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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     items and have additional properties.
Crystal Ball of Mind Reading. You can use an action to cast the Detect Thoughts spell (save DC 17) while you are scrying with the crystal ball, targeting
                                                
                                            
                                                
                                                     creatures you can see within 30 feet of the spell’s sensor. You don’t need to concentrate on this Detect Thoughts to maintain it during its duration, but it ends if Scrying ends.
Crystal Ball
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     finish a long rest.
Ways to Read the Kill
d6
Reading
1
Using a tiny bellows to pump one last breath into a corpse.
2
Reading the entrails with special reading-the-entrails
                                                
                                            
                                                
                                                     within 5 feet of a creature killed within the past 24 hours, you can cast the augury spell. The course of action you inquire about with the spell does not need to have any connection to the dead creature
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     he might need help and traveled for months to reach Strahd’s domain. She rode her wagon to Vallaki and learned about an old tower that seemed the sort of place van Richten would use as a base
                                                
                                            
                                                
                                                     herself.
Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in her wagon (chapter 11, area V1). Although the cards aren’t magical, Ezmerelda can use them to perform a card reading for the
                                                
                                            
                                        
                                                     Spells
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    When you need to make sure something gets done, you can’t rely on vague promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range
                                                
                                            
                                                
                                                     undertakes to perform any services or activities you ask of it in a friendly manner, to the best of its ability.
You can set the creature new tasks when a previous task is completed, or if you decide to end
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players don’t need to own a lot of books to make a character and makes it easier for DMs to know how all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Rulebooks As the Dungeon Master, you need this book plus the Player’s Handbook (which contains most of the rules of the game) and the Monster Manual. Your players need access to the Player’s Handbook
                                                
                                            
                                                
                                                     players to look up a monster in the Monster Manual (or the equivalent digital tool) while fighting that monster. If you’re running a published adventure, players should avoid reading that adventure so they don’t spoil any surprises.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . Unfortunately for the island’s latest residents, their peaceful reverie has been ruined. Syrgaul’s crew has finally completed the work of preparing the Pit of Hatred. Now, they need humanoid corpses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Getting the Quest Begin this quest by reading the following boxed text to the players: A bundled-up figure walks briskly up to you. “Well met! You lot seem like you’re looking for work. Or trouble
                                                
                                            
                                                
                                                     evening, so the characters should have no trouble finding her once the job is completed. If the characters accept her quest, Dannika gives them her lantern (see appendix D) and explains how it works
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     that are represented by a special card reading detailed in chapter 1, “Into the Mists.” Before you run the adventure, you need to conduct that reading to determine the location of several items that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Chapter 1: Into the Mists Eerie mists surround Barovia and bind its inhabitants there. This chapter gives you the information you need to prepare for the adventurers’ journey into those mists. The
                                                
                                            
                                                
                                                     the tarokka card reading that helps set the stage for the adventure’s action, and the chapter closes with adventure hooks that you can use to draw the characters into the horror of Barovia.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     bottles stands a barred door. The stairs lead down to area W13. The bottles stored in the rack don’t have labels. The east door is barred from the inside. Fortunes of Ravenloft If your card reading
                                                
                                            
                                                
                                                     reveals that a treasure is here, it’s buried in the barrel of sand. Emptying the barrel or digging through the sand reveals the treasure without the need for a check.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                       d8 Description   1 Fembris Larlancer, an 18-year-old human scribe with a bright smile, a can-do attitude, and an obnoxious need to impress others 2 Sprig Summerfoot, a 23-year-old halfling scribe
                                                
                                            
                                                
                                                     with ink-stained fingers, a small bag of cookies in one pocket, and a good memory for recipes 3 Parmak, a 25-year-old human scribe who is constantly reading a book and occasionally walks into things 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Crystal Ball Wondrous Item, Very Rare (Requires Attunement) While touching this crystal orb, you can cast Scrying (save DC 17) with it. Crystal Ball of Mind Reading Wondrous Item, Legendary (Requires
                                                
