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Returning 25 results for 'nearly cluster regions pdf'.
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Monsters
Mythic Odysseys of Theros
being. As a result, a hungry chimera might appear out of a clear sky to pick off prey nearly anywhere. This threat grows even more significant in regions where magic runs rampant or where portals to
artistic depictions represent chimeras as an amalgam of lion, ram, and dragon, these beasts appear with nearly endless variations.
The Akroans tell a tale of the first chimeraâs origin, wherein
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The university is an excellent source of sages who hire their services out on a short- or long-term basis. Even those who profess to be sages but have no connection to the university tend to cluster
research through some hands-on experience might find undiscovered lore in the lowest regions of Sharn, where sewers and tunnels snake through ancient ruins. Similarly, the crypts of the City of the Dead might hold some relevant historical information.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
barbarian fell against the giant horde. His bones are under that boulder over there.â
â Elder Zelane of Istivin, recounting the Giant Wars
Old as Legend. In remote regions of the world, the last
bitter generational wars that nearly brought both sides low. No living giant remembers what started the conflict, but myths and tales of their raceâs glorious dawn are still sung in their steadings and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
name. Personal Goal: Get Your Revenge. Someone in the Redbrands nearly got you killed, and you sure would like to know who it was. And then youâd like to take your revengeâon that person, on Glasstaff
world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fences, but there are no signs of people. Nearly all the houses have been sloppily painted with a large and muddy red X. The interiors of these farmhouses are utilitarian, featuring only a few rooms for
. It depicts either a cluster of arms with no central body or repeating red hand prints. A character who investigates at least two of the farmhouses can make a DC 14 Wisdom (Perception) check. On a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
of nature and mortal life, such as agriculture, the sun, and death. Greater deities are ultimately beyond mortal understanding, and theyâre often known by different names across regions, cultures, and
Monster Manual. Vestiges are deities who have lost nearly all their worshipers and are considered dead from a mortal perspective. Esoteric rituals can sometimes contact vestiges and draw on their latent power.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
experience, nearly every steading or larger settlement of giants has a leader who imagines their tiny cluster of giants is an echo of a glorious fallen empire. Even the giants struggle to imagine the grandeur of what they once had and have now lost.
âDiancastra
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
regions or nations that border the North, while others are prevalent in parts of the world far from the Sword Coast. Arkaiun Short in stature with tan skin and dark hair, the Arkaiuns dwell primarily in
, Laumee Harr, Moq Qo Harr, Woraw Tarak Tuigan A nomadic horde from the vast plains between Faerûn and Kara-Tur, the Tuigans once nearly conquered Faerûn under the great leader Yamun Khahan before being
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
system to glimpse other regions of the Far Realm. The beholder would gaze into ten eyepieces to see random regions of the Far Realm. Several years ago, Golcuus inadvertently peered into the Briny Pool
withdrew its gaze, smashed nearly all the viewing rods (every rod except the one to the Briny Pool), and fled this room. Yet the damage was done. Golcuus became increasingly reclusive and obsessive
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
its namesake bird, this creature is a unique form of avian insect. Seen up close, it can easily be discerned from any other giant bird by its insectoid maw, its four-clawed feet, and the cluster of red
cluster of four to eight eggs. Incubation lasts a year, followed by a year during which the fledgling deep crows stay close by their parentâs side. The young then set out to establish lairs of their own
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
. A ferry crossing allows traffic from Greyhawk and regions to the south to cross the Selintan River at its first major bend. The lord mayor of Greyhawk built Ford Keep here to protect the crossing
from bandits. Gorge of the Selintan. Soaring cliffs flank the Selintan River for nearly ten miles. Spanning this gorge, 800 feet above the river, is a stone arch bridge sculpted to look like an
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Firenewts In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. These humanoid amphibians live in a militaristic theocracy that reveres
, a firenewt warrior in combat can become âtouched by the Fire Lord,â entering a nearly unstoppable battle rage. Warlocks of Imix command warriors to prove their worth by going on raids to bring back
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
and the regions around their lairs. Hunting dragons typically fly on a more-or-less circular path out to one edge of their territory and back in a day, traveling about 75 miles in total. Young dragons
or ancient dragon often encompasses the territories of younger dragons, as long as the older dragon doesnât feel threatened by the younger ones.
