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Returning 35 results for 'need comfort reflective pdf'.
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Monsters
Candlekeep Mysteries
at a creature he can see within 60 feet of him. If the creature can hear Quill (though it need not understand him), it must succeed on a DC 17 Wisdom saving throw or take 66 (12d10);{"diceNotation
and Ryllia for imprisoning him in a place that reminds him of the people he lost in his childhood, though he also takes some comfort in being able to live out the life he couldâve had. His time
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players donât need to own a lot of books to make a character and makes it easier for DMs to know how all
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
offers, and its comfort. The more snowflakes, the better the rating. Friendliness. Residents in a three-snowflake town are friendly and helpful, by and large. Conversely, a one-snowflake town is full of
unhelpful, unfriendly folk. A two-snowflake town has both. Services. A three-snowflake town is where characters are most likely to find the services they need. A two-snowflake town has a much
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects. Alignment. Most warforged take comfort in order and discipline
poison damage. You donât need to eat, drink, or breathe. You are immune to disease. You donât need to sleep, and magic canât put you to sleep. Sentryâs Rest. When you take a long rest, you must spend at
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
world. Her fundamental concern is for the well-being of mortal folk, starting with their physical health but also including their need for security, love, and belonging. Divine Relationships Karametra
disputes and honest about her motivations, and they look to her for wisdom and even sometimes comfort. Karametraâs closest relationship is with Heliod. He respects her civilized demeanor, and she
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Firebeardâs Firebrandy, sold only at Kelvinâs Comfort, located on yer right as you enter the market square!â (If the characters arrive at a different gate, you can relocate Augrek to that gate.) B2
sheriff, Markham Southwell (see appendix D), spends little time here, and the jail cell is usually unoccupied. When troublemakers need to be locked up, two deputies (LN male or female Illuskan human
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sword arm to fight off bandits, and the intuition for knowing what people want and need. The art of business is the art of finding the best path to profit, and that path might be different with each
can be everyoneâs friend, Iâll always have support.
8 My heart wasnât in being a merchant, so I failed. Iâm not all that keen on adventuring either, but I need the money.
d6 Ideal
1
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
need one day off after every six days of hauling to recover from their work. All things considered, the trip is expected to take two months. The caravan leaving Baldurâs Gate contains the three wagons
small towns have roadside inns if travelers want more comfort, and walled hostelries catering to wagon caravans are spread a few days apart. Animals and travelers can rest comfortably at these walled
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
need one day off after every six days of hauling to recover from their work. All things considered, the trip is expected to take two months. The caravan leaving Baldurâs Gate contains the three wagons
small towns have roadside inns if travelers want more comfort, and walled hostelries catering to wagon caravans are spread a few days apart. Animals and travelers can rest comfortably at these walled
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, heal, and get information they need for the next part of their adventures. In addition, they can buy any of the equipment described in the Basic Rules from Myla (see âKoboldsâ). During their time at
see chromatic and metallic dragons find a peaceful way to coexist in the world. In the meantime, she finds comfort in helping humans and other people escape from cycles of violence. Runara maintains a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
game statistics. You donât need to do this if you donât expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Way of Mercy Plague doctorâsome looks never go out of style.
Tasha
Monks of the Way of Mercy learn to manipulate the life force of others to bring aid to those in need. They are wandering
until the end of your next turn. Flurry of Healing and Harm 11th-level Way of Mercy feature You can now mete out a flurry of comfort and hurt. When you use Flurry of Blows, you can now replace each of the
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
need to be somber or shocking. Action, mystery, and comedy can feature in your adventures to any degree. Heroes can be bold monster-hunters or bumbling mystery-solvers. Choose what elements of this
plant-peasants bad. Iâve enclosed the tooth we followed here. If this message finds you free and well, your presence and perspective would be an enormous comfort.
Your devoted students,
Gennifer and Laurie Weathermay-Foxgrove
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
want it to be. Your players will never know more about the world than you do, which can be both a comfort to you and a source of wonder to your players. Moreover, you donât need to memorize any source
-forgotten empires. Greyhawk As tensions rise among warring nations, heroes plunder dungeons to gain the magic and might they need to defeat the growing forces of evil. Planescape Sigil, the City of Doors
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sheila Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damageâs type is the same as the weaponâs type. You donât need Advantage on
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
following categories: Goal. A characterâs goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
live a life of plenty and comfort. You move in circles populated by the most powerful people in the community. You have excellent lodgings, perhaps a townhouse in the nicest part of town or rooms in the
finest inn. You dine at the best restaurants, retain the most skilled and fashionable tailor, and have servants attending to your every need. You receive invitations to the social gatherings of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
king of restored Gauntlgrym (after King Connerad was granted the honor of first kingship posthumously), but for most Felbarran dwarves, this honor is an empty comfort, because their beloved hero-king
or the shorthand runes carved throughout the city, have a far more difficult time. Following the war, most Felbarran applauded the dissolution of the Silver Marches. In its time of greatest need, no
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. (Any)
6 Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
d6 Bond
1 My house is my family, and I would do anything for my family.
2 I love
a whole, but I would do anything for my old mentor.
