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                        Returning 35 results for 'near cosmic real pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     deep into the earth, and near portals to the Underworld.
Nymphs
Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with
                                                
                                            
                                                
                                                     mind the cycles of nature, the daily interplay of wild animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     patternNaiads live in and near water. They might be spotted among rivers and lakes, on isolated shores, or amid coral labyrinths and deep sea fumaroles. Wherever rivers and seas show their variety and force
                                                
                                            
                                                
                                                     interplay of wild animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     spellcasting ability (spell save DC 19):
At will: detect magic, detect thoughts
1/day each: fly, geas (as an action), slow, suggestionFrom redoubts near the Spire in the Outlands, aurumachs oversee the
                                                
                                            
                                                
                                                     preservation of the cosmic status quo, serving as leaders and strategists of the rilmani. Employing mysterious magic, occult calculations, and networks of informants, aurumachs monitor forces across the
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     oreads number among the most dangerous nymphs, as they embody the wild might of flames, volcanism, and the hidden forces of the earth. These creatures typically dwell in remote mountain crags and near
                                                
                                            
                                                
                                                     mind the cycles of nature, the daily interplay of wild animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . They also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the
                                                
                                            
                                                
                                                     in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
                                                
                                            
                                        
                                                     Monsters
                                                    Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                    Aura of Death. Creatures within 30 feet of Skall have disadvantage on death saving throws.
Cosmic Annihilation. A creature killed by Skall can be restored to life only by means of a true
                                                
                                            
                                                
                                                     takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Baleful Counterspell", "rollDamageType":"necrotic"} necrotic damage if the spell fails.
Near-Death Experience. In response to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding of the cosmic forces that emanate from the Outer
                                                
                                            
                                                
                                                     existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks that highlight the unique nature of different worlds
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to accept it.
Amethyst
                                                
                                            
                                                
                                                     magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks
                                                
                                            
                                        
                                                     Species
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , the verdan found that they were often mistaken for smaller, green-skinned half-elves. Attracting curiosity but no real questions, they have thus been able to make their way reasonably freely in the
                                                
                                            
                                                
                                                     became the verdan covered an enormous area. As the verdan fled to the surface world, they emerged in culturally diverse locations. Some found themselves near dwarven strongholds, others near elven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the order of the cosmos, ensuring that all things remain in their proper place, knowing how easily the cosmic balance could be undone if she were not vigilant. On the heels of a near-catastrophic
                                                
                                            
                                                
                                                     upset of the cosmic orderâthe rise to godhood and subsequent defeat of the satyr XenagosâKlothys has emerged from the Underworld for the first time in mortal memory to untangle the strands of destiny and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Cult Forces The second attack force comprises a team led by a dragonsoul cultist (see appendix D). If this is an isolated fight with the characters at or near full strength, choose adversaries that
                                                
                                            
                                                
                                                    . The destruction of the heroes is the goal of this attack, and if the risk of death doesnât feel real, the players wonât take the threat of the cult seriously. Second Attack Cult Forces  Creature XP Value   Dragonwing 450 Dragonsoul 1,800 Mezzoloth 1,800 Nycaloth 5,000 Adult black dragon 11,500
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
                                                
                                            
                                                
                                                     do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Cult Forces The second attack force comprises a team led by a dragonsoul (see appendix D for statistics). If this is an isolated fight with the characters at or near full strength, choose adversaries
                                                
                                            
                                                
                                                     characters. The destruction of the heroes is the goal of this attack, and if the risk of death doesnât feel real, the players wonât take the threat of the cult seriously.  Second Attack Cult Forces
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     inserted in the hole and then removed, the door will sink into the floor, revealing itself to be a stone-sheathed adamantine slab of tremendous thickness. There can be no real doubt that the end of the adventureâone way or anotherâis near.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     creationâa very real (if utterly bizarre) sanctuary brought into being by its dreaming mind. Renekorâs presence warps the demiplane, causing erratic weather and strange phenomena. Each time the characters
                                                
                                            
                                                
                                                    , but it doesnât rain. 5 An object near the characters suddenly loses its color and becomes gray and dull. 6 An object near the characters suddenly becomes saturated with bright colors. 7 An incongruous smell or sound manifests. 8 A smell or sound that should be present is noticeably absent.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     spectators finally reaches High Hill. The grassy slope is spotted with trees and crumbled stone fencing. Near the base, several dozen soldiers in matching armor stand in even formation. The contrast
                                                
                                            
                                                
                                                    , if for no other reason than to honor Ispin Greenshieldâs last wishes. If a character refuses, Mayor Raven offers to pay them 5 gp to be a judge during the battle, making sure no one uses real weapons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Quillâs Party No matter how much time seems to have passed inside the painting, when Quill and the characters leave the extradimensional space, they land near the north wall of the ballroom during
                                                
                                            
                                                
                                                     engage in battle and flee if combat erupts. Renekor can tell the real Quill from the fake one. When it notices the characters and the real Quill, the beholder attacks, hovering just out of reach of melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , Tasha stands near them, aloof and occasionally interjecting acerbic comments. Mordenkainen remains silent, focusing intensely on everything the characters say. After a few minutes of conversation
                                                
                                            
                                                
                                                     Arcana skill realizes that the wizards expended a great deal of arcane energy casting the Wish spell. (Mordenkainen is faking his fatigue, but in the context of Alustriel and Tashaâs real physical weakness, it seems legitimate.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     wounded and one near death, and both desperate to be freed. They are periodically taken out for interrogation in area 9, and are aware that experiments performed on them have created clones of
                                                
                                            
                                                
                                                     themselves. They vehemently claim to be the real thieves. The two join the characters if allowed, seeking to rescue and rejoin the other thieves to complete their original mission. Their evil nature inspires
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     multiverse the unreality depicts. Each unrealityâs manifested secret is represented by an object that, although not ârealâ in the charactersâ reality, looks real in the demiplane and bears Vecnaâs
                                                
