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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     often slumbers high in the sky or deep in the ocean, where the tumult caused by the scionâs restless sleep has little effect on the world. If it drifts too near the ground or the ocean surface, it
                                                
                                            
                                                
                                                     inside it awakens. Among the mightiest creatures of all giantkind, the scion stands 80 feet tall. It often finds some relief in waking and being freed from its troubling dreams, so it doesnât
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     caused by the scionâs restless sleep has little effect on the world. If it drifts too near the ground or the ocean surface, it causes mighty storms or fierce maelstroms. A scionâs slumber
                                                
                                            
                                                
                                                     scion stands 80 feet tall. It often finds some relief in waking and being freed from its troubling dreams, so it doesnât necessarily lash out in violence when emerging from its cradle. But it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    12. Gate to the Stone Bridge Standing Gate. Two 15-foot-tall standing stones are positioned near the west wall of this 20-foot-high room.
 Bas-Relief. Spanning the wall behind the standing stones is
                                                
                                            
                                                
                                                     a bas-relief depicting an armored dwarf with a greataxe fighting a hill giant atop a long, flat bridge.
 The bas-relief depicts Torhild Flametongue, king of the ancient dwarven kingdom of Besilmer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    31. Vampireâs Tomb Sarcophagus. A lidless amethyst sarcophagus stands atop a 1-foot-high stone bier near the south wall of this 30-foot-high, vaulted chamber. An antipathy/sympathy spell protects the
                                                
                                            
                                                
                                                     sarcophagus and tries to repel humanoids with its antipathy effect.
 Mural. A 20-foot-square bas-relief mural dominates the east wall and covers a secret door.
 Amethyst Sarcophagus The sarcophagus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     change in temperature from the sweltering lands nearby is profound but not a relief. On the second day of travel, the characters enter the cold and fog-shrouded area shaped by the magic of Challidaxâs
                                                
                                            
                                                
                                                     to camp. When the characters seek out Challidaxâs lair, they find it with 1 hour of searching near the safe house.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Restored Weather Vane When the characters return to Respite, they find Mayor Gale near the Stormâs Eye Weather Vane. The gold she promised as a reward is in her backpack. Vatri Whistlebaum is also
                                                
                                            
                                                
                                                     near the weather vane, and if the characters return Pierre to the village, Vatri gives them her Stone of Good Luck as promised. With the mayorâs help, the missing gems easily slot back into the weather
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
                                                
                                            
                                                
                                                     do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Shadowfell Riven stood in the uppermost room of the central tower of his citadel â a fortress of shadows and dark stone carved in relief into the sheer face of a jagged peak. . . . The starless black
                                                
                                            
                                                
                                                     the citadel, or prowled the foothills and plains near it, so numerous their glowing eyes looked like swarms of fireflies. He felt the darkness in everything he could see, felt it as an extension of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     survive. You want to create tension and make it seem like the outcome teeters on the brink of disaster. Near the end of the battle, the elves show up as described in the âRelief Arrivesâ section
                                                
                                            
                                                
                                                     hope the defenders are unable to put the fires out and protect the perimeter from breaches. Relief Arrives At dawn, the orcs make a final push. It should seem like they might overwhelm the defenders in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     ground leading to a well deep below. Two stone statues stand in the courtyard, rising twenty feet high. Behind them, a forty-foot high edifice is carved into the cliff side, dominated by relief columns
                                                
                                            
                                                
                                                     lying at its feet. The statue holds a shepherdâs crook in its left hand, its right hand raised in warning as well. The relief-carved scenes around the entrance depict things Diderius glimpsed in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     ground leading to a well deep below. Two stone statues stand in the courtyard, rising twenty feet high. Behind them, a forty-foot high edifice is carved into the cliff side, dominated by relief columns
                                                
                                            
                                                
                                                     lying at its feet. The statue holds a shepherdâs crook in its left hand, its right hand raised in warning as well. The relief-carved scenes around the entrance depict things Diderius glimpsed in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Eberronâs humanoid populations is a boon to this group, which wants to destabilize all of them. Many of the intense battles near the end of the war might have been avoided, if not for Dreaming Dark
                                                
                                            
                                                
                                                     dungeon with no armor or at school with no clothes. Narratively, these dreams can provide a moment of comic relief or heighten the players own concern about whatâs happening in the game.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     door set into the north wall has a wooden beam barring it. At the east end of the chapel rests a stone altar flanked by iron candelabras. The altar is carved with a rising sun bas-relief. Tall
                                                
                                            
                                                
