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Returning 27 results for 'need confounded reflecting pdf'.
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Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players donât need to own a lot of books to make a character and makes it easier for DMs to know how all
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Giftsâ in this chapter) to help a character in need. Emissaries. A god might send a Celestial, a Fiend, or some other kind of emissary to aid a character with information, guidance, or combat
. Miracles. As the simplest form of miracle, a god can produce the effect of any spell that devotees of that god might cast (typically Cleric or Druid spells). But a godâs direct intervention can take any form you choose, often reflecting the godâs nature.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Zil Characters As you develop a Zil character, consider the following factors: Family Ties. In a nation shaped by intrigue, you need someone you can rely on. For the Zil, thatâs family. Unless youâre
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
patrolling the perimeter. If the characters donât want to alert these enemies to their presence at the Star Forge, they need to sneak toward the craterâs floor. To sneak into the crater unseen, the
excitedly. âGo to the Star Forge. We can take care of a few runts!â In this case, Akaanvaerd and the fire giants are too confounded by the pesky wrestlers to notice the characters. Beseeching Akaanvaerd
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
mysteries wherever need and novelty take them. Arthur lends his practicality and martial skill to Alanikâs dazzling intellect during the pairâs exploits. Sedgwick also chronicles their adventures and has
to be trusted.â Arthur Sedgwickâs Traits Ideal. âThe sicknesses of the world are vast, but I can help others find the medicine they need.â Bond. âI canât withhold care, no matter how ill a soul might
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
mingle together as they do in the Material Plane, forming land, sea, and sky. But the dominant element exerts a strong influence on the environment, reflecting its fundamental qualities. The
spirits that spellcasters can bind into galeb duhrs, golems, invisible stalkers, magmins, and water weirds. These elemental creatures donât need food or other sustenance on their home planes, because they are sustained by the elemental energies that saturate those planes.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Flumph The mysterious flumphs drift through the Underdark, propelled through the air by the jets whose sound gives them their name. A flumph glows faintly, reflecting its moods in its color. Soft
from psionic creatures, and they can be found lurking near communities of mind flayers, aboleths, githyanki, and githzerai. As passive parasites, they take only the mental energy they need, and most
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Persuasion, these skills are common in Zil society; you could take the charlatan or criminal background as a way of reflecting your Zil upbringing. As a player character, one question is why youâve left
waiting for the day when your skills will be put to use. Zil Schemes 1d10 Scheme
1 Your family is working on a new form of elemental binding, but they need Khyber dragonshardsâlots of them
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
game statistics. You donât need to do this if you donât expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
questions: Why does my campaign need the race to be playable? What does the race look like? Where do the members of this race live? Are there interesting conflicts built into the raceâs history that make
way to modify an existing race is to change its appearance. Changes to a raceâs appearance need not affect its game elements. For example, you could transform halflings into anthropomorphic mice
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, light-reflecting stone, and art depicting legendary heroes make every sun temple a bright, inspiring space. The rites conducted in sun temples include marriages, ceremonies to honor heroes, dawn worship
feel its warmth. Sun Temple Adventures Sun temples honor heroes and record their deeds. An adventure in which the characters need to meet, research, protect, or confront a legendary figure might happen
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sheila Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damageâs type is the same as the weaponâs type. You donât need Advantage on
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
following categories: Goal. A characterâs goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
the curtain indicates the plane whose Border Ethereal the curtain conceals; see the Ethereal Curtains table. The curtains are also distinguishable by texture and temperature, each one reflecting
diamond seems to have moods, changing colors unpredictably, but it is always visible for wanderers lost and in need. Just beyond the city whirls a massive ether cyclone known as the Keening Gloomâa
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
conversations about content to be embraced and avoided. You donât need to reveal the major plot points or twists in your story, but share the themes youâre interested in exploring, the kinds of stories youâre
seriously, and make sure they take yours just as seriously. Ideally, youâll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
conversations about content to be embraced and avoided. You donât need to reveal the major plot points or twists in your story, but share the themes youâre interested in exploring, the kinds of stories youâre
take yours just as seriously. Ideally, youâll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking sheet is a tool you can use
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
â names resonate with power and inspire terror: Ashardalon, Dragotha, Klauth, Khellendros, Malystryx, Vaskar. Others are intricate and obscure, reflecting the grandeur of dragonsâ ancient language
Kârshinthintl and Claugiyliamatar are called Cyan Bloodbane and Old Gnawbones, respectively. When naming a dragon, take whatever approach appeals to you. But bear in mind that dragons need memorable names
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
side. The merry prankster irritated, bamboozled, confounded, and exasperated the kobold god while freeing large groups of gnomes from his clutches. When Kurtulmakâs patience wore out after several of
hand, the affliction that caused Flandal to need new skin, or the disappearance of Baravarâs shadow â and each one concludes with âAnd that is why Garl sent Urdlen into exile.â In tales of his later
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
employees, I canât stress this enough â you really need to make sure they have at least six fingers.
