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Returning 35 results for 'near century resist pdf'.
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
wary eye on the efreeti;efreet who have built a tower near the dragon’s lair, and indirectly aids any who oppose the efreet.
7
An iron golem ferries visitors across the lava moat
Monsters
Fizban's Treasury of Dragons
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
;and ideally forgotten—by other creatures. They are most comfortable in extreme heat, so they frequently choose lair sites in the sides of volcanoes or near geothermal vents.
An emerald dragon
Monsters
Fizban's Treasury of Dragons
magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the Monster Manual is a typical adult, at least a century old and boasting a valuable hoard. You can
from its slumber.
Dragon Turtle Lairs
Dragon turtles make their lairs in underwater caves and coral reefs. Most such lairs are situated deep beneath the waves near the ocean’s floor
Species
Mordenkainen Presents: Monsters of the Multiverse
of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of
.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races
Species
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure
Backgrounds
Tomb of Annihilation
century old.
Suggested Characteristics
Few archaeologists can resist the lure of an unexplored ruin or dungeon, particularly if such a site is the source of legends or is rumored to contain
Species
Mordenkainen Presents: Monsters of the Multiverse
were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure
Species
Mordenkainen Presents: Monsters of the Multiverse
Underdark near the lairs of the earliest dragons. In some lands, kobolds serve chromatic or metallic dragons—even worshiping them as divine beings. In other places, kobolds know too well how
is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview Lady Tanamere Alagondar was a royal scion of Neverwinter more than a century ago. Along with two parties of adventurers, she fought and killed Azdraka, a green dragon that had long
terrorized the High Road. Lady Alagondar died in the battle and was laid to rest beneath a barrow near where the dragon fell. The remains of her fallen compatriots and the corpse of Azdraka were sealed in the barrow with her, in accordance with Lady Alagondar’s dying wishes.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rule of Chakuna, the Shuaran fear her deeply and might aid those who resist her, defining their relationships with strangers through a prickly, easily offended sense of honor. The Shuaran constantly
guard against a local shrewdness of howling apes to the south near Yakum Beach. A soft and menacing whooping in the distance can be heard in the village at all times.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, and an outhouse stands near the edge of the forest to the north. Both are made from chocolate planks.
Characters can freely devour the sweets that adorn the cottage. A consumed sweet is magically
replaced after 10 minutes. A character who samples any of the confections on the cottage’s exterior feels a strong desire to enter the cottage but can resist the temptation. Andrew Kolb Map: Candy CottageView Player Version
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
built, but the tortles of the island know the following bits of lore about Dangwaru and its original inhabitants: Almost a century ago, a storm caused a ship to crash near High Horn. After pulling
Dangwaru (The Typhoon Palace) The Typhoon Palace (see map 3) has stood for almost a century. If the characters are of 3rd level or lower, they will need to rest and recuperate between palace
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
beneath the Stone Tooth: a rugged, forested hill crowned by a bare rocky crag. There Durgeddin and his followers founded the stronghold of Khundrukar. About a century ago, a member of Durgeddin’s clan
haunt such places. Today legends of Durgeddin’s Vengeance (or the Smith’s War) and the extraordinary blades the dwarves forged in anger still surface from time to time in the lands near the Stone Tooth.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
settlement remained. It was named in her honor, with Citlán roughly translating to “the place near Citlali.” People began calling the skeletal figure La Catrina for her elegant clothing. San Citlán’s
history is rife with conflict. After years of failed invasions over its first century of existence, the city was overcome and occupied by a colonizing force. Colonial rule lasted for two hundred years
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Commerce Saltmarsh might be encrusted in sea salt and reek of rotting fish guts, but there is gold aplenty in the coffers of its citizens. For more than a century, the ships of Saltmarsh have worked
the rich fishing grounds along the coast. Trade ships from near and far have been using the docks to unload their goods, and lately more ships have come to call as the dwarven mining operation grows
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
how small you may be, you won’t back down from a bully. Halfling Flaws d6 Flaw 1 You can’t resist poking your nose where it doesn’t belong. 2 You are very fidgety. Sitting still is a major challenge
and woke up near a human city. You were so thrilled with the strange sights and tasty food that you never turned back. 3 What started off as simple pumpkin pillaging from nearby farms turned into your
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
in extreme heat, so they frequently choose lair sites in the sides of volcanoes or near geothermal vents. An emerald dragon’s lair is a maze of twisting tunnels, interconnected caverns, or crumbling
volcano. The vaults fell into disuse over a century ago when an upwelling from the lake at the caldera’s center collapsed a portion of the vaults and flooded their halls with boiling water and noxious
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
points, it re-forms 24 hours later in a random location within the Obstacle Course and remains there until encountered again. Over a century ago, Fidelio began his campaign to single-handedly rid
character who allows the possession forgoes the saving throw to resist the effect, and you can allow the player to continue running the character. While possessed, the character gains the following
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Ideal 1 Change. I will metamorphose into every kind of hag and live a century as each, becoming something even greater in the end. (Chaotic) 2 Community. Loneliness is the path to madness. That is why
destroy both of us simultaneously. 8 The ones who looted and burned my home will pay for their offense. Hag Flaws d6 Flaw 1 I am too eager for gossip. 2 I can’t resist flirting with a handsome man
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 8: The Village of Krezk The fortified village of Krezk lies near the edge of Strahd’s domain, and the wall of mist that marks the border is clearly visible above the treeline. Yet even here
Strahd’s acts of terror against them. For years afterward, the villagers of Krezk avoided the place, fearing that the abbey was cursed, haunted, or both. Then, over a century ago, a pilgrim from a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
chasm by the mad golem in area 2), four dead gargoyles in pieces, and the bones of a dwarf (a miner who slipped and fell into the chasm over a century ago). The miner’s pick lies near the bones.
