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Returning 35 results for 'nearby chasing relies pdf'.
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Monsters
The Tortle Package
geonid can’t see and relies on its tremorsense to detect other creatures nearby.
Dark Lairs. Geonids live in natural tunnels and caves. They feed primarily on lizards, rats, slugs, and other
trespassed in their territory. The information gleaned is imprecise and doesn’t include the specific identities of such creatures or the precise times when they passed nearby.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
an arcane observatory built on a nearby island by wizards long gone, and it hinted at powerful magic hidden there. A small cloister known as Dragon’s Rest also resides on the island. The caretaker of
the cloister’s temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Elf Fighter Shawn Wood Your parents lived in the prosperous village of Thundertree, east of the city of Neverwinter and at the edge of the Neverwinter Wood. But when nearby Mount Hotenow erupted
justice. Maybe Elder Runara can help you determine exactly what your heroic destiny is and set you on the right path to fulfill it, so you can become the hero you know you’re meant to be. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the bottom of its shell. A geonid can draw its limbs into its shell and close the opening. When it does so, the creature looks like a small boulder. In this state, the geonid can’t see and relies on
its tremorsense to detect other creatures nearby. Dark Lairs. Geonids live in natural tunnels and caves. They feed primarily on lizards, rats, slugs, and other vermin, as well as on cave lichen and
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
in the prosperous village of Thundertree, east of the city of Neverwinter and at the edge of the Neverwinter Wood. But when nearby Mount Hotenow erupted thirty years ago, your parents fled, perhaps
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
gold and platinum in the nearby foothills, you came to Phandalin as well, not to earn a living, but to prey on those who struck it rich. You joined a gang calling itself the Redbrands and made some
world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
lives in a keep or fortress with no nearby town or city. Village Population: Up to about 1,000 Government: A noble (usually not a resident) rules the village, with an appointed agent (a reeve) in
residence to adjudicate disputes and collect taxes. Defense: The reeve might have a small force of soldiers. Otherwise, the village relies on a citizen militia. Commerce: Basic supplies are readily
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and pulls a small box from his pocket, his sweetheart bursts into laughter and begins rolling on the ground. The halfling in face paint begins sobbing and darts into the nearby tent without getting his
the glass cabinet and fell victim to its spell. If one or more characters follow Rubin into the Hall of Illusions, see “Chasing Rubin” below. After recovering from the cabinet’s spell, Ween remains
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
adventurers, the giant promises peace between the giant clan and nearby settlements.
Connected Creatures Savage and territorial by nature, white dragons seldom set out to make alliances, though some
because they lack the power to dominate those companions outright. White Dragon Wyrmling Connections d6 Connected Creatures
1 A pair of ice mephits delight in chasing townsfolk into a white
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
retreated to their respective enclaves with their goods and livestock. A stream runs nearby, crossed by two stone bridges leading to the drow and Zhentarim enclaves. The stream is 5 feet deep and fed by the
over, and various goods (see “Treasure”) are strewn upon the cavern floor amid the slaughtered corpses of giant lizards and steeders. Characters approaching the market see two enlarged duergar chasing a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a large piece of wood that could serve as a maul approaches you and politely asks if you have any copper to spare. 03–04 Down a nearby alleyway, a dwarf punches a goblin in the stomach, then walks
you and quickly move apart. 45–46 Three shifter children run by you, yelling and chasing each other with wooden swords. They duck into a boarded-up building. 47–48 "Stop her! She stole my necklace
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
—flapping, severed heads spawned from the Abyss—chasing their prey. Cranium rats scurry through the tunnels, telepathically relaying their findings to their hivemind. Alone, these spies are little more
) sprouts from a nearby corpse. 2 Putrice, a night hag, cackles as she fishes a wriggling larva (see the Dungeon Master’s Guide) from a vent underneath a fiend-owned restaurant. 3 Two cranium rat squeakers
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
tree—the symbol of the Arcane Brotherhood. Two kobold attendants stand nearby, glancing nervously between you and the tiefling. After a few moments, the tiefling looks up with an expression of pale
kobolds have been directed to stay with the tiefling and follow her orders, which mostly means undertaking errands to the scriptorium (area 11). She also relies on them for cooking, housekeeping, and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
tree — the symbol of the Arcane Brotherhood. Two kobold attendants stand nearby, glancing nervously between you and the tiefling. After a few moments, the tiefling looks up with an expression of pale
. The kobolds have been directed to stay with the tiefling and follow her orders, which mostly means undertaking errands to the scriptorium (area 11). She also relies on them for cooking, housekeeping
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Laskilar (NE male Tethyrian human bandit captain wearing a cape of the mountebank) is a flamboyant, rakish pirate who’s grown tired of chasing merchant ships and hearing their captains whine and plead
nearby, plotting to free the prisoners. As a former member of the Society of Stalwart Adventurers, Artus would be motivated to help other society members in jeopardy. 6. Watchtower This ramshackle
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
itself relies on the positive energy associated with this domain, so a Cleric of almost any religious tradition might choose it. This domain is particularly associated with agricultural deities, gods
wield this power are enlightened souls infused with radiance and the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness. JODIE MUIR Light Domain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dark. Zox relies on his darkvision to see. Walls. The walls of the palace are 10 feet thick and made out of loose scrap piled between inner and outer bulwarks of welded metal. The fortress has no
has befriended the “burning men” (azers) and “smileys” (lava children) that live in the surrounding caves. Zox has a bodyguard named Rex. Zox normally gets food from the nearby fungus forest (see area
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
smugglers who operate in the Saltmarsh area. Gellen Primewater relies on this drop point to conduct much of his business. Lizardfolk Lair This location is featured in Danger at Dunwater. Use the
fey were seen atop the tower. After a few travelers went missing nearby, the town council asked a Keoish galleon to bombard the structure with catapult fire until it was battered into rubble. Since then
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that speaking his name aloud allows Keledek to eavesdrop on a conversation for a short time. In truth, Keledek relies on his familiar, an imp named Zivmal, to spy on the townsfolk. Keledek is a close
associate of Gellan Primewater. He uses his magic to help a gang of smugglers based out of the nearby Tower of Zenopus in exchange for rare spell components and magic items. 7. Faithful Quartermasters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
crevice or fissure 10–15 1d4 orogs perching on ledges 16–17 1d6 piercers masquerading as stalactites 18–20 1 umber hulk bursting out of a nearby wall If the ambush occurs in the monster’s lair, there is
tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through “the Vast Oblivium” in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
what else nearby might catch fire. Eternal Flame Guardian
Medium humanoid (human), chaotic evil
Armor Class 17 (breastplate, shield; 15 while using a crossbow)
Hit Points 45 (7d8 + 14)
Speed 30
arcane arts who learned much of his fire magic from Vanifer herself, Bastian relies on his spells in a fight, and he is a “quick burn” sort who tries to deliver maximum impact early in the fight. If he
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
dilapidated structures nearby. The doors are reinforced with heavy iron bands, and thick shutters protect the windows.
