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Returning 35 results for 'near channel retreated pdf'.
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Monsters
Bigby Presents: Glory of the Giants
giants who retreated from the world in ages past. Over the course of centuries, the elemental nature of these giants—aided by infusions of energy from the Elemental Planes—grew to dominate
strike. At other times, particularly when near metal or solid earth, the hulk seems on the verge of dispersing entirely, losing its last shreds of cohesion as a single entity. Its mental state is
Monsters
Bigby Presents: Glory of the Giants
hold their own in contests of strength with ogres. Goliath giant-kin can also channel the magic of their giant relatives into mighty melee attacks.
Though they are not part of the ordning, goliath
they live alongside, so goliath giant-kin dwelling near frost giants boast of their might, while those dwelling with stone giants cherish artistry.ColdGiant’s Strikes (Recharge 5–6
Monsters
Bigby Presents: Glory of the Giants
often slumbers high in the sky or deep in the ocean, where the tumult caused by the scion’s restless sleep has little effect on the world. If it drifts too near the ground or the ocean surface, it
first empires of giants until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See
Monsters
Bigby Presents: Glory of the Giants
caused by the scion’s restless sleep has little effect on the world. If it drifts too near the ground or the ocean surface, it causes mighty storms or fierce maelstroms. A scion’s slumber
claim: they are Annam’s grandchildren, and they occupy a privileged place among giants. On some worlds, these scions ruled the first empires of giants until Annam retreated into seclusion. On
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
wary eye on the efreeti;efreet who have built a tower near the dragon’s lair, and indirectly aids any who oppose the efreet.
7
An iron golem ferries visitors across the lava moat
Monsters
Fizban's Treasury of Dragons
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
;and ideally forgotten—by other creatures. They are most comfortable in extreme heat, so they frequently choose lair sites in the sides of volcanoes or near geothermal vents.
An emerald dragon
Monsters
Fizban's Treasury of Dragons
refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel
antics sometimes cause avalanches that threaten nearby villages.
5
An adult crystal dragon enjoys shaping the ice and snow near a den of troll;trolls into a labyrinth and watching the trolls try to
Monsters
Fizban's Treasury of Dragons
light, or channel positive energy for healing and nurturing.
Creating a Crystal Dragon
Use the Crystal Dragon Personality Traits and Crystal Dragon Ideals tables to inspire your portrayal of
Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A clan of dwarves has discovered a self-renewing vein of quartz near an
Species
Mordenkainen Presents: Monsters of the Multiverse
Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin tones, which can
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
Backgrounds
Guildmasters’ Guide to Ravnica
The prospect of immense wealth is the promise of membership in the Orzhov Syndicate. All of the guild’s endeavors channel wealth from Ravnican society into the ranks of the Orzhov — and
you can work your way into a more prominent position.
Regardless of your past and the wealth of your family, your initial status with the guild is near the bottom, until you have proven your value
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K70. Kingsmen Hall This thirty-foot-square room is a shambles. Scattered furniture lies in heaps near the walls. Broken bones lie scattered amid crumpled and crushed plate armor. Shields and swords
wall.
After Strahd was transformed into a vampire, several of the castle guards retreated to this room, but Strahd caught them and slaughtered them in a brutal show of violence. Removing one of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
sunken ledge described in area 17. It is fed by an underground stream that enters from the northwest at a depth 100 feet below that of the ledge. Its run-off flows through a channel to the east
, above the ledge, near the ceiling of the cavern. Any creature that enters the boiling lake takes 44 (8d10) fire damage immediately and again at the start of each of its turns for as long as it remains in the lake. Map 4.4: Boiling Lake
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Niko Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
also included above.) Level 2: Channel Divinity You can channel divine energy directly from the Outer Planes to fuel magical effects. You start with two such effects: Divine Spark and Turn Undead, each
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Monster Manual
retreated into cavernous trenches and Underdark seas. In these hidden realms, kuo-toa brood over all they’ve lost and forgotten, nursing plots to avenge themselves for slights that might never have
weapons. Drow, dwarves, and gnomes dwelling in the Underdark, as well as surface communities near submerged subterranean passages, are frequent targets for kuo-toa raids and other plots. Kuo-toa
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, read or paraphrase the following text: Amid the vast desert, a great pyramid rises from the sands, barely touched by time. Stairs ascend from the sand to an opening in the pyramid.
Near the base of
the stairs rests an empty basin one hundred feet in diameter. South of the basin, a deep stone channel cuts a path into the desert ground.
The pharaohs of Bakar built pyramids not merely as burial
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
might dwell here at your discretion. Once the characters near the fountain, the caverns narrow into a small underwater channel the characters must swim through, as detailed in area X6. If the characters use this route, they enter the tomb soaking wet.