                                                     Q14). Characters who stand near the altar and look up can see the hollow interior of the beacon tower. The towerâs lower landing (area Q50) is 60 feet above the chapel floor, and the upper landing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     structure as well as a metaphorical one: the Pyrgnos is a glowing stone tower standing near the coast. It is literally formed from the collected learnings of the polis, recorded on carved stone tablets and
                                                
                                            
                                                
                                                     defeating his armies and striking the archon down. From their victory rose the polis of Meletis and the use of magic among mortals.
 Agnomakhosâs fall remains a point of honor in the minds of Meletisâs people, a moment immortalized in relief upon countless civic buildings throughout the polis.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     relief against the starry sky of Nyx, culminating in a golden orb that can be seen from a great distance. Some speculate that this orb is the source of Nyxâs vibrant colors and lights, and that without
                                                
                                            
                                                
                                                     near the summit of the mount, where he sends lightning bolts of inspiration to manipulate forces throughout dreams and the cosmos. Nylea, too, is known to visit Mount Hiastos, maintaining a sanctuary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     area M9) created the golem and ordered it to attack any creature that disturbs the ruined structure. Any characters who near the ruin and have a passive Wisdom (Perception) score of 16 or higher notice
                                                
                                            
                                                
                                                     room. On the north wall hangs a long stone slab that features a bas-relief depicting dragons bowing respectfully over a large dragon corpse. A dragon skull is mounted on the east wall.
 This room was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     defeated foeâs head as a trophy; the foeâs family wants justiceâand the head backâand asks adventurers for help. 5 Two groups of frost giants meet near a mountain pass. When their wrestling matches cause
                                                
                                            
                                                
                                                    .  Donât forget simple family dynamicsâor as simple as a family with ten children can be.
 âDiancastra
  Stone Giant Artistry   d6 Adventure Hook   1 A stone giant has been throwing stones near a city
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     wall, is a mosaic relief sculpture of a green devilâs face which appears to be exactly the same as that first encountered in the entrance hall to the tomb (area 3). Any creature that comes within 3 feet
                                                
                                            
                                                
                                                     this devil face is teleported to area 27A. Charred Remains. Strewn near the southeast corner is a heap of charred bones and skulls, plus the crisped and blackened remains of clothing and gear, arms
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     longer poses a danger to anyone.) Innermost Door. This thick stone door is flanked by bas-relief carvings of dwarves, their faces and beards chipped away. A dwarf can open the door, but no other creatures
                                                
                                            
                                                
                                                     knuckles scraping the floor.
 Stone Cubes. Twenty cubes of solid granite measuring 8 feet on a side are arranged about the chamber. One cube near the west wall, marked with an X on map 3, is fake
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     dragon to assault and take over, an evil dragon that makes its lair near a dwarven stronghold can be a threat to the occupants in many ways. Black Dragons. Since black dragons prefer to dwell in swampland
                                                
                                            
                                                
                                                     brings dwarves some relief from captivity. Fire giants are more likely than other giants to enslave dwarves expressly for their talents. Many tribes of hill giants have discovered the value of dwarves as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Gertrude, a chaotic neutral cyclops who was the lone survivor of an attack on a supply caravan near the ruins of the city of Ched Nasad. Makubli (see area W2) captured Gertrude weeks ago and brought her
                                                
                                            
                                                
                                                    .
 Although she looks like sheâs sleeping, the bugbear in this cell, Rothgral, is dead. She deserted a band of mercenaries based near Mithral Hall after meeting a persuasive duergar agent of Lolth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the Great Blue Devil A relief of a scowling, fiendish face made of azure mosaic tiles spans the hallwayâs back wall. The faceâs mouth is open, revealing a black maw, and its eyes are carved from
                                                
                                            
                                                
                                                     clouded white crystal. To the right of the mosaic is a closed door.
 A character who examines the relief with a Detect Magic spell or similar magic finds that the reliefâs mouth radiates conjuration magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     are set like oversized stepping stones.
 Demonic Faces. The mouths of these relief carvings are the source of the magical breeze. Insect Floor. The floor is 2 feet below the level of the doors and
                                                
                                            
                                                
                                                     attuned to this zone. White Gate. In the corridor beyond the western exit is a white gate that separates area 21 from the Swine Run. 22. Hatchling Pens Anyone near the doors hears the shrieking and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     into a natural cleft in the stone face. Steps are cut into the 15-foot-wide crevice, and scenes of jungle predators, flying lizards, and erupting volcanoes are carved in shallow relief onto the walls in
                                                
                                            
                                                