-digested topaz (50 gp). 13e. Old Campsite A ring of fire-scarred stones near the north wall of this 10-foot-high cave marks a long-abandoned campsite. Someone has used a knife to scratch the following
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
once it leaves the sphere, which is generated by the mithral spindle. No saving throw is allowed to resist the shrinking effect, and nothing short of divine intervention can suppress the spindle’s magic
in the caverns around this area, Qurrok climbs up to the ledge closest to the disturbance. If doing that puts him anywhere near his pet cave bears in area 14, he summons them to his side with a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Citadel Adbar In the extreme north of Faerûn, near the Cold Wood, lie the Ice Mountains. There, in the bitter cold, stands the eternal fortress of Citadel Adbar, the last great remnant of the
for battle. I served in the Guard for a century, but I’ve yet to test the newcomers to see just what they’re made of. If you are fortunate enough to be granted entry to Adbar, be wary of walking
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
remarkable, but there, in the midst of a wilderness with nothing to set it apart for greatness, a mortal man murdered Bhaal, the god of murder. This is no tall tale. Even a century after Bhaal’s blood was
proved to be a malign power, statues of both Cyric and Bhaal were erected on the ends of the bridge, the two gods facing each other (though it is said Cyric stabbed Bhaal in the back). About a century
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and turns a near miss into a hit, but she then drops the sword. A character narrowly escapes the full brunt of a Fireball spell but has the Prone condition. A character fails to intimidate a kobold
rules cover what happens on a natural 20 (it’s a Critical Hit) or a natural 1 (it always misses). Resist the temptation to add additional negative consequences to a natural 1 on an attack roll: the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wyrmlings or adult dragons, the wyrmlings stash their hoards in their own distinct portions of the lair. Otherwise, they keep their treasure in secret caches near where they sleep. Young Dragons As dragons
to cause the rise and the ruin of dynasties Adult Dragons A dragon’s transition to adulthood is measured by two milestones: a century of life and a hoard worth around 15,000 gp or more. A hoard of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
caches across the planes. Sora Kell and a Dreamer Appearances. Unlike some other immortal patrons, Sora Kell’s physical form has not been seen on Eberron for over a century. Perhaps she has set a
daughters for aid if they should ever find themselves in or near Droaam. They can also count on the aid of Daask, a criminal gang in Sharn, which is controlled by Sora Katra. Lords of Dust. Ancient fiends
Compendium
- Sources->Dungeons & Dragons->Monster Manual
catastrophic pain, or magical blasphemies, wraiths spread suffering and the torment of undeath. Humanoids that die near a wraith might be entrapped by the foul spirit and rise as specters bound to the
villain.
3 A legendary villain who returns once a century.
4 Locals’ fear of a superstition or legend.
5 The memory of a tragedy.
6 A profane idea or foul piece of lore.
7
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
folk of the world. Emerald Dragon Wyrmling Connections d6 Connected Creatures
1 Blood hawks routinely accost an emerald dragon wyrmling who lairs near the hawks’ nest.
2 An emerald
emerald dragon wyrmling how to safely observe Humanoids without being detected.
6 An adult emerald dragon keeps a wary eye on the efreet who have built a tower near the dragon’s lair, and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
copper dragon working through various intermediaries.
5 An adult copper dragon wants griffons nesting near the dragon’s lair gone but hopes to have the griffons—and their eggs—relocated rather than
haven.
5 A dryad dwelling in the woods near a young copper dragon’s lair helps to ward off intruders.
6 A child’s imaginary friend is a very real young copper dragon who can cast
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that resist the town’s volatile nature—nothing remains for long. Most homes and businesses are owned by githzerai, sculpted from currents of instability into ordered redoubts: towers of latticed
characters to help him sniff out members of the Sha’sal Khou on behalf of Vlaakith the Lich-Queen. 4 Slaadi flock to their nest in Xaos for a ritual that occurs once every century. Afraid of becoming hosts for slaad tadpoles, townsfolk beseech the characters for aid.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gems flash in its eye sockets.
A human skeleton lies crumpled near the statue’s feet. Several of its bones are obviously broken, but it’s impossible tell whether these injuries happened while the
that it has advantage on Strength (Athletics) checks to resist being pushed. It doesn’t pursue enemies off the bridge unless they continue using ranged attacks or spells against it after retreating. The