Considering the regions of a campaign world, an area
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
nearly anywhere. This threat grows even more significant in regions where magic runs rampant or where portals to the realm of Nyx exist, as unrestrained magical energy often causes more chimeras to
, and dragon, these beasts appear with nearly endless variations. The Akroans tell a tale of the first chimeraâs origin, wherein the god Keranos sought to test Nyleaâs favorite champion, Renata of Setessa
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
overlooks the forest it borders. A few farms cluster around it, the locals relying on the royal garrison to keep them safe from marauders. Burleâs most distinctive feature is the small copse of trees
with strange symbols and wrapped in silver chains. An explorer tried to open the door, but a jolt of lightning from the doorâs runes nearly killed her. Shortly afterward, strange spirits and capering
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
best able to take advantage of trade routes and access to the Sea of Fallen Stars. As in the North, there are cold lands to the east, as well as more temperate regions. As one travels farther from the
place Aglarond will be in a generationâs time, except that its potential for great change will be realized. REGIONS OF THE REALMS
Just as âthe Northâ describes an area that includes a number of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
one-on-one conversation, and most think that Lady Laeral has little to learn from a mage who isnât nearly her equal. As always, the Open Lord is selected and supported by several masked lords, who
doing so. THE WARDS OF WATERDEEP
Waterdeep has long been divided into several large regions called wards. To locals these are essential to Waterdeep, but outsiders often lose track of which ward
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
, returned from a nearly two-thousand-year-long excursion in the Shadowfell, to hover above the Anauroch desert. The shadow-touched nobles of the city almost immediately began hunting for ancient Netherese
this tumult, conflict broke out in many regions of the continent. The orcs of Many-Arrows warred against the dwarfholds of the North and their allies. Sembia invaded the Dalelands, and Cormyr raised an
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an areaâs destiny, fundamentally changing the land. While the flora
affected location. The descriptions of the following supernatural regions summarize the region, present a table of potential effects within the affected area, and note triggers for a random effect. Feel
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
and urging them to give voice to their deepest fears Hatred: Appears in volcanic regions and provokes creatures to scream and destroy things Inspiration: Appears around memorials or natural wonders
any lone mimic could approximate. A mimic colony can work together to form buildings, bridges, crystal formations, cliff faces, statues, and nearly anything it desires. Entire villages appearing out
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
center around goals broader than a single dragonâs territory or concerns. This section discusses several organizations whose plots can unfold across small regions, whole worlds, or even multiple
dragons, even attempting to bring an avatar of Tiamat into the world to wreak havoc (and nearly succeeding). Dissent in the Ranks. Since the failure of Severinâs effort to bring Tiamat into the world, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pit fills and eventually clamber out. Trap C. Nearly invisible runes cover the floor in this area. The runes radiate conjuration to a detect magic spell or similar effect, or can be detected with a
fragile and sharp stalactite cluster at a narrow point leading into the next cavern. If the characters lure the creature under the cluster, they might be able to think of some way to drop the sharp rocks on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hunters. Treasure Superstitious members of the Thunderbeast tribe buried many magic items in their spirit mound so that they could be watched over by the dead. Looters have unearthed nearly all of these
Troll, and a tavern known as the Flaming Flagon. The inn gets its name from an incident involving a beheaded troll that wandered into village, caught fire, and nearly burned down the establishment. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fane Locations F1. Wormâs Stair The skeleton of a giant worm is fused to the sides of this long tunnel, disappearing into a nearly vertical tunnel fifty feet above the floor. Wooden steps have been
this cavern, producing a muddy bog crowded with enormous fungi. Most of the fungi are harmless, and some are even edible. However, three violet fungi cluster where the footpaths intersect.
A grell
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
extend back from its nostrils to line its brow, and cluster on its jutting lower jaw. A blue dragonâs scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by the
shade of green so dark as to appear nearly black. As a green dragon ages, its scales grow larger and lighter, turning shades of forest, emerald, and olive green to help it blend in with its wooded






