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Returning 16 results for 'name canaries reasoned pdf'.
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Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure. Premade Characters Name Species Class Cathartic Human Cleric
Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock Cathartic Fay Dalton View Character Sheet Downloadable PDF Dunil Fay Dalton
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure. Premade Characters Name Species Class Cathartic Human Cleric
Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock Cathartic Fay Dalton View Character Sheet Downloadable PDF Dunil Fay Dalton
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
name. Personal Goal: Get Your Revenge. Someone in the Redbrands nearly got you killed, and you sure would like to know who it was. And then you’d like to take your revenge—on that person, on Glasstaff
world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
name. Personal Goal: Get Your Revenge. Someone in the Redbrands nearly got you killed, and you sure would like to know who it was. And then you’d like to take your revenge—on that person, on Glasstaff
world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name You’ll
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name You’ll
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
knowing a fiend’s true name grants power over it, the hags used the books to ensure the yugoloths’ loyalty. They also used the books to capture the true names of other fiends that crossed them. It is
yugoloths demand much for their time and loyalty. Whatever promises a yugoloth makes are quickly broken when a better opportunity presents itself. Unlike demons, yugoloths can be reasoned with, but
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
knowing a fiend’s true name grants power over it, the hags used the books to ensure the yugoloths’ loyalty. They also used the books to capture the true names of other fiends that crossed them. It is
yugoloths demand much for their time and loyalty. Whatever promises a yugoloth makes are quickly broken when a better opportunity presents itself. Unlike demons, yugoloths can be reasoned with, but
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Barrel and Bucket 16 The Thirsty Crow 17 The Wandering Satyr 18 The Barking Dog 19 The Happy Spider 20 The Witch and Dragon *Roll a separate d20 for each part of the tavern’s name. Random Shops
1d20 Type 1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe Olga Drebas Joy Ang Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Barrel and Bucket 16 The Thirsty Crow 17 The Wandering Satyr 18 The Barking Dog 19 The Happy Spider 20 The Witch and Dragon *Roll a separate d20 for each part of the tavern’s name. Random Shops
1d20 Type 1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe Olga Drebas Joy Ang Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
impervious to damage. The golem can’t be reasoned with. It enters the altar again only if it perceives no threats on the dais. If it goes berserk, the golem abandons its role as guardian and leaves the dais
upon the heart of Melairbode and know the true power of dwarvenkind.” Any character who succeeds on a DC 20 Intelligence (History) check knows that Melairbode is the name of the ancient dwarven realm
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
impervious to damage. The golem can’t be reasoned with. It enters the altar again only if it perceives no threats on the dais. If it goes berserk, the golem abandons its role as guardian and leaves the dais
upon the heart of Melairbode and know the true power of dwarvenkind.” Any character who succeeds on a DC 20 Intelligence (History) check knows that Melairbode is the name of the ancient dwarven realm
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
instructions written in Draconic: “Ask and we shall find.” To use the orb, one must place one’s hands on it and speak the name of an object or a person. If the target exists on the same plane of existence as
door ceases to be an obstacle. This slaad is hostile toward all other creatures and can’t be reasoned with. Once inside, the characters can ascend the tower to its uppermost floor: A large telescope
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
instructions written in Draconic: “Ask and we shall find.” To use the orb, one must place one’s hands on it and speak the name of an object or a person. If the target exists on the same plane of existence as
door ceases to be an obstacle. This slaad is hostile toward all other creatures and can’t be reasoned with. Once inside, the characters can ascend the tower to its uppermost floor: A large telescope
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Their leader, Bonnie (see “Familiar Faces”), poses as a minor noblewoman going by the name Lymeria Lhaurilstar; she was hoping to have a fun night at the party, but she’s willing to help the
reasoned with. A successful DC 15 Intelligence (Arcana) check reveals that the pentagram prevents Osvaldo from manipulating his chains, and that the effect ends if another creature enters the area
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Their leader, Bonnie (see “Familiar Faces”), poses as a minor noblewoman going by the name Lymeria Lhaurilstar; she was hoping to have a fun night at the party, but she’s willing to help the
reasoned with. A successful DC 15 Intelligence (Arcana) check reveals that the pentagram prevents Osvaldo from manipulating his chains, and that the effect ends if another creature enters the area






