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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Berserk. If the core inside the colossus is destroyed, the colossus goes berserk. On each of its turns while berserk, the colossus attacks the nearest creature it can see. If no creature is near
                                                
                                            
                                                
                                                     adamantine skeleton, creating a grisly colossal construct. Inside the flesh colossusâs chest is a stone sphere infused with spirits from each elemental plane acting as its core.
To this day, some of
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     comatose. Over the course of hours, the creature is dissolved and its body repurposed into a podling duplicate.
Podlings are near-perfect mimics of the creatures they replace. Despite having the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     attacks. It can replace one attack with a use of Spellcasting.
Dagger. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or
                                                
                                            
                                                
                                                     typically fill the role of advisor, and when threatened, a scale sorcerer lashes out with colorful magic.
A scale sorcerer who resides in or near a dragonâs lair may serve as that dragon&rsquo
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     and using Wisdom as the spellcasting ability.Multiattack. The hag makes two Shears attacks. It can replace one attack with a use of Spellcasting.
Shears. Melee Weapon Attack: +6;{"diceNotation":"1d20
                                                
                                            
                                                
                                                     action again.Fate hags are servants of destiny that mostly reside in the Feywild and Shadowfell or near crossings to those realms from the Material Plane. The aspects of fate to which a fate hag is most
                                                
                                            
                                        
                                                     Monsters
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     feet of movement to escape from nonmagical restraints or being grappled.Multiattack. The kraken makes two tentacle attacks, each of which it can replace with one use of Fling.
Bite. Melee Weapon
                                                
                                            
                                                
                                                     the krakenâs next turn.Hidden in a deep, dark underwater pit near the Styes, this creature bears the mark of the dark god Tharizdunâs madness. Becoming more independent every day, it
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    Metal tubes ring the lower edge of this wide belt. It is powered by an energy cell stored in a metal case near the buckle. Placing a full energy cell in the belt gives the belt 10 charges
                                                
                                            
                                                
                                                     belt has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
                                                
                                            
                                        
                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.Multiattack. The thessalkraken makes one bite attack and two tentacle attacks. It can replace each tentacle
                                                
                                            
                                                
                                                     the water in the thessalkrakenâs lair compels potential victims to draw near. Each creature within 120 feet of the thessalkraken must succeed on a DC 18 Wisdom saving throw or move 10 feet closer
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     property (outlined below). These properties replace the optional ones presented in the Dungeon Masterâs Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal
                                                
                                            
                                                
                                                     nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinkerâs Tools at half the cost. Each firearm uses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    , repair drones replace the damaged panels within hours. A 50-foot-wide circular hatch just off the sphereâs equator is the only surface entrance. This hatch opens and closes automatically for detention
                                                
                                            
                                                
                                                     drones leaving and entering the sphere. The ends of a sharp spindle protrude from each of the sphereâs poles like antennae. Each spindle siphons excess energy from the sphereâs power core, creating an
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     property (outlined below). These properties replace the optional ones presented in the Dungeon Masterâs Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
                                                
                                            
                                                
                                                    .
Ammunition
All firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     property (outlined below). These properties replace the optional ones presented in the Dungeon Masterâs Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
                                                
                                            
                                                
                                                    .
Ammunition
All firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     property (outlined below). These properties replace the optional ones presented in the Dungeon Masterâs Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
                                                
                                            
                                                
                                                    .
Ammunition
All firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     tremendous scope of its sprawl, and its borders (if it has any) are unknown, except possibly to those who live near the edges. The story of Ravnica focuses on its core. Sometimes called the city proper
                                                
                                            
                                                
                                                    , this core is divided into ten districts, each of which is a huge urban environment in its own right. The districts are named in simple numerical order from the First to the Tenth. No correlation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    â section below provides examples of conflicts that reinforce particular themes. If a conflict reaches a satisfying end before the end of the campaign, create a new conflict to replace it. You can also
                                                
                                            
                                                
                                                     replace conflicts that donât resonate with your players as well as conflicts youâre having trouble building adventures around. Conflict Arcs In the same way you think about character arcs over the
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     property (outlined below). These properties replace the optional ones presented in the Dungeon Masterâs Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
                                                
                                            
                                                
                                                    .
Ammunition
All firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     property (outlined below). These properties replace the optional ones presented in the Dungeon Masterâs Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
                                                
                                            
                                                
                                                    .
Ammunition
All firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     property (outlined below). These properties replace the optional ones presented in the Dungeon Masterâs Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal
                                                
                                            
                                                
                                                     before doing so.AmmunitionAll firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     adamantine skeleton, creating a grisly colossal construct. Inside the flesh colossusâs chest is a stone sphere infused with spirits from each elemental plane acting as its core. To this day, some of
                                                
                                            
                                                
                                                     ft., passive Perception 10
 Languages understands Giant but can't speak
 Challenge 20 (25,000 XP) Proficiency Bonus +6
 Berserk. If the core inside the colossus is destroyed, the colossus goes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     down into a hollow central cavity. Lying near the base of the stalagmite are the badly corroded remains of two goblin scimitars. A black pudding has taken residence inside the stalagmiteâs hollow core
                                                
                                            
                                                
                                                     is inserted into one of the stalagmiteâs holes. The pudding has total cover while inside the stalagmiteâs core. If left undisturbed, the pudding remains inside the stalagmite until the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Dragonlance setting. Draconians could be found in elemental temples, especially near the prophets. They should not be the first enemies the characters face when they encounter the elemental cults, but an
                                                
                                            
                                                
                                                     attack by a draconian squad can replace one of the cultist responses when one of the dungeons is cleared. There isnât space in this book to provide stat blocks for draconians, but you can make your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
                                                
