikes over brute strength. They would rather make one precise
Compendium
- Sources->Dungeons & Dragons->Monster Manual
table to inspire a druid’s magical practices. Druid Traditions 1d6 The Druid Is... 1 An avenger who strikes against destructive civilizations and those who abuse nature. 2 A guide who aids
Save Int 12 +1 +1 Wis 16 +3 +3 Cha 11 +0 +0
Skills Medicine +5, Nature +3, Perception +5
Gear Studded Leather Armor
Senses Passive Perception 15
Languages Common, Druidic, Sylvan
CR 2
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and cracked by the wind, giving their faces the look of tough leather set in an expressionless mask. They dress in leather and furs. At one time, scores of Reghed tribes roamed the frozen north. Now
Wolf was without a king or queen for three winters. Its most powerful chieftain, Isarr Kronenstrom, is a bloodthirsty tyrant who worships Malar the Beast-Lord. He hunts Ten-Towners for sport and strikes
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
looting a long-abandoned city strikes up an unlikely partnership with a black dragon wyrmling to plunder an archaeological dig.
Young Black Dragon Connections d6 Connected Creatures
1 A
young black dragon has struck up a mutual assistance pact with a roper that haunts the ruins outside the dragon’s lair.
Adult Black Dragon Connections d8 Connected Creatures
1 An
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of wereravens that oppose Strahd—while trying not to expose the secret society to their mutual enemy. He thinks the wereravens might prove helpful when the time comes. Van Richten also wants to take
I love, I must keep them distant and hidden from my enemies.” Flaw. “I am cursed. Thus, I will never have peace.” Rictavio
Medium humanoid (human), lawful good
Armor Class 12 (leather armor
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
greater zombie (see appendix B). Between strikes the creature will gesture with its hands as if readying a spell. If it is struck by the golden mace it will make a roaring bellow (produced by a magic
instantly wither and disappear in a puff of dust, and the mace will shatter. If the characters investigate the room’s contents, they can see a jade coffer, the dead monster’s fallen crown, and a fine leather
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
contains personal possessions, a morningstar, a leather purse containing 50 ep, and a chunk of violet-colored crystal. The last item appears valuable but is in fact worthless. 5. Officer’s Quarters A wooden
25 ep, a dagger in a scabbard, and a leather whip. The officer carries the key to the chest and he wears a silver collar (15 gp). 6. Armory Shields of all sizes hang on the walls here, with javelins
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
before. The order strikes hard and fast, without waiting for the blessings of temples or the permission of rulers. The order believes that evil must be smashed, or it will swiftly overcome all
powers concerned with their mutual security and prosperity. Heading the coalition are rulers in the North and along the Sword Coast. Although alliance members have pledged to join forces against
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Their leader, formerly an adventuring rogue, wears magical studded leather armor that increases its AC to 13 (see “Treasure” below). These former citizens of the city died when Elturel was drawn into
Avernus. Their souls were corrupted by the terrible power of the plane, leaving them in these undead forms. Treasure. The ghoul leader wears +1 studded leather armor, carries an explorer’s pack, and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
middle chamber of the three. While motionless, the ooze is indistinguishable from a patch of wet stone. It is alerted when characters force open the door, and it strikes at the first character who
recovers from the disease. Treasure. Submerged in the corner of the eastern vault is the skeleton of an orc killed a century ago. The skeleton rests atop a rotted leather pouch that contains a potion of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
) necrotic damage.
[Tooltip Not Found]
Orc Nurtured One of Yurtrus When plague strikes a tribe, the hands of Yurtrus isolate the sick. The priests then minister to those who can be saved but not
enemy territory. Orc Red Fang of Shargaas
Medium humanoid (orc), chaotic evil
Armor Class 15 (studded leather)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11(+0)
DEX
16(+3)
CON
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Common
Shaman Druid with Survival +4; speaks Common and Druidic
Clan chieftain or great warrior Gladiator with hide armor instead of studded leather and Survival +5; speaks Common
Reghed
brute who worships Malar the Beast Lord. He hunts Ten-Towners for sport, bathes in their blood, and strikes fear into the hearts of his enemies. Several members of Isarr’s clan have deserted him or been
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
at the back of the stirge cave lies the desiccated corpse of a dwarf explorer who died here many years ago—part of the failed expedition. A leather pouch on its belt contains 35 gp. 16. High Cavern The
successful DC 10 Wisdom (Perception) check. A battered wooden chest with leather hasps holds 1,500 sp. 20. Scaly Lair The swift stream passes over a steep slab of bedrock in front of a short passage
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover. The book contains the spells Avarice has prepared plus the following additional spells
Dexterity saving throw or take 7 (2d6) acid damage.
