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Returning 25 results for 'near charms revelation pdf'.
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Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Thieves in the Wind When the characters find a town that has chwingas living in or near it, the flame in the lantern of tracking (elementals) turns green as they approach the edge of town, whereupon
following: A charm of animal conjuring, a charm of heroism, or a charm of vitality, all of which are described in the Dungeon Masterâs Guide. One of the charms described in the âNew Chwinga Charmsâ section
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) 5 The archmage Porphura isnât dead at all. She lives still as a lich who rules the island in secret. (False) 6 Singing sea chanteys charms creatures in the garden. (True only for leprechauns; see
appendix B) 7 Eating or drinking the gardenâs bounty traps a person there forever. (Partially true; refers to the Fountain All Heal) 8 There is a cave near the garden in which wishes are granted. (True; refers to the Cave of Echoes)
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
supernatural charm of the DMâs choice. See the Dungeon Masterâs Guide for more information on supernatural charms.
Natural Shelter. The chwinga magically takes shelter inside a rock, a living plant, or a
came to Icewind Dale with immigrants from Chult and made new homes for themselves in and around Ten-Towns. Those that remained near civilization adopted the garb of their humanoid neighbors, creating
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of the winds, the rustle of leaves, the ingenuity of land-dwelling inventors, or any of countless other surface-world charms, every triton living beyond the waves does so for their own reasons. In some
, obliterated by the might of the kraken.
Yet the kraken carried on, moving toward a coastal human settlement. Amid the ruins of his home, Dalakos had a revelation. Working desperately, the triton
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and in Acererakâs entry in appendix B. Marian doesnât realize exactly how dangerous the complex here is. Magic Items. Marian has a Lantern of Revealing sitting near her and a Gem of Seeing strapped to
charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this bookâs introduction. Francesca Baerald Map 7.2: Tomb Complex
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that the left side of her face sags much lower than the right. As the giant draws near, she skids to a stop, rests her greatclub on one broad shoulder, and says, âNeed any help?â
Tinjong avoids the
she returns, however. The chwinga likes music and bestows a supernatural charm (see âNew Chwinga Charmsâ) upon the first character who spends at least 1 hour playing music for it.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ceiling, and when you look up, you see a distorted view of the room you left behind.
Characters standing near the wall carving can see characters trapped in the maze but canât hear them. Similarly
top of the walls or flies beyond them is expelled from the maze, taking 22 (5d8) force damage and reappearing with a loud pop in an unoccupied space near the wall carving. Finding a Key. Any character
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. A giant hyena attacks a mastiff near the statue of Zariel (area I2). A hezrou pounds on the door to the temple of Lathander (area I3), trying to force its way inside. Have the players roll
stop the demon lords each gain a charm of restoration. (See âCharmsâ in chapter 7 of the Dungeon Masterâs Guide for the benefits of these supernatural gifts.) Characters who canât or wonât answer the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
in his former lair near Bloodstone Pass, Tamarand currently resides in the Vaasan wilderness and keeps his exact location a closely guarded secret.
Gallery. A passageway running left from the grand
the dragonâs lair value fairness and justice over their personal feelings. Liarâs Revelation. Within 6 miles of the dragonâs lair, any creature attempting to tell a deliberate lie must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
can earn his release from the coffin along the way â by any means possible. Value to the Party. Originally native to an area near the Barrier Peaks, Ctenmiir has much experience with the initial route
lineage goes back to Levistus (see Mordenkainenâs Tome of Foes), and he keeps his horns adorned with rings, coins and other charms, some of which he claims are powerful magic items ready to be called on
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teleported creatures arrive in an empty space near this oval, regardless of their intended destination in the Mournland. A creature that studies the reflection of the Mournland in the oval clearly sees the
â reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this bookâs introduction. Treasure. A character who searches the area and succeeds on a DC 14
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Gertrude, a chaotic neutral cyclops who was the lone survivor of an attack on a supply caravan near the ruins of the city of Ched Nasad. Makubli (see area W2) captured Gertrude weeks ago and brought her
cyclops fears a terrible fate for the miners. Regardless of the charactersâ reaction to this revelation, learning it counts for the purposes of the Power of Secrets rules in this bookâs introduction. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
good-natured visitors of all walks. As the characters explore the village, play up its quaint charms and hospitable locals.
