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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , armored reptile. A zaratanâs steps trigger shock waves severe enough to level structures. It expresses its rage through trumpeting calls and the occasional boulder or blast of debris it spews from
                                                
                                            
                                                
                                                    âs concentration is broken.
The shock wave deals 100 thunder damage to all structures in contact with the ground in the area. If a creature is near a structure that collapses, the creature
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     buried it under a stone near the palace of Erebos.
Tromokratis as a Mythic Encounter
Tromokratis numbers among the most powerful creatures a group of adventurers might face. If you wish to make an
                                                
                                            
                                                
                                                     encounter with the kraken truly legendary, Tromokratis might use its Hearts of the Kraken mythic trait. When this happens, it calls upon a reserve of strength just as it appears to be vanquished. After
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     within a volcano on the Elemental Plane of Fire. This fortress-palace is known as the Temple of Ultimate Consumption. Imix is quick to answer calls from the Material Plane, since he hungers eternally
                                                
                                            
                                                
                                                     form intermittent portals to the Elemental Plane of Fire, allowing elemental creatures into the mortal world to dwell near those points.
If Imix is destroyed or banished back to his home plane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Council of War The Saltmarsh Town Council calls a meeting with the adventurers who have been approached to undertake the next mission, in the presence of as many townsfolk as can fit in the modest
                                                
                                            
                                                
                                                     the meeting. She dislikes being on land and has trouble moving across the cobbled streets of Saltmarsh. Aryn is one of six merfolk occupying a kelp bed near the docks of Saltmarsh. Locathah. Sakith, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Day 1 The first dayâs travel is by foot through tangled marsh. The ground is what passes for dry in the mere: even âsolid groundâ is soggy, with water very near the surface. Lizardfolk porters carry
                                                
                                            
                                                
                                                     the trail, then a successful DC 15 Wisdom (Survival) check is needed to find it again. Each check equates to an hour of searching, which calls for a random encounters check.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
                                                
                                            
                                                
                                                     do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     
   6  Petra Rilenovich, a young prodigy who has gained local renown for her remarkable paintings of what she calls her âdream livesâ 
   7  Vanasia, the leader of a far-ranging Vistani band 
   8  Quentin LâArgent, the dragonborn son of human goat herders living near the ruined manor Argynvostholt.
                                                
                                            
                                                
                                                     Indirovich of the village of Barovia 
   2  Ez dâAvenir,* vampire slayer and protĂ©gĂ© of Rudolph van Richten 
   3  Vasilka, a flesh golem or reborn (see chapter 1) who lives in the abbey near the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     to investigate the boat, delaying that heroâs arrival in Grakenok. The dingy is doomed, but its lone sailor is easily saved. This precocious human commoner calls himself Kai and is impressed by whoever
                                                
                                            
                                                
                                                     occupant eventually fade from view and donât reappear. Whirlwyrm Spotted A giant splash reveals another whirlwyrm (use the giant crocodile stat block) swimming near the characters. If sailing characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    House of the Morninglord Sheriff Markham Southwell Shrine of Amaunator (god of the sun) Located near Bryn Shanderâs northeast market square, this modest converted house serves as a gathering place
                                                
                                            
                                                
                                                     sun regain its rightful place in the sky over Icewind Dale. She calls Amaunator âthe Morninglord,â a name that southerners use to describe Lathander, a god of the dawn and rebirth. Mishann views
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     spectators finally reaches High Hill. The grassy slope is spotted with trees and crumbled stone fencing. Near the base, several dozen soldiers in matching armor stand in even formation. The contrast
                                                
                                            
                                                
                                                     and calling for aid if someone gets hurt. To prepare for the battle, Mayor Raven calls out to those assembled, explaining the mercenaries will charge up the west side of the hill while the militia
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     calls for them. Rizzeryl offers the adventurers a reward if they destroy both Xanathar Guild outposts on this level (areas 9 and 20) and return with the heads of both guild leaders, whose names, he
                                                
                                            
                                                
                                                     deliver the heads of Nadia and Shunn, Rizzeryl gives them a stone key hidden in this room (see âSecret Compartmentâ below). If the characters attack him, Rizzeryl calls forth the wererats to defend him
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Calls down lightning on any ship that enters its aquatic territory. 5 Carries ships to an inescapable sargassum. 6 Dams a river or cuts off a cityâs sea access. 7 Devours all sea life near a fishing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     travelerâs feet. Wilderness Hazards. Any of the wilderness hazards described in the Dungeon Masterâs Guide might manifest near the dragonâs lair. Weather Changes Fog, storms, precipitation, and
                                                
