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                        Returning 35 results for 'near cutters relative pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     memories into the ancient stone, covering their territories with intricate reliefs and massive statues of bygone ages. Some linger near ancient temples and palaces, ruins they once raised to the gods or
                                                
                                            
                                                
                                                     archons of old.
Artisans of the Archons. Legend has it that the hundred-handed ones were once a tribe of giant artisans, prized by archon tyrants for their ability as stone cutters and smiths. The
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , an elder brain sprawls within a vat of viscous brine, cared for by mind flayer minions as it touches the thoughts of creatures near and far. It scrawls upon the canvas of the creaturesâ minds
                                                
                                            
                                                
                                                     tempered by its relative immobility. Although its telepathic senses can reach for miles, moving anywhere is always a dangerous proposition. If forced outside its brine pool, an elder brain swiftly expires
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     antics sometimes cause avalanches that threaten nearby villages.
5
An adult crystal dragon enjoys shaping the ice and snow near a den of troll;trolls into a labyrinth and watching the trolls try to
                                                
                                            
                                                
                                                     above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing, and enhancing the beauty of their lairs.
Crystal dragons&rsquo
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A clan of dwarves has discovered a self-renewing vein of quartz near an
                                                
                                            
                                                
                                                     seek out frigid, picturesque locations with clear views of the sky above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     you can work your way into a more prominent position.
Regardless of your past and the wealth of your family, your initial status with the guild is near the bottom, until you have proven your value
                                                
                                            
                                                
                                                     priests.
5
A Gruul druid hates me but would never dare to touch me.
6
I know an Izzet engineer who is desperate to pay off a debt accrued by a deceased relative.
7
Roll an additional
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
                                                
                                            
                                                
                                                     do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     in the caverns around this area, Qurrok climbs up to the ledge closest to the disturbance. If doing that puts him anywhere near his pet cave bears in area 14, he summons them to his side with a
                                                
                                            
                                                
                                                     creature that is reduced to one-twelfth its normal size falls from the castle, it will travel over 600 relative feet before hitting the cavern floor due to the reducing effect around the castle, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     their stronghold. Adventure Start It is assumed that the party has safely arrived at a spot near the giantsâ strongholdâa small cave, well hidden, where they can hide mounts and equipment. They come to
                                                
                                            
                                                
                                                     guards present on the second and subsequent visits.) The time has come to see what is afoot! If the party decides to retire between forays against the steading, they can retreat to the relative safety of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     other surface of the vault is nearly identical. Rubble of black rock scattered near the wall and the pool on each side stay in place. It seems apparent that each side has its own gravity.
 Make sure
                                                
                                            
                                                
                                                     the players understand the relative gravity of each floor. Adjacent Floors. The directions that lead to other floors in the vault are indicated on the map for floors 1 and 2. If the characters are on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     time enjoying the leisure and company of their kin and friends back home. The rising madness of the demon lords affects these brave pioneers more than those who live within the relative security of
                                                
                                            
                                                
                                                     driven to the point of near tyranny, demanding that their workers toil ever harder. Some miners pocket gemstones they dig out, while others are drawn to possess things the adventurers are carrying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     your homeland with near perfect accuracy. GENERATIONAL BACKGROUND FEATURES
 You can use background features to connect characters between campaigns. Characters who have previously adventured in
                                                
                                            
                                                
                                                     Ravenloft, such as those from a previous Curse of Strahd campaign, make good candidates for being your new characterâs mentor or relative. Alternatively, the deed of your characters in past adventures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     territories with intricate reliefs and massive statues of bygone ages. Some linger near ancient temples and palaces, ruins they once raised to the gods or archons of old. Artisans of the Archons. Legend
                                                
                                            
                                                
                                                     has it that the hundred-handed ones were once a tribe of giant artisans, prized by archon tyrants for their ability as stone cutters and smiths. The archons became greedy for more splendid monuments to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     pulses from the depths of the hull.
 The rotten tangles of timbers and bulkheads are weak after ten years underwater and can be pushed through with relative ease. A large hole in the buried stern of the
                                                
                                            
                                                
                                                     unnatural colors permeates this underwater cavern. The stern of the ship has broken through the cavernâs fifteen-foot-high ceiling near the center of the area. The nauseating light reveals a hideous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    8. Gray Alchemist The Gray Ghosts have claimed this cave as both a safe house and a laboratory, where their alchemists can work in relative peace and isolation. This area is surprisingly clean and
                                                