                                            
                                                
                                                     spell’s sensor. You don’t need to concentrate on this Detect Thoughts spell to maintain it during its duration, but it ends if the Scrying spell ends. Crystal Ball of Telepathy Wondrous Item, Legendary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     (save DC 17) with it. The following crystal ball variants are legendary items and have additional properties. Crystal Ball of Mind Reading. You can use an action to cast the detect thoughts spell (save
                                                
                                            
                                                
                                                     DC 17) while you are scrying with the crystal ball, targeting creatures you can see within 30 feet of the spell’s sensor. You don’t need to concentrate on this detect thoughts to maintain it during
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     (save DC 17) with it. The following crystal ball variants are legendary items and have additional properties. Crystal Ball of Mind Reading. You can use an action to cast the detect thoughts spell (save
                                                
                                            
                                                
                                                     DC 17) while you are scrying with the crystal ball, targeting creatures you can see within 30 feet of the spell’s sensor. You don’t need to concentrate on this detect thoughts to maintain it during
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Arriving at the Masquerade The Magister’s Masquerade starts at dusk. Once characters have completed their preparations (or time has run out), they should head to Kollema Hall. As they arrive at
                                                
                                            
                                                
                                                     has been turned into a dance floor. Above it all, banners depicting Strixhaven heroes hang amid drifting lanterns glowing with soft light.
 Students don’t need to present their invitations to gain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    The Darkening  At the beginning of the adventure, set the scene by reading following boxed text aloud: For the last few moon cycles, a war has waged among those who dwell above the waves. The lands
                                                
                                            
                                                
                                                     the players to introduce their characters and describe them to the group. Once they have completed their introductions, read or paraphrase the following boxed text: After swimming for half the day, you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Yanner  Crystal Ball  
  Crystal Ball Wondrous Item, Very Rare (Requires Attunement)
 While touching this crystal orb, you can cast Scrying (save DC 17) with it.
 Crystal Ball of Mind Reading
                                                
                                            
                                                
                                                     can see within 30 feet of the spell’s sensor. You don’t need to concentrate on this Detect Thoughts spell to maintain it during its duration, but it ends if the Scrying spell ends.
 Crystal Ball of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     Neverember, hired a group of his citizens to rebuild the town, a construction project that has recently completed. They hope to create a fortified waypoint for travelers and merchants that can ward off the
                                                
                                            
                                                
                                                     both groups pose to the region. They need the help of adventurers if they want their rebuilt settlement to survive the danger.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     the characters and try to recruit them. This book’s introduction describes the various factions and what they look for in recruits. The characters need not all join the same faction, and some might
                                                
                                            
                                                
                                                     quickly follows. The missions and the manner in which they can be completed are described in the tables throughout this section. You can use missions from these tables or replace any of them with ones of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     (see chapter 4). Skabatha would like nothing more than to see her sister bought down a peg or two. (To get to Yon, the characters will need a guide. Granny Nightshade expects them to know this fact
                                                
                                            
                                                
                                                     and offers no help in finding a guide or seeing them safely to Yon.) Skabatha is true to her word, returning one lost thing for each task completed while offering no assistance toward accomplishing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Overview” that follows it. A description of each town appears later in this chapter, but you don’t need to commit all ten settlements to memory before running this part of the adventure. Determine the
                                                
                                            
                                                
                                                     by reading the boxed text in the “Cold Open” section. Give the players a starting quest (either “Cold-Hearted Killer” or “Nature Spirits”), or use the quest that’s tied to the adventure’s starting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Running the Adventure To run this adventure, you need the fifth edition Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. Take a few minutes to reread the section on giants in the
                                                
                                            
                                                
