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                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     a petrified high elf named Raezil Uthemar (neutral). Raezil served as Zybilna’s spy in other fey courts. She returned from a mission to find nearly everyone in the palace trapped in temporal
                                                
                                            
                                                
                                                     outstanding quests they might have. Raezil comes from a highborn elf family with influence in the Summer Court, making her a useful retainer if the characters choose to remain in the Feywild after their adventures in Prismeer have ended.
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     preceded him, incorporating equally healthy amounts of magical training and innate eldritch prowess. However, despite a natural talent that could have allowed him to make a name for himself as a court
                                                
                                            
                                                
                                                     Experience,” the legendary mage can often be found in markets and town squares, performing feats of mundane legerdemain. The renown he has earned for these feats is nearly equaled by the reputation that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    The Court of Orestes On the third day of following Khea’s directions, the party reaches the Khystonos. Its riverbed is nearly dry, the river reduced to a muddy trickle. After following the lethargic
                                                
                                            
                                                
                                                     flow for the better part of a day, the adventurers reach a bend where several prominent rocks jut from the mud. These stones mark the entrance to the Court of Orestes.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
                                                
                                            
                                                
                                                     here as part of some such delegation, then decided to stay when the mission was over.
Mulhorand. From the terrain to the architecture to the god-kings who rule over these lands, nearly everything
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     has a broader reach and represents a greater threat. The threshold of a new tier can also be an opportunity for characters to realize the scale of a conflict they’ve been dealing with—to realize, for
                                                
                                            
                                                
                                                     example, that the bandits they fought throughout their first four levels are merely puppets of an enemy nation they must confront in the second tier. The “Greyhawk” section in this chapter has examples of conflict arcs.  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , on another day she might be making lewd jokes to adventurers asking her for advice, and the next she might be uprooting saplings to make a fence around her home for impaling intruders. It is nearly
                                                
                                            
                                                
                                                     and clothing. Because both the Seelie Court and the Unseelie Court appreciate and revere true beauty among the fey, hags are almost never found in either place. The Summer Queen and the Queen of Air
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     eternal suffering. The demon lord allowed Orencio to remain in his court and serve him in exchange for the soul of the sorcerer’s firstborn child, to be taken when the child reached the age of twenty
                                                
                                            
                                                
                                                    . The sorcerer agreed, believing he had no children. He didn’t realize Rosa had borne him a son, Serapio, a few months after his death. As Serapio’s twentieth birthday approaches, Pazuzu’s power begins to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     name. Personal Goal: Get Your Revenge. Someone in the Redbrands nearly got you killed, and you sure would like to know who it was. And then you’d like to take your revenge—on that person, on Glasstaff
                                                
                                            
                                                
                                                     world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     radiance shines from her hands, the man’s wounds knit closed, and his eyes open wide with amazement. A dwarf crouches behind an outcrop, his black cloak making him nearly invisible in the night, and
                                                
                                            
                                                
                                                     watches an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there. Silver hair shining in a shaft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     of Eberron—a mysterious calamity that killed nearly everyone in the land of Cyre. In the nation’s capital of Metrol, some citizens foresaw the coming devastation and sought to escape upon lightning
                                                
                                            
                                                
                                                     engine’s elemental spirit. Yet none of the passengers realize their endless escape is pointless, as Cyre 1313 carries only the dead.  Cyre 1313, The Mourning Rail, thunders through domains,
 ever trying to escape the disaster that slew its passengers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     radiance shines from her hands, the man’s wounds knit closed, and his eyes open wide with amazement. A dwarf crouches behind an outcrop, his black cloak making him nearly invisible in the night, and
                                                
                                            
                                                
                                                     watches an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there. Silver hair shining in a shaft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Dealing with the Arcane Brotherhood In this chapter, two wizards of the Arcane Brotherhood attempt to realize their grand ambitions: Vellynne Harpell and Avarice. Both are described in appendix C. If
                                                
                                            
                                                
                                                     summoning. If the characters helped Dzaan’s simulacrum become a real person in chapter 2 (see “Lost Spire of Netheril”), he might be present as well. Without a full complement of spells, Dzaan isn’t nearly as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , and drinks of nearly everyone on campus last year. Anyone who came in contact with these are now threatened by the ritual Murgaxor is conducting.”
 “Once complete, this ritual will drain the life
                                                
