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                        Returning 35 results for 'near cure retain pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    Divine Contention
                                                    
                                                
                                            
                                                    ":"Spellcasting"} to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at will): druidcraft, mending, produce flame
1st level (4 slots): cure wounds, detect magic, entangle
                                                
                                            
                                                
                                                     the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.
A small wooded region near Westbridge hides many old dwarven ruins and the extensive
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     Charisma as the spellcasting ability (spell save DC 19):
At will: detect magic, druidcraft, speak with animals
2/day each: animal messenger, cure wounds, dispel magic, entangle, invisibility
1/day each
                                                
                                            
                                                
                                                     fly up to half its flying speed.A small wooded region near Westbridge hides many old dwarven ruins and the extensive underground city known as Southkrypt. For centuries, Kryptgarden Forest has been the
                                                
                                            
                                        
                                                     Monsters
                                                    Locathah Rising
                                                    
                                                
                                            
                                                     druid spells prepared:
Cantrips (at will): guidance, mending, shape water, shillelagh1st level (4 slots): absorb elements, cure wounds, entangle, speak with animals2nd level (3 slots): darkvision, hold
                                                
                                            
                                                
                                                    , mass cure wounds6th level (1 slot): conjure feyBalm of the Summer Court (12d6). (As a Bonus Action) Amble can choose one creature they can see within 120 feet of them and spend up to 6d6
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
                                                
                                            
                                                
                                                    , Humanoid, Monstrosity, Ooze, Plant, Undead. These types donât have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
                                                
                                            
                                                
                                                    , Plant, Undead. These types donât have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesnât work on a
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
                                                
                                            
                                                
                                                    , Undead. These types donât have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesnât work on a
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
                                                
                                            
                                                
                                                    , Plant, Undead. These types donât have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesnât work on a
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Underdark near the lairs of the earliest dragons. In some lands, kobolds serve chromatic or metallic dragonsâeven worshiping them as divine beings. In other places, kobolds know too well how
                                                
                                            
                                                
                                                     of certain types in different ways. For example, the cure wounds spell doesnât work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Niko  Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
 Spell DC: 14
 Spell Attack Modifier: +6
  Cantrips (At Will)   Spell School Special*   Guidance Divination C Light Evocation
                                                
                                            
                                                
                                                     â Sacred Flame Evocation â Thaumaturgy Transmutation â Toll the Dead Necromancy â   Level 1 Cleric Spells (Slots: 4)   Spell School Special*   Bless (always prepared) Enchantment C, M Cure Wounds (always
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Niko  Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
 Spell DC: 14
 Spell Attack Modifier: +6
  Cantrips (At Will)   Spell School Special*   Guidance Divination C Light Evocation
                                                
                                            
                                                
                                                     â Sacred Flame Evocation â Thaumaturgy Transmutation â Toll the Dead Necromancy â   Level 1 Cleric Spells (Slots: 4)   Spell School Special*   Bless (always prepared) Enchantment C, M Cure Wounds (always
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Forest Crystal Adventures Here are sample adventure hooks to bring characters to the Forest Crystal or to give them missions to pursue there. Lost Legacy A young green dragon who lairs near the
                                                
                                            
                                                
                                                     remains of one that is now the Singing Sands (in this chapter). If the cloud giant is successful, the reestablished network of crystals could allow the giant to reshape great portions of the world. To Cure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Hank  Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
 Spell DC: 12
 Spell Attack Modifier: +4
  Level 1 Ranger Spells (Slots: 3)   Spell School Special*   Cure Wounds Abjuration
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Hank  Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
 Spell DC: 12
 Spell Attack Modifier: +4
  Level 1 Ranger Spells (Slots: 3)   Spell School Special*   Cure Wounds Abjuration
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
                                                
                                            
                                                
                                                     do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Diseases The following diseases can affect giants and humanoids exploring the jungles of Chult. Remember that lesser restoration and similar magic can cure a disease. Blue Mist Fever A magical mist
                                                
