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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Axiomatic Mind. The drone can’t be compelled to act in a manner contrary to its nature or its instructions.
Disintegration. If the drone dies, its body disintegrates into dust, leaving behind
                                                
                                            
                                                
                                                     DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to contain the creature. While encased, the creature doesn’t need to breathe, eat, or drink
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Appendix B: Council Scorecard In the course of Tyranny of Dragons, several factions and powerful individuals might be compelled to oppose the machinations of the Cult of the Dragon. Some groups
                                                
                                            
                                                
                                                     Queen, assume that events marked with an asterisk (*) occurred, but that the unmarked events did not. Download PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players don’t need to own a lot of books to make a character and makes it easier for DMs to know how all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     magic mouth speaks the following words in Common before disappearing: “Welcome to the Obstacle Course! Place all weapons and magic items in the carts for safekeeping. You won’t need them. Hurry! Time
                                                
                                            
                                                
                                                     Destination   1–12 The teleport trap in area 10 13–18 The teleport trap in area 19 19–20 The teleport trap in area 40c  Additional Effect: Elder Rune. The first time a creature triggers this teleport
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     can decide whether characters find giant-sized items they need to resize (one way or another) or they find items that were made by giants for smaller allies—or made by smaller creatures using giants
                                                
                                            
                                                
                                                    ' techniques. Giant-Crafted Items
 Beyond its size, a giant-crafted version of a magic item might look different from its traditional appearance. For example, runes and rune carving are central to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     they’re being watched. Gnawbles The rifts connect to different parts of the Far Realm, but they all have one thing in common: somewhere in each rift, the fanatics’ magical bolstering rune has faded and
                                                
                                            
                                                
                                                     gnaw on anything they can get their mouths around, even though they can’t swallow anything. A rune grows a new gnawble one day after its gnawble is plucked, creating an endless supply of them, although
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     a bas-relief of a flaming skull. Next to the sixteenth level is a bas-relief of a comet. Next to the twenty-third (lowest) level is a bas-relief of a tower with a tiny rune engraved above it. Close
                                                
                                            
                                                
                                                     extradimensional tower, and the tiny glyph above it is Halaster’s rune. If this button is pressed, a magical, disembodied male voice fills the room and says in Common, “Gate access to Halaster’s Tower from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     outside its menhir, a nalfeshnee can be magically compelled to divulge the command word that activates the gate. A legend lore spell or similar magic also reveals the command word. The current word
                                                
                                            
                                                
                                                     must be 16th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    , whether or not the incarnation knows they possess Tatyana’s soul, roll on the Avoiding Strahd table. Alternatively, if they’re compelled to destroy Strahd, roll on the Hunting Strahd table. Avoiding
                                                
                                            
                                                
                                                     can weaken Strahd. However, they need the heroes to recover the item while they distract the count. 
   6  The incarnation used powerful magic to lead the heroes to Barovia so they can destroy Strahd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , requiring opponents to create light at a distance in order to return fire with any accuracy. Even intruders who don’t need light to see have to contend with the beholder’s superior senses — the monster can
                                                
                                            
                                                
                                                     magical effects is useful to a beholder for determining if a minion has been charmed or compelled to act against its master; the creature might change its behavior when inside the cone, or it might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Minions and Pets Although they are solitary by nature, hags sometimes feel the need for companionship. Usually one scratches this itch by acquiring servants she can insult and slap around as she
                                                
                                            
                                                
                                                     minions. A paladin might have no qualms about putting a hag coven to the sword, but her conviction falters if she must first fight through a crowd of innocent farmers that the hag has compelled to defend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
                                                
                                            
                                                
                                                     game statistics. You don’t need to do this if you don’t expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     are separated and kept too long apart. One might be compelled to reunite with the other, at risk of life and limb; identical twins could become entangled in a case of mistaken identity; or the siblings
                                                
                                            
                                                