                                            
                                                
                                                     faculty members are powerless against him. But you’re not.”
 At this point, the characters should realize that they’re Strixhaven’s only hope to stop this terrible plan. They must face Murgaxor—if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     the animals that occupy his domain. Gloaming Court The Queen of Air and Darkness rules the Gloaming Court, a realm of twilight, fireflies, cobwebs, and autumn leaves accompanied by the music of hooting
                                                
                                            
                                                
                                                     owls and croaking frogs. The Fey of the Gloaming Court shun the formalized etiquette and rituals of the Summer Court (see below), instead prizing behavior that is intuitive and instinctual. Prismeer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Without knowing what the other letters are, the writing is impossible to decode—even with magic—since it isn’t a meaningful message in its partial form. Buried in the Court of Orestes Although Khea can’t
                                                
                                            
                                                
                                                     tell the characters much more about the cipher, she recognizes the name Orestes. The line of verse, she says, could refer to the Court of Orestes, the legendary tomb of one of Phenax’s earliest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     intense heat spill from a crevasse that splits the room nearly in two. (The source of the light is a river of lava 30 feet below, which widens toward the southeast, originating in area 40d.)
 Statues
                                                
                                            
                                                
                                                     trapped them. A detect magic spell reveals auras of abjuration and evocation magic around each one. It doesn’t require an ability check to realize that a humanoid head would fit nicely inside each mind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Going to Neverlight Grove Because so few Underdark travelers have ever stumbled upon Neverlight Grove, it rarely appears on any maps. Nearly all the routes leading to it are dangerous and difficult
                                                
                                            
                                                
                                                     prisoner Sarith Kzekarit might also become the party’s guide, owing to his extensive knowledge of the Underdark. Though the party doesn’t realize it, Sarith is infected with Zuggtmoy’s spores, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     windows. Skycoaches work their way through the maze of bridges connecting the massive towers, and up above I can see the burning ring of an elemental airship.
 Staring into the sky, I nearly walk into a
                                                
                                            
                                                
                                                     meat. A gargoyle watches from a high perch. I gather my senses and keep moving.
 It’s not until I reach the lift that I realize… that warforged stole my purse.
 All of the themes of the setting are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     windows. Skycoaches work their way through the maze of bridges connecting the towers, and up above I can see the burning ring of an elemental airship.
 Distracted by the sights in the sky, I nearly
                                                
                                            
                                                
                                                    , arguing about the price of lizard meat. Beyond them, a gargoyle watches from a high perch. I gather my senses and keep moving.
 It’s not until I reach the lift that I realize the warforged stole my
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Introduction) and the words “Ask Your Question and Know Truth” in Dethek, the Dwarvish script. The kong rune, which is nearly as big as the circle enclosing it, is often associated with Annam the All
                                                
                                            
                                                
                                                     to stop the giants? “Find a magic conch of the storm giant king, Hekaton. Use it to visit Hekaton’s court. Root out the evil therein.” If the characters already have a conch of teleportation in their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Fight or Flight Few creatures fight to the death. Nearly all creatures have survival instincts that cause them to reevaluate their tactics in the face of their own destruction. Sapient creatures
                                                
                                            
                                                
                                                     behalf of the group. When creatures that are already engaged in battle realize they’re likely to lose, they usually try to exit that battle. A monster is likely to flee if either of the following is true
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Survival Skills Nearly every activity in a kobold lair contributes to the tribe’s survival. Guarding the lair keeps all of them safe from harm. Setting snares, farming mushrooms, and hunting provide
                                                
                                            
                                                
                                                     thing to do, but they are smart enough to realize that the strategic death of an individual can buy valuable time for the rest of the tribe, and each individual reluctantly accepts this need for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Old Village and Temple Following the river leads the characters northeast through the Cloakwood. The characters should realize that this is the route to the grippli’s old village, which they have
                                                
                                            
                                                
                                                     signals to direct the characters toward the courtyard. From there, the characters can approach the upper court (area T2), where the prisoners are. The following locations are keyed to the map of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     teas, and carry symbols of longevity such as long-lived animals or plants. Court Intrigue and Succession In the imperial court, tradition dictates that the social standing of each member of the
                                                
                                            
                                                