Vogler should begin to feel like a home away from home for the characters
festival ground. An iron bell hangs atop a tall pole near the mayorâs house. In times of need, anyone who vigorously rings the bell summons the mayor and 2d12 volunteer militia members (guards) who arrive
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
in them. Dyson Logos Map 10.3: Ruinous Citadel View Player Version Y1: Drill Field Several bloated spiders with wolf heads move back and forth on the black sand near the citadelâs entrance.
Nine
of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules. At your discretion, if the characters help Naxa return to her sister and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants.â The adventurers fight their way up the ordning until their final confrontation with the fire giant kingâand the revelation that the giants are merely pawns in the schemes of some sinister drow
settlements near the giantsâ realm. 2 Convinced she is the rightful ruler of another giantâs domain, a giant launches an invasion, heedless of the inhabitants of the lands between the giantsâ realms. 3
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
port. Three years ago the mission launched, but the Marshal never made it to the first stop. Harpies serenaded the travelers, luring the vessel shoreward until it crashed into the rocks near Saltmarsh
Calimaraâs soul trapped in her watery grave and has sent merrow to guard the wreck. Saltmarsh Story Hook. Gellan Primewaterâs smugglers bring in goods by moving through the waters near the wreck of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
five charms. One of those charms is the key that unlocks the door to the antechamber (area T8). Cupboard. This magic cupboard radiates an aura of conjuration to a detect magic spell. It generates food
room, notices that one of the mirrors near the corner of the room has a shimmer in its reflections. A creature that touches that mirror takes no damage and causes the mirror to turn sideways, revealing
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
catacombs serve as the burial place of lesser Phenax worshipers who earned the honor of being interred near Orestes. Two feet of water fill the room, making the entire area difficult terrain. (DANIEL
player will accept it), or rolling a d10 and having it turn black on a 1. The ramifications of this revelation are up to you. Development. If the characters open Orestesâs sarcophagus, they find
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Charmed or Frightened condition. Level 14: Revelation in Flesh You can unleash the aberrant truth hidden within yourself. As a Bonus Action, you can spend 1 Sorcery Point or more to magically alter
casts a spell.
49â52 A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile.
53â56 You can take one extra action on this turn
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
clouds anymore, but most do reside atop high mountains, inside or even above a near-perpetual cloud layer. A select few â those at the apex of the clanâs ordning â claim the last of the ancient cloud
particular interest in trickery, known as âsmiling ones,â wear two-faced masks as they practice their deceptions and prey on those who are susceptible to their charms. Statistics for cloud giant
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
how one might become able to sense Corellonâs presence, the priests often say, âFirst, truly know yourself. Only then can you feel our creator near.â Services in Corellonâs honor are typically conducted
illuminated and what remains mysterious. Trunks and branches reach high into the expanse of the mind and the realm of revelation, while roots sink deep, anchoring themselves in the known and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fault, and heâs glad that no one else was captured in the assault. Regardless of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets
passengers to and from a similar rookery near the bottom of the mountain. A bone roc attacks only if threatened or harmed. V25: Courtyard The center of the keep features an open-air plaza paved with moon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Charisma check. A character with proficiency in the Animal Handling skill has advantage on the check. The bonded tressym obeys that characterâs commands and no one elseâs. Near the top of Moongleam Tower is
with other Uthgardt over contested territory. Fireshear Long ago, a meteor strike blasted a crater in the frozen tundra near the coast of the Trackless Sea, shearing away tons of rock and exposing rich
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
time it takes damage, ending the effect on itself on a successful save. T26: Crypt Six stone pedestals stand near the walls of this expansive room. From left to right, they bear a blue scarf, a
earliest memory, the false lich never truly wanted to fulfill Acererakâs will. Regardless of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of






