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                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     specific place or creature. You don't need to know where your destination is, but it must be a specific destination-not just the nearest river or a red dragon's lair. If the stated destination is within
                                                
                                            
                                                
                                                     1,000 miles of you, the mortar lifts into the air and vanishes. You and any creatures in the mortar travel through a dreamlike sky, with hazy reflections of the world passing by below. Creatures might see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Sinister Reflections A Darklordâs memories, desires, mistakes, and evil deeds shape the domainâs twisted lands, inhabitants, and features. You need not create these in a vacuum, though. When creating
                                                
                                            
                                                
                                                    â characters can be a source of inspiration for a Darklord. Consider a Darklord a sinister reflections of those characters. If you explore this connection, have your players create characters then
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     suspension.
7
Great ideas are fine, but great results are what counts.
8
If you can guess what Iâm about to do, that means Iâve run out of imagination.
Ideals
d6
                                                
                                            
                                                
                                                    
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Creativity. Half the worldâs troubles come from stodgy thinking, stuck in the past. We need innovative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players donât need to own a lot of books to make a character and makes it easier for DMs to know how all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     original deck created by Istus for Asteria and Euryale is so powerful that it has countless lesser reflections throughout the multiverse, including versions with more, fewer, or different cards. The
                                                
                                            
                                                
                                                     so it does exactly what you want and need it to. Thatâs what D&D has always done. Changes to the Deck
 Two of the cards in the traditional Deck of Many Things have been renamed for this book. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     shadow dragon both difficult and dangerous. Shadow Dragon Art Objects    d10 Object 
     1  An ornate scepter marred by soot and grime 
   2  A priceless painting badly in need of restoration
                                                
                                            
                                                
                                                     
   7  A pile of loose sheet music representing the lost dirges of a famous shadar-kai bard 
   8  An exquisitely crafted mirror that drains all color from the reflections of those who look into it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     prevent the efreeti from harming anyone, so that the wizard and the genie could play chess. Xonthal promised to set Taraz free if he ever won a match. (False on all counts. Xonthal never entered this
                                                
                                            
                                                
                                                     fell off the walkway with the mask into the infinite space beyond, where he undoubtedly is still falling. To rescue him and recover the mask, the characters will need Tarazâs help, for the only way to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     wielding such a weapon with two hands. Fundamentally, a monk weapon counts as such no matter how a monk uses it. The dart is not classified as a monk weapon, yet a monk gets 10 darts as starting equipment
                                                
                                            
                                                
                                                     Missiles catches and throws a projectile, what is the damage of the attack? A missile counts as a monk weapon if it is thrown using Deflect Missiles; it deals its damage or Martial Arts damage (the monkâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     prevent the efreeti from harming anyone, so that the wizard and the genie could play chess. Xonthal promised to set Taraz free if he ever won a match. (False on all counts. Xonthal never entered this area
                                                
                                            
                                                
                                                     fell off the walkway with the mask into the infinite space beyond, where he undoubtedly is still falling. To rescue him and recover the mask, the characters will need Tarazâs help, for the only way to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     until they no longer have need of it. An object animated by the animate objects spell also qualifies as this key. Beardless Dwarf Most female dwarves are beardless and thus meet the condition. A male
                                                
                                            
                                                
                                                     whom they have some sort of leverage. Beholder Eyestalk The eyestalk need not come from a true, living beholder. It can be plucked from a stuffed beholder (see âOld Xoblob Shop,â chapter 1) or obtained
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray. Deathless Nature. You donât need to breathe. Spider
                                                
                                            
                                                
                                                    . Vampiric Bite. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     like, and they need not all be the same in appearance or function. Geographical features on one side of a fey crossing tend to be similar to those on the other side, to the extent that some travelers
                                                
                                            
                                                
                                                     if the caves were near-perfect reflections of each other.  Fey Crossings   d8 Fey Crossing   1 Altar. This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. ITâS YOUR SWARM
 A Swarmkeeperâs swarm and spells are reflections of the
                                                
                                            
                                                
                                                     levels in this class, as shown in the Swarmkeeper Spells table. Each spell counts as a ranger spell for you, but it doesnât count against the number of ranger spells you know.  Swarmkeeper Spells   Ranger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     failure, you die. The successes and failures donât need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any hit points or become
                                                
                                            
                                                
                                                     stable. Rolling 1 or 20. When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point. Damage at 0 Hit Points. If you take
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     practice, Rosie retrieves two bright blue wooden dummy mascots from area A2. She explains that the characters need to split into two teams for the purposes of scrimmaging; if there is an odd number of
                                                
                                            
                                                
                                                     Level. A character can cast a 1st- or 2nd-level spell to grant another character advantage on their ability check. 3rd Level or Higher. If a character casts a spell of 3rd level or higher, it counts as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
                                                
                                            
                                                
                                                     game statistics. You donât need to do this if you donât expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don't need to be
                                                
                                            
                                                
                                                     throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point. Damage at 0 Hit Points. If you take any damage while you have 0 hit points, you suffer a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     feet deep and counts as difficult terrain. A creature that enters the stream or starts its turn in it must succeed on a DC 10 Strength saving throw or fall prone due to the current. Moonstone The
                                                
                                            
                                                