                                                     members, secret offspring, and pretenders produce evidence of being the past emperor’s favorite. These squabbles ultimately devolve into secret wars, as the Inner Butterfly Court becomes beset by intrigue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     in peril. In the wake of Hekaton’s disappearance, turmoil engulfed his court. After nearly a month of waiting for him to come back, Serissa reluctantly claimed her father’s throne at Imperator
                                                
                                            
                                                
                                                     presided over a court that included representatives of every race of giant, from mighty storm giants to lowly hill giants. He used the power of the Wyrmskull Throne — a gift given to him by his wife
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     Serpent Hills, where we were taken prisoner by yuan-ti patrolling the borders of their domain. The half-elf was hauled away in slaver’s chains, but for some reason I was taken to the court of Jarant
                                                
                                            
                                                
                                                     paladins slew all but one of the ambassadors, and sent the survivor back to Jarant’s court to communicate their answer. The other responses to the Najaran ambassadors fell somewhere in between
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Intelligence (History) check realize that the figurehead depicts Errtu, a balor demon that terrorized Icewind Dale over a century ago. Characters who grew up in Icewind Dale have advantage on this
                                                
                                            
                                                
                                                     chairs, and colorful streamers hang from the rafters. A curtained window looks down on area T6. T10. Small Claims Court Residents of Easthaven come here to settle claims for petty crimes. Rows of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     amounts of magical training and innate eldritch prowess. However, despite a natural talent that could have allowed him to make a name for himself as a court wizard, or perhaps “that strange old man in
                                                
                                            
                                                
                                                     found in markets and town squares, performing feats of mundane legerdemain. The renown he has earned for these feats is nearly equaled by the reputation that follows him as chief arcanist (and occasional
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    . She is helping the Avowed with various chores to make amends. Valor is reshingling the roof of the Hearth during the day, or pacing in the Court of Air at night. Agitated and restless, she’s wary of
                                                
                                            
                                                
                                                     presence sooner. Valor can share the following information: Thirteen days ago, she arrived at Candlekeep with The Dark Hunger, a series of nearly incomprehensible notes about Hadar, a powerful yet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     humor. At the same time, faerie dragons’ limited attention spans often leave them starved for novelty, and nearly any creature can attract their interest—at least temporarily. Faerie Dragon Connections
                                                
                                            
                                                
                                                     receive in exchange for their labor. 
   2  A faerie dragon is in love with a member of a pixie royal court and is constantly searching for some grand deed capable of impressing their beloved. 
   3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     crop, and with a frown, summon wildfires. She rules the seelie of the Summer Court. Oberon, the Green Lord, an unrivaled hunter and woodland warrior, is Titania’s lover and frequently her foe. Oberon is
                                                
                                            
                                                
                                                     unseelie of the Gloaming Court from an onyx throne that sits empty except for the hovering Night Diamond, a black gem the size of a human head that dully glimmers with captured stars. The Queen of Air
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     mints its own currency, which might correspond to the basic rules terms. In most worlds, few currencies achieve widespread distribution, but nearly all coins are accepted worldwide — except by those
                                                
                                            
                                                
                                                     ep outside it. The favored form of currency in the kingdom of Cormyr is the royal coinage of the court, stamped with a dragon on one side and a treasury date mark on the other. There, coppers are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     battle. Elder Brain Resting Pool Usually centrally located, the lair’s resting pool is where the elder brain holds court in its brine pool, protected by a nearly impenetrable layer of a glass-like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     aquatic delicacies so as to learn more about the dragon. 
   5  A young topaz dragon continually attempts to steal eggs from a roc nest, despite having nearly been killed by the roc parents multiple
                                                
                                            
                                                
                                                     dragon to tolerate the djinni’s presence by driving off a clan of cyclopes harassing the dragon. 
   4  Reunited after years apart, an adult topaz dragon parent and young dragon child realize they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     target. Hit: 21 (3d10 + 5) bludgeoning damage.
Hill giants don’t realize they follow an ordning. They know only that other giants are larger and stronger than they are, which means they are to be
                                                
                                            
                                                
                                                    .
 Direct and Deadly. Hill giants’ ability to digest nearly anything has allowed them to survive for eons without needing to adapt and change.
 With no culture of their own, hill giants ape the
                                                
                                            
                                        





