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                        Returning 35 results for 'nearby commune respectively pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     sense, entangle, speak with animals
3/day each: animal messenger, dominate beast, faerie fire, tree stride
1/day each: commune with nature (as an action), mass cure woundsArchdruids watch over the
                                                
                                            
                                                
                                                     natural wonders of their domains. They seldom interact with folk away from their druid groves and shrines, unless there is a great threat to the natural order or to a nearby community. An archdruid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Commune with Nature 5th-level divination (ritual) Casting Time: 1 minute Range: Self Components: V, S Duration: Instantaneous You briefly become one with nature and gain knowledge of the surrounding
                                                
                                            
                                                
                                                     example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Commune with Nature 5th-level divination (ritual) Casting Time: 1 minute Range: Self Components: V, S Duration: Instantaneous You briefly become one with nature and gain knowledge of the surrounding
                                                
                                            
                                                
                                                     example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     an arcane observatory built on a nearby island by wizards long gone, and it hinted at powerful magic hidden there. A small cloister known as Dragonâs Rest also resides on the island. The caretaker of
                                                
                                            
                                                
                                                     the cloisterâs temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                    Elf Fighter Shawn Wood  Your parents lived in the prosperous village of Thundertree, east of the city of Neverwinter and at the edge of the Neverwinter Wood. But when nearby Mount Hotenow erupted
                                                
                                            
                                                
                                                     justice. Maybe Elder Runara can help you determine exactly what your heroic destiny is and set you on the right path to fulfill it, so you can become the hero you know youâre meant to be. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood  Your parents lived
                                                
                                            
                                                
                                                     in the prosperous village of Thundertree, east of the city of Neverwinter and at the edge of the Neverwinter Wood. But when nearby Mount Hotenow erupted thirty years ago, your parents fled, perhaps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     gold and platinum in the nearby foothills, you came to Phandalin as well, not to earn a living, but to prey on those who struck it rich. You joined a gang calling itself the Redbrands and made some
                                                
                                            
                                                
                                                     world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Heliod, his closest to Oreskos, is rarely visited, but on the godâs highest holy days, worshipers journey there to commune with the sun god. These pilgrimages occasionally bring the godâs servants
                                                
                                            
                                                
                                                     into conflict with wary leonin hunting nearby. Sunâs Mirror This vast, placid lake sits at the center of Oreskos. No matter the weather around it, the lakeâs surface remains undisturbed, and often
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     scholars might request a favor, such as clearing out a local monster den or collecting a rare magical ingredient from a nearby mountaintop. In return, the scholars allow the characters to use the
                                                
                                            
                                                
                                                     12, and chapter 17, respectively.
 Library The library on the second floor of this observatory holds books of extraterrestrial esoterica, plus astronomical references like star charts, almanacs, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Circle of the Shepherd Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize
                                                
                                            
                                                
                                                     nearby. You and your allies gain advantage on all ability checks made to detect creatures in the spiritâs aura. In addition, if you cast a spell using a spell slot that restores hit points to any creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                     years. To replenish it, the Bralian navy embarks on an expedition to latch onto a nearby ice asteroid and bring it back. Before being brought into the Rockâs gravity plane and lowered into the lake, the
                                                
                                            
                                                
                                                     exchange for a donation in coins, gems, or art objects of a certain value, as noted in the Helpful Spells table. Helpful Spells  Spell Donation   Commune 1,000 gp Legend lore 1,500 gp Lesser restoration 150 gp Raise dead 2,000 gp Remove curse 250 gp Scrying 1,000 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , dead fish might wash ashore in lakes or rivers, or a nearby forest might lose the leaves from its trees. When an empyrean is jubilant, sunlight follows it everywhere, small animals frolic in its
                                                
                                            
                                                
                                                    , pass without trace, water breathing, water walk
 1/day each: commune, dispel evil and good, earthquake, fire storm, plane shift (self only)
 Legendary Resistance (3/Day). If the empyrean fails a saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     to a nearby community. An archdruid typically has one or more pupils who are druids (see the Monster Manual), and the archdruidâs lair is usually guarded by loyal Beasts and Fey creatures. When an
                                                
                                            
                                                
                                                    , faerie fire, tree stride
 1/day each: commune with nature (as an action), mass cure wounds
 Bonus Actions
 Change Shape (2/Day). The archdruid magically transforms into a Beast or an Elemental with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     patron deities of fire and frost giants, respectivelyâregularly send hulking subjects to pillage the wintry camp, darkening its skies with ash and snow. Meanwhile, nomadic groups of mountain bariaurs hold
                                                
