Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'nearby clothing reflective pdf'.
Other Suggestions:
nearly clothing reflection pdf
near clothing reflection pdf
near clothing reflective pdf
near clutching reflective pdf
nearby clutching reflective pdf
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
mirror between 9 and 13 feet tall.
Astral explorers who have encountered fractines attest that the creatures are intelligent and often allow themselves to be used as scrying sensors, their reflective
, but enough to make the caster take notice.
A fractine needs light and magical energy to survive. It can draw sustenance from a nearby light source, spellcaster, magic item, or magical effect without
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Here are a couple of ways to reinforce these pervasive themes: Take time to describe the rotting timbers of buildings, the faded and moth-eaten clothing of the Barovian peasantry, the worm-ridden pages
of old books, and the rust on iron fences and gates. A character gazing into a mirror, a pool, or other reflective surface might glimpse an older, more decrepit version of himself or herself.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
an arcane observatory built on a nearby island by wizards long gone, and it hinted at powerful magic hidden there. A small cloister known as Dragon’s Rest also resides on the island. The caretaker of
the cloister’s temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Elf Fighter Shawn Wood Your parents lived in the prosperous village of Thundertree, east of the city of Neverwinter and at the edge of the Neverwinter Wood. But when nearby Mount Hotenow erupted
justice. Maybe Elder Runara can help you determine exactly what your heroic destiny is and set you on the right path to fulfill it, so you can become the hero you know you’re meant to be. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
in the prosperous village of Thundertree, east of the city of Neverwinter and at the edge of the Neverwinter Wood. But when nearby Mount Hotenow erupted thirty years ago, your parents fled, perhaps
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
gold and platinum in the nearby foothills, you came to Phandalin as well, not to earn a living, but to prey on those who struck it rich. You joined a gang calling itself the Redbrands and made some
world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
crates, stacked one atop another, with small doors set into them. Next to the closet is a heap of discarded clothing. A ladder climbs to a wooden trapdoor in the nine-foot-high ceiling. A moldy bed
with a tattered canopy stands nearby.
Morgantha’s daughters are repulsive even in their human guises. When they are not singing, dancing, or telling terrible jokes to one another, they are pricking
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
-style bunks affixed to the interior hull of the ship. Each hammock is a web of ropes and knot-work, lined with canvas. Nearby, there are several footlockers that have been broken open, their contents
worn by sailors in the Turmish navy. Since they died suddenly from drowning, their clothing is only slightly worn from exposure to the briny depths. Any conflict in this area will also attract the attention of the drowned undead in area 7, who join the fight at the end of the second round.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
light in the fireplace from a small, highly reflective object.
Two swarms of insects (spiders) infest this room. One swarm descends on anyone who approaches the fireplace, and the other descends
stuffing protrudes. Under the window sits a large wooden chest, the timbers split and its lid closed.
The chest is not locked and opens easily. Inside is a pile of moldy, ragged clothing in styles that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
simple, fitted black clothing under a white, flowing robe. The symbol of the Immortal Lotus is a white lotus inside a black circle. When operating outside the Cloakwood, the monks pass themselves off as
and out of the nearby metropolis as well as the knowledge-seekers on their way to the library. Inside their temple in the Cloakwood, members of the order lead structured lives, engaging in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
protruding from its base. A giant wooden crane stands nearby, and a wooden scaffold clings to the cliff face. Characters approaching from the south can also see the prison’s south entrance and the trail that
leads up to it. Guards on Watch The prison has four guard towers (see area R9), and three guards (veterans) in cold weather clothing are stationed atop each one. If you need to make Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the prison’s northern entrance at the top of a 160-foot-high cliff with a pier protruding from its base. A giant wooden crane stands nearby, and a wooden scaffold clings to the cliff face. Characters
on Watch The prison has four guard towers (see area R9), and three guards in cold-weather clothing are stationed atop each one. If you need to make Wisdom (Perception) checks for the guards to
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
the prison’s northern entrance at the top of a 160-foot-high cliff with a pier protruding from its base. A giant wooden crane stands nearby, and a wooden scaffold clings to the cliff face. Characters
on Watch The prison has four guard towers (see area R9), and three guards in cold-weather clothing are stationed atop each one. If you need to make Wisdom (Perception) checks for the guards to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
gashes in her robe. Floating nearby are two grells.
