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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenās Guide to Ravenloft
                                                    
                                                
                                            
                                                     mysteries wherever need and novelty take them. Arthur lends his practicality and martial skill to Alanikās dazzling intellect during the pairās exploits. Sedgwick also chronicles their adventures and has
                                                
                                            
                                                
                                                     to be trusted.ā Arthur Sedgwickās Traits Ideal. āThe sicknesses of the world are vast, but I can help others find the medicine they need.ā Bond. āI canāt withhold care, no matter how ill a soul might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players donāt need to own a lot of books to make a character and makes it easier for DMs to know how all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     be left alone, and he seldom leaves his sanctum. In times of great need, he relies on seasoned adventurers to recover stolen hourglasses, speed the sands of a troublesome wyrm, or travel back in time to mend a past wrongdoing.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    NPC Support Ten-Towners are happy to let adventurers fight the dragon while they flee for their lives. If the characters are the ones who need saving, you can have one or more courageous NPCs help
                                                
                                            
                                                
                                                     the dragon to provide a distraction, allowing the character to move to a safer location or use a class feature that relies on an ally being near the dragon (such as Sneak Attack). What Can Vellynne Do
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     and rendezvous with them at predetermined points. He relies on the characters to help him determine where to head next. Running Travel in the Wastes The Northern Wastes span hundreds of miles. Instead
                                                
                                            
                                                
                                                     spent several days in the wastes and learned about its dangers, consider making encounters less frequent. The hexes on map 5.1 measure distance, but characters donāt need to explore every hex. Feel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     patrolling the perimeter. If the characters donāt want to alert these enemies to their presence at the Star Forge, they need to sneak toward the craterās floor. To sneak into the crater unseen, the
                                                
                                            
                                                
                                                     excitedly. āGo to the Star Forge. We can take care of a few runts!ā In this case, Akaanvaerd and the fire giants are too confounded by the pesky wrestlers to notice the characters. Beseeching Akaanvaerd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterās Guide
                                                    
                                                
                                            
                                                     relies on 6-second rounds. Minutes. In a dungeon or settlement, movement happens on a scale of minutes. In the Free City of Greyhawk, getting from the Silver Dragon Inn to the wharf takes about 10 minutes
                                                
                                            
                                                
                                                     that time rather than calculating it down to the minute. Exceptions include situations like these: Spell Timer. The characters might need to go somewhere or accomplish something before the duration of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     to reform. The hobgoblin has proven to be stubbornly, irredeemably evil, but their lengthy telepathic contact has caused Doomcrown to exhibit odd traits, including a subconscious need to recreate the
                                                
                                            
                                                
                                                     flumphās home ā the Underdark ā out of building blocks. The flumph knows that its longing to return home is affecting the hobgoblinās behavior, but it relies on Doomcrown for protection. If the two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterās Guide
                                                    
                                                
                                            
                                                    
 Players need to feel like theyāre in control of their characters, the choices they make matter, and what they do has some effect on the outcome of the adventure and on the game world. Keep that in mind
                                                
                                            
                                                
                                                     as youāre planning adventures. If your adventure relies on certain events, plan for multiple ways they might come about, or be prepared for clever players to prevent those events from happening as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     also have access to a vast array of exotic woods and materials. You can also create a wand, but youāre starting from scratch and creating the tools you need. Essentially, when House Cannith creates magic
                                                
                                            
                                                
                                                     Religion, while a druid or ranger relies on Nature. You must have a minimum skill bonusāyour proficiency bonus plus your ability score bonusāin order to develop a schema. You must maintain the minimum
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerās Guide
                                                    
                                                
                                            
                                                     creature canāt make opportunity attacks against you for the rest of your turn. SWASHBUCKLERS AND TWO-WEAPON FIGHTING
 The Swashbuckler relies on a good understanding of the D&D rules to realize its
                                                
                                            
                                                