                                            
                                                
                                                     it to commune with members of the circle on other worlds. A treant born from its roots, Yggatha, defends the gate chamber at all hours. The Worldroot Circle is further detailed in Bigby Presents
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     affects nearby water, such as the way black and red dragons can foul the water near their lairs. Other regional effects related to water include the following examples: Beguiling Water. When a creature
                                                
                                            
                                                
                                                     nearby, and other dragons sometimes influence animals near their lairs to spy for them. Other creature-related regional effects include the following examples: Draconic Births. Beasts and Monstrosities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     alcoves: The two southernmost alcoves contain secret doors to areas 20b and 20d, respectively. The alcove to the north has an arch embedded in its back wall. Carved into the archâs keystone is an image of
                                                
                                            
                                                
                                                     a rust monster. Arch Gate. The arch is one of Halasterâs magic gates (see âGatesâ). The Xanathar Guild forces nearby are aware of the gate but donât know how to activate it. Its rules are as follows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     prominent wall with a space nearby to burn a candle or some incense. Communing with the Gods Though many tales are told of times past when the gods appeared in physical form and walked the land
                                                
                                            
                                                
                                                     for oneself. Let each worshiper commune in their own way, as the saying goes. Divine magic also provides a means of communing with the gods and can be used to call upon their guidance. Divine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     circle operates nearby, seeking the circleâs blessing before hunting or farming on the lands they protect.  The druid habit of gathering in clearings, wooded groves, or around sacred pools gave rise to
                                                
                                            
                                                
                                                     the three nights of the full moon, three or more druids gathered around a moonwell can cast commune and scrying once each without expending spell slots and without material components, provided that one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     second floor, and several dusty sheets lie in a small heap nearby.
 The harp and the table, though obviously valuable, are heavy and awkward to transport. The wereravens removed the sheets that covered
                                                
                                            
                                                
                                                     rotting wooden coffin containing the moldy bones of its occupant, or something more terrifying. The baronâs two daughters, Sylphene and Heluthe, perished at the ages of six and nine, respectively, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     nearby stone surfaces 
   18  Manifests small signs of the breath weapon, such as exhaling smoke rings, setting arc lightning dancing over teeth, or blowing acid bubbles 
   19  Sighs restlessly, giving
                                                
                                            
                                                
                                                     particular item in my hoardâa gift from a person I loved, who is long since dead. 
   2  I am close to my siblings, whose lairs are nearby. I would go to great lengths to protect themâor avenge them. 
   3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     southeast walls. The mud is 20 feet deep. Two sturdy stone bridges span the mud pool, connecting the island to nearby ledges. Overlooking these bridges are two more fossilized stone giant thanes. The
                                                
                                            
                                                
                                                     damage and appears out of the midst of the explosion. Kayalithicaâs Questions Like her ancestors before her, Kayalithica believes that the stalactite allows her to commune with Skoraeus Stonebones, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     following tools: A whiteboard on a wall or propped up nearby A battle mat you use for miniatures Folded index cards for each character and each group of identical monsters, placed like tents in
                                                
                                            
                                                
                                                     A, B, and C, respectively. To track the ogresâ Hit Points, you can sort them by letter, then subtract damage from their Hit Points as they take it. Your records might look something like this after a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     warrior researches ways to assert his will over the artifact known as the Hand of Vecna, so he can use its secrets to free the evil dragon queen Tiamat from the Nine Hells. Arkhan has traveled to a nearby
                                                
                                            
                                                
                                                     monument to commune with his goddess, leaving Krull behind. Dragons tore the obsidian rocks of Arkhanâs tower from the fiery volcanoes of Avernus. Fifty skeletons and thirty zombies stand ready to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . Arkhan the Cruel is willing to commune with his goddess to this end, but only if the characters offer him a suitably potent gift. In an inscrutable twist, Tiamat decides to aid the characters, and
                                                
                                            
                                                
                                                     willing to make at least part of this sacrifice of blood if the characters ask her. Crokekâtoeck appears near Elturel within 1 hour of the first drop of blood being shed. All nearby devils immediately
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . 
   3  67  The weather suddenly changes radically. 
   4  68  A colored arrow strikes nearby, arching from an impossible direction. 
   5  69  Plants sprout and grow to maturity instantly. 
   6  70
                                                