                                            
                                                
                                                     boiled or magically purified. A CURE FOR DEAD CHARACTERS
 If a player character dies while exploring the wilds of Chult, an NPC guide might suggest that the party take its dead member to the ghost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    ). Amble has the following druid spells prepared:
 Cantrips (at will): guidance, mending, shape water, shillelagh
 1st level (4 slots): absorb elements, cure wounds, entangle, speak with animals
                                                
                                            
                                                
                                                     movement
 5th level (2 slots): greater restoration, mass cure wounds
 6th level (1 slot): conjure fey
 Actions
 Change Shape (2/Day). Amble magically polymorphs into a beast with a challenge rating of 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
                                                
                                            
                                                
                                                     have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesnât work on a creature of the Construct type.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     festival in hopes of receiving a miraculous cure, and the truly devout imbibe near-lethal doses of poison, trusting Pharika to oversee their recovery. In some tales, a cobra with rainbow scales appears
                                                
                                            
                                                
                                                     exhibiting remarkable resistance to illness and poisons.
 Dragon Balm. Some texts of Pharika claim that within the chemical makeup of each individual dragon lies the cure to one specific disease or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     leave an offering for the god with her priests before bathing. If Pharika deems an offering worthy, the waters rapidly cure diseases, heal wounds, and sometimes even remove magical curses. If the god
                                                
                                            
                                                
                                                     monster-infested island. A priest of Pharika, often a medusa, usually watches over the pool. The priestâs chambers are often in a building or a cave near the pools. Such places are part living
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     them beyond death. Unlike mere zombies, they retain the memories and evil agendas they harbored in life. After dying and returning from the grave, a wight continues its villainous ways, but it is now
                                                
                                            
                                                
                                                     Motives    1d8 The Wight Returned from the Dead To... 
     1  Challenge anyone who passes near its grave on a certain cursed night. 
   2  Conquer the land it believes it should rule. 
   3  Continue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     has hundreds of ongoing schemes and experiments, any number of which might come to fruition in the near future. The Pharikaâs Divine Schemes table describes several ways her deadly plans might
                                                
                                            
                                                
                                                      After losing a bet to an ambitious physician, Pharika loans the doctor her sacred kylix for one week and invites him to cure as many patients as he pleases. In that time, he cures death itself in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     harm. The townspeople promise to keep the infected villagers safe until some cure can be found. (They donât know that the only cure is defeating the mind flayer fanatics.) Once the chaos from the
                                                
                                            
                                                
                                                     randomâall three spent time in close proximity to those obelisk shards. Sister Garaele was near her shrine, Ander often fetched water from the general storeâs well, and Halia spent all day in that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Niko  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
                                                
                                            
                                                
                                                     Necromancy â   Level 1 Cleric Spells (Slots: 4)   Spell School Special*   Bless (always prepared) Enchantment C, M Cure Wounds (always prepared) Abjuration â Detect Magic Divination C, R Guiding Bolt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Hank  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
                                                
                                            
                                                
                                                     your Ranger spells. Spell DC: 12 Spell Attack Modifier: +4  Level 1 Ranger Spells (Slots: 3)   Spell School Special*   Cure Wounds Abjuration â Ensnaring Strike Conjuration C Hunterâs Mark (can cast up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     are available for you to cast with this feature. To start, choose four level 1 spells from the Druid spell list. Animal Friendship, Cure Wounds, Faerie Fire, and Thunderwave are recommended. The
                                                
                                            
                                                
                                                     you to do so.  Beast Shapes   Druid Level Known Forms Max CR Fly Speed   2 4 1/4 No 4 6 1/2 No 8 8 1 Yes  Rules While Shape-Shifted. While in a form, you retain your personality, memories, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     are available for you to cast with this feature. To start, choose four level 1 spells from the Druid spell list. Animal Friendship, Cure Wounds, Faerie Fire, and Thunderwave are recommended. The
                                                
