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                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     suspension.
7
Great ideas are fine, but great results are what counts.
8
If you can guess what Iâm about to do, that means Iâve run out of imagination.
Ideals
d6
                                                
                                            
                                                
                                                    
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Creativity. Half the worldâs troubles come from stodgy thinking, stuck in the past. We need innovative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players donât need to own a lot of books to make a character and makes it easier for DMs to know how all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     prevent the efreeti from harming anyone, so that the wizard and the genie could play chess. Xonthal promised to set Taraz free if he ever won a match. (False on all counts. Xonthal never entered this
                                                
                                            
                                                
                                                     fell off the walkway with the mask into the infinite space beyond, where he undoubtedly is still falling. To rescue him and recover the mask, the characters will need Tarazâs help, for the only way to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     wielding such a weapon with two hands. Fundamentally, a monk weapon counts as such no matter how a monk uses it. The dart is not classified as a monk weapon, yet a monk gets 10 darts as starting equipment
                                                
                                            
                                                
                                                     Missiles catches and throws a projectile, what is the damage of the attack? A missile counts as a monk weapon if it is thrown using Deflect Missiles; it deals its damage or Martial Arts damage (the monkâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     prevent the efreeti from harming anyone, so that the wizard and the genie could play chess. Xonthal promised to set Taraz free if he ever won a match. (False on all counts. Xonthal never entered this area
                                                
                                            
                                                
                                                     fell off the walkway with the mask into the infinite space beyond, where he undoubtedly is still falling. To rescue him and recover the mask, the characters will need Tarazâs help, for the only way to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     until they no longer have need of it. An object animated by the animate objects spell also qualifies as this key. Beardless Dwarf Most female dwarves are beardless and thus meet the condition. A male
                                                
                                            
                                                
                                                     whom they have some sort of leverage. Beholder Eyestalk The eyestalk need not come from a true, living beholder. It can be plucked from a stuffed beholder (see âOld Xoblob Shop,â chapter 1) or obtained
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray. Deathless Nature. You donât need to breathe. Spider
                                                
                                            
                                                
                                                    . Vampiric Bite. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     failure, you die. The successes and failures donât need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any hit points or become
                                                
                                            
                                                
                                                     stable. Rolling 1 or 20. When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point. Damage at 0 Hit Points. If you take
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     practice, Rosie retrieves two bright blue wooden dummy mascots from area A2. She explains that the characters need to split into two teams for the purposes of scrimmaging; if there is an odd number of
                                                
                                            
                                                
                                                     Level. A character can cast a 1st- or 2nd-level spell to grant another character advantage on their ability check. 3rd Level or Higher. If a character casts a spell of 3rd level or higher, it counts as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
                                                
                                            
                                                
                                                     game statistics. You donât need to do this if you donât expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don't need to be
                                                
                                            
                                                
                                                     throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point. Damage at 0 Hit Points. If you take any damage while you have 0 hit points, you suffer a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     feet deep and counts as difficult terrain. A creature that enters the stream or starts its turn in it must succeed on a DC 10 Strength saving throw or fall prone due to the current. Moonstone The
                                                
                                            
                                                
                                                     its next turn. This is a mental compulsion, and the creature doing it does not need to speak but must be able to see the statue. If the check fails, the statue acts independently on its turn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     can. Alustriel and Tasha correctly suspect that Vecna will have woven abjurations to protect himself from any who would stop him. Vecnaâs Links are the magical tie the characters need to stop the lich
                                                
                                            
                                                
                                                    , Alustriel suggests the characters use the Chime of Exile to return Kas to Tovag, his Domain of Dread. Alustriel notes that the characters need to significantly weaken Kas before the magic item will work on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Sheila  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damageâs type is the same as the weaponâs type. You donât need Advantage on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     following categories: Goal. A characterâs goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
                                                
                                            
                                                
                                                     charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery.  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     conversations about content to be embraced and avoided. You donât need to reveal the major plot points or twists in your story, but share the themes youâre interested in exploring, the kinds of stories youâre
                                                
                                            
                                                
                                                     seriously, and make sure they take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     conversations about content to be embraced and avoided. You donât need to reveal the major plot points or twists in your story, but share the themes youâre interested in exploring, the kinds of stories youâre
                                                
                                            
                                                
                                                     take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking sheet is a tool you can use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     clerk at the front desk, who informs them that they must schedule a meeting with the magister first, because visitors need her written permission to see him. The clerk says the meeting with the magister
                                                
                                            
                                                
                                                     confined to a cell in area H8, waiting to stand trial. He is charged with multiple counts of theft (highway banditry) and assaults against Waterdavian citizens. Fenerus knew it was only a matter of time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     strewn with rubble â stone from the crumbling walls and wood from the partially collapsed roof. The rubble counts as difficult terrain. Treasure. Any character who searches through the rubble finds a
                                                
                                            
                                                
                                                     Moog to accompany them by claiming that they need her help to identify Hruk and rescue him from the hill giant chief. Even when coaxed into joining the assault on Grudd Haug, Moog wonât attack other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    , heal, and get information they need for the next part of their adventures. In addition, they can buy any of the equipment described in the Basic Rules from Myla (see âKoboldsâ). During their time at
                                                
                                            
                                                