                                            
                                                
                                                     characters are near the manifested secret, they instinctually know how to dismantle that unreality. Dismantling an Unreality To dismantle an unreality, at least one character must touch the unrealityâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     crowding. When Rezmir first negotiated with the lizardfolk, they intended to move the entire village here, and built accordingly. As more bullywugs also flocked to the castle and the real situation became
                                                
                                            
                                                
                                                     the longhouses would estimate conservatively that over a hundred lizardfolk live at the castle. They wonât count anywhere near that many lizardfolk in the clearing. Snapjaw can explain the discrepancy, if heâs around.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    , and let them make multiple guesses. In the game, characters might have hours or days to answer a particularly challenging riddle. In the real world, you could pose a riddle near the end of a game
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    . When Rezmir first negotiated with the lizardfolk, they intended to move the entire village here, and built accordingly. As more bullywugs also flocked to the castle and the real situation became
                                                
                                            
                                                
                                                     the longhouses would estimate conservatively that over a hundred lizardfolk live at the castle. They wonât count anywhere near that many lizardfolk in the clearing. Snapjaw can explain the discrepancy, if heâs around.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                    Aurumach Rilmani From redoubts near the Spire in the Outlands, aurumachs oversee the preservation of the cosmic status quo, serving as leaders and strategists of the rilmani. Employing mysterious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Bands table offers hooks you can use to build an adventure around a band of giants.
   Bands    d6 Adventure Hook 
     1  A band of giants is spotted near a town, and the adventurers are asked to
                                                
                                            
                                                
                                                      Devout giants live a monastic life at a sacred site with vast magical powerâpower the adventurers require to deal with a cosmic threat. 
   
 From the perspective of smaller people, a roving giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     be real. The image tantalizes him. Any creature that enters the deadly fog is subject to its effects (see the âMists of Ravenloftâ section in chapter 2). If the characters ask an NPC spellcaster about
                                                
                                            
                                                
                                                     this part of the wall of fog, that person might relate an ancient legend about it. According to the mountain folk of Barovia, there was always a wall of mist near Yester Hill, even before the deadly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    IâCath Domain Trapped in a Dream Darklord: Tsien Chiang Genres: Body horror and cosmic horror Hallmarks: Endlessly changing labyrinth, deadly jiangshi, inescapable dreamworld Mist Talismans: Scrap of
                                                
                                            
                                                
                                                     domainâs Darklord. In time, these poor souls canât remember which version is the real IâCath and which one is the dream. In the physical world, IâCathâs surreal, knotted streets echo with their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     Redbrands is a human wizard known as Glasstaff, so named because his magic staff is made of glass. (Only Iarno Albrek and the Black Spider know Glasstaffâs real name.) Glasstaffâs chambers are in the
                                                
                                            
                                                
                                                     have a handful of captives in a holding area ânear the old crypts,â which are guarded by skeletons (see areas 4 and area 5).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Truesilver shortly before his death in 712 DR. The geography of the demiplane to which the book permits access bears some resemblance to the area of Faerûn near where Silverymoon is located today
                                                
                                            
                                                
                                                    . The characters are active participants in the story, and its events are real to them: they can defeat enemies and be defeated by them. But a player character who drops to 0 hit points while on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Two rugged humans sit near a large bonfire. They are sparsely dressed and very hairy.
 The humans, Storol and Wiglaf, are werewolves. They are here because they want to know what the druids are up
                                                
                                            
                                                
                                                     to. They think the Rite of the Wicker Giant is real. The werewolves donât know it, but they passed the initial test when fire cultists visited this camp. The fire cult has no idea Storol and Wiglaf are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     realms of small folk and sparking conflict. The greatest storm giants are powerful seers, skilled at identifying and interpreting cosmic signs and divine omens. The aloof and aristocratic cloud giants
                                                
                                            
                                                
                                                    , warmongering fire giants and the merciless, predatory frost giants. Fire giants rank themselves by their forging skill, whereas frost giants rank themselves by their martial prowess. Near the bottom of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     cosmic phenomena. Its power slips into the world in the same form, with star fields filling the shadows of Nyxborn beings that are infused with its power (see chapter 6 for details on Nyxborn). While
                                                
                                            
                                                
                                                     near the summit of the mount, where he sends lightning bolts of inspiration to manipulate forces throughout dreams and the cosmos. Nylea, too, is known to visit Mount Hiastos, maintaining a sanctuary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    -foot-wide passageways punched through the ceiling and floor lead to other levels. Near them, a partially collapsed wall exposes a room that lies beyond.
 The gap in the west wall was made by members
                                                
                                            
                                                
                                                     it. It knows nothing about Dzaanâs fate or the crimes for which the real Dzaan was executed. In the course of a conversation, the simulacrum shares the following information: âI am a simulacrum of my
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    . A stone pier juts from one end near a winding path. A light fog clings to the trees, making whorls and eddies despite the lack of wind.
 Two spirit nagas named Valsyx and Charnyz lurk in the swamp on
                                                
                                            
                                                
                                                     that thereâs a problem before casting dimension door to arrive in the concealing underbrush near Valsyxâs clearing. Charnyz then attacks from hiding, and Valsyx joins her. The nagas fight to the death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                    . The cultâs headquarters are inside a death knight-dreadnaught, an undead battleship beached near a temple of Talos called the Tower of Storms. At the same time, Ularan Mortus, a priest of the god of
                                                
                                            
                                                
                                                     focal point of play. This gives you a unique opportunity, because the adventurers can put their own stamp on the town in a very real and personal way.
 In this initial adventure, the town is little more
                                                
                                            
                                        






