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                        Returning 35 results for 'nearby calling religion pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     nearby settlements, an ogre chitterlord often leads the way, calling rats from the alleys and sewers to harry townsfolk from within the city while the ogres lay siege to the outer walls. Should their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     gold and platinum in the nearby foothills, you came to Phandalin as well, not to earn a living, but to prey on those who struck it rich. You joined a gang calling itself the Redbrands and made some
                                                
                                            
                                                
                                                     world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     of a shadow creeping across the sea like a shroud, swallowing an island in darkness. Though you dismissed the dreams at first, you began to hear a voice calling you to stand against deathâs endless
                                                
                                            
                                                
                                                     far from Neverwinter. A remote cloister there holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     first, you began to hear a voice calling you to stand against deathâs endless hunger. Certain of your deityâs wishes, you resigned your post and set out on your quest. Personal Goal: Banish a Shadow
                                                
                                            
                                                
                                                     a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood  Your parents lived
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     an arcane observatory built on a nearby island by wizards long gone, and it hinted at powerful magic hidden there. A small cloister known as Dragonâs Rest also resides on the island. The caretaker of
                                                
                                            
                                                
                                                     the cloisterâs temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                    Elf Fighter Shawn Wood  Your parents lived in the prosperous village of Thundertree, east of the city of Neverwinter and at the edge of the Neverwinter Wood. But when nearby Mount Hotenow erupted
                                                
                                            
                                                
                                                     justice. Maybe Elder Runara can help you determine exactly what your heroic destiny is and set you on the right path to fulfill it, so you can become the hero you know youâre meant to be. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     a vaulted ceiling. Light shines into the room through tall windows facing the mountains to the south. One corner of the hall holds a collection of plain cots and empty chests, and nearby stands a
                                                
                                            
                                                
                                                     Throughout Castle Kalaman, including within the charactersâ chambers, stonework and statues depict the warrior-god Kiri-Jolith, patron of the Solamnic Knights of the Sword. Clerics of Kiri-Jolith recognize these depictions, as do characters who succeed on a DC 12 Intelligence (Religion) check.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Ranger  Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a
                                                
                                            
                                                
                                                     whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear heâs been tracking and sends the hawk to distract the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Ranger  Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a
                                                
                                            
                                                
                                                     whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear heâs been tracking and sends the hawk to distract the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     after him, sweeping the ground in wide strokes with handmade brooms.
 The parade is a splendid affair, and the streets are flooded with revelers. Nearby, locals call out to the man in the carriage
                                                
                                            
                                                
                                                    âcalling him the âPrince of Viceââto attract his attention. A character who asks a bystander about the significance of the Prince of Vice, or who succeeds on a DC 14 Intelligence (History) check, learns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     and blackened inhuman vertebrae are lashed to the spear. On a wall nearby, a symbol has been daubed in ash: a snake curled in a spiral, gripping a circle in its jaws.
 With a successful DC 15
                                                
                                            
                                                
                                                     Intelligence (Religion) check, a character recognizes the sigil on the wall as the symbol of Dendar the Night Serpent devouring the world. Orvex Ocrammas  During the attack, an explosion buried a member of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     for the gleaming golden mask. Seconds later, things return to normal. Any character who succeeds on a DC 12 Intelligence (Religion) check recognizes it as a sign from Phenax, but its exact meaning is
                                                
                                            
                                                
                                                     unclear. If anyone else is nearby and the characters ask them about the omen, itâs clear no bystanders witnessed the vision. A character who scrutinizes the mask finds nothing supernatural about it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     characters who hear that calling and respond to it. Running This Prelude Characters in this prelude can come from any background. Perhaps theyâre discovering the gods for the first time, or they might be
                                                
                                            
                                                
                                                     divine calling to learn about their deityâs goals and become one of their chosen. You may alter any of this preludeâs elements to better match individual godsâ virtues and identities. Before you begin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Charisma Skill Proficiencies Choose 2: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and
                                                
                                            
                                                