                                            
                                                
                                                     near my post. The captain is poking around, and I could use a scapegoat.
 â Gorglak
 If the characters capture Lorthio and question him about the letter, he reveals one of the following bits of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     honored Won-Ha, the magistrate died in relative obscurity. The Forgotten Magistrate. If Young-Gi is asked why Won-Ha was forgotten, heâs reticent to answer. Through roleplaying or by succeeding on a DC 14
                                                
                                            
                                                
                                                     park called the Park of the Elders, specifically late at night near the statue to his sister Young-Soo. Since Won-Ha had no surviving family members, he finds it conceivable that her gwishin could
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     of where theyâre located relative to each other. When the adventurers engage in combat or any other noisy activity, assume that nearby creatures hear the noise and are alerted to the adventurers
                                                
                                            
                                                
                                                     position near the adventurersâ location, hoping to catch the adventurers unaware. Ambushers try to hide and, once hidden, take advantage of any opportune moment to attack. Fortify. The creature attempts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     normal speed for movement, but you multiply the dimensions of the common room and any furniture or objects in it by a factor of 10. For example, relative to the characters the length of the bar is
                                                
                                            
                                                
                                                     these changes: Her size (relative to the characters in their diminutive state) is Huge. Her speed (relative to the characters) is ten times normal. This gives her a speed of 400 feet and a climbing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     mines near the River Mirar and finding great, near-endless veins of gems. Like many of the dwarven realms, Gharraghaur fell to marauding orcs, which destroyed the kingdom and its capital city but
                                                
                                            
                                                
                                                     rich are just as sparsely furnished as those in poorer homes. Keeping up the appearance of relative equality in fortunes is vital, for if anyone in a position to commit a violent act â say, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     her entire retinue near the bridge. Although an investigation was undertaken, no sign of Tamal or any of the others was discovered. Thavius Kreeg, Tamalâs rival for the post, was elevated to the post of
                                                
                                            
                                                
                                                     camp at Fort Tamal never seemed to need such a robust guard before. Even the relative nearness of Najara seems to provide little reason for so many of Elturgardâs mightiest defenders to be squandered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    H3. Hall of Rainbows The tunnel opens into a cave fifty feet long, thirty feet wide, and twenty feet tall. Bats chitter near the ceiling, and the floor reeks with mounds of their guano. Colorfully
                                                
                                            
                                                
                                                     to destroy the city of Azumar and open the tomb of Prince Hamukai as the survivors flee to Haruun.â The crude map shows the location of the city of Azumar relative to Haruun. Following the map
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     while creating a subtle mark identifying that identifies them among allies. Despite the Lord of Murderâs decentralized worship, some believe a temple to Bhaal exists near or under the city, possibly
                                                
                                            
                                                
                                                    . Instead, her supposed relative welcomes guests, engaging them with sharp wit, hard liquor, political gossip, and political opportunities of âgrayâ legality. No one seem to know their hostâs name
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     relative positions of the six main kinds of giants, with storm giants at the top, followed (in order) by cloud giants, fire giants, frost giants, and stone giants, with hill giants at the bottom. Other
                                                
                                            
                                                
                                                     defeated foeâs head as a trophy; the foeâs family wants justiceâand the head backâand asks adventurers for help. 5 Two groups of frost giants meet near a mountain pass. When their wrestling matches cause
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Thornhold West of the High Road and hard to the coast near the Mere of Dead Men lies what humans refer to as Thornhold. Once the keep of a petty warlord of the Margaster family of Waterdeep, it was
                                                
                                            
                                                
                                                     decades, the expansion of the Mere in the calamities of the Spellplague cut off most travel along the High Road. During that time, the Stoneshafts lived in relative isolation, stockpiling their ore
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     while creating a subtle mark identifying that identifies them among allies. Despite the Lord of Murderâs decentralized worship, some believe a temple to Bhaal exists near or under the city, possibly
                                                
                                            
                                                
                                                    . Instead, her supposed relative welcomes guests, engaging them with sharp wit, hard liquor, political gossip, and political opportunities of âgrayâ legality. No one seem to know their hostâs name
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     a relative few serve as thieves, assassins, and spies. Dragon-themed symbolism and iconography pervade the cultâs official regaliaâblack clothing that features a cape or cloak cut to resemble dragon
                                                