                                                    ; you donāt need advantage on your attack roll to use Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you donāt have disadvantage on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterās Guide
                                                    
                                                
                                            
                                                     need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
                                                
                                            
                                                
                                                     game statistics. You donāt need to do this if you donāt expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     sizable party might need multiple boats or rafts. A creature with a swimming speed (including a polymorphed character) can travel without risk of fatigue for up to 8 hours, and can even serve as a
                                                
                                            
                                                
                                                     mount for a creature smaller than it. Water-breathing (or nonbreathing) creatures can swim underwater or even walk across the bottom of shallow sections of the Darklake, but need darkvision or a source
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Sheila  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damageās type is the same as the weaponās type. You donāt need Advantage on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterās Guide
                                                    
                                                
                                            
                                                     following categories: Goal. A characterās goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
                                                
                                            
                                                
                                                     charactersā tavern out of business. Another might use the tavern as the setting for a murder mystery.  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterās Guide (2014)
                                                    
                                                
                                            
                                                    Creating Quick Monster Stats If all you need are simple stats for a monster of a particular challenge rating, follow the steps here. If you want to create something more akin to the monster stat
                                                
                                            
                                                
                                                     need a well-armored monster, increase its Armor Class. Once youāve made the desired adjustments, record the monsterās statistics. If there are any other statistics you think the monster needs (such as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaās Cauldron of Everything
                                                    
                                                
                                            
                                                     impending doom.   Acolytes prepare for a couatl festival Religious Order Perks With a religious order as your groupās patron, you gain the following perks. Divine Service. In times of need, your group can
                                                
                                            
                                                
                                                     caster provides any costly material components needed for the spell, as long as you demonstrate your need and are in good standing with the faith. Equipment. Each member of your party has a holy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterās Guide
                                                    
                                                
                                            
                                                     conversations about content to be embraced and avoided. You donāt need to reveal the major plot points or twists in your story, but share the themes youāre interested in exploring, the kinds of stories youāre
                                                
                                            
                                                
                                                     seriously, and make sure they take yours just as seriously. Ideally, youāll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     conversations about content to be embraced and avoided. You donāt need to reveal the major plot points or twists in your story, but share the themes youāre interested in exploring, the kinds of stories youāre
                                                
                                            
                                                
                                                     take yours just as seriously. Ideally, youāll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking sheet is a tool you can use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     chest while a second examines an esoteric symbol engraved on a wall and a third keeps watch for monsters. The players donāt need to take turns, but the DM listens to every player and decides how to
                                                
                                            
                                                
                                                     the ones digit. In this case, a roll of 70 and 1 is 71, and 00 and 0 is 100.
 When you need to roll dice, the rules tell you how many dice to roll of a certain type, as well as what modifiers to add
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Minersā Guild The svirfneblin base most of their economic subsistence on their ability to mine ores and gems. The settlement is largely self-sufficient, but it still relies on the duergar of Mantol
                                                
                                            
                                                
                                                     during the drow attack are an undeniable presence. The settlers have been wise enough to mark haunted burrows off from their reclamation plans. But as new svirfneblin arrive and need accommodation, space
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     rendered, guests need not fear being trapped within, since Mahadi is very serious about maintaining the contract between host and guest. Each guest must agree to this formal arrangement prior to
                                                
                                            
                                                
                                                    . Mahadi and Zariel Zariel relies on Mahadiās services to provide supplies, magic items, and other items of value necessary for continuing her campaign in the Blood War. Infernal Rapture has also been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     demands of the nobles and guildmasters, she has settled nicely into her new role. She uses her magic sparingly and relies on trusted advisors and deputies. As time allows, she likes to venture
                                                
                                            
                                                
                                                     of great need, Laeral can command Vajra to unleash Force Grey. Until that order is given, Force Grey isnāt allowed to conduct operations in Waterdeep, though Laeralās spies tell her that Vajra has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , and other troublemakers who need to cool off for a few nights. The lock is high quality (requiring a successful DC 20 Dexterity check with thievesā tools to pick), and the door is built of stout wood
                                                