Magic Missile (1st-Level Spell; Requires a Spell Slot). The simulacrum creates three darts of magical force. Each dart unerringly strikes one creature
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
G13, they find the burrowshark here with his trained bulette mount. Half the time, the pair is asleep. Treasure Stashed under his leather saddle “pillow,” Rorgrin keeps a small leather bag containing
complete. Characters can close the portal only by striking the monolith with Ironfang. When the elemental weapon strikes the monolith, it chips the otherwise indestructible stone, causing the portal to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
ruffians in leather armor play cards at one table, while two town guards eat at the bar and chat with the dwarf bartender. All eyes turn to you as the door opens.
This area is used as a mess hall for
desk to the west and four wooden chests to the east.
The desk has a single drawer, inside which is a leather-bound ledger detailing how much money the Onyx Scar has invested in the tomb excavation
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
between the two escarpments. It strikes at any creature that disturbs it, which includes characters scrambling up the slope. A climbing character with a passive Wisdom (Perception) score of 13 or
Sword Coast concerned with mutual security and prosperity. The order ensures the safety of the cities and other settlements of Faerûn by proactively handling violent threats, and order members work to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
begins to fade in color, and in 3 rounds becomes a translucent amethyst color with a black, amorphous center. A creature that touches or strikes the altar when it is in this form must succeed on a DC
devour 1d4 more creatures within the minute, but entity does not grant any additional desires. 2 Entity strikes everyone present permanently blind and does not grant any additional desires. 3 Entity
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the chambers. Teresiel is a member of the Emerald Enclave. She managed to conceal on her person a tiny leather packet that holds nine yellow seeds. Under the scrutiny of a detect magic spell, each seed
Flame!” The fire portal flares, and a gout of flame strikes Incinerath. With a howl of glee, the elemental transforms into Imix (see chapter 7). The Prince of Evil Elemental Fire then focuses on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Near the table, an enormous snake coils around a bluish corpse wearing a wooden rabbit mask.
The giant constrictor snake strikes at any who interrupt its meal. The cupboards are empty, but the dead
. Treasure. One of the ogres carries an oversized leather sack containing the corpse of an explorer, a Spell Scroll of Comprehend Languages, a dagger clearly used as a toothpick, and 80 gp. B55: Hidden
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
door. The walls of this room are lined with tall shelves stuffed with leather-bound tomes. An elegant wooden desk is situated under a stained-glass window. Atop the desk is a thick book with a furry
turn, energy from the rift strikes the creature for 22 (4d10) force damage, then teleports the creature, along with anything it is wearing or carrying, to a random unoccupied space atop one of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
calamity strikes nearby farms, families have been known to share their bounty to ease the humanoids’ food shortage. Such events are at the root of tales about magic beans and others about a human family
, it has no need for it. Frost giants do make leather, clothes, and bone tools and adornments from the animals they hunt, but those activities account for almost all of their craftwork. When frost
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Elvenkind. G11: Cave of the Skull A small silver coffer rests in the center of this cave. A bleached humanoid skull rests atop the box. A leather cloak lies near the skull.
The skull belonged to a wizard
sway as many of the characters as possible before she strikes. Drelnza fights to the death. Arcane Security. The inner sphere is cloaked by a permanent Mordenkainen’s Private Sanctum spell. The spell
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
before it strikes. Disabling the needle requires thieves’ tools and a successful DC 15 Dexterity check. If the check fails by 5 or more, the trap goes off, stabbing the character unless the character
-foot-square chamber is hewn from stone. It contains an upright keg fashioned of rusted iron. Rusted pipes lead from the keg into the floor.
If anyone shakes or strikes the keg, the sound of sloshing