                                            
                                                
                                                     Scornubel. As their plots near fruition, however, the cultists grow bolder and might engage the adventurers openly. By the start of The Rise of Tiamat, the effects of the cultâs activities are visible across
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     center of this henge, a small, checkered game board with stone playing pieces rests on the ground near the dying embers of a campfire.
 Each of the eight standing stones is about 20 feet tall and hewn
                                                
                                            
                                                
                                                     has instructed her fellow korreds to ensconce themselves in stone, thus remaining in relative safety for the foreseeable future. Bitter End used iron shears to cut off locks of Argantleâs hair. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     relative few serve as thieves, assassins, and spies. Dragon-themed symbolism and iconography pervade the cultâs official regaliaâblack clothing that features a cape or cloak cut to resemble dragon
                                                
                                            
                                                
                                                     plots near fruition, however, the cultists grow bolder and might engage the adventurers openly. By the start of The Rise of Tiamat, the effects of the cultâs activities are visible across the Sword
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . In the southern third of the city, where the land slopes up from the harbor, the High Road and the Way of the Dragon are the two main southânorth roads. These converge both at the Waymoot near the
                                                
                                            
                                                
                                                     atop the easternmost point of this spur stands Castle Waterdeep. If you can see these landmarks, itâs relatively easy to orient yourself. The mountain peak looms over the southern third of the city near
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Fortune-Telling A silver-colored tent stands near the marketâs center, marked with a banner bearing a colorful jesterâs hat surrounded by the words âOddlewinâs Tent of Many Fortunes.â When the
                                                
                                            
                                                
                                                     and often. It will save anotherâs life in the near future, earning you their loyalty.â Throne âGreat responsibility shall be thrust upon you. Only you will know if you are ready.â  Fortune Fulfillment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     a relative few serve as thieves, assassins, and spies. Dragon-themed symbolism and iconography pervade the cultâs official regaliaâblack clothing that features a cape or cloak cut to resemble dragon
                                                
                                            
                                                
                                                     Scornubel. As their plots near fruition, however, the cultists grow bolder and might engage the adventurers openly. By the start of The Rise of Tiamat, the effects of the cultâs activities are visible across
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Temple of Tharizdun The temple of Tharizdun, depicted in map 8.3, is located near Frotherâs Lamp in the Low Quarter. At sunset, the shadow of the abandoned lighthouse stretches out to point in the
                                                
                                            
                                                
                                                     meet once a week or more. This section assumes that no cultists are on site when the characters arrive, giving the party a chance to explore in relative peace. But if you decide so, the cultists could be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     natural walls of the shaft widen near the base. Heat and light radiate from a bubbling lake of lava that covers most of the floor. Lava flows through an exit to the northeast. Stone passages open to
                                                
                                            
                                                
                                                     wall of the middle passage, near where the razerblast stands watch. It has an indentation in the shape of a human hand. When pressed, the plate causes basalt pillars to rise from the lava, creating
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Elder Brain The ultimate expression of mind flayer domination, an elder brain sprawls within a vat of viscous brine, cared for by mind flayer minions as it touches the thoughts of creatures near and
                                                
                                            
                                                
                                                     glowing brine pool filled with brackish water infused with its vital fluids and psionic energy. An elder brainâs ambitions are always tempered by its relative immobility. Although its telepathic senses can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     passengers to and from a similar rookery near the bottom of the mountain. A bone roc attacks only if threatened or harmed. V25: Courtyard The center of the keep features an open-air plaza paved with moon
                                                
                                            
                                                
                                                     ascend to a railed walkway overlooking the orrery.
 This enchanted orrery accurately depicts the current positions of Krynnâs three moonsâSolinari, Lunitari, and Nuitariârelative to Krynn. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     in the vicinity, because she believes every monster that is slain makes Red Larch that much safer. If the characters donât approach her, Kaylessa tells them of recent disturbances near Red Larch
                                                
                                            
                                                
                                                     chapter 6) and went to look for himself. He saw a goblin near the spot, and figured that a gang of the creatures had moved in and rigged a âhauntâ to scare off intruders. He tells any Zhentarim
                                                
                                            
                                        






