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                        Returning 23 results for 'near compare respective pdf'.
                    
                
                        
                            
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                                                     Species
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     became the verdan covered an enormous area. As the verdan fled to the surface world, they emerged in culturally diverse locations. Some found themselves near dwarven strongholds, others near elven
                                                
                                            
                                                
                                                     enclaves, and others near the widespread human settlements of Faerûn.
Without a cultural identity or memory of their own, the verdan quickly adopted the cultural practices of the areas into which they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    42. Guest Lecturer’s Quarters Parlor. The southern half of the room has been turned into a parlor with a writing desk, a matching chair, and a pair of cushioned divans on rugs. Near the desk are
                                                
                                            
                                                
                                                     other locations in Dweomercore. From left to right, the tubes are labeled with their respective destinations: “Headmaster’s Office” (area 15a), “Kitchen” (area 27a), and “Study Hall” (area 39).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
                                                
                                            
                                                
                                                     do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     possible scenarios. Correct Signal. If the characters sent a correct signal, the crew is relaxed. Two bandits await the characters in area 1. The rest of the crew can be found in their respective
                                                
                                            
                                                
                                                     ten miles or so along the coast west of the haunted house, near the mouth of a small river. For a further amount of 50 gp, they reveal the presence of the sea elf prisoner in area 14.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    -beautiful garden palace said to contain treasure beyond compare. (Bwayes can lead the characters to Nangalore but won’t explore it out of respect.) Treasure The weretiger’s cabin contains enough scavenged
                                                
                                            
                                                
                                                     gear to create a set of cartographer’s tools and a set of leatherworker’s tools, as well as an herbalism kit. A battered wooden trunk near the weretiger’s hammock holds an explorer’s pack, a spyglass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     the trap.
 Rubble Trap. A tripwire located in the mushroom patch near the stream is rigged to pull heavy stones down on anyone moving through the area. Search and Study Actions
 Two actions
                                                
                                            
                                                
                                                     d20 and add the number next to Dexterity under Saving Throws. Compare the players’ results to the DC of 12.
 Roll a d6. Anyone who got a total of 11 or lower on their saving throw loses Hit Points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    , though they don’t venture near Hellgate Keep, considering it a taboo place.
 Black Lion and Red Tiger. North of Blue Bear territory, in the Glimmering Wood, is Beorunna’s Well, a settlement of some
                                                
                                            
                                                
                                                     size that near the ancient ancestral mound of the Red Tiger tribe. The settlement was founded some time ago by members of the Black Lion tribe, who put down roots here rather than continuing to live
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     outside the stronghold to recuperate after difficult battles. The party can readily find defensible campsites in the forest near the Stone Tooth.
 Wait and Watch The characters might choose to observe
                                                
                                            
                                                
                                                     higher detects the orcs as they approach. The orcs aren’t likely to notice a hidden lookout; compare their passive Perception scores to the character’s Dexterity (Stealth) check. Four hunched humanoids
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu 
                                                    
                                                
                                            
                                                     rubber cap for bottle-feeding calves bobs in the water. A dining table sits near the hearth. A large sliding door leads north into the barn (area 4), and an open glass door leads east into the
                                                
                                            
                                                
                                                     comes within 20 feet of them, they attack. Treasure. Two rare cacao trees stand in the north end of the greenhouse, near the shambling mounds. The trees have broad flat leaves and yellowish gourds that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     room. It quietly observes intruders that enter the area before dropping down to strike. Compare the grick’s Dexterity (Stealth) check to the characters’ Wisdom (Perception) checks (or their passive
                                                
                                            
                                                
                                                     15 Dexterity check, or knocked down with a successful DC 25 Strength check. Arrow Slits. Any character who pauses and listens near the arrow slits hears, from area 7, an occasional clatter of crockery
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     against the south wall. Atop the dais is a misshapen throne crudely carved out of black crystal. Small, crackling flames burn in braziers that occupy the room’s corners.
 Slumped near the east wall is a
                                                
                                            
                                                
                                                     in battle with Xardorok and appear to be winning, these duergar help by attacking the other duergar on their respective platforms; if Xardorok appears to be winning, these duergar stay out of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    ). Each time a character makes a check, compare the check result to the Figuring Out Alien Technology table in the Dungeon Master’s Guide. N3. Cryogenic Stasis Pods Each of these four rooms contains a
                                                
