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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
                                                
                                            
                                                
                                                     with natural steps and shelves throughout. The dragon spends little time in this part of the lair, visiting only when the spiders there need tending—or when the dragon needs a snack
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     of psychic forces has begun to affect the local fauna in strange ways.
Sapphire Dragon Lairs
Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow
                                                
                                            
                                                
                                                     dragon spends little time in this part of the lair, visiting only when the spiders there need tending—or when the dragon needs a snack.
Underground River. A river flows along the right and bottom
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. My own company obviates the need for others in my life, whether they are dragons or
                                                
                                            
                                                
                                                    .
Topaz Dragon Lair Features
The topaz dragon lair shown in map 5.14 is situated among the rocky cliffs and beaches of a rugged coastline. The lair is set in a cavern complex near the top of the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any
                                                
                                            
                                                
                                                     Features
The topaz dragon lair shown in map 5.14 is situated among the rocky cliffs and beaches of a rugged coastline. The lair is set in a cavern complex near the top of the cliffs, 50 feet above the sandy
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the path to Baldur’s Gate fully understanding the complex social morass that awaits. You enter the city an outsider, and it’s likely that—no matter how long you spend in the city&mdash
                                                
                                            
                                                
                                                     gates, but finding clues in an urban environment is very different from tracking someone across the wilderness. You don’t know where to go from here, but your people need you to succeed.
2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players don’t need to own a lot of books to make a character and makes it easier for DMs to know how all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Chapter 2: Traps Revisited The rules for traps in the Dungeon Master’s Guide provide the basic information you need to manage traps at the game table. The material here takes a different, more
                                                
                                            
                                                
                                                     elaborate approach — describing traps in terms of their game mechanics and offering guidance on creating traps of your own using these new rules. Rather than characterize traps as mechanical or magical, these rules separate traps into two other categories: simple and complex.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     you need further inspiration, you can find maps that have been made freely available for use on the Internet, or even use a map of a real-world location. Alternatively, you can borrow a map from a
                                                
                                            
                                                
                                                     published adventure or randomly generate a dungeon complex using the tables presented in the Appendices. A dungeon can range in size from a few chambers in a ruined temple to a huge complex of rooms and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     and one other language. Visitors who need help communicating can always find touts willing to translate for a price. This service extends to the Cant, a complex local slang heard in some corners of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Artificer  Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in
                                                
                                            
                                                
                                                     their spells and inventions. You can find everything you need to play one of these inventors in the next few sections. Artificers use a variety of tools to channel their arcane power. To cast a spell, an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     passages have steeply sloping ceilings that create stalactite-covered vaults rising 20 to 30 feet above the floor. Light. Areas 1 and area 2 are outside. The rest of the complex is dark unless stated
                                                
                                            
                                                
                                                     in nearby chambers. Stalagmites. These upthrust spires of rock can provide cover (see “Cover” in the Basic Rules). Stream. The stream that flows through the complex is only 2 feet deep, cold, and slow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Traps in Play When adventurers come across a trap, you need to know how the trap is triggered and what it does, as well as the possibility for the characters to detect the trap and to disable or
                                                
                                            
                                                
                                                     shield. Traps are often designed with mechanisms that allow them to be disarmed or bypassed. Intelligent monsters that place traps in or around their lairs need ways to get past those traps without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Traps in Play When adventurers come across a trap, you need to know how the trap is triggered and what it does, as well as the possibility for the characters to detect the trap and to disable or
                                                
                                            
                                                
                                                     the shield. Traps are often designed with mechanisms that allow them to be disarmed or bypassed. Intelligent monsters that place traps in or around their lairs need ways to get past those traps without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     adventure locations, such as a haunted house on the outskirts of town or a dungeon complex tucked in the nearby hills. Alexandre Honoré  A time of sorrow can bring people together and even launch an
                                                
                                            
                                                
                                                     adventuring party If you’re using a published campaign setting, pick any location in that setting and develop it as you like. A published setting or adventure might give you all the details you need. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Running the Adventures To run each of these adventures, you need the fifth edition Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. Before you sit down with your players, read the text
                                                
                                            
                                                
                                                     of the adventure all the way through and familiarize yourself with the maps as well, perhaps making notes about complex areas or places where the characters are certain to go, so you’re well prepared
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Running the Adventures To run each of these adventures, you need the fifth edition Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. Before you sit down with your players, read the text
                                                
                                            
                                                
                                                     of the adventure and familiarize yourself with the maps as well, perhaps making notes about complex areas or places where the characters are certain to go, so you’re well prepared before the action
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     on the path to Baldur’s Gate fully understanding the complex social morass that awaits. You enter the city an outsider, and it’s likely that — no matter how long you spend in the city — you’ll leave an
                                                
                                            
                                                
                                                     Flaming Fist patrols. You are known within the city’s immigrant communities. Should you ever need to learn about a foreign land, people, tradition, or history, you know where to find someone with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     on the path to Baldur’s Gate fully understanding the complex social morass that awaits. You enter the city an outsider, and it’s likely that — no matter how long you spend in the city — you’ll leave an
                                                
                                            
                                                
                                                     Flaming Fist patrols. You are known within the city’s immigrant communities. Should you ever need to learn about a foreign land, people, tradition, or history, you know where to find someone with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     specific good assets canceling out cult assets. Give the players free reign on matching assets, but weigh in on whether a specific plan has merit if you feel the need. For example, the players might
                                                
                                            
                                                
                                                     decide that assassins provided by the Zhentarim should counter the sacrificial prisoners by infiltrating the cult complex and escorting those prisoners to freedom. In that case, you might remind the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     other citizens. Those bystanders generally return the favor by giving altercations between criminals and the Watch a wide berth. Waterdeep has a complex library of law and custom set by precedent, the
                                                