                                                     start of adolescence.  If ever you need to know the age of an elf, present the individual with an emergency. A young elf will act rashly. An elf of middle years will dither. 
An old elf will simply leave.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Barbarian You don’t need to be the smartest person in the room. You just need to be able to kill everyone else in the room, so you’re the smartest person left. Rage is overrated. Sure, being covered
                                                
                                            
                                                
                                                     — the kind of violent sonnet that resonates not just with the recipient, but with bystanders as well. To maximize the power of your intimidation, you need to make sure the world knows who’s delivering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Carved into each urn is a rune. Above the alcoves looms a stone archway, into which some words are inscribed.
 The inscription carved into the arch above the alcoves is a poem written in the Dwarvish
                                                
                                            
                                                
                                                     are lit can the gate to area J3 be opened. Characters can find most of the ingredients they need in area J5. The poem (see above) provides clues to help the characters figure out which of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Creating a Gnoll War Band To include a gnoll war band in your campaign, or if you need to generate one quickly for use in an encounter, use the tables in this section. Roll on each one in turn to
                                                
                                            
                                                
                                                     2d4 maw demons* 19 1 shoosuva* 20 1d3 trolls  Shared Physical Trait  d10 Shared Physical Trait   1 Rune branded on forehead 2 Bone piercings 3 Ritual scarring 4 Surrounded by clouds of flies 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     threat has passed. MOON WRITING
 The moon writing is magical Dwarven rune script left by ancient worshippers of Dumathoin. The runes writhe and wriggle until a living creature gets within 5 feet of
                                                
                                            
                                                
                                                     its next turn. This is a mental compulsion, and the creature doing it does not need to speak but must be able to see the statue. If the check fails, the statue acts independently on its turn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     decipher codes. Loremongers talk a lot. It’s best to let them.
 — Omin Dran
 The Loremonger    Franchise Rank Features 
     1  Proficiencies and Starting Equipment, Whisper Jar 
   2  Need to Know
                                                
                                            
                                                
                                                     raucous applause, which you play back liberally 
    Need to Know At rank 2, your insight grants you preternatural knowledge of the creatures around you. As an action, select one humanoid you can see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Sheila  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damage’s type is the same as the weapon’s type. You don’t need Advantage on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     following categories: Goal. A character’s goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
                                                
                                            
                                                
                                                     characters’ tavern out of business. Another might use the tavern as the setting for a murder mystery.  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     traditions of the Nine Hells, compelled to adhere to law and to maintain the devils’ trafficking in souls. If he violated those laws, he would be no better than the demons he fought. Mortals who refused a
                                                
                                            
                                                
                                                     of the Nine Hells is also pledged in his name, and a cult dedicated to any other devil is also dedicated to him. Because he doesn’t need to spend his time courting mortals, he concentrates on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     soon meet—and who could become a loyal ally. When the Knight card is used as a narrative device in this way, the ally it brings isn’t magically summoned or compelled to obey the characters; the deck
                                                
                                            
                                                
                                                     hint at the ally’s appearance or name. Seeker Ally Find the one who searches; you need not look far, and both of you will benefit.
 This ally hopes to find someone or something in a place the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     conversations about content to be embraced and avoided. You don’t need to reveal the major plot points or twists in your story, but share the themes you’re interested in exploring, the kinds of stories you’re
                                                
                                            
                                                
                                                     seriously, and make sure they take yours just as seriously. Ideally, you’ll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     conversations about content to be embraced and avoided. You don’t need to reveal the major plot points or twists in your story, but share the themes you’re interested in exploring, the kinds of stories you’re
                                                
                                            
                                                
                                                     take yours just as seriously. Ideally, you’ll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking sheet is a tool you can use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Future Quests Future quests are available to adventurers only after they satisfy the prerequisites. The characters might need to enter and leave Undermountain several times before they’re eligible to
                                                
                                            
                                                