                                            
                                                
                                                     damage. Exits. Fleshy doorways lead to areas N8 and N9, while stairs lead down to area N4. N8. Observation Deck The deck is covered in frost. A pintle mount for a telescope is fastened near the exterior
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    ) There’s a lovely building just here, 
 With turrets and domes far and near. 
 ’Tis a shame you can’t spy it, 
 As we urge you to try it. 
 Solve the puzzle and see it appear!
 Palace of Spires
                                                
                                            
                                                
                                                     characters near the riverbank. Characters who survey the river or enter its waters and succeed on a DC 14 Wisdom (Perception) check spot the dragon, who keeps her distance. If a character reacts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     creature immediately. P6. Woodcutter’s Axe A gleaming greataxe is embedded in a withered tree stump near a bend in the stream.
 Treasure. The greataxe is a woodcutter’s axe (see appendix A). Only a
                                                
                                            
                                                
                                                     crawling up and over the nearby palace wall. Chromatic Roses. Any character who explores the rose garden spots a magic rosebush growing near its center: In the heart of the rose garden, coiled around a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , which are posted on placards near the docks. The placards read as follows: RULES IN THE AFTERLIFE:
 Stay out of the River Styx.
 Don’t cheat. (Cheaters never prosper.)
 Don’t accost or threaten other
                                                
                                            
                                                
                                                    , with shouting and cheering patrons clustered around it. Numbered rats scurry along their respective lanes. As the rats cross the finish line, cries of victory and groans of defeat erupt from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     hide among the weeds that flank the cottage’s open doorway. Make a Dexterity (Stealth) check for the blights, and compare the result to the passive Wisdom (Perception) scores of the characters to
                                                
                                            
                                                
                                                     is not a complete ruin yet, with portions of its tile roof still intact. At an intersection near the middle of the village, a narrow lane winds up the steep hillside to the north. Directly to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     the center of the room. Colorful shells adorn the walls.
 A seaweed bed covers the southeast corner. A closed coffer stands in the southwest corner. Near the bed stands a one-foot-tall wooden
                                                
                                            
                                                
                                                     gold-colored engravings. Three small ornately carved benches stand near the table, and a seaweed bed fills the southeast corner.
 This is the chamber of high priestess Thadrah. She is currently in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the first time on a turn or ends its turn there. Mechanism. Once the characters move to a point near the center of the chamber, read the following aloud: A large mechanism hangs in the air to the
                                                
                                            
                                                
                                                     from area E11, those creatures take up arms on their respective sides. The salamanders and azers attack the efreeti until he retreats, then turn on each other. Survivors might be influenced to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     and compare the sizes of an unusually small donkey and an exceptionally large peacock. They ask for a passing party member’s opinion. 
   Table H: Outer City Denizens    d10 Interaction 
     1
                                                
                                            
                                                
                                                     empty estate owned by the mercantile Szarr family, with only a few family crypts near the cliffs. When a business rival murdered the entire family in their beds, no one was eager to move into their former
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     family of refugees he’s helping. 12 A merchant and gate guard argue over how to accurately measure and compare the sizes of an unusually small donkey and an exceptionally large peacock. They ask for a
                                                
                                            
                                                
                                                     professional mourners. Long ago, the graveyard was an empty estate owned by the mercantile Szarr family, with only a few family crypts near the cliffs. When a business rival murdered the entire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , and immunity to poison and psychic damage. The noise of breaking down the doors can be heard by all creatures on the tomb’s lower level. These creatures remain in their respective locations but are
                                                
                                            
                                                
                                                     this room is described in area X18. The north door leads to area X21. An invisible stalker floats near the ceiling and is the source of the breeze. If one or more characters disturb the supplies, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     as their limbs thrashed uncontrollably — caused many Baldurians to rethink their approach to medicine. Requiring individual victims to seek out healing from their respective clergies accelerated the
                                                
                                            
                                                
                                                     love to harness this power, anyone else attempting to peel the tree’s bark or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     rethink their approach to medicine. Requiring individual victims to seek out healing from their respective clergies accelerated the disease’s spread as the infected traveled to different houses of worship
                                                
                                            
                                                
                                                     or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work for money, peeling off prophecies only according to the unspoken whims of
                                                
                                            
                                        






