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Returning 32 results for 'need confounded regions pdf'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
from weaker creatures and use every resource at their disposal to war against neighbors, seeking the captives, sacrifices, glory, and riches the anathemas believe they need to achieve true divinity
.
Anathemas donât age, allowing them to pursue their goals until the end of days. Truly powerful ones might rule multiple yuan-ti cities and bring entire regions under their control.PoisonAcid
Monsters
Fizban's Treasury of Dragons
life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions
;t help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
All play and no workâthose are the words I
Monsters
Fizban's Treasury of Dragons
, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions, many
well. I canât help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
All play and no workâthose are
Monsters
Fizban's Treasury of Dragons
, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline
empathy is a bottomless well. I canât help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
All play and no
Monsters
Fizban's Treasury of Dragons
in desolate, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or
.
4
My empathy is a bottomless well. I canât help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Once the player characters choose a region, go to that region and review its "What You Need to Play" section. Wilderness Regions Region Description 1: Trail Friendly travelers and no-good
Getting Started The Wilderness Map displays all the regions characters can visit in this section of the adventure. The player version of this map doesn't reveal the contents of each wilderness region
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players donât need to own a lot of books to make a character and makes it easier for DMs to know how all
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
, suspended within a churning realm known as the Elemental Chaos. These planes are all connected, and the border regions between them are sometimes described as distinct planes in their own right. At their
they have access to the magic required) and survive there. As they extend farther from the Material Plane, the Elemental Planes become increasingly alien and hostile. Here, in the outermost regions, the
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
patrolling the perimeter. If the characters donât want to alert these enemies to their presence at the Star Forge, they need to sneak toward the craterâs floor. To sneak into the crater unseen, the
excitedly. âGo to the Star Forge. We can take care of a few runts!â In this case, Akaanvaerd and the fire giants are too confounded by the pesky wrestlers to notice the characters. Beseeching Akaanvaerd
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
promote one element to the exclusion of others. Druids are also concerned with the delicate ecological balance that sustains plant and animal life, and the need for people to live in harmony with nature
and vampires). Druids sometimes lead raids against such creatures, especially when the monsters encroach on the druidsâ territory. Druids are often found guarding sacred sites or watching over regions
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
mysteries wherever need and novelty take them. Arthur lends his practicality and martial skill to Alanikâs dazzling intellect during the pairâs exploits. Sedgwick also chronicles their adventures and has
to be trusted.â Arthur Sedgwickâs Traits Ideal. âThe sicknesses of the world are vast, but I can help others find the medicine they need.â Bond. âI canât withhold care, no matter how ill a soul might
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
promote one element to the exclusion of others. Druids are also concerned with the delicate ecological balance that sustains plant and animal life, and the need for civilized folk to live in harmony
regions of unspoiled nature. But when a significant danger arises, threatening natureâs balance or the lands they protect, druids take on a more active role in combating the threat, as adventurers.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over regions of unspoiled nature, but when a significant danger
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over regions of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Nations of Eberron This section provides an overview of the nations of Khorvaire. The focus is on what you need to know to create characters and NPCs from these places. If you want more details on
Marches are regions that have no unified government, while Droaam has declared itself to be a nation but has yet to be recognized by the others. Getting Around. The Five Nations are connected by an
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
doesnât need to be important in your world, but it might have long-lasting implications. In the Forgotten Realms, giants and dragons sometimes nurse grudges against each other stemming from the
a matter of fighting over territory, since both dwarves and giants often prefer to live in mountainous regions. But the myths told by both giants and dwarves on some worlds describe the conflict
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
game statistics. You donât need to do this if you donât expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
believe they need to achieve true divinity. Anathemas donât age, allowing them to pursue their goals until the end of days. Truly powerful ones might rule multiple yuan-ti cities and bring entire
regions under their control. Tasha once likened histachii to the bees that tend to larvae in beehives. It is a fanciful view of a horrific process.
âMordenkainen
Yuan-ti Anathema
Huge Monstrosity
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
? How does this threat connect to the Darklord seeking their desires? Consider who might need the charactersâ aid and might guide them to deeper mysteries. Detail Key Locations. Briefly describe distinct
chapter or the âSupernatural Regionsâ section of Tashaâs Cauldron of Everything. Supporting Cast. Consider what types of characters support the Darklord, exacerbate their threat, or oppose them. How do
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sheila Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damageâs type is the same as the weaponâs type. You donât need Advantage on
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
following categories: Goal. A characterâs goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
conversations about content to be embraced and avoided. You donât need to reveal the major plot points or twists in your story, but share the themes youâre interested in exploring, the kinds of stories youâre
seriously, and make sure they take yours just as seriously. Ideally, youâll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
conversations about content to be embraced and avoided. You donât need to reveal the major plot points or twists in your story, but share the themes youâre interested in exploring, the kinds of stories youâre
take yours just as seriously. Ideally, youâll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking sheet is a tool you can use
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
need to be mined out from a corpse that has turned to solid stone or metal.
2 Seedlings of the First World. At the heart of the world (underground, or in a remote area of pristine wilderness
result of divine intervention.
7 Spontaneous Formation. Dragon eggs arise naturally in certain regions, often in underground veins of metal ore or gems for metallic and gem dragons, respectively, or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Firenewts In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. These humanoid amphibians live in a militaristic theocracy that reveres
throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one.
Heat Seekers. Firenewts need hot water to live and breed. A firenewt becomes sluggish, mentally and
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
map by exploring the surrounding lands, Iâll compensate you fairly.â
If the characters explore three or more wilderness regions (see the âWildernessâ section) and report their findings to Dwern, the
the Borderlands and the people under my charge, I humbly ask you to investigate these rumors and, if need be, quash this evil before it reaches the keep.â
Winvarle claims this quest is its own
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Character Advancement In this adventure, the characters can gain a level by exploring different regions. After the characters complete at least one encounter in all four regions, everyone in the
on a role. You still need to describe things that canât reasonably be acted out.
An active approach to roleplaying Haldryck in the âGame Trailâ encounter might involve you pretending to hide behind
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
side. The merry prankster irritated, bamboozled, confounded, and exasperated the kobold god while freeing large groups of gnomes from his clutches. When Kurtulmakâs patience wore out after several of
hand, the affliction that caused Flandal to need new skin, or the disappearance of Baravarâs shadow â and each one concludes with âAnd that is why Garl sent Urdlen into exile.â In tales of his later
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
relaxed and open attitude toward the outside world. Because they dwell in regions that lack the towering peaks that their mountain kin favor, they build stone fortresses that start above ground and end in
ore are considered works of art in themselves â as much a part of a clanâs legacy as any treasure chamber heaped with gold and gems. The mountain dwarvesâ militancy and the need to protect their
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an areaâs destiny, fundamentally changing the land. While the flora
affected location. The descriptions of the following supernatural regions summarize the region, present a table of potential effects within the affected area, and note triggers for a random effect. Feel
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
and urging them to give voice to their deepest fears Hatred: Appears in volcanic regions and provokes creatures to scream and destroy things Inspiration: Appears around memorials or natural wonders
whether a spring is pure or tainted, creatures might need to drink the water to experience the springâs effects, simply touch the water, or bathe in it for a minute to trigger an effect. Bottling an
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
consists of three foliage-lush regions with a swamp to the southeast (area S58). S57a: Mutated Frogs. Dozens of three-eyed frogs croak ominously along the banks of streamlets. The frogs are harmless
destroy the shambling mounds in area S56d in exchange for two concussion grenades the thri-kreen have accumulated. The thri-kreen cryptically warn the characters theyâll need the explosives to cross the






