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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Chapter 11: Eve of Ruin Kieran Yanner  Vecna is nearly done weaving his Ritual of Remaking.
 The heroes are the multiverseâs only hope To defeat Vecna and save the multiverse, the characters must
                                                
                                            
                                                
                                                     reach the Cave of Shattered Reflection in Pandesmos and disrupt Vecnaâs ritual. Before that, the characters must navigate the demiplanes Vecna has already created and find a way to access the lich-godâs ritual chamber.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Sideshows Lurid banners with exaggerated art and the calls of barkers advertise the Carnivalâs unusual performers. For 2 copper pieces, visitors enter a tent and watch a performerâs show. The
                                                
                                            
                                                
                                                     with visitors. At their last stop, he reveals his own uniqueness as the Amazing Soul-less Man: he casts no reflection and claims to lack a soul. Alti the Werehare. A quick-tongued rapper and dancer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     cultists extract enough secrets, the lich plans to weave the ritual alone in the Cave of Shattered Reflection on the plane of Pandemonium. The cave holds the power to harness energy and reveal
                                                
                                            
                                                
                                                     never known defeat, and all who oppose him live in torment. By the time this adventure begins, the lich has gathered a hoard of secrets and is nearly ready to begin the Ritual of Remaking. Only the characters can stop Vecnaâs evil plan.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Worshiping Purphoros Purphoros holds dominion over everything that springs from mortal ingenuity. Most artisans say a small prayer to him upon beginning or completing the construction of nearly
                                                
                                            
                                                
                                                     anything, from swords to fortresses to ships. Naturally, Purphoros is strongly associated with the forge, and nearly every smithy on Theros is a sort of ad hoc temple to him. Charms and idols of Purphoros
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     name. Personal Goal: Get Your Revenge. Someone in the Redbrands nearly got you killed, and you sure would like to know who it was. And then youâd like to take your revengeâon that person, on Glasstaff
                                                
                                            
                                                
                                                     world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    A Mysterious Dream After gaining the level 1 benefit and drawback of the scrivenerâs mark, the characters experience a dream that comes to them during a time of rest, reverie, or quiet reflection
                                                
                                            
                                                
                                                    ) check, remembers that the silver circlet, the adamantine crown, and the golden crown were symbols of Phalorm, also known as the Realm of Three Crowns. This kingdom fell to an invasion of goblinoids nearly nine hundred years ago.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the statue is a tremendous oak desk, behind which stands a high-backed chair carved with screaming faces (see below).
 Pneumatic Tubes. Fifteen copper pneumatic tubes span the northwest wall, with a
                                                
                                            
                                                
                                                     shelf of empty copper canisters below them.
 Secret Door. A secret door opens into area 15b.
 If present, the arcanaloth is writing individual assignments on scrolls and using the pneumatic tube
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     arrowheads. Mixed throughout the broken clay in the immediate area are nearly five thousand beads of coral and shell worth 1 cp each. 20A. Behind the columns along the east wall is a bronze door barred
                                                
                                            
                                                
                                                     shut with a pitted copper bar so that it canât be opened from the outside. From inside this room, one has merely to remove the bar.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Currency The straightforward terms âgold pieceâ (gp), âsilver pieceâ (sp), âcopper pieceâ (cp), âelectrum pieceâ (ep), and âplatinum pieceâ (pp) are used throughout the game rules for clarity. You
                                                
                                            
                                                
                                                     mints its own currency, which might correspond to the basic rules terms. In most worlds, few currencies achieve widespread distribution, but nearly all coins are accepted worldwide â except by those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     nobility in Amn and has interests in southern silver mines and vineyards.
 Caldwell owns most of the cityâs art museums.
 Dlusker is nearly broke but maintains a textile mill in the Lower City and a few
                                                
                                            
                                                
                                                     Hullhollyn family, and has membership in the Merchantsâ League.
 Jannath owns tin and copper mines.
 Jhasso is part owner of the struggling Seven Suns Trading Coster, a long-standing trade organization
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     easily could be mistaken for treasure. If the koboldsâ attitude shifts to Friendly, the kobolds impart the following information in conversation with the characters: Nakari. The copper dragon, Nakari
                                                
                                            
                                                
                                                     them as her own. Both wyrmlings have tried to murder the kobolds more than once. (The kobolds donât know the wyrmlingsâ names.) Sculpting the Statue. The statue is meant to depict an adult copper
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     nobility in Amn and has interests in southern silver mines and vineyards.
 Caldwell owns most of the cityâs art museums.
 Dlusker is nearly broke but maintains a textile mill in the Lower City and a few
                                                
                                            
                                                