                                                     themselves in need of assistance in Waterdeep or another alliance city. (For more information on the Lords’ Alliance and its role in Waterdeep, see Waterdeep: Dragon Heist.) Characters who belong to the Lords
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     ship power the wards. Kycera knows one rune was placed in the ship’s stateroom, but she doesn’t remember the second rune’s location. She believes that magic or a pass phrase can deactivate the runes
                                                
                                            
                                                
                                                     is fueled by two runes in different locations aboard the ship. Both runes must be dispelled to access the room that holds the rod piece. Figaro knows the runes are invisible. He also knows one rune is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     themselves as members of that faction. If they need assistance, Rizzeryl urges such characters to seek out Bosskyn Gorrb, a tiefling member of the Black Network who operates in Skullport. Rizzeryl also
                                                
                                            
                                                
                                                    , a copper tankard similar to those found in area 22a (5 gp), a battered and tarnished silver scepter topped with a Dwarvish rune meaning “justice” (25 gp), and three worthless, dog-eared chapbooks entitled Out of the Inferno, Vols. 1, 2, and 3 (a tawdry series about a tiefling romance).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     githzerai steer clear of area 24d and the hallway that leads to it unless they need to use the trap to escape a greater danger. 24b. Resting Chamber The githzerai use this chamber to sleep and
                                                
                                            
                                                
                                                     can be found in area 14b). Characters must be 14th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     the South Vigil. Far beyond them, the massive Rune Gate stands at the end of the road to give entrance into Felbarr, but visitors rarely pass through it. Like most dwarven cities, Felbarr exists
                                                
                                            
                                                
                                                     or the shorthand runes carved throughout the city, have a far more difficult time. Following the war, most Felbarran applauded the dissolution of the Silver Marches. In its time of greatest need, no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     the duration of Armor of Agathys by gaining more Temporary Hit Points? The spell requires you to have Temporary Hit Points, and they don’t need to be from the spell. How does Barkskin work with
                                                
                                            
                                                
                                                     to position that Cube. Can a creature under the effect of Compelled Duel teleport more than 30 feet away from the caster? No. You can’t move farther than 30 feet away from the caster of Compelled Duel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     guard outside while the characters rid Hrakhamar of firenewts. If the characters seem underpowered or in need of a guide, Sithi offers to accompany them. She remembers the layout of the forge but
                                                
                                            
                                                
                                                     the dwarven rune for “beginnings.” The rune can be interpreted correctly by a character who reads Dwarvish. The lower lock was originally embedded in a golden frame in the shape of a stylized dwarven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     hit points. After being released from its menhir, a marilith can be magically compelled to divulge the command word that activates the gate. A legend lore spell or similar magic also reveals the
                                                
                                            
                                                
                                                     within 10 feet of it. Characters must be 15th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     rune-carved iron ingot embedded in its forehead (see “Treasure”). Although golems normally have elemental spirits of earth trapped within them, this golem holds an elemental spirit of fire. The golem
                                                
                                            
                                                
                                                     creature that activates the golem can issue commands to it. The elemental spirit that animates it is compelled to obey the commands of fire giants; as a result, a command issued by a fire giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                     minute. While poisoned, the creature is delirious and feels the need to frolic. At the start of its turn, the poisoned creature rolls on the Frolic Direction table and moves its full speed in a
                                                
                                            
                                                
                                                    -headed, rune-covered staff, which is taller than her. She is the current Blackstaff and Archmage of Waterdeep. Lady Aribeth de Tylmarande is a half-elf depicted wearing plate armor emblazoned with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     ceases attacking. If not attacked further, he shares his name and the following facts: He is magically compelled to serve a black-robed wizard named Lohezet. He’s wary of Lohezet’s co-commander
                                                
                                            
                                                
                                                     stops the island from falling, returns the rune to its original orange color, and disables the console. The experience is startling, but it doesn’t harm the tower or creatures on the island. If the tower
                                                
                                            
                                        