                                                     Monster Manual, since it contains important information about giants. The Sword Coast Adventurer’s Guide, while not required reading, has extensive information on the Sword Coast and the North that can help
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Frozen Ogre Set the scene by reading the following boxed text aloud: As you make your way across the cold, windblown foothills of the Sword Mountains, you happen upon a large, prone creature frozen
                                                
                                            
                                                
                                                    , a tumbleweed, a crumpled-up cowboy hat, and a sackcloth doll in desperate need of restitching. Treasure. If the characters are low on healing magic, they find three potions of healing in the ogre’s sack along with the worthless items above.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     bugbear lair. Don’t track money or time spent in town. Once they’ve completed a task, send the adventurers back into the action as quickly as possible. Character motivation need be no more developed than a desire to kill monsters and acquire treasure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     your character. Once completed, your character serves as your representative in the game, your avatar in the Dungeons & Dragons world. Before you dive into step 1 below, think about the kind of
                                                
                                            
                                                
                                                     information you need and how you use it during the game. BUILDING BRUENOR
 Each step of character creation includes an example of that step, with a player named Bob building his dwarf character, Bruenor.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     your character. Once completed, your character serves as your representative in the game, your avatar in the Dungeons & Dragons world. Before you dive into step 1 below, think about the kind of
                                                
                                            
                                                
                                                     place to start until you know what information you need and how you use it during the game. BUILDING BRUENOR
 Each step of character creation includes an example of that step, with a player named Bob building his dwarf character, Bruenor.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Reading Ahead As the players familiarize themselves with the character options and adventuring gear described in the Basic Rules, take advantage of the opportunity to read ahead. “The Adventure
                                                
                                            
                                                
                                                     Begins” section tells you everything you need to know about what’s happening in and around Phandalin. It also describes quests that characters can pursue, leading them to other locations. The adventure is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . Foreshadow that threat after characters decide where they’re headed by reading the following description: To the southwest, the crack of shearing stone sounds from a distant temple whose grounds teem with
                                                
                                            
                                                
                                                     can retreat safely, telling the characters she has a few tricks in store for their pursuers. Make it clear the characters don’t need to rush their exploration of the city to return to their allies.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Fast Friends 3rd-level enchantment Casting Time: 1 action Range: 30 feet Components: V Duration: Concentration, up to 1 hour When you need to make sure something gets done, you can’t rely on vague
                                                
                                            
                                                
                                                     the best of its ability. You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    , plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
                                                
                                            
                                                
                                                    ? Or are you an embittered loner sworn to take vengeance on those who have done great evil, sent as an angel of death by the gods or driven by your need for revenge? Appendix B lists many deities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Strahd’s Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the characters’ chances of defeating Strahd. (Some cards offer two
                                                
                                            
                                                
                                                     character he or she can see. Each of the NPCs described in this section has a role to play in the adventure, even if that individual isn’t indicated in the card reading. For the one so designated, however
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Corlie’s Briefing After the introductions, Corlie gives a grim smile. Continue reading: Corlie leads you north through the fortress. Workers repair walls, stack spears, and sharpen swords.
 “Five
                                                
                                            
                                                
                                                     staying.
 “But we don’t have many soldiers; I don’t even have any squires to help. We need you.
 “Scouts have identified an army of skeletons, zombies, and other undead headed this way. They’ll arrive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Respect for the DM As the DM, you have the right to expect your players to respect you and the effort you put into making a fun game for everyone. The players need to let you direct the campaign
                                                
                                            
                                                
                                                     helpful to maintain the distinction between player and character knowledge by simply asking players, “What do your characters think?” Anachronistic thinking is another potential pitfall. You might need
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     something real every round, or just once? Illusory Reality is intended to make one illusory object real per illusion spell. For the Shapechanger feature of the School of Transmutation, does polymorph need
                                                
                                            
                                                
                                                     to cast a ritual spell contained in their spellbook, do they need to read from the book or use it as part of the ritual? No. As written, the rule doesn’t require you to read from the book. The
                                                
                                            
                                        