                                                     Hullhollyn family, and has membership in the Merchantsâ League.
 Jannath owns tin and copper mines.
 Jhasso is part owner of the struggling Seven Suns Trading Coster, a long-standing trade organization
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     when the characters find Tyrza: You come across Tyrza Bonebreaker shot-putting a laughing halfling into the air. The halfling fellow soars over twenty feet, nearly overshooting bales of wool in the
                                                
                                            
                                                
                                                     impressive collection of tattoos covering her copper-colored skin. She notices Bkol as he approaches and gives a friendly shout: âBkol! Back from the land of legends! Glad to see we keep you coming back
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     all agree that the first elves emerged from the blood that Corellon shed. These primal elves were much akin to Corellon, not nearly as powerful but just as changeable and audacious. Splendid fey
                                                
                                            
                                                
                                                     longer be trusted. The elf gods who sided with Corellon became the Seldarine, and those who fled along with Lolth became the Seldarineâs dark reflection. Save for those who had been named gods, Corellon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Ras Nsiâs forces nearly wiped them out in a night raid. Those who survived the attack continue to search the ruins for the Soulmonger. The survivors include four Red Wizards (LE male and female Thayan
                                                
                                            
                                                
                                                     dinosaurs and other jungle beasts. Three elderly tabaxi hunters (see appendix D) stalk the city when the characters arrive. Their names are Hooded Lantern (male), Bag of Nails (male), and Copper Bell (female
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Giant Mushroom Tower The cavern around Yggmorgus is huge, and the giant mushroom nearly fills it from floor to ceiling. You have no clear reference to judge the towering mushroomâs size at this
                                                
                                            
                                                
                                                     stench of rot and decay wraps around you, seemingly threatening to penetrate your flesh and pervade your soul.
  Yestabrodâs Garden of Welcome is a pale reflection of the true horrors surrounding
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     finish a short rest, up to 100 silver pieces already in your possession become gold pieces, and up to 100 copper pieces become silver pieces.
All coins you touch become worthless tin.
27
                                                
                                            
                                                
                                                     first time is charmed by you until the end of your next turn.
50
When you touch a copper piece, it transmutes to become two copper pieces. You can duplicate a maximum of 1,000 coins this way
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     lair might involve only minor visual or auditory phenomena. This includes such effects as the appearance of a copper dragonâs likeness on stone formations, the bright colors of underwater plants near a
                                                
                                            
                                                
                                                     the lair shows a reflection of the dragon flying overhead; the image disappears upon further examination. Face in the Clouds. The dragonâs visage appears in cloud formations above the lair, giving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Control. The greatest sign of a demon lordâs power is its ability to reshape an abyssal realm. A layer of the Abyss controlled by a demon lord becomes a twisted reflection of that fiendâs vile
                                                
                                            
                                                
                                                     appears as a darkly handsome figure nearly nine feet tall. Those who refer to the Dark Prince as the most humanoid of the demon lords vastly underestimate the capacity for evil in his scheming heart
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Smoldertown (Areas L7âL9) When the characters first enter this district, describe it as follows: The acrid stench of hot metal hangs over this district. Buildings here have no decoration, and nearly
                                                
                                            
                                                
                                                    , and green copper. Its heavy iron gauntlets are clenched into fists, and the ominous helm that forms its head turns slowly from side to side.
 Shield Guardian. The construct blocking passage into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    , a Rilmani Community in the Spire A third rilmani strides from the gate. This figure is leaner than the others, with a copper cast to their skin. Theyâre reading a scroll intently, but they look up
                                                
                                            
                                                
                                                     around Dendradis for signs of R04M can make a DC 20 Wisdom (Survival) check. If they succeed, they find the tracks of a lone monodrone leading into a narrow cave. The cave runs for nearly a mile, then
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     hisses and screeches when threatened. In her disguised form, she appears as Azirssa, an athletic sun elf with copper hair who wears an ornate breastplate with a red fur mantle. She has a confident and
                                                
                                            
                                                
                                                     milky-white, seemingly blind eyes sees a reflection of their own face made decrepit and withered by age. The hagâs disguise is that of Greensong, a cheerful, rosy-cheeked wood elf who feigns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Beholder Lairs The lair of a beholder is a reflection of the creatureâs mind-set â designed to anticipate, and thwart, any plan that would-be invaders might devise. Each of its chambers is isolated
                                                
                                            
                                                
                                                     barriers to gain access to the tunnel. As with the tunnels between chambers, escape tunnels are usually a steep climb or nearly vertical to make it difficult for non-flying creatures to follow. A tunnel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    .
 The columns of rock are 200 feet tall and 150 feet apart. Each one has a large copper brazier at its summit. These braziers arenât visible from below the columnsâ summits, but all eight can be seen
                                                