                                                     eaten explorers. A discarded backpack near them contains 6 gp in a pouch, a silvered dagger, and a potion of greater healing.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , which are posted on placards near the docks. The placards read as follows: RULES IN THE AFTERLIFE:
 Stay out of the River Styx.
 Donât cheat. (Cheaters never prosper.)
 Donât accost or threaten other
                                                
                                            
                                                
                                                     larger cages against the north wall. A wooden chest sits against the east wall near the biggest cage. Resting on the lid of the chest is a ring of keys.
 A locked double door in the middle of the east
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     suspended in the air.
 In the west side of the room is a black gate, and on the wall near it is a contact stone.
 Creatures. One reduced-threat aboleth (see âReduced-Threat Monstersâ above) dwells
                                                
                                            
                                                
                                                    ) crippled by Thayan magic, floats near the ceiling, trying to remain unnoticed while intruders enter. Thaxaliaâs central eye and two of its eyestalks have been maimed by the Red Wizards, rendering those eye
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    : A circular gaping wound near the top of the scab forms a tunnel that descends into darkness.
 The tunnel tapers as it descends toward area S2. S2. Angelic Window Demons digging in this tunnel
                                                
                                            
                                                
                                                     as they claw at each other. Floating near them is the half-eaten corpse of a bearded devil clutching a glaive. The pool is 20 feet wide and 40 feet long, with a horseshoe-shaped ledge around it.
 Two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     of battle and hunting scenes in bas-relief. These carved scenes show giants slaying enemies, hunting dragons and other fearsome monsters, and engaged in similar activities. Torches burn at intervals
                                                
                                            
                                                
                                                     near the center of the cavern. Treasure. Loose coins amounting to 500 gp, spilled from a rotted sack, are scattered around the frost giant skeletons. Note that the monsters at area 4B will attack any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    The Lucent Edict The vessel is the Lucent Edict, a nautiloid. After the characters sight the craft, read: As the nautilus-shaped vessel drifts closer, Captain Sartell lets out a sigh of relief. âItâs
                                                
                                            
                                                
                                                     dead mind flayer as a trophy. Treasure. Lying on the deck near the dead mind flayer is an Ioun stone (reserve). The stone currently holds a single casting of the shield spell. 4: Bridge Floor  The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     have set up camp near the shrineâs entrance. They periodically leave to scout for signs of the Dragon Army or missing comrades. The Sea Elves After their recent ordeal, the sea elves are on alert for
                                                
                                            
                                                
                                                     water. A relief ornaments the walls, depicting great sea birds dipping into the waves alongside leaping fish and whimsical creatures.
 On entering this room, Ishvern reminds the characters to cleanse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     way against the walls, revealing a floor of black stone, much worn by the tread of countless feet. 2. Chamber of the Keeper  A cluttered room near the marshaling area has skins on the floor, a bed, a
                                                
                                            
                                                
                                                     guard room are two bugbears, initially located in the eastern end of the area. If not engaged immediately, they will raise an alarm by striking a large brass gong that hangs near the door. If they are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     been converted into living quarters. Two double bunks stand against the wall near the door, while more barrels and crates fill the southern half of the chamber. Three humans look up as you open the door
                                                
                                            
                                                
                                                     hallway. The walls are decorated with faux columns every ten feet, and the double door at the west end of the hall is sheathed in copper plate, now green with age. A relief carving of a mournful angel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     colonnade is a pair of stone doors graven with a relief of a circular, saw-toothed maw. In the plaza in front of this structure, four slimy, fishlike humanoids kneel beneath a sunken stone idol of branching
                                                
                                            
                                                
                                                     join the fray. P5. Shrine of Yngukulub This room echoes with the roar of falling water. Relief carvings of horrific mouths, each framed by a knotwork of oozing tentacles wrought in stone, adorn the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     bas-relief images of sleeping dwarves. An unlit brazier sits in each corner, and a brass censer hangs from a chain connected to the ceiling in the chamberâs center.
 No one in the fire cult knows of
                                                
                                            
                                                
                                                     the first time on a turn or ends its turn there. Mechanism. Once the characters move to a point near the center of the chamber, read the following aloud: A large mechanism hangs in the air to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     collapsed, filling the southern section with rubble. The western wall is in much better shape than the other walls, and it holds a stone door with a rearing dragon carved in relief on it. The door has
                                                
                                            
                                                
                                                     have the same characteristics. Nothing of note can be found in any of them. This ruined chamber stands empty of all but a litter of rocky debris.
 14. Enchanted Water Cache The stone relief-carved door
                                                
                                            
                                        