                                            
                                                
                                                     you to do so.  Beast Shapes   Druid Level Known Forms Max CR Fly Speed   2 4 1/4 No 4 6 1/2 No 8 8 1 Yes  Rules While Shape-Shifted. While in a form, you retain your personality, memories, and ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     crystals in a 5-mile radius but havenât found any. The characters might have harvested a psi crystal from the gem mine near Termalaine (see âA Beautiful Mine"), in which case the gnome ceremorphs would be
                                                
                                            
                                                
                                                     brood mates and a couple of interesting new creations or discoveries. They retain their gnomish curiosity and love of tinkering, now blended with the illithidsâ drive for control and experimentation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     suggestions for how a cloud, fire, frost, or stone giantâs efforts to retain or achieve a high status within the ordning might drive adventures. (Hill and storm giants arenât included here because of their
                                                
                                            
                                                
                                                     defeated foeâs head as a trophy; the foeâs family wants justiceâand the head backâand asks adventurers for help. 5 Two groups of frost giants meet near a mountain pass. When their wrestling matches cause
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of undead. When anyone passes near, the undead rush up out of the sand and attack. The skeletons are impossible to avoid by stealth because they can detect intruders by noise, vibrations caused by
                                                
                                            
                                                
                                                     turn. They are encrusted with sand but unhindered by it, so they retain their normal speed while in the dunes. For example: The characters enter a numbered square marked â7.â Seven skeletons rise and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     is in grassland.
 Innate Spellcasting. The alseidâs spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
 3/day each: cure
                                                
                                            
                                                
                                                     deep into the earth, and near portals to the Underworld. Lampad
 Medium fey, neutral evil
 Armor Class 15 (natural armor)
 Hit Points 52 (8d8 + 16)
 Speed 30 ft.
   STR
 12 (+1)
 
  DEX
 13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     village sits in a sheltered spot near the center of the iceberg. When the wind blows â which is most of the time â snow whips off the surrounding drifts and surrounds the settlement in a swirling
                                                
                                            
                                                
                                                     near the center of the village is slightly larger than the others, and is home to the Ice Hunter chieftain, Barking Seal. A yurt standing apart from the rest of the shelters is home to the shaman
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     village sits in a sheltered spot near the center of the iceberg. When the wind blowsâwhich is most of the timeâsnow whips off the surrounding drifts and surrounds the settlement in a swirling shroud
                                                
                                            
                                                
                                                     structures are small, one-room family dwellings. One ice-block shelter is a storeroom used for gear owned in common by the tribesfolk, including fishing nets and heavy ropes used for whaling. One yurt near
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Prepared Spells 
     3  Cure Wounds, Moonbeam, Starry Wisp 
   5  Conjure Animals 
   7  Fount of Moonlight 
   9  Mass Cure Wounds 
   Level 6: Improved Circle Forms While in a Wild Shape form, you
                                                
                                            
                                                
                                                     starry form rather than shape-shifting. While in your starry form, you retain your game statistics, but your body becomes luminous, your joints glimmer like stars, and glowing lines connect them as on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     orchestrate the downfall of others is why so many hags make their homes near humanoid settlements, which gives them a ready supply of creatures to tantalize and torment. Folk with nowhere else to turn
                                                
                                            
                                                
                                                     for something that makes him lucid again. A merchant whose child is deathly ill might go to the hag for a cure. The common element in these situations is that the mortals approach the hag for help
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     is. Grumink is currently working for an oni named Obratu, who seeks the treasure vaults of Besilmerâs long-lost summer palace. The oni believes that the palace lies near the Shrine of the Tender Oath
                                                
                                            
                                                
                                                     decent town after another, he finally sought refuge in an old outlawâs lair he discovered near Lance Rock. There he commenced his newest round of experiments, avoiding all other living souls. What few
                                                
                                            
                                        