                                                     its next turn. This is a mental compulsion, and the creature doing it does not need to speak but must be able to see the statue. If the check fails, the statue acts independently on its turn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     can. Alustriel and Tasha correctly suspect that Vecna will have woven abjurations to protect himself from any who would stop him. Vecnaâs Links are the magical tie the characters need to stop the lich
                                                
                                            
                                                
                                                    , Alustriel suggests the characters use the Chime of Exile to return Kas to Tovag, his Domain of Dread. Alustriel notes that the characters need to significantly weaken Kas before the magic item will work on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     action to verbally command the mortar to travel to a specific place or creature. You donât need to know where your destination is, but it must be a specific destinationânot just the nearest river or a red
                                                
                                            
                                                
                                                     reflections of the world passing by below. Creatures might see images of you streaking through the sky between your point of origin and the destination. You arrive at the location 1 hour later or, if it is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Sheila  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damageâs type is the same as the weaponâs type. You donât need Advantage on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     following categories: Goal. A characterâs goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
                                                
                                            
                                                
                                                     charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery.  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     conversations about content to be embraced and avoided. You donât need to reveal the major plot points or twists in your story, but share the themes youâre interested in exploring, the kinds of stories youâre
                                                
                                            
                                                
                                                     seriously, and make sure they take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     conversations about content to be embraced and avoided. You donât need to reveal the major plot points or twists in your story, but share the themes youâre interested in exploring, the kinds of stories youâre
                                                
                                            
                                                
                                                     take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking sheet is a tool you can use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     initiative. Twice each round, on initiative counts 10 and 0, the avalanche travels 300 feet until it can travel no more. When an avalanche moves, any creature in its space moves along with it and
                                                
                                            
                                                
                                                     mountain pass are reflections of Aurilâs self-imposed isolation. A blizzard in Icewind Dale typically lasts 2d4 hours, and whenever the characters are caught in one, the following rules apply until it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     clerk at the front desk, who informs them that they must schedule a meeting with the magister first, because visitors need her written permission to see him. The clerk says the meeting with the magister
                                                
                                            
                                                
                                                     confined to a cell in area H8, waiting to stand trial. He is charged with multiple counts of theft (highway banditry) and assaults against Waterdavian citizens. Fenerus knew it was only a matter of time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     squashed insectsâ foul smell. Creatures that donât need to breathe automatically succeed on this saving throw. 71â75 One of the characters in the region must succeed on a DC 15 Wisdom saving throw or be
                                                
                                            
                                                
                                                     reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     strewn with rubble â stone from the crumbling walls and wood from the partially collapsed roof. The rubble counts as difficult terrain. Treasure. Any character who searches through the rubble finds a
                                                
                                            
                                                
                                                     Moog to accompany them by claiming that they need her help to identify Hruk and rescue him from the hill giant chief. Even when coaxed into joining the assault on Grudd Haug, Moog wonât attack other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     warm to creatures of other races that donât try to do them harm, in large part due to the lack of guile that goes along with their innocent nature. Appearance doesnât matter; what counts is a creatureâs
                                                
                                            
                                                
                                                    : fresh air, green grass, and rich soil. They grow all the food they need, taking pleasure in every poached egg and piece of toast. Halflings arenât known for great works of literature or elaborate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . The items are long gone, and Kalyth fears that the other veterans would reject herâor worseâif they found out she once had the money they desperately need and lost it. Regardless of the characters
                                                
                                            
                                                
                                                    â reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this bookâs introduction. Treasure. A character who searches the area and succeeds on a DC 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     those created by an artifact or a deity, are suppressed in an antimagic field and canât protrude into it. While an effect is suppressed, it doesnât function, but the time it spends suppressed counts
                                                
                                            
                                                
                                                     footlockers tucked under the bunkbeds. The guards need 10 minutes to don their armor. If the prison is put on high alert, the guards take the time to put on their armor before making their way down to area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     office and discreetly appointed meeting rooms. Criminal trials, tax counts, and professional guild meetings also take place in the High Hall. Most criminal trials are presided over by a proxy judge
                                                
                                            
                                                
                                                     idiosyncratically organized holdings can be confusing, so most people opt to pay one of the resident librarians to locate what they need. Finally, the ground floor of the High Hallâs easternmost wing contains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     office and discreetly appointed meeting rooms. Criminal trials, tax counts, and professional guild meetings also take place in the High Hall. Most criminal trials are presided over by a proxy judge
                                                
                                            
                                                
                                                     idiosyncratically organized holdings can be confusing, so most people opt to pay one of the resident librarians to locate what they need. Finally, the ground floor of the High Hallâs easternmost wing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     objects and canât be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
                                                
                                            
                                                
                                                     17), telling them âthe key can be found from there.â If the adventurers already have the Chime of Opening from area 18, he laughs and says, âYou already have everything you need.â If the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     room, notices that one of the mirrors near the corner of the room has a shimmer in its reflections. A creature that touches that mirror takes no damage and causes the mirror to turn sideways, revealing
                                                
                                            
                                                
                                                     has proficiency in the Medicine skill and examines the wound notes that the bodyâs pancreas is missing. If the characters need information on how to permanently slay a mummy lord, any search of
                                                
                                            
                                        






