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                        Returning 24 results for 'names consult reflecting pdf'.
                    
                
                        
                            
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                                        names consult reflection pdf
                                    
                                
                                    
                                        names consult reflective pdf
                                    
                                
                        
                    
                
                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    âs grim energy.
Shadar-kai have ashen skin tones, and while theyâre in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
                                                
                                            
                                                
                                                     weight that humans have in our world. If youâd like to determine your characterâs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     be important: the lordâs keep, significant temples, and the like. For cities, add internal walls and think about the personality of each ward. Give the wards names reflecting their personalities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Escaping the Enemy Once the characters escape the City of Lost Names, theyâll want to rejoin the Kalaman forces. They can use the fargab to learn where Darrett and their allies are; otherwise, soon
                                                
                                            
                                                
                                                     after they escape the city, a small group of Kalaman soldiers finds them and leads them to the larger force. The upheaval in the City of Lost Names has caused a momentary interruption in the conflict
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     you like, you can roll 1d6 to determine which table to choose a name from, then roll 1d12 to get a name. You can also alter or combine names, pull from a book of names, or use a name inspired by a movie
                                                
                                            
                                                
                                                     or book.  1: Common Names   1d12 Common Given Name Common Surname   1 Adrik Brightsun 2 Alvyn Dundragon 3 Aurora Frostbeard 4 Eldeth Garrick 5 Eldon Goodbarrel 6 Farris Greycastle 7 Kathra Ironfist 8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     contemplate your place in the world there. View Character Sheet Downloadable PDF Tell the players to read over the character sheets; give their characters names; and invent the details of their
                                                
                                            
                                                
                                                     a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood  Your parents lived
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     gender. Titles such as âdaimyoâ are gender-neutral, as are most names. Clothing varies by class status rather than genderâinstead, people express their gender through perfumes. Bright citrus scents
                                                
                                            
                                                
                                                     consult ancestral spirits before making life-changing decisions, but the perspectives of the dead can be just as flawed as those of the living. Disagreements in large family clans sometimes result in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     stories might even be captured in song by one of the Proclaimers of the Covenant. Having a story chosen is a great honor and can make alliances and invitations to adventure easier to come by. Names
                                                
                                            
                                                
                                                     Most folk in Godsbreath go by a single nameâoften a nickname picked up in their youth instead of their given nameâpreceded by an honorific reflecting their age, profession, or standing in the community
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     deceive since childhood. Youâve been involved in dozens of schemes and feuds, and youâre likely still tied up in a few of them (consult the Zil Schemes table). Even if you have a good heart and noble
                                                
                                            
                                                
                                                     Persuasion, these skills are common in Zil society; you could take the charlatan or criminal background as a way of reflecting your Zil upbringing. As a player character, one question is why youâve left
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     respected leader or council 12 Religious leader or council   Tavern Names*   1d20 First Part Second Part   1 The Golden Lyre 2 The Silver Dolphin 3 The Beardless Dwarf 4 The Laughing Pegasus 5 The
                                                
                                            
                                                
                                                       1d20 Type   1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe  Olga Drebas  Joy Ang  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Although many dead are buried here, nothing indicates the names of the deceased. The templeâs followers believed that Dumathoin gives the Talhund new, secret names in death, so their mortal names arenât
                                                
                                            
                                                
                                                     d6 and consult the Crypt Hauntings table to determine the nature of the ghostly image or effect encountered there (or choose one that seems evocative). A haunting canât leave the location where itâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , fast-paced sport that draws a lively crowd. Characters can participate in the race as snail jockeys, but it costs 1 ticket punch to enter. On the Story Tracker, jot down the names of any characters who
                                                
                                            
                                                
                                                     three pixies to prepare it for a race. The snails are unusually fast, wear colored caparisons, and have numbered saddles strapped to their shells. Their racing numbers, names, and team colors are given in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    . Individual clans and kingdoms of dwarves might revere some, all, or none of these deities, and some have other gods unknown (or known by other names) to outsiders. THE LIFE AND DEATH DOMAINS
 Many
                                                
                                            
                                                
                                                    . Most clerics who choose this domain are evil NPCs, but if you want to worship a god of death, consult your Dungeon Master.
 Nonhuman Deities  Deity
 Alignment
 Suggested Domains
 Symbol
   Bahamut
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    â names resonate with power and inspire terror: Ashardalon, Dragotha, Klauth, Khellendros, Malystryx, Vaskar. Others are intricate and obscure, reflecting the grandeur of dragonsâ ancient language
                                                
                                            
                                                