                                            
                                                
                                                     do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     suggest setting the campaign when and where the Dragonlance saga began: in the lands of Abanasinia, near Solace and Haven, at the end of the Time of Darkness in the year or two preceding the War of
                                                
                                            
                                                
                                                     of Solace. The forks of the White-Rage River replace the Dessarin River, and many of the adventure locations can be located north and south of Gateway along the river or in the mountains to the west
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is
                                                
                                            
                                                
                                                    .
 One-Shot (One Four-Hour Session). Give your players an adventure hook, assign them a guide (see âPart 1: Mission to the Barrier Peaksâ), and start them at area C1, overlooking the bone devilâs monastery. Then as above, replace the treasuryâs brain in a jar with Kwalish for an exciting conclusion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Escaping the Sphere The âDonjon Core Locationsâ section later in this chapter includes a variety of areas where prisoners could be found; in particular, a trapped character is likely to be found in
                                                
                                            
                                                
                                                     stop shivering. 2 The characterâs vision is limited to a 5-foot-wide line pointing in a single direction. 3 The character gets nauseous near windows or doorways. If the character moves through such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Antigravity Belt Metal tubes ring the lower edge of this wide belt. It is powered by an energy cell stored in a metal case near the buckle. Placing a full energy cell in the belt gives the belt 10
                                                
                                            
                                                
                                                     your walking speed. If you are still levitating when the belt deactivates, you fall. Replacing the Energy Cell. While the belt has charges remaining, its energy cell canât be removed. Once the belt has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     is almost constantly busy; itâs rare to see the large piers unoccupied. Guarded warehouses are a common sight in this district, and it is considered suspicious behavior to walk near those places at
                                                
                                            
                                                
                                                     dispatched a caravan with enough gold to commission six new warships. It went missing near the Hool Marshes. 2 Drow traders posing as surface elves have been doing business in town. 3 Someoneâs sabotaging
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     the Sunites; it issues from the core of oneâs being and shows oneâs true face to the world, whether fair or foul. The followers of Sune are believers in romance, true love winning over all, and
                                                
                                            
                                                
                                                     exist, or in a large city where the nearest temple might be too far to walk to, a small shrine to Sune often stands near a street corner. These sites consist of a mirror hung beneath a small roof
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     legendary power of dragons. A dracolich retains a breath weapon, but it is a chilling necrotic blast. These terrors gradually sicken the land near their lairs and attract sinister followersâusually
                                                
                                            
                                                
                                                     The body of a servant or an ancestor. 3 The core of a dracolichâs melted hoard. 4 A corrupted dragon egg. 5 A dragon horn a hero took as a trophy. 6 A nationâs royal or religious treasure. 7 A powerful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    -reading abilities aid them in creating near-perfect disguises and plucking secrets from unguarded minds. Occasionally, doppelgangers use their shape-shifting ability in more overt ways, transforming into
                                                
                                            
                                                
                                                    . 
   2  Conceal evidence of a vast conspiracy. 
   3  Control a community through fear by posing as a legendary bogeyman. 
   4  Replace a noble to enjoy a decadent lifestyle. 
   5  Spy on wizards to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     similar deals. They often dwell near ruins, seeking mysterious magic they can use to gain riches and influence. Lamias use magical illusions and enchantments to trick others into serving them. They
                                                
                                            
                                                
                                                    , Stealth +5
 Senses Darkvision 60 ft.; Passive Perception 12
 Languages Abyssal, Common
 CR 4 (XP 1,100; PB +2)
 Actions
 Multiattack. The lamia makes two Claw attacks. It can replace one attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     anyone who comes near. 
   3  Luring other monsters to the settlement. 
   4  Playing drums that keep everyone awake. 
   
   John Grello   
 Oni Large Fiend, Lawful Evil
 AC 17 Initiative +0 (10
                                                
                                            
                                                
                                                     Ray attacks. It can replace one attack with a use of Spellcasting.
 Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 9 (2d8) Necrotic damage.
 Nightmare Ray. Ranged
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     when threatened, a scale sorcerer lashes out with colorful magic. A scale sorcerer who resides in or near a dragonâs lair may serve as that dragonâs diplomat and mouthpieceâanticipating the dragonâs
                                                
                                            
                                                
                                                    .
 Actions
 Multiattack. The kobold makes two Dagger or Chromatic Bolt attacks. It can replace one attack with a use of Spellcasting.
 Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     Hit Die (this roll doesnât spend that die). If desired, the character can replace one of these skill checks with an attack roll using one of the characterâs weapons. The DC for each of the checks is 5
                                                
                                            
                                                
                                                     You defeat a nobleâs servant, drawing the wrath of the nobleâs house.* 5 You are accused of cheating. Whether the allegation is true or not, your reputation is tarnished.* 6 You accidentally deliver a near-fatal wound to a foe.  *Might involve a rival
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     The Wardens of the Wood are this factionâs logical equivalent in Eberron if youâre setting Princes of the Apocalypse anywhere near the Eldeen Reaches. Otherwise, the Gatekeepers are a good choice. The
                                                
                                            
                                                
                                                     that way. The Zhentarim The Order of the Emerald Claw Replace the Black Network with the Order of the Emerald Claw, though you should downplay the connection to Vol. Dragonmarked Houses As an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Motives    1d8 The Wight Returned from the Dead To... 
     1  Challenge anyone who passes near its grave on a certain cursed night. 
   2  Conquer the land it believes it should rule. 
   3  Continue
                                                
                                            
                                                
                                                    , using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.
 Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4
                                                
                                            
                                        