â Donaar Blitâzen
4. Kitchen and Larder The doors to this area, once opened and after the
characteristics reflecting the person renting it. Rosie Beestingerâs room has a simple floor mat used for stretching and exercises, sheaths holding maps, and a training dummy that has been beaten
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
frequent in the Hive than elsewhere in Sigil, reflecting the wardâs dismal mood. When it falls, gutters ooze sludge into brackish pools of oil and rainwater, their surfaces disturbed by scurrying
a rotten body into the back of a wooden wagon. âIf ye need a ride to the Mortuary, thereâs room in the back!â he laughs. 7 A thieving musteval guardinal (see Morteâs Planar Parade) snatches a bag
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
be confirmed by a detect evil and good spell or similar magic. Dark swirls of noxious steam fill this circular chamber, whose floor is taken up mostly by a large reflecting pool. Runes carved into the
has proficiency in the Medicine skill and examines the wound notes that the bodyâs pancreas is missing. If the characters need information on how to permanently slay a mummy lord, any search of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
find your way in the place represented on it. Mirror (5 GP) A handheld steel Mirror is useful for personal cosmetics but also for peeking around corners and reflecting light as a signal. Net (1 GP) When
serves as fuel for Lamps and Lanterns. Once lit, a flask of Oil burns for 6 hours in a Lamp or Lantern. That duration doesnât need to be consecutive; you can extinguish the burning Oil (as a Utilize
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Mirror is useful for personal cosmetics but also for peeking around corners and reflecting light as a signal. Net (1 GP) When you take the Attack action, you can replace one of your attacks with
hours in a Lamp or Lantern. That duration doesnât need to be consecutive; you can extinguish the burning Oil (as a Utilize action) and rekindle it again until it has burned for a total of 6 hours. Paper
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
idiosyncratically organized holdings can be confusing, so most people opt to pay one of the resident librarians to locate what they need. Finally, the ground floor of the High Hallâs easternmost wing contains
-pressing need for money has led the mage to begin looking for hired hands who might be willing to venture into the long-shuttered heights of Ramazithâs tower and uncover the secret of the late wizardâs
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
idiosyncratically organized holdings can be confusing, so most people opt to pay one of the resident librarians to locate what they need. Finally, the ground floor of the High Hallâs easternmost wing
floor. Lorroakanâs ever-pressing need for money has led the mage to begin looking for hired hands who might be willing to venture into the long-shuttered heights of Ramazithâs tower and uncover the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, Nebukath perks up and excitedly offers to aid them. The arcanaloth knows the routines of all the holdâs inhabitants and can provide the characters with an alibi or escort if they need one. However, the terms
sun itself, reflecting the light of the roaring braziers at its foot.
Jarazoun the Efreeti If he hasnât been encountered and defeated elsewhere, the efreeti Jarazoun sits on the throne, acting as
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
20â24 5 (1d10) 500 gp 25â29 â 1,000 gp 30 or higher â 5,000 gp 3: Fool The face of the Fool card silently jeers from the walls of this room, and shimmering fields of light hang in the air, reflecting
17), telling them âthe key can be found from there.â If the adventurers already have the Chime of Opening from area 18, he laughs and says, âYou already have everything you need.â If the characters