Reidoth is a gaunt, white-bearded human who doesn’t use two words when one word will do
the Emerald Enclave If the party helps Reidoth by chasing off Venomfang, the druid privately approaches certain members of the group and urges them to join the Emerald Enclave. He speaks with those who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
this ten-foot-high cave. Nearby, a chute with carved footholds leads down.
The chute is 5 feet in diameter and leads to area S6. Runestone. This engraved stone is one of two sacred stones in Skytower
griffons perched on the nearby slopes; these reinforcements arrive on the third round of combat. Like the other members of her clan, Rahi is distrusting of strangers and doesn’t abide intrusions. A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pocket. 3 A bariaur wanderer (see Morte’s Planar Parade) wearing a gold monocle and an embroidered vest asks the characters to pick up an order for him at a nearby pawnshop. He offers to pay them 10
guarded. Lothar is a capable combatant in his own right and can animate a host of skulls in his collection as flameskulls. To combat larger threats, the Master of Bones relies on a ghoul-shaped stone
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
demodand (see Morte’s Planar Parade) street food vendor pushes a rusty cart down a nearby alley. Charred, sausage-link manacles dangle from the cart’s torn awning. The demodand offers the characters
from a desperate human commoner and flees into a nearby alley. The victim cries for help from the characters. 8 Two ettercaps hiss at the characters from an abandoned tenement building cocooned in thick
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
politely. A creature’s first sign that it has intruded into stone giant territory might be a boulder, thrown seemingly from nowhere and exploding into shards against a nearby rock. Those who know
would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
better condition than the dilapidated structures nearby. The doors are reinforced with heavy iron bands, and thick shutters protect the windows.
Robson Michel Reidoth the Druid This is where
. She hides in the woods until the characters leave. Her watch post contains nothing of value. Joining the Emerald Enclave
If the party helps Reidoth by chasing off Venomfang, the druid privately
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in profit than quality. Lacking the carpentry skills of his ancestors, he relies on underpaid apprentices to assemble wagons that are little better than ordinary, yet they cost five times as much. The
Tolmara’s crime to Darathra Shendrel, the lord protector has Tolmara arrested and imprisoned pending a trial. Darathra also notifies Mirak’s two brothers, who work on a nearby ranch. For years, they
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
represent a delicate balance of magical power, and Teremini’s ritual relies on this balance. If the lunar crystals’ magic is unbalanced, the ritual will be stopped. Moonlight Mirrors. The vault contains
deep. A nearby stream keeps the moat filled with ice-cold snowmelt from the mountains. V22: Lookout Turret A ladder allows access from the courtyard to this fortified platform. Two guards in dented
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
leadership or a temple overthrowing its priesthood in favor of a new creed. The spirits of the forest might attempt to overthrow the forces of civilization in a nearby city that cut down trees for timber
reaction that affects every creature that uses or relies on it. You can eliminate a people, place, or thing that previously existed in a certain location or area in your campaign world. On a small scale, the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
iron stove furnish the room. A pile of firewood nearby keeps the stove well stoked.
This guardroom serves as the barracks and post of five duergar in the service of the Black Earth cult. The gray
smiths still work in area B15, hammering and clattering chains can be heard coming from there. Characters close to that end of the chasm also see a ruddy red glow playing on the walls nearby. Explorers
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the
cave is the lair of three trolls. They regularly gather rotting material from their den and spread it through the nearby fungus caverns (areas L6 and L7) to ensure the mushrooms grow and attract cave
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
attacks any creatures that enter the chamber. The golem fights to the death and pursues trespassers relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a
, chewing cracked bones clutched in their clawed hands.
This cave is the lair of three trolls. They regularly gather rotting material from their den and spread it through the nearby fungus caverns
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
large contingent of its City Guard here, using a nearby barracks as the base for outriders who infrequently patrol the road north as far as Amphail and south to Waterdeep. Yondral Horn (N male shield
tell the party that the village has fallen to hill giants and goblins and that many villagers have taken refuge in the nearby forest. Characters can give the village a wide berth, or they can deal with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
veins of copper and silver ore. In the years that followed, miners settled nearby, giving rise to the town of Fireshear. The miners work for a consortium of three allied merchant companies: Hammaver
spots them from a nearby hilltop. The friendly dragon offers greetings and warns the party that stone giants are laying waste to farms, homesteads, and ruins throughout Grayvale. She has spent the