                                            
                                                
                                                     starts drowning on dry land. 
   Divination Clerics and oracles have spells at their disposal that allow them to ask the gods for insight. The divination and commune spells contact a god and promise a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    , Zone of Truth 9 Beacon of Hope, Dispel Magic 13 Freedom of Movement, Guardian of Faith 17 Commune, Flame Strike  Level 3: Sacred Weapon When you take the Attack action, you can expend one use of your
                                                
                                            
                                                
                                                    .  Level 3: Natureâs Wrath As a Magic action, you can expend one use of your Channel Divinity to conjure spectral vines around nearby creatures. Each creature of your choice that you can see within 15 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     Mortuary, which used to reside in the ward, have been bitten off by the neighboring Ladyâs and Hive Wards, respectively. Still, the Lower Ward remains a necessary industrial powerhouse in the City of
                                                
                                            
                                                
                                                     pocket. 3 A bariaur wanderer (see Morteâs Planar Parade) wearing a gold monocle and an embroidered vest asks the characters to pick up an order for him at a nearby pawnshop. He offers to pay them 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     nearby corner.
 Merle, the cook, claims the lower bunk as his. Vordell, the housekeeper, sleeps in the bunk above him. Treasure. Each servant has a footlocker that contains personal effects and earnings
                                                
                                            
                                                
                                                     (Religion) check realizes that itâs used by worshipers of Grazâzt to commune with the demon lord, who requires a blood sacrifice. As an action, a character can spill some of their own blood into the bowl and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     end at five bells in the morning, one bell in the afternoon, and nine bells at night, respectively. Each shift consists of a priest of Chauntea (NG male or female Illuskan human), four acolytes (NG
                                                
                                            
                                                
                                                     town is home to three young treants. If the town or the abbey comes under attack, their job is to animate nearby trees and aid in the townâs defense. The grove is also home to an awakened tree named
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     corner, mumbling profane phrases.
 Cultists and agents gather here to commune with Lolthâs Abyssal servants and occasionally summon Fiends to assist with missions. The figure at the table is
                                                
                                            
                                                
                                                     northwest wall. Leaning next to it is a giant-size club.
 The chest contains confiscated weapons and equipment from prisoners kept in the nearby cells. Itâs locked and requires a DC 20 Dexterity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     workshops are nearby, but heâs reluctant to risk facing the dangerous monsters here. W9: Great Cavern Steep escarpments divide this large cavern into three sections: high ledges at either end and a lower
                                                
                                            
                                                
                                                     mechanical bellows powered by a waterwheel dominate this large chamber. The furnace is cold and dark, but heaps of coal are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     miss were it not for the excavation sites and abandoned tents surrounding them.
 The Sunward Fortress was once a hermitage for those seeking to commune with Sirrionâs greatest flame: the sun. The
                                                
                                            
                                                
                                                     red and black colors of the Red Dragon Army. Dozens of empty or shattered crates are scattered amid the camp. Nearby, an earthen ramp cuts through the clay and leads to an opening into the ruined
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     have!â
 Pral draws a sword. âYour money and your equipment, please. This is a robbery.â
  
   Hazem Ameen   
  Pral leads a local gang of bandits. Three Bandits hide in the nearby bushes. Pral and
                                                
                                            
                                                
                                                     negative circumstances, respectively. See the D&D Beyond Basic Rules for more on Advantage and Disadvantage.
 In the âBandit Ambushâ encounter, Pral is Hostile, so characters have Disadvantage on checks to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     cave nearby where she can hide, and she can survive there indefinitely by eating moss and lizards. Feenia has a trinket hidden in the pocket of her overalls. She gives this trinket to the characters
                                                
                                            
                                                
                                                     the power to commune with the dead by forming a circle and ringing their bells. (A minimum of three goblins are needed to perform the ritual.) After 1 minute of this clamor, the ephemeral spirit of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    ), Khelliara (the Forest Maiden), and the Hidden One. Over the centuries, scholars in other lands have speculated that these deities might be faces of Chauntea, Mielikki, and Mystra, respectively. The
                                                
                                            
                                                
                                                     demonstrate strange quirks in speech or behavior. The people of Thesk trade readily with any folk, even nearby orcs and goblins that are willing to treat with them peacefully. They arenât fools, however, and
                                                
                                            
                                        






