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                        Returning 34 results for 'nearby compound respectively pdf'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    2. Walled Compound Smoke drifts lazily from a walled compound. The gate lies in splinters, and scorch marks deface the buildings. Near the center of the compound is a plaza littered with charred
                                                
                                            
                                                
                                                     human corpses. One of the corpses is being torn apart by a pack of wild dogs.
 The Red Wizards seized this compound as their base of operations in Omu, but yuan-ti attacked and nearly wiped them out
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     an arcane observatory built on a nearby island by wizards long gone, and it hinted at powerful magic hidden there. A small cloister known as Dragonâs Rest also resides on the island. The caretaker of
                                                
                                            
                                                
                                                     the cloisterâs temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                    Elf Fighter Shawn Wood  Your parents lived in the prosperous village of Thundertree, east of the city of Neverwinter and at the edge of the Neverwinter Wood. But when nearby Mount Hotenow erupted
                                                
                                            
                                                
                                                     justice. Maybe Elder Runara can help you determine exactly what your heroic destiny is and set you on the right path to fulfill it, so you can become the hero you know youâre meant to be. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood  Your parents lived
                                                
                                            
                                                
                                                     in the prosperous village of Thundertree, east of the city of Neverwinter and at the edge of the Neverwinter Wood. But when nearby Mount Hotenow erupted thirty years ago, your parents fled, perhaps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     gold and platinum in the nearby foothills, you came to Phandalin as well, not to earn a living, but to prey on those who struck it rich. You joined a gang calling itself the Redbrands and made some
                                                
                                            
                                                
                                                     world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     are stored, staging points for scouts and rangers who keep an eye on nearby enemy movements, and defensive fortifications meant to protect passes, bridges, or other key strategic locations. In an
                                                
                                            
                                                
                                                     within multiple rings of fortification. A normal approach to the inner compound involves passing through one of two gate houses (protected by arrow slits and murder holes), crossing an open courtyard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     is nearby and heading in the ranchâs direction. Thereâs not enough time to flee, and everyone is hunkering down to defend the compound as best as they can. Stowal and Branikan are brothers (male shield
                                                
                                            
                                                
                                                     their land, and they arenât willing to let a bunch of orcs drive them off. Theyâve heard the stories of the rampaging orc war bands and seen the scouts nearby. When the attacks began on the smaller
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     end at five bells in the morning, one bell in the afternoon, and nine bells at night, respectively. Each shift consists of a priest of Chauntea (NG male or female Illuskan human), four acolytes (NG
                                                
                                            
                                                
                                                     top of the parapet down to the compound. A set of locked, ironbound wooden doors at ground level provide access to storerooms and cellars located underneath each watch post. Picking a door lock requires
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    8. Unkhâs Shrine Swirly carvings decorate two obelisks at the entrance to this compound. An overgrown courtyard lies under the shade of tall palms. Stone doors seal the entrance to a windowless
                                                
                                            
                                                
                                                     shrine, with a smaller ruin standing nearby.
 The shrine to the trickster god Unkh (represented by a flail snail) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. 8A. Shrine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     scholars might request a favor, such as clearing out a local monster den or collecting a rare magical ingredient from a nearby mountaintop. In return, the scholars allow the characters to use the
                                                
                                            
                                                
                                                     12, and chapter 17, respectively.
 Library The library on the second floor of this observatory holds books of extraterrestrial esoterica, plus astronomical references like star charts, almanacs, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     affects nearby water, such as the way black and red dragons can foul the water near their lairs. Other regional effects related to water include the following examples: Beguiling Water. When a creature
                                                
                                            
                                                
                                                     nearby, and other dragons sometimes influence animals near their lairs to spy for them. Other creature-related regional effects include the following examples: Draconic Births. Beasts and Monstrosities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     nearby inn hear him loud and clear, as do various special NPCs. Give each player one of the following NPCs to play during this encounter: Shalvus Martholio, shepherd and Zhentarim spy (starts at area
                                                
                                            
                                                
                                                     goblins that are still inside the compound, and they flee back toward the wall. During this time, inexplicably, Lob and Ogg decide to climb over the wall and enter the compound rather than flee, while the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     alcoves: The two southernmost alcoves contain secret doors to areas 20b and 20d, respectively. The alcove to the north has an arch embedded in its back wall. Carved into the archâs keystone is an image of
                                                
                                            
                                                