                                            
                                                
                                                     audience with Manistrad can find her here when sheās not working at the mine. She sometimes has need for adventurers to help keep the mining operation secure. Roll a d6 and consult the table below to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     alongside dwarf fighters from the Copperlocks clan. Travelers in need of shelter can rest on cots in the guard towers that surround the place, but only those with business related to the mine are
                                                
                                            
                                                
                                                     smugglers who operate in the Saltmarsh area. Gellen Primewater relies on this drop point to conduct much of his business. Lizardfolk Lair This location is featured in Danger at Dunwater. Use the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     relies on humor to defuse tension.
 Alignment. Lawful neutral.
 Personality Trait. āIām generally positive, and I make jokes when Iām nervous or sense tension in the air.ā
 Ideal. āI prefer to keep
                                                
                                            
                                                
                                                     collection. She also gives keys as gifts to those who need them.
 Jingle Jangle seeks a quiet life far away from locked doors and the intrigues of the fey courts. She moved to Telemy Hill to enjoy the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     relies on humor to defuse tension.
 Alignment. Lawful neutral.
 Personality Trait. āIām generally positive, and I make jokes when Iām nervous or sense tension in the air.ā
 Ideal. āI prefer to keep
                                                
                                            
                                                
                                                     collection. She also gives keys as gifts to those who need them.
 Jingle Jangle seeks a quiet life far away from locked doors and the intrigues of the fey courts. She moved to Telemy Hill to enjoy the hillās
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     side. The merry prankster irritated, bamboozled, confounded, and exasperated the kobold god while freeing large groups of gnomes from his clutches. When Kurtulmakās patience wore out after several of
                                                
                                            
                                                
                                                     hand, the affliction that caused Flandal to need new skin, or the disappearance of Baravarās shadow ā and each one concludes with āAnd that is why Garl sent Urdlen into exile.ā In tales of his later
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     a rotten body into the back of a wooden wagon. āIf ye need a ride to the Mortuary, thereās room in the back!ā he laughs. 7 A thieving musteval guardinal (see Morteās Planar Parade) snatches a bag
                                                
                                            
                                                
                                                     in need can find refuge and a warm meal. Hands of Havoc. Arson and vandalism are tools of the trade for the Hands of Havoc, a faction of rebels. In other wards, the Wreakersā destructive activities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterās Guide (2014)
                                                    
                                                
                                            
                                                     one) can shape the destiny of nations.  The scale of a revolution need not involve the common masses against the nobility. A revolution can be as small as a merchantsā guild revolting against its
                                                
                                            
                                                
                                                     reaction that affects every creature that uses or relies on it. You can eliminate a people, place, or thing that previously existed in a certain location or area in your campaign world. On a small scale, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the Destroyer. Troll Eater. Frost giants mainly turn
                                                
                                            
                                                
                                                     storm some have seen a face: a giant scowling visage.
 ā Elminster
 A Quintessentās Lair A storm giant quintessent has no need for castles or dungeon lairs. Its lair is usually a secluded region or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the temple, they need to talk fast, because Nartham craves an excuse to kill. The cooking fire and bedrolls belong to the hobgoblins, who have not yet been allocated better quarters in the temple. They
                                                
                                            
                                                
                                                     (see chapter 7 for both) dwell here. In addition to normal gear, Yarsha carries a potion of greater healing, and the guards have light crossbows (+3 to hit, 1d8 piercing damage) if they need to defend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     their destination on the backs of hippogriffs. If the characters impress upon him the urgency of their mission, Lord Cavilos commands his fellow knights to fly the characters where they need to go, then
                                                
                                            
                                                
                                                     relies on trade to finance its activities, and adventurers are usually good for the settlementās economy. The Gilded Eye is also known to use adventurers to do its dirty work. The leaders of the Gilded Eye
                                                
                                            
                                        






