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                        Returning 25 results for 'near compounds roiling pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     memories into the ancient stone, covering their territories with intricate reliefs and massive statues of bygone ages. Some linger near ancient temples and palaces, ruins they once raised to the gods or
                                                
                                            
                                                
                                                     territory across Theros, drawing strength from aspects of the world itself—from ancient stone and roiling flames to the depths of the seas and skies. Unlike many creatures of legend, most giants owe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     scour Pandesmos. Rumors claim that the chaos of Limbo leaks into Pandemonium through the Ruinous Sea; others say that the Elemental Chaos touches Pandemonium in this roiling expanse. Either way, the
                                                
                                            
                                                
                                                     Ruinous Sea is inimical to all but the strange and powerful chaos krakens that inhabit it. Swimming the Ruinous Sea Despite their ephemeral appearance, the Ruinous Sea’s roiling clouds are viscous and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , walls, and floor by chains. A scene of roiling fire can be glimpsed within the crystal. In front of the crystal, an ornate rod is set into the floor.
 The scrying crystal allowed Xonthal to peer into
                                                
                                            
                                                
                                                     character can attempt a DC 20 Dexterity (Sleight of Hand) check to move the rod. Success indicates that the crystal displays a brief glimpse of a stunning fiery vista near the City of Brass. Failure indicates that the crystal shows only flames.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    , walls, and floor by chains. A scene of roiling fire can be glimpsed within the crystal. In front of the crystal, an ornate rod is set into the floor.
 The scrying crystal allowed Xonthal to peer into
                                                
                                            
                                                
                                                     character can attempt a DC 20 Dexterity (Sleight of Hand) check to move the rod. Success indicates that the crystal displays a brief glimpse of a stunning fiery vista near the City of Brass. Failure indicates that the crystal shows only flames.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
                                                
                                            
                                                
                                                     do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     window focuses through the lens on a dusty old cloak, causing it to smolder. It’s a major fire hazard. Ruckus’s decision to leave the storeroom alone compounds the danger. If the problem isn’t dealt with
                                                
                                            
                                                
                                                     window shines on the cloak. DC 12 Wisdom (Perception). High on a shelf near the storeroom window, a magnifying glass protrudes from an open box. Axel Defois  Storeroom Box Solving the Case After
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     great danger to anyone who goes near the water. Giant smiths at the Star Forge once used magical rings to protect themselves against acidic compounds; the characters might be able to find such rings in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     compounds while wagons are safely locked inside. The map for chapter 5 shows a structure that once served that purpose. It can be used as the model for a typical hostelry if needed. The most difficult
                                                
                                            
                                                
                                                     part of the journey is near the beginning. A few days’ travel north of Baldur’s Gate brings the caravan into a countryside known as the Fields of the Dead. The road twists and wanders through hills
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     compounds while wagons are safely locked inside. The map for chapter 5 shows a structure that once served that purpose. It can be used as the model for a typical hostelry if needed. The most difficult
                                                
                                            
                                                
                                                     part of the journey is near the beginning. A few days’ travel north of Baldur’s Gate brings the caravan into a countryside known as the Fields of the Dead. The road twists and wanders through hills
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Gibbering Mouther Ravenous Chorus of Unreality Habitat: Underdark; Treasure: None Helge C. balzer  Gibbering mouthers endlessly feed on and regrow their own amoeboid bodies—amorphous heaps roiling
                                                
                                            
                                                
                                                    , found near Firestorm Peak
  Gibbering Mouther Nascencies   1d6 The Gibbering Mouther Is...   1 Another creature warped by dangerous magic. 2 The autonomous appendage of a chaotic deity, Far Realm entity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     established a presence on the Rock by taking over an unmarked, inconspicuous building near the Lesser Market. The place is occupied by a small staff of agents who act as an intermediary between the
                                                
                                            
                                                
                                                     groups. Since then, many of these neighborhoods came to overlap as they merged into the roiling expanse of the Low City, though the name and a bit of the character of each remains. Three of these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     ancient forests, often shaping stands of massive trees into compounds of interwoven branches, hollow trunks, and caverns amid mighty roots. They might also dwell amid forested ruins, particularly the
                                                
                                            
                                                
                                                     brilliant schemers that pride themselves on influencing communities near their lairs. They obsess over information and create vast spy networks. Many of these dragons seek magical methods of surveillance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     elongated arms lurks near the coffin.
 Isolation warped the matriarch of the Dolindar family, Kevetta, into a lonely sorrowsworn (see appendix A). She remains near her coffin and uses her harpoon arms to
                                                
                                            
                                                