                                                     a rust monster. Arch Gate. The arch is one of Halasterâs magic gates (see âGatesâ). The Xanathar Guild forces nearby are aware of the gate but donât know how to activate it. Its rules are as follows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     second floor, and several dusty sheets lie in a small heap nearby.
 The harp and the table, though obviously valuable, are heavy and awkward to transport. The wereravens removed the sheets that covered
                                                
                                            
                                                
                                                     rotting wooden coffin containing the moldy bones of its occupant, or something more terrifying. The baronâs two daughters, Sylphene and Heluthe, perished at the ages of six and nine, respectively, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     nearby stone surfaces 
   18  Manifests small signs of the breath weapon, such as exhaling smoke rings, setting arc lightning dancing over teeth, or blowing acid bubbles 
   19  Sighs restlessly, giving
                                                
                                            
                                                
                                                     particular item in my hoardâa gift from a person I loved, who is long since dead. 
   2  I am close to my siblings, whose lairs are nearby. I would go to great lengths to protect themâor avenge them. 
   3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     following tools: A whiteboard on a wall or propped up nearby A battle mat you use for miniatures Folded index cards for each character and each group of identical monsters, placed like tents in
                                                
                                            
                                                
                                                     A, B, and C, respectively. To track the ogresâ Hit Points, you can sort them by letter, then subtract damage from their Hit Points as they take it. Your records might look something like this after a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     for numerous defenders, in a show of strength toward the southern approach. The Ships Within the city walls and on the nearby waters, Luskan is ruled by its Ships and their five High Captains: First
                                                
                                            
                                                
                                                     to warehouses, caravan yards, and workspace. It includes the Mirabar Shield, the fortified compound that represents Mirabarâs trading interest in Luskan. Mirabar uses it as a base to trade with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    , blue-domed repository of knowledge that serves as Sigilâs de facto welcome center. Sedan chair drivers, touts, and translators loiter nearby, hollering their services at pedestrians. Public notices and
                                                
                                            
                                                
                                                     project, especially recent ones, fetch a high price with opposing factions. Unsurprisingly, the underground compound is heavily defended. Within the campus lies a thrumming portal to Ysgard, a plane where
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     workshops are nearby, but heâs reluctant to risk facing the dangerous monsters here. W9: Great Cavern Steep escarpments divide this large cavern into three sections: high ledges at either end and a lower
                                                
                                            
                                                
                                                     mechanical bellows powered by a waterwheel dominate this large chamber. The furnace is cold and dark, but heaps of coal are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     have!â
 Pral draws a sword. âYour money and your equipment, please. This is a robbery.â
  
   Hazem Ameen   
  Pral leads a local gang of bandits. Three Bandits hide in the nearby bushes. Pral and
                                                
                                            
                                                
                                                     negative circumstances, respectively. See the D&D Beyond Basic Rules for more on Advantage and Disadvantage.
 In the âBandit Ambushâ encounter, Pral is Hostile, so characters have Disadvantage on checks to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    ), Khelliara (the Forest Maiden), and the Hidden One. Over the centuries, scholars in other lands have speculated that these deities might be faces of Chauntea, Mielikki, and Mystra, respectively. The
                                                
                                            
                                                
                                                     demonstrate strange quirks in speech or behavior. The people of Thesk trade readily with any folk, even nearby orcs and goblins that are willing to treat with them peacefully. They arenât fools, however, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     Mortuary, which used to reside in the ward, have been bitten off by the neighboring Ladyâs and Hive Wards, respectively. Still, the Lower Ward remains a necessary industrial powerhouse in the City of
                                                
                                            
                                                
                                                     pocket. 3 A bariaur wanderer (see Morteâs Planar Parade) wearing a gold monocle and an embroidered vest asks the characters to pick up an order for him at a nearby pawnshop. He offers to pay them 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Hrakhamar Nearby volcanic eruptions forced the dwarves to abandon Hrakhamar (map 2.9). They always intended to reoccupy and reactivate the forge when it was deemed safe, but that day never came
                                                
                                            
                                                
                                                    . Firenewts moved in and put the forge to work crafting armor and weapons for themselves. A small group of albino dwarves lurks in the jungle nearby and keeps watch on the forge, but their numbers are too
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    â hoard. Unless the male dragon is hiding, he sits proudly atop a heap of valuable items in the north end of the cavern. The female rests nearby on a ledge that projects from the western wall of the
                                                