                                            
                                                
                                                     affects nearby water, such as the way black and red dragons can foul the water near their lairs. Other regional effects related to water include the following examples: Beguiling Water. When a creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     directly to the sewers. Public facilities for those out and about can be found all around the Market and the Field of Triumph, and near the largest city squares. In places without ready access to sewers
                                                
                                            
                                                
                                                     or public outhouses, members of the Dungsweepersâ Guild make multiple rounds each day, collecting urine and excrement separately â for use in industry and agriculture, respectively. Take comfort that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     giants protect Nym and Mirran, who retreat to areas 6 and area 30, respectively, if seriously threatened. The crab and the other giants remain here. 15 Serissa, Uthor, Iymrith, 2 hill giants Uthor
                                                
                                            
                                                
                                                    . 31 5 steam mephits The mephits remain near the bath. 33 1 storm giant The giant remains here unless commanded by Uthor to go elsewhere. 34 2 storm giants, 9 giant crabs The giants and the crabs remain here until disturbed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , and the other six are closed.
 A narrow staircase ascends the circular wall. Near the foot of the stairs is a painted wooden box three feet on a side. A crank protrudes from one side of it, causing it
                                                
                                            
                                                
                                                     calls for them. If the characters witness the soldiers emerge, read: The beat of a drum erupts from out of the woodwork as all six small doors spring open at once. A troop of cask-shaped tin soldiers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Voice of War However the characters choose to respond to the army near Vogler, their plans are derailed by unexpected visitors. As the characters prepare, a messenger in black-and-red armor arrives
                                                
                                            
                                                
                                                    : Beneath the carvings of leaping fish etched into Voglerâs open wooden gate, a human in black-and-red scale mail sits astride an armored warhorse. She holds out a rolled parchment and calls out, âWho
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    -packed ways to get things moving.  Story Kickoff   d6 Event   1 On a quiet night, the tavern door bursts open and a group of soldiers calls for one of the party members by name. 2 An explosion rocks a
                                                
                                            
                                                
                                                     market, sending things flying. 3 A vehicle crashes near the party: people are hurt and need help, and whatever caused the crash is still around somewhere. 4 Two groups of people start fighting each other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     whirlwyrms and approaches. The captain is shocked to see whirlwyrms, as they typically hunt near Grakenok, a bariaur community across the bay. If the whirlwyrms are moving into the bay, Bkol suspects
                                                
                                            
                                                
                                                    , respectively. The characters can travel to Grakenok however they like. It would take their walking castle days to circle the bay and reach Grakenok, so Bkol offers them use of the Courier. As with all places
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     share the details from the Missing Excelsior Residents table. Missing Excelsior Residents  Name Type Last Seen at⊠  Adorae Dragonborn Her home Changle Gnome An alley near the Godstrand Irruwabi Human
                                                
                                            
                                                
                                                     ask to go to Sincerityâs home, Varrel directs them to a tower of comfortable apartments. He wonât go with them, as a lantern archon calls him away for some official errand. The characters can decide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Awarding Magic Items Awarding magic items is the purview of the DM. You can award a magic item because the story calls for it or the players would be especially pleased to have it. This section helps
                                                
                                            
                                                
                                                     28 23 19 11 100  Justyna Gil  Downloadable PDF Magic Item Tracker You can use the Magic Item Tracker sheet to track how many magic items the characters have acquired. Each time the characters get a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    -known region located near a ruined castle with monster-filled dungeons Bandit Kingdoms, the Four to six bandit lords Feuding kingdoms ruled by greedy bandit lords with private armies Barren Wastes, the
                                                
                                            
                                                
                                                     Bargra Yefkos (human) Land of the Wolf Nomadsâhorse riders engaged in war against Iuz  Baklunish Nomads The Chakyik and Wegwiurâcalled Tiger Nomads and Wolf Nomads, respectively, by their neighborsâare
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     outside the parlor (area C8). Near the stairs is a partially open door through which the kitchen (area C7) can be seen. A short hallway connects to the dining room (area C6). C6. Dining Room This
                                                
                                            
                                                
                                                     dishes are stacked near a washbasin, waiting to be cleaned. C8. Parlor The centerpiece of this parlor is a gold-inlaid low table, around which a handful of overstuffed chairs and sofas are neatly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     growing in patches on the walls dimly lights the entire cave.
 Fungi. Gardens of barrelstalk, ripplebark, timmask, and tongue of madness grow throughout.
 Mage. Near the north wall, a slight woman
                                                
                                            
                                                
                                                     memory is fuzzy on where and when she met her talking toad during her Underdark exploits. The quasit, which Darribeth calls Teeha, has not revealed its true form to her. In the form of a toad, it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Khyber, published in THE KORRANBERG CHRONICLE
   Floating Ambushers. A grell prefers to ambush lone creatures or stragglers, hovering silently near the ceiling of a passage or cavern until a suitable
                                                
                                            
                                                
                                                     monstrous inhabitants of the dungeon complex it calls home, staying out of the adventurersâ way as they dispose of larger threats while waiting for the right time to strike.
 