                                                     them again. In the Coffin. Kevetta’s coffin still bears her name, but not her body. Instead, the coffin’s bottom is a roiling swirl of silvery-purple energy. Eldon confirms what the characters might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Giants A spectrum of giants claims territory across Theros, drawing strength from aspects of the world itself—from ancient stone and roiling flames to the depths of the seas and skies. Unlike many
                                                
                                            
                                                
                                                     territories with intricate reliefs and massive statues of bygone ages. Some linger near ancient temples and palaces, ruins they once raised to the gods or archons of old. Artisans of the Archons. Legend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     squeaks, pings, and whistles. Against this backdrop, the halls echo with the voices of rock gnome inventors jabbering at near unintelligible speed about their latest ideas, and the hubbub is occasionally
                                                
                                            
                                                
                                                     blazed the trail for that journey.  Alchemists Rock gnome alchemists explore the nature of minerals and chemicals, curious to see what happens when they mix certain substances with other compounds or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     locker at its foot.
 A long wooden trestle table ringed by rickety stools dominates the center of the room. Metal cutlery, cups, and dirty plates sit atop the table.
 A cookstove is installed near the
                                                
                                            
                                                
                                                     table, and evidence of recently cooked meals sits in pots atop it. A large ham hangs from a loop of twine near the stove.
 A sturdy set of stairs leads to a trapdoor in the ceiling above. There are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     each fire snake lingers near one of the room’s pillars. These creatures are hostile and attack any strangers that enter the room. Door. A narrow, 10-foot-tall stone double door bars the way to area I5
                                                
                                            
                                                
                                                     lies curled in a corner.
 This room held the ashes of priests who sought to be interred near the gods, along with small remembrances for the dead. Salamanders have raided this room and thrown most of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     here. They are hostile toward all entrants. S34: Viewers An oblong device is mounted to a flexible tube near this scenic overlook. It features two eyeholes fitted with lenses, a forehead rest, and a pair
                                                
                                            
                                                
                                                     contains inert cleaning compounds, towels, and weightlifting equipment. A skeleton on the floor clutches a diary scrawled in an unknown language. If translated with a Comprehend Languages spell or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     This room reeks of chemicals. A long table with various vials and compounds occupies the center of the room. At the table, two cloaked figures oversee various alchemical experiments.
 One of the
                                                
                                            
                                                
                                                    : Bathroom A raised marble tub occupies this room. Near it are two marble sinks with oval mirrors mounted above them, a fireplace, and a small table against the east wall that has a colorful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     tracts undermining the gods’ divinity litter the broken streets near the Shattered Temple. Defiers sometimes seed these tracts with details of scandals to discredit clerics and other worshipers. The
                                                
                                            
                                                
                                                     erratically. Taken from the roiling plane of Limbo, the glob endlessly changes from stone to fire, freezes into a fractalized diamond, melts into swirling clouds that smell strongly of lavender, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     pillars, all carved of black jet. Glowing arcane runes surround the top edge of this shrine. Between the pillars, an unconscious humanoid is suspended in a roiling field of golden light.
 Thereafter, you
                                                
                                            
                                                
                                                    , and her apprentice prefer to stand near the braziers. Braziers. The magic stone braziers are built into the room and can’t be moved. A creature that touches a brazier for the first time on a turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                    , roiling nebulae beyond. At the room’s center, a tiefling with barbs protruding from his scalp stands behind a desk of polished bone.
 “Welcome to the Platinum Rooms, illustrious guests,” the
                                                
                                            
                                                
                                                     Parade) wants the characters dead and gone. She calls on her two invisible bodyguards lurking in alcoves near the door: an eater of knowledge (that has consumed 5 brains) and a maelephant (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     shrine of Imix (area 7). Side Chamber. The solution to opening the door lies in a seemingly empty side chamber near the treasury. Anyone searching this room turns up a curious box tossed into the corner
                                                
                                            
                                                
                                                     even a mending spell can fix them. 8. Smoke-Filled Caverns The size and shape of this area are impossible to determine. Clouds of roiling smoke sting your eyes, and drifting embers burn your throat as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     against the city. Approaching the Chapel As the characters draw near the chapel, they are accosted by three minotaur skeletons — slain servants of Baphomet stripped of flesh and animated by Gideon
                                                
                                            
                                                
                                                     water presents no hazard to creatures that enter it, and is not difficult terrain. The east wall of this area is a roiling field of abyssal energy, marking the portal where Baphomet has used this area’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the shifting sea to all sides is the color of bruised flesh, roiling beneath a clear sky filled with unfamiliar constellations. Suddenly the door to the ship’s main cabin explodes out in a pulse of
                                                
                                            
                                                
                                                     failure point. If they stayed and helped the crew, Captain Torwyn thanks them effusively, and tells them that if they ever need a ship near Luskan, they can call on the Kraken’s Lament. Once off the ship
                                                
                                            
                                        