                                                     whistles 
   7  Fiddles with tip of tail 
   8  Absently chews on or picks at teeth with swords, spears, or lances 
   9  Quickly forgets names and invents random nicknames instead 
   10  Burdens
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     martial weapon or a natural weapon, if it has one. The next creature hit by the touched weapon must succeed on a DC 15 Wisdom saving throw or experience short-term madness for 10 minutes. Consult the
                                                
                                            
                                                
                                                     plane or world, or held in check somehow by wandering stars, imprisoned in the vastness of the night sky.
 The names given to these terrible entities include such strange descriptions as Ityak-Ortheel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     the curtain indicates the plane whose Border Ethereal the curtain conceals; see the Ethereal Curtains table. The curtains are also distinguishable by texture and temperature, each one reflecting
                                                
                                            
                                                
                                                    . Roll 1d20 and consult the Ether Cyclone table to determine the effect on all creatures in the vicinity.  Ether Cyclone   1d20 Effect   1â12 Extended journey. Each character in a group traveling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Individual clans and kingdoms of dwarves might revere some, all, or none of these deities, and some have other gods unknown (or known by other names) to outsiders. Deities of the Forgotten Realms  Deity
                                                
                                            
                                                
                                                     choose it.
 A number of other deities, mostly evil ones, suggest the Death domain, which is detailed in the Dungeon Masterâs Guide. Most clerics who choose this domain are evil NPCs, but if you want to worship a god of death, consult your Dungeon Master.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     wizardsâ names translate as Abzin, Kaalin, and Sharisa. The inscription reads: âHere the Consortium of Three creates the Sapphire Sentinel.â Mural B This mural illustrates three wizards with odd hats
                                                
                                            
                                                
                                                     correctly requires a successful DC 14 Wisdom (Survival) check. If a Bedine is present to consult, the check succeeds automatically.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     altar, modest living quarters, a kitchen, and a dining area. The buildingâs only noteworthy feature is its reflecting pool, which is filled with holy water. Entering the Temple When the characters enter
                                                
                                            
                                                
                                                     crystalline demiplane that serves as the mummy lordâs tomb. WHAT IS AND WHATâS TO COME
 The presence of the charactersâ names in The Canopic Being points to the mummy lord oracle, Valin Sarnaster, having
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     language hear their names being called.  Random Encounters. The Drowned Forest Random Encounters table provides ideas for the sorts of encounters that can take place here. Check for an encounter once per
                                                
                                            
                                                
                                                     chance of each); roll a d20 again and consult the table.  Drowned Forest Random Encounters   d20 Encounter   1â3 1d4 awakened trees 4â5 2d6 zombies 6â7 1d3 shambling mounds 8â9 2d4 myconid adults and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (Itâs okay if multiples of the
                                                
                                            
                                                
                                                     hunkered down in the snow and harder to see. To determine what kind of herd is encountered, roll a d6 and consult either the Sea of Moving Ice Herds table or the Tundra Herds table, as appropriate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic. Bottle
                                                
                                            
                                                
                                                    â Tools to pick the Manaclesâ lock with a successful DC 15 Dexterity (Sleight of Hand) check. Map (1 GP) If you consult an accurate Map, you gain a +5 bonus to Wisdom (Survival) checks you make to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     the weight you can normally lift. Book (25 GP) A Book contains fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History
                                                
                                            
                                                
                                                     (Sleight of Hand) check. Map (1 GP) If you consult an accurate Map, you gain a +5 bonus to Wisdom (Survival) checks you make to find your way in the place represented on it. Mirror (5 GP) A handheld steel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     score of 10 and the ability to speak Common or Druidic. The druids use these awakened beasts as spies and messengers. Roll a d8 and consult the Awakened Beast Encounter table to determine what kind of
                                                
                                            
                                                
                                                     are some dwarf names, in case you need them: Bevris, Bolhild, Darrak, Dworic, Fallthra, Gardain, Harbek, Holst, Jarana, Kalanor, Morgrail, Nora, Nordak, Olunt, and Ulf. Chardalyn Berserkers The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     âSupernatural Giftsâ in the Dungeon Masterâs Guide). Roll a d8 and consult the Magic Goblet Charms table to determine which charm is bestowed. Each charm grants its recipient the power to cast a
                                                
                                            
                                                
                                                     KINGSPORT
 Scrivenscry is a vainglorious arcanaloth who roams the planes in search of the Books of Keeping, four lost tomes that hold the true names of every yugoloth ever created. The fiend stumbled on
                                                
                                            
                                        