   Grell
 Medium
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     supplies lay destroyed on the floor of this hut near the corpse of an old woman lying face down in a pool of dried blood. Manda Gutterpunch ran this shop that serviced the fishers in the village. A
                                                
                                            
                                                
                                                     watches the sea for shoals from a cliff and calls out to ships below in danger of beaching. Umberlee Shrine The door to the one-room shrine of Umberlee, goddess of the sea, is unlocked. Characters who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                    . She retreats from close combat and conceals herself in the water. The nereid has a pet named Chac, a giant lightning eel (see appendix B). If she calls to Chac for aid, she does so on her turn when
                                                
                                            
                                                
                                                     she uses Water Lash. The waters begin to heave and boil, and the watery form of a human with an elephantine head, wearing an elaborate headdress and holding a trident, rises up. The eel comes near the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     have the ability to devise and cast a ritual, similar to Gromphâs but nowhere near as dangerous or foolish, that will draw the most powerful demon lords together to the site of the original summoning
                                                
                                            
                                                
                                                     other means to deal with the problem on his own. If the adventurers are willing to ally with him, Vizeran further outlines his needs. He explains that the ritual is powered by a unique talisman he calls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     them he and his son need help and inviting them to discuss details at his home. Meeting Fellik Valderâs home, a tiny shack near the town dump, is made of rusted metal plates and scavenged wood. It is
                                                
                                            
                                                
                                                     door, read or paraphrase the following text: Once youâre inside, Valder calls out in a worried voice, âFellik?â A moment later, a young man enters the space from a curtained-off bedroom. He resembles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     and rises through a hole in the ceiling above. Magnificent treasures gleam among a pile of coins heaped around a square granite pillar. Near the pillar lounges a mighty red dragon.
 This area is
                                                
                                            
                                                
                                                     Airship (area G12)âif he hasnât alreadyâand hurries to the dragonâs aid. He calls for the dragon to fly up toward the ceiling of the cavern, allowing the githyanki to teleport onto his back. If Bloodied
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     inhabitants topples near Vallaki. Beneath lies the tomb of an ancient nosferatu (see chapter 5) who calls himself Duke Gundar; he immediately takes a disliking to Count Strahd von Zarovich. 
   7  From
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     of bestial super soldiers. He works to perfect what he calls his âprimal serum,â an elixir that inflicts those injected with a random form of lycanthropy. He seeks to use the characters as test
                                                
                                            
                                                
                                                    âattacks work bands from Lekar and survivors upon the roads. The characters are enlisted to serve as guards. 
   5  The characters are sent to investigate a fallen star that crashed near the village
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     but now has only one battered tower near the south road. A wraithâthe tormented remnant of a long-dead garrison commanderâstands watch. When it detects visitors, the wraith lets out a shriek that
                                                
                                            
                                                
                                                     much damage on a successful one. In addition, each object in that area that isnât being worn or carried takes 35 (10d6) fire damage.  The ruins near Strixhaven are watched over by strange creatures N4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     combat, grumbling that the characters are âpuny cheapskates.â If the ogre drops to half his Hit Points or fewer, he calls to Cindertooth in area E3 for aid. Hiring the Ogre. Oggdug is accustomed to
                                                
                                            
                                                
                                                     about either of the off-limits caves, the ogre sighs mournfully and tells them his tragic story. Oggdug once shared this cave with his older brother, Zurf, before Zurf was killed by an owlbear near its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     dining room. E10. Private Dining Room The mounted head of a displacer beast hangs on the east wall near a small armoire to inspire this areaâs name: the Displacer Beast Room. E11. Large Guest Room
                                                
                                            
                                                
                                                     wardrobe is a rug of smothering that attacks anyone other than Alan who steps on it or opens the chest. Treasure. The chestâs interior is divided into three equal-sized compartments containing 91 gp, 176 sp, and 288 cp, respectively. Alan uses this money to pay his staff and maintain the tavern.
                                                
                                            
                                        