                                            
                                                
                                                     diminution and growth respectively 2A. Dragonâs Ledge A ledge about 30 feet above the floor of the cavern has a cave-like nook at the back. On the elevated area, the female dragon hides and watches. If roused
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     along the way. If the combat robot was destroyed, Aphelion sends a friendly worker robot to accomplish the same task. If the characters refuse, Aphelionâs visage appears on a nearby screen, and the
                                                
                                            
                                                
                                                     battered robot lays in this abandoned hallway. Small holes riddle the robotâs torso, and its interior sputters intermittently with electrical sparks. Hand tools are strewn about the floor nearby.
 A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     gantries in 2 and 3 rounds, respectively. Releasing the catch on a winch requires a knock spell. A creature can also use its action to make a DC 15 Strength (Athletics) check, releasing the catch on a
                                                
                                            
                                                
                                                     and passes through area 23 to reach this chamber, arriving 1 minute after the bucket chain stops. The prisoners know that there are more prisoners in cages nearby (area 23). They help their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , respectively.
 Four invisible imps lurk among the vases on the high shelf, one in each corner. The imps swoop down to attack anyone they perceive as intruders, including characters who have
                                                
                                            
                                                
                                                     feeds it, following that character around the house and using its Detect Invisibility trait to warn of invisible imps nearby. V6. Pantry Food and drink is stored on shelves in this musty room. V7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     worth 180 gp and 150 gp, respectively. Lhupo decided the items were of suitable quality for her unnamed rituals. C10: Postern Gate On the south side of the old castle, an overgrown path leads to a
                                                
                                            
                                                
                                                     as a drow woman. The unconscious Gundren Rockseeker lies nearby (see âUnconscious Dwarfâ). The doppelganger, Vyerith, is a messenger from the Spider, come to transport Gundren Rockseeker and the map to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     colossusâs legs (area L7) and abdomen (areas L9âarea L11), respectively. A 10-foot-wide antigravity well cylinder serves as a spine, connecting to area L9. Treasure. A weapon rack on the wall opposite
                                                
                                            
                                                
                                                     room is 15 feet high. L24: Intake Chamber This small, fifteen-foot-tall chamber features a metal hatch in the floor and a lever attached to a nearby wall.
 When the lever on the wall is flipped, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Calling Horns and report their fire giant sighting to Tamalin, she is satisfied and gives them her letter. Carnath Roadhouse This walled compound served as a hostelry on the High Road between Waterdeep and
                                                
                                            
                                                
                                                     Vigil stand outside these gates on the nearby mountainsides, ready to rain ballista bolts and catapult stones down on would-be invaders. The road ends at the Runegate, the main entrance to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , and the casks contain wine. The staircases lead to areas P6 and area P8, respectively. Storage Closets. Both storage closets are locked. Oren (see area P3) and Anisetta (see area P8) carry keys to
                                                
                                            
                                                
                                                     rocks float nearby. Standing on the largest one is Zorhanna in her regalia. You also sense a terrible presenceâsomething formless and indescribableâlurking all around you.
 Zorhanna points at you and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    .
 Five lizardfolk are always on duty here. If the characters make any noise in the nearby corridor, one of the guards comes out to investigate. On seeing intruders, he shouts to his comrades and then
                                                
                                            
                                                
                                                     minutes; those affected by the gas are far more likely to attract the attention of wandering patrols and nearby inhabitants of the lair. Treasure. The chest contains the following items: a silver
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     on the inner walls bear ropes, tackle, leather harnesses, wheels, and leatherworking tools. Shoved into a corner is a crate filled with horseshoes. Nearby, shelves hold smaller boxes filled with
                                                
                                            
                                                
                                                    , respectively. Secret Door. A secret door in the officeâs back wall leads to area G6. G6: Basement Staircase A wooden staircase in the northeast corner of this empty, boarded-up room leads to the basement.
 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     chased out of the northern Anauroch desert by Iymrith and her brood (see the âAnaurochâ section). Neverwinter Once known as the Jewel of the North, the city of Neverwinter was badly damaged when nearby
                                                
                                            
                                                
                                                     disappears during the winter, buried under deep snow. Moreover, the area has few trees or hills to provide shelter. Northfurrow The Northfurrow extends from Waterdeep to the fortified farming compound of
                                                
                                            
                                        