                                                     even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic. Becoming a Paladin... As a Level 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Insight, Intimidation, Medicine, Persuasion, or Religion Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and Shields Starting Equipment Choose A or B: (A) Chain
                                                
                                            
                                                
                                                     every Paladin lives on the front lines of the cosmic struggle against annihilation. Fighters are rare enough among the ranks of a worldâs armies, but even fewer people can claim the calling of a Paladin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     large chamber. The light of campfires shows a natural platform where five derro are droning a cacophonous chant. A two-headed dog stirs inside a cage, while another derro nearby plays with a crossbow and
                                                
                                            
                                                
                                                     its center. (Statistics for Narrak and the derro can be found in appendix C.) The cultistsâ chanting is punctuated with Narrak calling out the name âDemogorgon!â Also atop the platform, resting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     three statues depict Cynidiceaâs ancient gods: Gorm, Usamigaras, and Madarua. A character who studies the statues and succeeds on a DC 15 Intelligence (Religion) check recognizes the lost godsâwho might
                                                
                                            
                                                
                                                     still have sparse followers in nearby regionsâand their portfolios. The zigguratâs main entrance is buried beneath the sands and sealed from the inside. Characters who search for another entrance find the once-hidden secret door to area B1 near the top of the ziggurat.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the Church and the nation in pursuit of the highest ideals of the faith, as they crusade against the forces of evil across Khorvaire. But are they fulfilling that high calling? Or are they just as
                                                
                                            
                                                
                                                     connection to the divine. This character might be the driving force behind the groupâs quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     from your acquaintance Sergeant Germaine Vilroy of the Sharn Watch that reads, âIâm calling on you for a job. I canât write the details, but it pays well and requires your skills. Meet me at the
                                                
                                            
                                                
                                                     of the city. A nearby lift rises, carrying a human in her mid-thirties with close cropped black hair and a glowing pipe in her mouth. Germaine gives a wry smile as she nods to you all, saying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     the rats that infest Dunbarrow and countless other regions in the wilds of Eldraine. When ogres venture from the wilds to raid nearby settlements, an ogre chitterlord often leads the way, calling rats
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     sentient beings of great intelligence and wisdom, possessing advanced knowledge of religion, philosophy, mathematics, and countless other subjects. Flumphs are sensitive to the emotional states of nearby
                                                
                                            
                                                
                                                    
  14 (+2)
 
  WIS
  14 (+2)
 
  CHA
  11 (+0)
Skills Arcana +4, History +4, Religion +4
 Damage Vulnerabilities psychic
 Senses darkvision 60 ft., passive Perception 12
 Languages understands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     desecrated. She gladly accepts any offers of help to rebuild and rededicate the shrine. A character can try to help by making a DC 15 Wisdom (Survival), Wisdom (Religion), or Dexterity (Acrobatics) check
                                                
                                            
                                                
                                                     5.3 shows the shrine and the surrounding area. Characters searching the shrine for clues find a broken mining pick among the rubble; small, hastily made footprints leading down a nearby alley; and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     through the structureâs roof.
 Workers race toward the building as smoke billows through the roof and doors. A character who succeeds on a DC 16 Intelligence (Arcana or Religion) check suspects that the
                                                
                                            
                                                
                                                     leap up nearby columns and race along the thatched reed roof. A half dozen workers have fallen into the sinkhole and struggle to clamber out.
 The mill is in chaos as a dozen workers make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     apology can convince Derwyth to let them stay with a successful DC 15 Charisma (Persuasion) check. If the characters donât make amends and refuse to leave the homestead, Derwyth attacks, calling the saber
                                                
                                            
                                                
                                                     derro is that they live underground, shun the light of day, and are feared for their ruthless attacks on nearby settlements. Derwyth marks the starâs landing point on the charactersâ map; it corresponds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     those who turn to the service of interloper gods. Itâs not about religion; itâs a betrayal of family.
 âDiancastra
  Annamâs Children Adventures   d12 Adventure Hook   1 A storm giant prophet claims a
                                                
                                            
                                                