town. Near Ironbed Grotto’s easily found entrance, an underground river winds through the caverns, eventually feeding the fountain in area X6. The cave network is devoid of town guards, but monsters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
defend the sages and obey their every order—to meet with Derwyth, a fellow star-watcher near the star’s estimated point of impact. In the tower hands’ absence, Shalfey’s power-hungry successor, the sage
Piyarz, saw his mentor was unguarded and vulnerable. Piyarz and his mutinous faction of apprentices attempted a coup, but Shalfey fended them off and retreated to the safety of his sanctum, where he
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
retreated to their homes while several bounty hunter guards have set an ambush for anyone coming down the road, crouching low and hiding behind the wall near the archway. A character who is looking for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
position near the adventurers’ location, hoping to catch the adventurers unaware. Ambushers try to hide and, once hidden, take advantage of any opportune moment to attack. Fortify. The creature attempts
is underway. A creature that passes near an ally while moving to investigate a disturbance might ask that ally to accompany it. If you can’t decide what an alerted creature should do, have it make a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
in extreme heat, so they frequently choose lair sites in the sides of volcanoes or near geothermal vents. An emerald dragon’s lair is a maze of twisting tunnels, interconnected caverns, or crumbling
has the following features: Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair. Great Hall. The emerald dragon resides in a grand rectangular hall near
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dark Elves (Drow) The drow are descended from the dark elves who retreated into the Underdark after the Crown Wars. They are infamous for their cruelty, evilness, and drive to dominate. For much of
near entrances to the Underdark, because they are harmed by the light of day, which weakens them and their magic. Drow who become adventurers often do so after fleeing the oppressive, cruel theocracy of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
afoul of the golem in area 2 and was mortally wounded. It retreated to this cavern and died here. Treasure. Cutting open the xorn’s carcass reveals an undigested ring of x-ray vision and a lumpy, half
-digested topaz (50 gp). 13e. Old Campsite A ring of fire-scarred stones near the north wall of this 10-foot-high cave marks a long-abandoned campsite. Someone has used a knife to scratch the following
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
assembled from scrap iron on both sides of the chamber. A spiral path circles into the center of the room, marked off by small stone pylons.
Two derro stand by a large cauldron in front of a tent near
” sidebar). Spiral Path This path helps to channel the ritual magic the cultists use to tame the cave bears. Though the ritual is currently inactive, the area radiates a faint aura of enchantment under
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
+1 L14: Basilisk Den Defeated the basilisks +1 One or more characters gained the petrified condition −1 Recovered the treasure near the basilisk’s nest +1 L15: Rainbow Cavern Defeated Lludd the
a cleric or paladin’s Channel Divinity feature against the ghasts +1 L19: Cave of Crystals Attacked the xorn −1 Sent any xorn home +2 Enlisted the help of the xorn +1 L20: Pool Caverns Freed
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
clans and other Humanoids. Though they rarely stand more than 8 feet tall, goliaths can hold their own in contests of strength with ogres. Goliath giant-kin can also channel the magic of their giant
: Diancastra, Hiatea, and Iallanis. They also tend to extol the same virtues as the giants they live alongside, so goliath giant-kin dwelling near frost giants boast of their might, while those dwelling with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
perished, having forgotten that too much of anything—even happiness—can be fatal.
The Basilisk’s Greed. In Pharika’s earliest days, her mind overflowed with knowledge, and she retreated to a secret
festival in hopes of receiving a miraculous cure, and the truly devout imbibe near-lethal doses of poison, trusting Pharika to oversee their recovery. In some tales, a cobra with rainbow scales appears
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
here — 3 yuan-ti purebloods, 2 yuan-ti malisons (type 2), and 1 yuan-ti abomination priestess — along with any yuan-ti and lizardfolk that retreated from previous encounters. The yuan-ti and
lizardfolk stand in the shadows of the flickering green flames, ready to attack but understanding that the adventurers are a serious threat if they’ve made it this far unscathed. At the back of the room, near
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
yuan-ti are here—3 yuan-ti purebloods, 2 yuan-ti malisons (type 2), and 1 yuan-ti abomination priestess—along with any yuan-ti and lizardfolk that retreated from previous encounters. The yuan-ti and
lizardfolk stand in the shadows of the flickering green flames, ready to attack but understanding that the adventurers are a serious threat if they’ve made it this far. At the back of the room, near an
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
descendants of storm giants who retreated from the world in ages past. Over the course of centuries, the elemental nature of these giants—aided by infusions of energy from the Elemental Planes—grew to
lightning strike. At other times, particularly when near metal or solid earth, the hulk seems on the verge of dispersing entirely, losing its last shreds of cohesion as a single entity. Its mental state
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
surface. Knifepoint Gully near Feathergale Spire leads to the Temple of Howling Hatred. The Dark Stream flows under Rivergard Keep, leading to the Temple of the Crushing Wave. The Ancient Stair
temples while its elemental prophet is still alive, the prophet gathers reinforcements and sends them to attack the intruding party. The prophets can organize this strike even if they have retreated
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
plumbing connected to the underground river nearby. The gas lamps are turned on and off by stone switches on the walls near the doors. Iron faucets control the flow of hot and cold water through iron pipes
serpents retreated into the woods and died long ago.)
Altar. Against the northwest wall stands a bloodstained wooden altar decorated with silver and bronze designs of claws, fangs, beaks, and eyes. Piled
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Mogis Mogis exhorts his followers to channel their hatred and rage into ever greater acts of cruelty and violence. He demands actions over words, making his followers an active and
Mogis and regularly hold bloody rites in his honor. Warchanters, the minotaur clergy of Mogis, whip their marauders into a near-mindless frenzy before battle; the ensuing slaughter gives glory to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sea wall protects the polis’s port on the Bay of Meletis, while a lengthy channel cuts through the surrounding land to reach Meletis Harbor on the Siren Sea. Pyrgnos Many Meletians speak of the “edifice
structure as well as a metaphorical one: the Pyrgnos is a glowing stone tower standing near the coast. It is literally formed from the collected learnings of the polis, recorded on carved stone tablets and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Village The grippli village is set near the sea in a brackish marsh. Rising from the muck are circular, domed mud-brick buildings that the grippli use for homes and storage facilities. The carapaces
small boats remain tied up at these piers, the others having been used by the grippli who retreated to the trading post. The yuan-ti have no interest in the small boats that are moored here—meaning that