                                            
                                                
                                                     gates and in the harbor. Be aware that the Code Legal provides only an outline of typical sentences for various offenses, and magisters have broad discretion when meting out justice as they see fit. Any Masked Lord can overturn a magister’s ruling, but there’s rarely a Masked Lord around when you need one.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     monsters in a dungeon are more than a collection of random creatures that happen to live near one another. Fungi, vermin, scavengers, and predators can coexist in a complex ecology, alongside intelligent
                                                
                                            
                                                
                                                     over a cavern complex or a gang of trolls inhabiting an aboveground ruin. Other times, particularly in larger dungeons, multiple groups of creatures share space and compete for resources. For example
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     the original palace on the site of Cair Ophidian decide the new complex is an outrageous insult. With a retinue of extraplanar servants, they drive Euryale out. This conflict could be resolved
                                                
                                            
                                                
                                                     diplomatically, but the marids are deceptive and proud, concealing the reason they left their estate and refusing to negotiate with Asteria or Euryale, who turn to the characters for help. Guest in Need
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     under the law. Simultaneously, they manage a complex relationship with the founding civilizations. The Speakers’ first duty is to the Radiant Citadel, which sometimes puts them at odds with the
                                                
                                            
                                                
                                                     pragmatic, shrewd leader. For two hundred and fifty years, she has been a consummate councilor and has deftly managed the complex politics of the city. She hopes to find the missing twelve founding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     to help set the mood for your game. You don’t need a physical screen to hide things if you’re playing online, but it can be helpful to have ready access to important information like condition
                                                
                                            
                                                
                                                     battle grid. The grid should be marked in 1-inch squares.  You also need plastic or metal miniatures to represent characters and monsters in the game, but you can use coins, extra dice, paper counters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     traveling by hire-coach, or 60 feet away if the doppelganger is on foot. The hire-coach has an initiative modifier of +0, and Willifort moves with it. A creature in the hire-coach doesn’t need to roll
                                                
                                            
                                                
                                                    , who has darkvision.) Next Encounter If the characters follow the street urchins into the sewer, proceed with encounter 9, “Cellar Complex.”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                     under the law. Simultaneously, they manage a complex relationship with the founding civilizations. The Speakers’ first duty is to the Radiant Citadel, which sometimes puts them at odds with the
                                                
                                            
                                                
                                                     pragmatic, shrewd leader. For two hundred and fifty years, she has been a consummate councilor and has deftly managed the complex politics of the city. She hopes to find the missing twelve founding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     characters could use, including infernal war machines, provisions, temporary shelter, and information. The characters have something Mad Maggie desires greatly: Lulu’s memories. One way to run a complex
                                                
                                            
                                                
                                                     information they need, monetary or magical gifts, and provisions. If they end at a 1 on the scale, they anger Mad Maggie and get nothing. They might even have to fight their way out of Fort Knucklebone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     exist escaped from its hold and now populate the mountains. 16–25 Kwalish did not perish on his expedition. He alone survived, taking shelter in some complex he found in the peaks. 26–30 Fey woods
                                                
                                            
                                                
                                                     ways. If you want to find the Kwalish construct, you need to first find a temple to Ioun. 51–65 A monastery is hidden somewhere in the Barrier Peaks, though its followers care little for piety. Criminals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     from psionic creatures, and they can be found lurking near communities of mind flayers, aboleths, githyanki, and githzerai. As passive parasites, they take only the mental energy they need, and most
                                                
                                            
                                                
                                                     the hopes of casting down their evil sources of energy, even if doing so means they must seek out new sources of nourishment. Flumph Society. Flumphs live in complex and organized groups called
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     to help set the mood for your game. You don’t need a physical screen to hide things if you’re playing online, but it can be helpful to have ready access to important information like condition
                                                
                                            
                                                
                                                     battle grid. The grid should be marked in 1-inch squares. You also need plastic or metal miniatures to represent characters and monsters in the game, but you can use coins, extra dice, paper counters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
                                                
                                            
                                                
                                                     game statistics. You don’t need to do this if you don’t expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Yourself
 When you’re preparing an adventure to run for your friends, you don’t need to write hundreds of pages describing each location in exhaustive detail. You can run a game with no more written
                                                
                                            
                                                
                                                     images that can inspire your mapmaking. Bringing a Location to Life An inhabited adventure location has its own ecosystem. The creatures that live there need to eat, drink, breathe, and sleep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     also have access to a vast array of exotic woods and materials. You can also create a wand, but you’re starting from scratch and creating the tools you need. Essentially, when House Cannith creates magic
                                                
                                            
                                                
                                                     that can’t simply be purchased. You might need a flower from Thelanis, a feather from a couatl, or the scale of a dragon. More often than not, such this will require an adventure. You may not have to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Satchel, Living the Good Life 
   3  Secret Satchel, That Thing You Need 
   4  Portable Hole Satchel, 
That Expensive Thing You Need 
   Proficiencies and Starting Equipment As a rank 1 hoardsperson
                                                
                                            
                                                
                                                     Need At rank 3, you can use a bonus action to reach into your living loot satchel and make a DC 15 Dexterity (Sleight of Hand) check. On a success, you draw forth an item of your choice on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     opportunity to make the characters’ situation more complex and urgent, with more significant consequences. Successive encounters raise the tension in an adventure naturally, as characters spend their
                                                
                                            
                                                
                                                     have a sense that they need to act quickly to deal with the situation presented by the adventure. This creates tension between the need to rest and the sense that things are getting worse while the
                                                
                                            
                                        