5 I believe my house needs to evolve to survive, and I need to lead that change.
6 I am determined to impress the leaders of my house
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, usually a spacious home in a good part of town or a comfortable suite at a fine inn. You likely have a small staff of servants. Aristocratic. You live a life of plenty and comfort. You move in
, retain the most skilled and fashionable tailor, and have servants attending to your every need. You receive invitations to the social gatherings of the rich and powerful, and spend evenings in the company
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to end a targetâs threat or simply deliver a message (violently or otherwise), those around you can take comfort in knowing that when you take on a job, the job gets done. When your franchise loses
its direction or collective nerve, you stand tall with the power of your convictions and an even more powerful assortment of weapons to keep things on track. If that sometimes inspires a need to crack
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is as fearsome as your heavy morals, and your healing ability, bonuses to saving throws, and lack of fear create a trifecta of comfort. Your natural leadership role also comes into play, as the
usually arenât as high for others as they are for a paladin. If thereâs any extra drama in your life, chances are it stems from a terrible secret in your background that you need to constantly struggle to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Manor Occupants As the characters explore the manor, they might encounter one or more creatures roaming the halls or moving from one room to another. Whenever you feel the need for a random encounter
takes some comfort in being able to live out the life he couldâve had. His time spent alone with his thoughts in Wisteria Vale has led him to suspect that the Harpers were never going to find a cure, and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
appear at that location anytime during their rest. These spontaneous hauntings canât be put to rest, but they donât need to be quelled to purify the crypt. Once the crypt is purified no haunts ever occur
there. These hauntings are disturbing, and the fifth and sixth options on the table below involve body horror. Check your playersâ comfort level before including these hauntings in your game; you can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
parades. The Heartbreaker and the Hellraiser are used to transport entertainers, wagons, and parade floats. The Eyecatcher is Zordâs command ship and private yacht. All three ships are built for comfort
doesnât need it to hide his true form while heâs aboard any of his ships. His disguise (and the disguises of his drow subordinates) can be dispelled only by destroying the shipâs figurehead (see chapter
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
conversations about content to be embraced and avoided. You donât need to reveal the major plot points or twists in your story, but share the themes youâre interested in exploring, the kinds of stories youâre
seriously, and make sure they take yours just as seriously. Ideally, youâll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
conversations about content to be embraced and avoided. You donât need to reveal the major plot points or twists in your story, but share the themes youâre interested in exploring, the kinds of stories youâre
take yours just as seriously. Ideally, youâll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking sheet is a tool you can use
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
you to use the roads, the following are facts you need to know. Traffic and Travel Waterdeep is a city of broad boulevards that thrum with traffic. All day and well into the night, a bewildering melee
â conditions become crowded and perfect for pickpockets. Hire-Coaches If you desire to travel in relative comfort and be the master of your destination, simply give a spirited wave and shout to any hire-coach
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
places where they can get the raw materials to make weapons and armor. Their need for iron and other metals sometimes puts them in conflict with other races, but just as often, goblins get what they
need by claiming mines abandoned by other races and scratching away at veins thought to be played out. When goblins expand a mine, the tunnels they dig are narrow and warren-like. Goblins live both
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Stone Giants Stone giants â reclusive, reflective, and inscrutable â take pains to remain apart from the world of sunlight and sky. Only when theyâre surrounded by stone do they consider themselves
much of lower-ranking students, including waking early to be sure the master has food upon rising, or staying awake while the master sleeps to create something the master will need (or will judge) upon
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
respect (see âSide Questsâ), she will intercede on their behalf and persuade Commander Breakbone to let the characters go. Otherwise, theyâll need to win over both Ord and Perne with persuasive arguments
â Tents Each tent is intended to house four people in reasonable comfort. They have log floors to keep the occupants above the mud, and reed-filled cloth mattresses for sleeping on. None of the material
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
squashed insectsâ foul smell. Creatures that donât need to breathe automatically succeed on this saving throw. 71â75 One of the characters in the region must succeed on a DC 15 Wisdom saving throw or be
bleeding also stops if the target receives magical healing. 47â52 Mirrors and other highly reflective surfaces allow magical transport while in the region. Any creature that touches its reflection in an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters find an abandoned, 8-foot-square wooden raft that can support up to 1,200 pounds. The characters need a 10-foot pole or similar tool to guide the raft across the water. When the water level
is low, the characters chance upon a 10-foot-wide stream. Unknown to them, the stream flows from Downfall, and any character who looks into the waterâs reflective surface catches a glimpse of an event
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stain ⢠Lordâs Favor ⢠Little Dagger ⢠Mother Tongue ⢠Cold Comfort ⢠Summer Gold ⢠Widowâs Wake
Reservation on Hold. The three people at the table nearest the door include Luna and Thalen (CG female
employees, I canât stress this enough â you really need to make sure they have at least six fingers.
â Donaar Blitâzen
4. Kitchen and Larder The doors to this area, once opened and after the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tied up at this pier. Cargo is offloaded using the crane at the warehouse (area 4). The pier is covered in slick moss and perpetually in need of repair. Two small boats are kept here. One is a simple
the comfort and safety of the cabins aboard their own ships. Instead, the use of these private quarters is meted out as a reward to crew members who distinguished themselves on the latest voyage, and