                                                     stone giant recluse asks adventurers to help stop a hill giant who has gathered a band of other giants and is plundering nearby giant steadings in Grolantorâs name. 4 A fire giant priest of Hiatea
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the âAkharin Sangar Gazetteerâ section at the end of the adventure). If asked about the purple worm, Artavazda tells the characters such creatures are rare, calling the attack âa calamity incited by
                                                
                                            
                                                
                                                     merchants in the Ruz Bazaar. The merchants said the Ashen Heirs were seeking a magic jar recently unearthed in the nearby desert. The timely appearance of the Brightguard drove the Ashen Heirs away
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     androsphinx tests the courage and valor of supplicants, not only by forcing them to complete quests but also with its terrible roar, which echoes for miles as it terrifies and deafens nearby creatures. Those
                                                
                                            
                                                
                                                     +10, Religion +15
 Damage Immunities psychic; bludgeoning, piercing, and slashing from nonmagical attacks
 Condition Immunities charmed, frightened
 Senses truesight 120 ft., passive Perception 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     or lowering the nearby portcullis (see area 37). The hole in the west wall leads to a naturally formed alcove. The half-submerged pile of refuse that fills it is a shambling mound, which the cultists
                                                
                                            
                                                
                                                     the dais when the cultists appear must sacrifice a creature on the altar or face the cultâs wrath; characters can ascertain what must be done with a successful DC 11 Intelligence (Religion) or Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     this building. A character who examines the golden pick and succeeds on a DC 13 Intelligence (Religion) check recognizes it as the symbol of the Deep Brother, Callarduran Smoothhands, a god worshiped
                                                
                                            
                                                
                                                     the characters explore the abbey, Kavoda hears one of them and emerges from a nearby wall when he thinks itâs safe to do so. Kavoda is a chaotic good deep gnome who speaks Common, Gnomish, Terran
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Farmers. A character who fought the farmers or examines them afterward can make a DC 13 Intelligence (Arcana or Religion) check. On a success, the character can tell the farmers are being magically
                                                
                                            
                                                
                                                     opens it, and nearby characters hear her curse in concerned shock. Aunt Dellie hands the crumpled parchment to any character who asks about it. It bears a charcoal sketch of a child struggling to swim
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Niko  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
                                                
                                            
                                                
                                                     (included above). In addition, your mystical connection to the divine gives you a bonus to your Intelligence (Arcana or Religion) checks. The bonus equals your Wisdom modifier (minimum of +1). (This is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     leaves the ship to find and eat a tasty walrus. If she sees that the hoard has been disturbed, the dragon looks around the ship to see if the thieves left tracks and follows any she finds, calling out to
                                                
                                            
                                                
                                                     the dead wizard is undamaged. The dragon canât put Meltharondâs corpse back in its saddle without help. If there any kobolds are nearby, they can assist; otherwise, Arveiaturace promises to spare the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     and the Temple of Paladine itself. A cleric of Paladine or a character who succeeds on a DC 12 Intelligence (Religion) check recognizes the platinum triangle as the symbol of the god Paladine. Bodies
                                                
                                            
                                                
                                                     against the Dragon Army, wanting only to be left alone. If asked, Duskwalker removes the corpses of Dragon Army soldiers from nearby trees, allowing the characters to loot the bodies. Treasure. Six
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     bottom of the lake to the cavern roof and is attached to the nearby wall by a stone conduit. On one side of the column, steps of moss-covered stone climb from a stone dock to a landing whose stone door
                                                
                                            
                                                
                                                     and the landing at its top are strewn with bits of crab shell. If any character touches or inspects the door, read: A monstrous mouth forms on the doorâs surface, calling out with a deep drawl: âIâm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     new techniques of performance and magic. 4 I felt a calling to recount the deeds of champions and heroes, to bring them alive in song and story. 5 I joined one of the great colleges to learn old lore
                                                
                                            
                                                
                                                     unmistakable sign. I dropped everything to serve the divine. 4 Although I was always devout, it wasnât until I completed a pilgrimage that I knew my true calling. 5 I used to serve in my religionâs bureaucracy
                                                
                                            
                                        