                                            
                                                
                                                     the opportunity to entertain a crowd. They perform a pantomime show that lasts nearly an hour, then take their bows silently. If everyone in the party claps or cheers, the perytons are thrilled and fly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     sovereign glue, and the mirror canât be removed without destroying it. The mirror alters the reflection of any creature that gazes into it, rendering the reflection bereft of expression or emotion, except if
                                                
                                            
                                                
                                                     a creature smiles into the mirror. In that case, the creatureâs reflection also smiles, and a secret door in the wall holding the mirror swings inward, revealing a hidden passage (area B9). Any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     charmed by all creatures for 1 hour. 36â45 The region is choked with wispy webbing, which acts as difficult terrain. 46â50 Nearly every surface is covered with discarded cicada-like shells that crunch
                                                
                                            
                                                
                                                    ) checks made against those creatures have disadvantage, and the creatures have disadvantage on Charisma (Persuasion) checks made against anyone who notices their lack of reflection. When they leave the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     north doors, and the south doors have been nearly ripped from their hinges. Arrow slits are visible in the east wall, shrouded by cobwebs. The west wall displays patches where similar arrow slits have
                                                
                                            
                                                
                                                     beacon in the tower above (see area 24), but it now holds dirty water and shattered crockery. The wooden frame is a drying rack for laundry. Behind the tub sits a bucket of lye with a copper scoop, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     contains copper nails, and the cask is three-quarters full of hard, dry tar. These supplies are used to make regular repairs about the ship. 6. Shipâs Galley A crude metal stove, not lit, leans against
                                                
                                            
                                                
                                                     trays on the desktop next to the pewter container (which is nearly full of fine sand), one is empty and another contains bills and receipts for various items of marine supply. The last contains several
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     gilded frame. A door in one corner leads to a garderobe. The baroness used to while away long hours in this room, fondling her perfume collection and searching for solace in her own reflection. Since
                                                
                                            
                                                
                                                     once belonged to a secret society called the Baâal Verzi. If a creature speaks the rhyme while standing within 5 feet of the mirror and staring at its own reflection, the assassinâs ghost appears nearby
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     the tracks at dangerous speeds. Other large rocks, worn nearly spherical, sit motionless throughout the gallery.
 The rolling boulders are three galeb duhr, created and bound by Iggwilv to defend
                                                
                                            
                                                
                                                     a column near one of the pentacles is a Weapon of Warning (glaive) veined with hellfire. G9d: Mechanized Checkpoint A copper-hued light flares and then fades, revealing a doorless, perfectly cubic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     at the far end of the hallway in anticipation of a second raid. This weapon is triggered by a nearly invisible tripwire set 30 feet inside the entrance, and someone must succeed on a DC 20 Wisdom
                                                
                                            
                                                
                                                     drawers, four small coffers of copper on the table, and two bronze caskets. Each bronze casket has a poisonous snake inside, which must be dealt with before the contents can be accessed (see âTreasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     adorned with glowing numerals at its copper-plated center.
 Three larger chairs along one wall have likewise been bolted to the floor, all facing the telescope. Two lengths of rope are fastened to each
                                                
                                            
                                                
                                                     lever. Any character who inspects the lever and succeeds on a DC 16 Intelligence (Investigation) check spots the tiny, nearly invisible glyph. If any creature other than Stonky moves the lever, the glyph
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     above the floor, a secret door is hidden. The door is nearly impossible to find from the floor, requiring a successful DC 30 Wisdom (Perception) check. The smooth wall is hard to climb without aid
                                                
                                            
                                                
                                                     four open archways that lead into this chamber. The four stones at the corners of each arch pulse with white light. The walls in this vast space areset with panels of copper that reflect the lights
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     for the âfat philosophersâ of Heptios is widely known. Toreus welcomes all visitors, even those from lands that are despised or mistrusted, and foreign coin can buy nearly anything there. The
                                                
                                            
                                                
                                                    â Featherdale and Tasseldale to regain their independence, even though Sembian investors had owned much of Featherdale for nearly seventy years when the war came to an end. Before Netheril claimed Sembia
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     nearly empty keg of ale between them. If these guards are attacked and not killed in a single round, they alert the third guard (posted in the watch tower at area 1B). 1B. Tower Guard Steps in the
                                                
                                            
                                                
                                                     immediately. Treasure. On a shelf 9 feet above the floor are a beaten silver comb set with four gems (worth 100 gp), a copper mirror (20 gp), and a large gold hairpin set with a pearl (total value
                                                
                                            
                                        