A little over a year ago, Berlain and her brother Korva briefly entered the Far Realm, whereupon they became fused into a single physical form
language. The grells try to grapple and subdue intruders on sight. Treasure. The chest of drawers contains torn-up scraps of clothing. In the bottom drawer is an unlocked coffer containing 300 gp, a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Ghost of Amun Sa Eventually, the characters come across the ghost of Amun Sa. Read or paraphrase the following text: A solitary man dressed in tattered clothing appears over the crest of a nearby
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
’ clothing and disguise themselves. Characters disguised as Sacred Stone monks can move about the monastery without being challenged, as long as they avoid talking too much. The gargoyles in areas M8 and
raise the alarm. However, the cultists do respond aggressively to the sounds of fighting. When a fight begins in an area, check adjacent areas to see if any other monsters or villains are nearby. Then
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stays loyal to Ilvaash, and demands frequent treats. The severed head constantly leaks a greasy purple ichor that stains Chishinix’s clothing. Hashutu. Hashutu was paranoid that enemies waited around
, and now his arms end in writhing tentacles that alert Hashutu of any movement or other threat that might lurk nearby. Voalsh. In a desperate bid to reclaim their autonomy, the other mind flayers of
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
to be used as scrying sensors, their reflective surfaces substituting for the mirror needed to cast certain divination spells. While being used in this way, the fractine siphons magical energy from the
spellcaster—not enough to cause harm, but enough to make the caster take notice. A fractine needs light and magical energy to survive. It can draw sustenance from a nearby light source, spellcaster
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
tusk that juts out from his lower jaw, and for the way his warty skin contrasts with his fine, neat clothing. Vertheg is often responsible for carrying out quasi-legal dealings for Aubreck, so he is well
raising an alarm. Their plan is to clear out the ship, then lurk nearby to ambush anyone who comes to investigates the derelict.
The sahuagin strike first at any sentries. Typically, 1d4 + 4 dwarves from
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
within a day, thanks to a Zhentarim spy named Prudence Tarkwold, who works as a clerk in Easthaven’s Town Hall and owns a small cottage nearby (where she keeps a flying snake that serves her as a
messenger). After Prudence notifies him of the cauldron, Naerth sets into motion a plan to steal it. He dispatches three human thugs in cold weather clothing to meet with Prudence at the Town Hall as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creature can reach a hut by scaling the icy cliff, but doing this requires a successful DC 15 Strength (Athletics) check. K9. Main Keep Foyer Four goblins in cold weather clothing guard this drafty hall
-square room features two wooden shelves that hold half-dismantled objects and other junk. In the middle of the room, an odd-looking goblin in cold weather clothing stands next to a metallic, egg-shaped
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
circle operates nearby, seeking the circle’s blessing before hunting or farming on the lands they protect. The druid habit of gathering in clearings, wooded groves, or around sacred pools gave rise to
clothing as a symbol of their membership, often bearing the emblem of a stag’s head. In the Druid Circle class feature in the Player’s Handbook, Emerald Enclave druids belong to the Circle of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Spirit and the Storyteller Following the rescue, Nimuel asks the characters to follow her to a quiet, nearby courtyard shaded by an ancient salingbobog tree. When the group arrives, a figure
steps from the base of the tree. This is Lungtian, a ninuno and Nimuel’s partner. Light clothing of leaves and vines grows from Lungtian’s body, and when Lungtian speaks, their voice sounds like rustling
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
gathering supplies and reinforcing Thornhold’s defenses. Stoneshaft dwarves can taste the wealth, bustling energy, and constant excitement of nearby Waterdeep, and want to share in it. They don’t want to be
and are interested in the full variety of clothing and fashions, music, jokes and current news and rumors, and household goods and tools that Waterdeep offers. They tend to favor maces and morningstars
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
intricate, abstruse patterns nearby. 19–27 Local plants and animals share a malevolent intelligence. Roll a d6. On a 1–2, an insect plague spell is centered on one random creature in the region. On a 3–4
Biting mites infest creatures’ clothing in the region. Any creature wearing medium or heavy armor has disadvantage on attack rolls, ability checks, and saving throws for the next 24 hours. 91–95 Tiny
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reach a steep, snow-covered incline dotted with jagged rocks. Lying facedown in the snow, barely conscious, is a humanoid in bloodstained cold weather clothing.