                                                     hints to the players if theyâre having trouble putting things together. But donât feel like you need to bring all nine of these kobolds to life! Pick one or two of these kobolds that you and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     warm to creatures of other races that donât try to do them harm, in large part due to the lack of guile that goes along with their innocent nature. Appearance doesnât matter; what counts is a creatureâs
                                                
                                            
                                                
                                                    : fresh air, green grass, and rich soil. They grow all the food they need, taking pleasure in every poached egg and piece of toast. Halflings arenât known for great works of literature or elaborate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . The items are long gone, and Kalyth fears that the other veterans would reject herâor worseâif they found out she once had the money they desperately need and lost it. Regardless of the characters
                                                
                                            
                                                
                                                    â reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this bookâs introduction. Treasure. A character who searches the area and succeeds on a DC 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     those created by an artifact or a deity, are suppressed in an antimagic field and canât protrude into it. While an effect is suppressed, it doesnât function, but the time it spends suppressed counts
                                                
                                            
                                                
                                                     footlockers tucked under the bunkbeds. The guards need 10 minutes to don their armor. If the prison is put on high alert, the guards take the time to put on their armor before making their way down to area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     squashed insectsâ foul smell. Creatures that donât need to breathe automatically succeed on this saving throw. 71â75 One of the characters in the region must succeed on a DC 15 Wisdom saving throw or be
                                                
                                            
                                                
                                                     bleeding also stops if the target receives magical healing. 47â52 Mirrors and other highly reflective surfaces allow magical transport while in the region. Any creature that touches its reflection in an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     chapter 13 told the characters. Colcook determines what counts as a valuable secret. If coerced, he behaves as detailed in the âInterrogating the Staffâ section. If compelled to aid the characters
                                                
                                            
                                                
                                                     succeeding on three DC 16 Charisma (Deception) checks. These checks can be made once every 10 minutes during the game. A character doesnât need to be playing the game to goad the Fiends. Winning the Game. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     characters find an abandoned, 8-foot-square wooden raft that can support up to 1,200 pounds. The characters need a 10-foot pole or similar tool to guide the raft across the water. When the water level
                                                
                                            
                                                
                                                     is low, the characters chance upon a 10-foot-wide stream. Unknown to them, the stream flows from Downfall, and any character who looks into the waterâs reflective surface catches a glimpse of an event
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     office and discreetly appointed meeting rooms. Criminal trials, tax counts, and professional guild meetings also take place in the High Hall. Most criminal trials are presided over by a proxy judge
                                                
                                            
                                                
                                                     idiosyncratically organized holdings can be confusing, so most people opt to pay one of the resident librarians to locate what they need. Finally, the ground floor of the High Hallâs easternmost wing contains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     office and discreetly appointed meeting rooms. Criminal trials, tax counts, and professional guild meetings also take place in the High Hall. Most criminal trials are presided over by a proxy judge
                                                
                                            
                                                
                                                     idiosyncratically organized holdings can be confusing, so most people opt to pay one of the resident librarians to locate what they need. Finally, the ground floor of the High Hallâs easternmost wing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Stone Giants Stone giants â reclusive, reflective, and inscrutable â take pains to remain apart from the world of sunlight and sky. Only when theyâre surrounded by stone do they consider themselves
                                                
                                            
                                                
                                                     much of lower-ranking students, including waking early to be sure the master has food upon rising, or staying awake while the master sleeps to create something the master will need (or will judge) upon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     both. Can a flying creature without the hover trait stay in one place while airborne, or does it need to move each round? A flyer that lacks the hover trait can stay aloft without moving each round
                                                
                                            
                                                
                                                     isnât involved, as specified in the text of those attacks. For example, an unarmed strike counts as a melee weapon attack, even though the attackerâs body isnât considered a weapon. Hereâs a bit of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the algae trade might fail to return from the Mere of Dead Men one day. The characters need to find out what happened if they want to keep employee morale from tanking â and to keep the business
                                                
                                            
                                                
                                                     on all three counts, each character earns a d10. Once before the characterâs next long rest, they can roll the die and add the number rolled to one ability check, attack roll, or saving throw. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     traverse. Regardless of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this bookâs introduction. Ward Rune. The ward rune is
                                                
                                            
                                                
                                                     in the Astral Sea alone. Regardless of what the characters do on learning this, it counts as a secret for the purposes of the Power of Secrets rules in this bookâs introduction. Treasure. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     test takes place. If Vellynne Harpell is with the party, she is willing to participate in the tests and counts as a party member if the characters allow her to accompany them. When a test ends, use the
                                                
                                            
                                                
                                                     them a choice: help or leave. Either way, he doesnât want to provoke Aurilâs wrath. The party members donât need to help the nomads tear down the camp or set up a new one, but they must accompany the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     fifteen-foot-diameter sphere made of shimmering silver floats above a hexagonal dais on the west side of this thirty-foot-high chamber. The sphere is as reflective as a mirror, and it appears smooth
                                                
                                            
                                                
                                                     fault, and heâs glad that no one else was captured in the assault. Regardless of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     white pillar at the center of this cavern, a pool of mottled black liquid gleams.
 Light. The white pillar fills this area with bright light. Pool. Silvery calm water forms this highly reflective, 1-foot
                                                
                                            
                                                
                                                     holds its breath or doesnât need to breathe has advantage on the saving throw. Ooze Pool. Filled with the remains of dead oozes, the pool is 2 feet deep and difficult terrain. A creature that enters the
                                                
                                            
                                        