The figure in the snow is Garret Velryn
a lightfoot halfling dressed in cold weather clothing and curled up in the fetal position. The halfling is Perilou Fishfinger (neutral good lightfoot halfling acolyte of Yondalla). The yeti tyke is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a large piece of wood that could serve as a maul approaches you and politely asks if you have any copper to spare. 03–04 Down a nearby alleyway, a dwarf punches a goblin in the stomach, then walks
unidentified, putrid liquid falls from above, soaking you. 57–60 The generally unpleasant smell of the lower wards is pierced by the scent of something delicious being baked nearby. 61–62 A gnome sits
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Rings piercing crest or wing edges
11 Draped in some semblance of clothing, from a stole to a full robe
12 Unusual coloration (for example, a red dragon with an orange, brown, or purple cast
nearby stone surfaces
18 Manifests small signs of the breath weapon, such as exhaling smoke rings, setting arc lightning dancing over teeth, or blowing acid bubbles
19 Sighs restlessly, giving
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
clothing) are conversing here by torchlight. The giant has two rocks nearby. In the room are a table, a chair, a stool, a bench, three kegs on the floor, and a small, covered jar on the table. The first keg
within easy reach, while the other two quite alert. The chamber has a rude table, a bench, two stools, and four cots. Torches light the place. Nine pegs on the walls hold clothing and six giants
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
giant crane (use the pteranodon stat block) previously hidden by the fog emerges and takes flight. The giant crane poses no threat, but its sudden movement alerts a band of brigands lurking nearby. After
.
Coming from one direction are several voices joined in a marching song. The singing grows louder as six bipedal rabbits wearing clothing emerge from the fog. Two of them tug at the reins of a giant
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
weapon. If this encounter occurs on the Sea of Moving Ice, the characters see the dragon erupt from the water nearby with a dead walrus in her mouth; then she flies back to the Reghed Glacier to devour
be nearby or many miles away (your choice). For more information about frost druids, see appendix C. The awakened beast that the characters encounter is smart enough to stay out of harm’s way. If the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
werebear assumes hybrid form and greets them in a friendly manner. It has no clothing or manufactured weapons nearby, so it prefers its hybrid form over its true goliath form. The werebear is happy to
repeats the group check until one team fails it.
3 Shrub Pulling. Two frozen shrubs of roughly equal size are located nearby, and each team picks a champion. Whichever champion uproots their shrub
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
nearby corner.
Merle, the cook, claims the lower bunk as his. Vordell, the housekeeper, sleeps in the bunk above him. Treasure. Each servant has a footlocker that contains personal effects and earnings
contains a single bed, a dresser, a washbasin, a chamber pot, and an iron stove with clawed feet with a stovepipe that funnels smoke into the nearby chimney. A mirror is mounted on the inside of the door
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
square pool set into the floor of this chamber. Torn cushions, rugs, tapestries, and clothing have been piled in one corner as a makeshift bed, while twigs and scraps of deadfall form a simple
campfire nearby.
Sylvarie has been transformed into a medusa and spends most of her time in this chamber. The glowing light is produced by an object at the bottom of the pool (see “Treasure” below). The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
next.
Your beloved queen,
Aerisi Kalinoth
Treasure In addition to clothing and personal effects, the chest contains 320 gp in a sack, a potion of heroism, a scroll of beast bond, and a scroll of
pinnacle’s edge is a spyglass on a tripod, pointed downward.
From this vantage point, the Feathergale Knights possess a supreme view of all that transpires in the nearby canyon and the Sumber Hills beyond






